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Contact Name
Khotim Hanifudin Najib
Contact Email
khotim.najib@ustjogja.ac.id
Phone
+6282138077137
Journal Mail Official
khotim.najib@ustjogja.ac.id
Editorial Address
LP2M Universitas Sarjanawiyata Tamansiswa Jl. Batikan, Tahunan, Kec. Umbulharjo, Kota Yogyakarta, Daerah Istimewa Yogyakarta 55167, Indonesia
Location
Kota yogyakarta,
Daerah istimewa yogyakarta
INDONESIA
Tamansiswa International Journal in Education and Science (TIJES)
ISSN : -     EISSN : 27151808     DOI : 10.30738
The focus of the Tamansiswa International Journal in Education and Science (TIJES) is on education and science research with some scopes below: - comparative education - critical pedagogy - curriculum development - educational leadership - educational philosophy - educational psychology - educational technology - economics and business sciences - social sciences - math and natural sciences - computer sciences - computer and information sciences - technology and innovation sciences
Articles 67 Documents
Analysis of Prospective Teacher Ability in Developing Educational Websites using Google Sites Riwanto, Mawan Akhir; Budiarti, Wahyu Nuning; Dwiyanti, Aris Naeni; Mey Prihandani Wulandari; Romadhon, Ibni Mas'ud Wafaur; Eleonor Francisco
TAMANSISWA INTERNATIONAL JOURNAL IN EDUCATION AND SCIENCE Vol 6 No 1 (2024): October 2024
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tijes.v6i1.16949

Abstract

This study examines the competencies of future primary school teachers and prospective guidance and counseling instructors in creating instructional websites with Google Sites. It examines how these prospective educators employ the platform to provide dynamic and interactive resources that facilitate diverse educational objectives. The current research evaluates the capacity to design a website structure, register a Google account, organize the main page of Google Sites, insert images and videos, manage menus, and construct inter-page linkages. The research sample included twenty participants, consisting of ten students from the Elementary School Teacher Education Department and ten students from the Guidance and Counseling Department at Nahdlatul Ulama Al Ghazali University, Cilacap, Indonesia. The findings reveal that prospective teachers exhibited proficiency in creating structured and functional websites with Google Sites, while also integrating diverse multimedia elements, including images and interactive features, to enrich the learning experience for their future students.
Efficacy of Manipulative Games on Lower Basic Pupils' Academic Achievement in Mathematics in Plateau State, Nigeria Ogunjimi, Mayowa Olurotimi; Aremu, Victoria Iyabo; Gyang, Raymond Pam; Abdulkareem, Taofeek Olarewaju; Dung, Stephen
TAMANSISWA INTERNATIONAL JOURNAL IN EDUCATION AND SCIENCE Vol 6 No 1 (2024): October 2024
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tijes.v6i1.17325

Abstract

Manipulative games are designed to enhance experiential learning of Mathematics for kids in primary education. The subpar performance of primary school students in Mathematics has been attributed to the use of a teacher-centered educational method. This study investigated the efficacy of manipulative games on the arithmetic performance of lower basic pupils in Plateau State. This study utilized a 2X2X2 pre-test, post-test, control group non-equivalent quasi-experimental design. The study's population focus included all elementary schools with a solitary pupil, encompassing both public and private institutions. A multistage sampling method was utilized to choose a sample of 106 pupils. The experimental groups were administered the treatment package encompassing four mathematical themes. The experimental and control groups underwent pre-test and post-test evaluations using a validated Mathematics Achievement Test (MAT) that has a reliability coefficient of 0.81. The presented hypotheses were evaluated using Analysis of Covariance (ANCOVA) with a significance level of 0.05. The study's results demonstrated a significant effect of manipulative games on the academic performance of lower basic learners in Mathematics in Plateau State. The study concluded that manipulative games affect the mathematics ability of primary school kids, regardless of gender or kind of institution. The study recommended the incorporation of manipulative games into the basic school curriculum to enhance the teaching and learning of Mathematics.
Errors and productivity on the English past tense among Filipino L2 English learners Reig, Christine Angeline; Flores, Dianne A; Molinar, Trizia Charlysle M; Castro, Maria Corazon Saturnina
TAMANSISWA INTERNATIONAL JOURNAL IN EDUCATION AND SCIENCE Vol 6 No 1 (2024): October 2024
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tijes.v6i1.18003

