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Contact Name
RANDI EKA PUTRA
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randiekaputra23@gmail.com
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+6282284569186
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LPPM UNIVERSITAS MUHAMMADIYAH MUARA BUNGO Jl. Rang Kayo Hitam, Cadika, Rimbo Tengah, Kabupaten Bungo, Jambi 37211
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INDONESIA
JURNAL TUNAS PENDIDIKAN
ISSN : -     EISSN : 26211629     DOI : https://doi.org/10.52060/pgsd.v5i1.893
Core Subject : Education,
Jurnal Tunas Pendidikan merupakan jurnal di bawah naungan Prodi PGSD Universitas Muhammadiyah Muara Bungo, yang berisi tentang naskah artikel hasil kajian dan penelitian dalam bidang pendidikan dasar. Jurnal ini difokuskan untuk mewadahi publikasi ilmiah dari hasil penelitian dosen, mahasiswa dan guru baik pada jenjang SD, SMP, ataupun SMA. Jurnal ini diterbitkan dua kali dalam satu tahun, yakni setiap bulan Maret dan Oktober.
Arjuna Subject : Umum - Umum
Articles 417 Documents
PENGEMBANGAN MEDIA PEMBELAJARAN ULAR TANGGA PROFESI (UTP) UNTUK MENINGKATKAN HASIL BELAJAR IPAS SISWA KELAS IV SDN KINGKING 2 TUBAN: PENGEMBANGAN MEDIA PEMBELAJARAN Fatimah, Iis Daniati; WIRATAMA, nOVIALITA ANGGA
Jurnal Tunas Pendidikan Vol. 7 No. 1 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i1.2394

Abstract

This development research aims to determine the validity, practicality and effectiveness of learning media. The research method used is development research or R&D (research and development) with the ADDIE model which consists of five stages: Analysis, Design, Development, Implementation, Evaluate. The test subjects in the research were fourth grade students at SDN Kingking 2 Tuban. Data collection was carried out using interview techniques, observation, questionnaires, tests and documentation. Data instruments were obtained from expert validation sheets, teacher and student response questionnaires and test sheets. The research results regarding the validity of UTP media were declared very valid and obtained a percentage of media experts of 89,4%, material experts 100%. The results of the teacher response questionnaire were stated to be very practical with a percentage of 93.33%. The learning outcomes test obtained 89,28% with high criteria. Based on the data obtained, the UTP (professional snakes and ladders) learning media was declared valid, practical and effective for use in the learning process.
SURVEI MINAT BEROLAHRAGA MASYARAKAT KOTA LUBUKLINGGAU DI TAMAN OLAHRAGA SILAMPARI (TOS) PASCA PANDEMI COVID-19 Syafutra, Wawan; Darsi, Helvi; Setiawan, Hera
Jurnal Tunas Pendidikan Vol. 7 No. 1 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i1.2411

Abstract

This study aims to find out the Interest in Exercising of the People of Lubuklinggau City at the Silampari Sports Park (TOS). The results of the analysis showed that the factors from within with the need indicator were 79.67% or in the good criteria, the experience indicator was 73.34% or in the good criteria, in the attention indicator there was a result of 73.34% or in the good criteria, the interest indicator was 80% or in the good criteria, and the comfort indicator was 80% or in the good category. Then external factors with the indicator of interest have a result of 80% or in the criterion of good, the indicator of comfort has a result of 80% or in the criterion of good, while the indicator of infrastructure facilities has a result of 83.34% or in the criterion of very good. Based on the results of the research, the overall results show that the interest in sports of the people of Lubulinggau city in the Silampari Sports Park (TOS) is mostly in the very high category, namely frequency 12 with a percentage of 40%, in the high category, namely frequency 9 with a percentage of 30%, in the medium category, namely frequency 4 with a percentage of 13.34%, in the very low category, namely frequency 5 with a percentage of 16.67%.    
PENGARUH KEMAMPUAN PROFESIONAL GURU DAN KECERDASAN EMOSIONAL TERHADAP KINERJA GURU LINCA HARIATI NUR; Muh. Yahya; Rego Devilla; Muqtakdir Nurfalaq Syarif
Jurnal Tunas Pendidikan Vol. 7 No. 1 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i1.1010