Abstract

The ubiquity of online communication in the 21st century provides a new medium for scholars to observe various linguistic phenomena, including studies on English as a second and foreign language. In this study, morphological errors and productivity among Filipino L2 English learners, who are also active users of Facebook, were explored—particularly with their formation of the past tense of English verbs. To conduct the study, the researchers drew methods from Ellis and Barkhuizen’s (2009) Error Analysis framework and Aronoff and Schvaneveldt’s (1978) framework for testing morphological productivity. Using these frameworks, the main findings show that the -ed suffix remains a salient structure for forming the English past tense. Aside from being the most productive structure, the findings show that most errors in the participants’ formation of the past tense of English verbs involve using the -ed suffix in place of the appropriate structures (such as the zero and replacive structures). This finding may be explained by L2 learners’ overgeneralization of the rule to use the -ed suffix in forming the past tense of regular English verbs. In line with these findings, language teachers and policymakers may develop procedures for intervention and reinforcement to address the overgeneralization of rules to structures where they do not apply. At the same time, the findings provide insights into the implications of the rise of online communication in language learning, including the challenges and opportunities it presents in addressing linguistic deviations.
The Effectiveness of Implementing Personal Storytelling on Students' Academic Achievement and Learning Motivation Krisna Wijaya; Rozanah Katrina Herda; Sheika Majid
TAMANSISWA INTERNATIONAL JOURNAL IN EDUCATION AND SCIENCE Vol 6 No 1 (2024): October 2024
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tijes.v6i1.18202

Abstract

In language learning contexts, conventional methods frequently fail to engage students meaningfully, making it difficult to improve their academic achievement and learning motivation. Addressing this issue, teachers' personal storytelling in learning various languages has the potential to make the learning environment more approachable and motivational. This study looks into the impact of using the teacher's personal storytelling in learning other languages on students' academic achievement and motivation. A quasi-experimental approach was adopted, with a single experimental group comprising 36 senior high school students from Indonesia. The findings show that personal storytelling greatly enhanced both academic achievement and learning motivation. Students found the strategy engaging, unique, and contextually relevant, which improved their grasp of the topics covered. Furthermore, students noted that the strategy helped them reflect on their personal language learning journeys, inspiring them to better understand English and thereby improving their academic achievement. Overall, this approach made language learning more enjoyable and vivacious. The findings indicate that personal storytelling is an excellent teaching strategy that provides a contextual, engaging, interactive, and unique approach to language acquisition. It is recommended for teachers who want to create an engaging and relevant classroom learning experience.
Academic Culture Shock in Postgraduate Students Based on Demographical Data Nadiya Kurniati; Lulu Fatihatul Uyun; Tran Thien Thanh Toan
TAMANSISWA INTERNATIONAL JOURNAL IN EDUCATION AND SCIENCE Vol 6 No 1 (2024): October 2024
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tijes.v6i1.18566

Abstract

Culture shock is a phenomenon that manifests in individuals encountering alterations in their surroundings or cultural context compared to their original environment and culture. This occurrence frequently manifests within professional, social, or academic settings. This research endeavors to elucidate the phenomenon of academic culture shock experienced by Aanvulen postgraduate students. This research methodology employs a quantitative survey approach. The participants in this study comprised active postgraduate students with diverse academic backgrounds from various departments, totaling 20 respondents from the West Java province, each having a maximum of two years of lecture attendance. The instrument employed in this study was a culture shock questionnaire comprising 16 statement items designed to identify and assess affective, behavioral, and cognitive dimensions. The analysis of data employed in this study was of a descriptive nature. The findings indicated that 60% of Aanvulen students experienced culture shock within the moderate shock category.
Students’ Stress and Anxiety Analysis based on the Demographic Factors Lulu Fatihatul Uyun; Sisca Wulandari; Nurul Setiani; Ilfi Intansari; Angel Putri; Jamiu Temitope Sulaimon
TAMANSISWA INTERNATIONAL JOURNAL IN EDUCATION AND SCIENCE Vol 5 No 2 (2024): April 2024
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tijes.v5i2.12885

Abstract

Students frequently face difficulties in academic management causing mental health disorders such as anxiety, stress, and even depression. This research aims to describe the level of stress and anxiety experienced by students. The current study applied a descriptive quantitative with a non- probability sampling procedure and a saturated sampling technique on 27 students as its respondents. The Depression Anxiety Stress Scale 21 (DASS 21) was used to measure the stress and anxiety level with the respect of age, job, and residence.
English learning strategies among senior high schools in Yogyakarta Kusuma, Adhi; Dewanti, Rahma; Principe, Regine Aguilar
TAMANSISWA INTERNATIONAL JOURNAL IN EDUCATION AND SCIENCE Vol 4 No 1 (2022): October 2022
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tijes.v4i1.13527

Abstract

In a Foreign Language setting, the target language is not used widely in the society. It is mostly learnt and used in the classroom contexts. Consequently, learners do not have sufficient language input. As a result, learners are mostly reluctant in using their foreign language which leads to their language acquisition. One of possible strategies lays on the learners themselves in their target language learning strategies. The similar condition fits perfectly to English learners in Indonesia. This research aims to identify the language learning strategies the secondary schools’ students in Yogyakarta. The survey inventory of language learning (SILL) version 7.0 covering six categories’ strategies namely Memory, Cognitive, Compensation, Metacognitive, Affective, and Social is used to investigate the English language learning of the current research participants. The data taken from the secondary schools in Yogyakarta. This study focused on the most frequently used strategy by the secondary school students and describe their difference of strategy in learning the language. From six categories of language learning strategy, there were no strategy used in the high level. As the analysis resulted on the Medium used (M between 2.5 to 3.4). This score indicated that all six of learning strategies are normally used by the students. In addition, the most frequent strategy used by the secondary students is the metacognitive strategy
Improving Speaking Skills through Fairy Tales in Indonesian Language Learning Kurniawati, Wahyu; Triardianti, Annisa; Kurnia Novitasari, Rahma; S. Travero, Arnel
TAMANSISWA INTERNATIONAL JOURNAL IN EDUCATION AND SCIENCE Vol 5 No 1 (2023): October 2023
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tijes.v5i1.13584

Abstract

This study aims to improve the speaking skills of third grade students of a primary school in Central Java, Indonesia using fairy tales as media. Based on the results of observations, it was found that the increase in speaking skills in the third-grade Indonesian material in a primary school in Central Java, Indonesia  was relatively low. This is indicated by the achievement of student assessment results that have not been completed or have not reached the KKM (Maximum Completeness Criteria) which is 78. The percentage of speaking skill scores of 13 students, 6 students (46%) who completed or passed the KKM while 7 students (54%) did not complete or pass the KKM. The method used in this research is Classroom Action Research (CAR). Classroom Action Research is the result of the development of action research. Action research itself was developed with the aim of finding solutions to problems in the classroom. The result of this research showed that prior to the implementation only six students (46%) completed the KKM. In the first cycle it increased to eight students (69%). Then there was an increase from cycle I to cycle II resulting to eleven students (84%) who completed the KKM. Therefore, it can be concluded that storytelling media in Indonesian language learning is able to improve the speaking skills of third grade elementary school students.
Ki Hadjar Dewantara Educational Philosophy of Ngandel, Bandel, Kendel, and Kandel Portrayed on Mulan Kurniati, Victa Sari Dwi; Kusuma, Adhi; Widyastuti, Ima; Muhammad Amin Nadim; Riana Agustina
TAMANSISWA INTERNATIONAL JOURNAL IN EDUCATION AND SCIENCE Vol 4 No 2 (2023): April 2023
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tijes.v4i2.15195

Abstract

This study focuses on an analysis of Ki Hadjar Dewantara's Philosophy of Kandel, Bandel, Kendel, and Kandel as it relates to the main character in the Mulan (2020) Movie. The research examines the dialogue and scenes depicted in the film, followed by a thorough analysis of the characters using Ki Hadjar Dewantara's principles. According to the research, the film portrays Mulan as a character who possesses traits such as resilience, self-assurance, and bravery, which is evident in various scenes throughout the movie. Thus, the character of Hua Mulan is closely connected to the Ki Hadjar Dewantara principles of Ngandel, Bandel, Kendel, and Kandel.
Designing an Interactive Game Prototype as Teaching-Learning English Materials Based on Gamification and Indonesian Local Wisdom: The Initial Stages Revianti, Siska Lidya; Winarno, Basuki Heri; Astuti, Femi Dwi; Ramadhani, Nur
TAMANSISWA INTERNATIONAL JOURNAL IN EDUCATION AND SCIENCE Vol 5 No 1 (2023): October 2023
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tijes.v5i1.15895

Abstract

The rapid changes in the era of Industrial Revolution 4.0 are an important driving factor in the digital transformation process, including the education sector. There are challenges and also great opportunities to improve the quality of education in Indonesia in the modern world. Nowadays, students can learn independently from various learning sources, including from games (gamification). It is hoped that by combining the gamification strategy, the students will have more motivation to study English in a fun way. This research aims to develop a prototype of 3D interactive computer game which includes the English material and also the local wisdom of Indonesia. This prototype will be used as the alternative in teaching-learning English materials in General English courses. The methodology of this research is ADDIE Instructional Design, which consists of 5 stages, namely: Analysis, Design, Development, Implementation and Evaluation. The Unity game engine is used to create a game called " The Legend of Dewi Rengganis" to learn English in a fun way by taking 5 themes in General English material. The content of the game is inspired by the Story of Dewi Rengganis as one of the local folklores in Indonesia. The local wisdom in the story can be used as a means of demonstrating the uniqueness of Indonesian culture. and supporting tourism programs in Indonesia. Material testing and functional testing will be carried out to see whether this game can be run properly. Multimedia experts, linguists and users (students) will be asked for their feedback by distributing questionnaires and interviews.