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh kemampuan profesionalisme guru terhadap kinerja guru SDN 26 Jollo, untuk mengetahui pengaruh kecerdasan emosional guru terhadap kinerja guru SDN 26 Jollo, dan untuk mengetahui pengaruh antara kemampuan profesionalisme guru dan kecerdasan emosional guru terhadap kinerja guru SDN 26 Jollo. Jenis penelitian ini adalah penelitian adalah penelitian deskriptif dengan menggunakan pendekatan kuantitatif. Responden penelitian adalah guru SDN 26 Jollo yang berjumlah 10 orang guru. Prosedur pengumpulan data melalui angket dan dokumentasi kemudian dianalisis mengunakan deskriptif kuantitatif.  Hasil penelitian ini yaitu terdapat pengaruh yang signifikan antara kemampuan profesionalisme guru dan kecerdasan emosional guru terhadap kinerja guru SDN 26 Jollo. Adapun hasil penelitian menunjukkan bahwa terdapat pengaruh yang signifikan antara kemampuan profesionalisme guru dan kecerdasan emosional guru terhadap kinerja guru SDN 26 Jollo. Hal ini dilihat dari taraf signifikansi yang didapatkan itu sebesar 0,033 artinya lebih kecil dari nilai probabilitas 0,05. Serta Fhitung yang didapatkan yaitu  0,033 lebih besar dibandingkan ttabel (K=2, n-k=8) sebesar 4,460. Sehingga dapat disimpulkan bahwa Ho ditolak dan Ha diterima yang berarti bahwa terdapat pengaruh kecerdasan emosional dan kemampuan profesionalisme guru terhadap kinerja guru di SDN 26 Jollo.
THE INFLUENCE OF AUDIO VISUAL MEDIA ON STUDENT LEARNING OUTCOMES IN SCIENCE SUBJECTS AT SDIT DARUL ABROR Rusmiati, Dini; Ani Siti Anisah; Ade Holis
Jurnal Tunas Pendidikan Vol. 7 No. 1 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i1.1230

Abstract

The purpose of this research is to find out how much influence the use of audio-visual media has on student learning outcomes in science subjects. Media is considered as one of the most important things in the learning process. The importance of media can help teachers in teaching and learning activities, making it easier for a teacher to convey his message to students. The use of learning media makes it easier for students to receive and understand messages or material conveyed by educators to them. The method used in this research is a descriptive quantitative method in which the research process uses statistics to analyze data by describing the results that have been collected. Based on the results of the data analysis, it can be concluded that for the validity test, there are 10 valid statement items on variable (X) and 10 valid statement items on variable (X). The variable reliability test (X) shows a reliability coefficient value of 0.79 and the variable reliability test (Y) shows a reliability coefficient value of 0.83. The reliability test is categorized as very high. The student's responses to a variable (X) showed a percentage of 83.36% in a very good category and student responses to a variable (Y) showed a percentage of 89.14% in a very good category. While the results of the hypothesis test showed that the proposed hypothesis can be accepted with a Tcount value that is greater than the Ttable value, namely 7.169 > 2.056. After going through several previous calculation stages, it can be concluded that the use of audio-visual media has an effect on student learning outcomes in science subjects with a percentage value of 66.40% with outside influences of 33.60%.
PEMANFAATAN AUGMENTED REALITY SEBAGAI MEDIA PEMBELAJARAN IPA SEKOLAH DASAR Mulyawan, Gita Prasasti Prihatini; Hadi, Muhamad Sofian
Jurnal Tunas Pendidikan Vol. 7 No. 1 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i1.1281

Abstract

The development of technology today is increasingly rapid, it can be felt in the aspect of Education. Many emerging interactive learning applications that can help the process of learning activities in the world of Education. Augmented Reality (AR) can be defined as a technology that combines two-dimensional or three-dimensional virtual objects into a real environment and then projects them in real time. Cameras with high resolution and the presence of sensors that support the development of Augmented Reality (AR) technology. Learning Media is an intermediary tool between teachers and students as a distributor of messages in order to achieve learning objectives and the creation of an effective and efficient learning process. The use of Augmented Reality (AR) learning media can stimulate the mindset of students so that students can think critically about an existing problem.
PENGEMBANGAN MEDIA PEMBELAJARAN WEBSITE BERBASISGOOGLE SITES PADA MUATAN IPS MATERI INDAHNYA KERAGAMAN BUDAYA NEGERIKU SISWA KELAS IV SDN 68/VIII DESA TERITI KABUPATEN TEBO ., Amril; Saputra, Riyadi; Azra, Wilda Sari Fitri
Jurnal Tunas Pendidikan Vol. 7 No. 1 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i1.1308

Abstract

In IPS learning there is plant breeding material. Regarding the material during the learning process, the teacher still lacks useful media to make it easier for students to understand abstract material. So in this study developed a website learning media based on google sites on social studies learning to overcome this problem. The purpose of this research is to develop learning media for websites based on Google Sites for social studies learning, as well as to produce valid, practical and effective media. The type of research used in this research is research and development (R&D). This development procedure refers to the development of the ADDIE model which consists of several stages, namely (1) Analysis Phase, (2) Design Stage, (3) Development Stage, after going through the development stage a validation test is carried out by 3 validators with 80% results (4) Implementation Stage, at this stage practicality tests were carried out by practitioners (teachers) and (students) with 82% results after that a video media trial was carried out with an effectiveness sheet to get 76% results by obtaining student learning outcomes, (5) Evaluation Stage (Evaluation). Based on the ADDIE procedure used in the research above, it can be concluded that the google sites-based website learning media that has been developed by researchers is feasible to use, because it meets the minimum valid, practical and effective criteria.
MENINGKATKAN KETERAMPILAN PROSES SAINS SISWA KELAS IV MENGGUNAKAN MODEL GUIDED DISCOVERY LEARNING PADA MUATAN IPA DI SD NEGERI 64/1 MUARA BULIAN Sirait, Angelina Fitri Natania; Chan, Faizal; Budiono, Hendra
Jurnal Tunas Pendidikan Vol. 7 No. 1 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i1.1485

Abstract

This study aims to describe the Improvement 0f Students' Science Process Skills Using the Guided Discovery Learning Model on Science Content in Elementary Schools. Classroom action research conducted in two cycles where each cycle is carried out twice a meeting and consists of four stages namely planning, implementation, observation and reflection. The subjects of this study were students of class IV A SDN 64/1 Muara Bulian with 27 students consisting of 11 boys and 16 girls. Data collection techniques in this study were observation and documentation. The observation instruments of this research are student science process skills observation sheets and teacher activity observation sheets in each cycle. The data analysis techniques used were qualitative and quantitative. The results showed that there was an increase in the science process skills of students in class IV Elementary School, which can be seen from the results of student observations in cycle 1 with a percentage of success of 67.6% and cycle 2 with a percentage of success of 82.9%. Based on the results of the study, it can be concluded that there is an increase in students' science process skills in science learning content after the action of applying the GDL (guided discovery learning) model.
PENERAPAN MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI RANTAI MAKANAN DI KELAS 5 SD NEGERI 34/I TERATAI Gultom, Nova Indah; Septiwi, Ervina; Qomisatun, Prya Aprillia; Ervina, Rina
Jurnal Tunas Pendidikan Vol. 7 No. 1 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i1.1723

Abstract

This research was motivated by the low learning outcomes of science and science content for class V students at SD N 34/I Teratai. One solution to overcome this problem is to use the Problem Based Learning (PBL) learning model. The aim of this research is to determine the application of the Problem Based Learning (PBL) learning model to improve the science learning outcomes of class V students at SD N 34/I Teratai. This research method is Classroom Action Research (PTK) which is carried out in 2 cycles. Each cycle consists of 2 meetings and four stages, namely: planning, implementation, observation and reflection and the research time will be carried out in November 2023. The research subjects were 19 class V students, with 10 male students and 9 female students. Data collection techniques include observation and learning outcomes tests. The results of this research show that the science learning results in class V of SD N 34/I Teratai in the first cycle were classified as good. The learning outcomes of 12 students (63.1%) completed it while 7 students (36.8%) did not complete it. In cycle II it was classified as good with an increase in learning outcomes for 16 students (84.2%) and those whose completeness decreased to 3 students (15.75). Thus it can be concluded that using the Problem Based Learning (PBL) model can improve the learning outcomes of class V students at SD N 34/I Teratai.
ANALISIS BENTUK PERMASALAHAN DALAM PEMBELAJARAN IPA DI KELAS VB SDN 34/I TERATAI lia, inayah; Eka Puspitasari, Regita; Rima Dwi Anggraini; Siti Su’adah
Jurnal Tunas Pendidikan Vol. 7 No. 1 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i1.1987

Abstract

This research aims to analyze the form of science learning problems for class VB SDN 34/I Teratai. The research method used in this research is a qualitative approach. The data sources in this research are the homeroom teacher of VB SDN 34/I Teratai and students of class VB SDN 34/I Teratai. Data collection techniques in this research used observation, interviews and document study techniques. The data analysis technique in this research uses the Miles and Huberman model, namely data collection, data reduction, data presentation, as well as drawing conclusions and verification. The research procedure is carried out in three stages, namely the preparation stage, the implementation stage, and the completion and report preparation stage. The results of the research show that in the VB class at SDN 34/I Teratai there are several learning problems. Through this research, it is hoped that learning can be evaluated and further improved in the future so that in learning students can understand what is being taught well.
DEVELOPMENT OF ANIMATED VIDEO LEARNING MEDIA ASSISTED BY CANVA APPLICATION IN IPAS SUBJECTS ON ENERGY AND ITS CHANGES IN GRADE V ELEMENTARY SCHOOL Ana Novitasari; Novita, Widya
Jurnal Tunas Pendidikan Vol. 7 No. 1 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i1.2315

Abstract

This research aims to develop animated video learning media assisted by the Canva application in the science and science subject of energy and its changes in class V elementary school. This research is motivated by a lack of innovation in the use of learning media which causes students to feel bored and less interested in learning. It is hoped that the learning media developed can increase students' interest in learning and make it easier for teachers to deliver the material. The research method used is the ADDIE development model which consists of five stages, namely analysis, design, development, implementation and evaluation. The results of the research show that the animated video learning media assisted by the Canva application has a high level of validity, practicality and effectiveness in science learning. This media can also attract students' attention, make it easier for them to understand the material, and improve student learning outcomes. This research concludes that animated video learning media assisted by the Canva application is effectively used as a tool in science and science learning in class V of elementary schools.