cover
Contact Name
RANDI EKA PUTRA
Contact Email
randiekaputra23@gmail.com
Phone
+6282284569186
Journal Mail Official
randiekaputra23@gmail.com
Editorial Address
LPPM UNIVERSITAS MUHAMMADIYAH MUARA BUNGO Jl. Rang Kayo Hitam, Cadika, Rimbo Tengah, Kabupaten Bungo, Jambi 37211
Location
Kab. bungo,
Jambi
INDONESIA
JURNAL TUNAS PENDIDIKAN
ISSN : -     EISSN : 26211629     DOI : https://doi.org/10.52060/pgsd.v5i1.893
Core Subject : Education,
Jurnal Tunas Pendidikan merupakan jurnal di bawah naungan Prodi PGSD Universitas Muhammadiyah Muara Bungo, yang berisi tentang naskah artikel hasil kajian dan penelitian dalam bidang pendidikan dasar. Jurnal ini difokuskan untuk mewadahi publikasi ilmiah dari hasil penelitian dosen, mahasiswa dan guru baik pada jenjang SD, SMP, ataupun SMA. Jurnal ini diterbitkan dua kali dalam satu tahun, yakni setiap bulan Maret dan Oktober.
Arjuna Subject : Umum - Umum
Articles 417 Documents
THE INFLUENCE OF PUZZLE GAMES ON THE COLLABORATIVE ABILITY OF CHILDREN AGED 5-6 YEARS IN THE PEMBINA STATE KINDERGARTEN IN SUNGAI FULL CITY Thezy, Thezy Meilevia Wijayanti
Jurnal Tunas Pendidikan Vol. 7 No. 1 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i1.1775

Abstract

This research is based on the fact that there is still a lack of cooperative abilities in children aged 5-6 years. This can be seen from the fact that there are still many children who do not want to play and share toys together, there is still a lack of variety of activities carried out to develop cooperation among children in kindergarten. Cooperation skills in children really need to be taught from an early age, children learn through playing, using puzzle media can improve children’s cooperation abilities. The aim of this research is to determine the effect of puzzle gemes on the cooperative abilities of children aged 5-6 years at the Pembina State Kindergarten, Sungai Penuh City. This research is a type of quantitative research that uses experimental methods. This researcj includes Pre-Experimental Design. The population of this study consisted of 16 children. The sample for this study consisted of 16 children from the entire population who were selected using saturated sampling. The data collection technique used in this research uses observation. The data analysis technique used in this research is the t test. Based on the research results obtained, the t table value is 1.7531, while the t value obtained is 8.91942, so t > t, this means that there is an influence of puzzle games on the cooperative abilities of children aged 5-6 years at the Pembina State Kindergarten, Sungai Penuh City.
PENGEMBANGAN LKPD BERBASIS KARAKTER KEARIFAN LOKAL PELAJARAN PPKn PADA KELAS IV SD Fatimah, Iis Daniati; Wiratama, Novialita Angga
Jurnal Tunas Pendidikan Vol. 6 No. 2 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v6i2.1786

Abstract

This research aims to develop learning tools in the form of independent curriculum LKPD based on local wisdom for PPKn subjects in class IV elementary school. Development of local wisdom-based LKPD on regional cultural diversity material using development research (R&D) with 4D design to determine the validity of the research instruments used in the form of interview sheets and validation sheets. design validation, learning on aspects of graphic feasibility with an average score of 6.7, a percentage of 93% included in the "Very Feasible" category, while in the feasibility aspect of presentation the average score was 5, a percentage of 96% included in the "Very Feasible" category ”. Thus obtaining a total average score of 5.85, a percentage of 94.5% falls into the "Very Decent" category. In validating the learning material, scores were obtained for the appropriateness aspect of the content with an average score of 6.5, a percentage of 95% included in the "Very Eligible" category, while the average score for the language appropriateness aspect reached 5, a percentage of 87% included in the “Very Decent” category. So an overall average score of 4.8 was obtained, a percentage of 95% falling into the "Very Decent" category.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS CANVA PADA MATERI TUMBUHAN DAN SUMBER KEHIDUPAN DI BUMI KELAS IV SEKOLAH DASAR Oktavia, Tiara; Hariandi, Ahmad; Sholeh, Muhammad
Jurnal Tunas Pendidikan Vol. 7 No. 1 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i1.1857

Abstract

Penelitian bertujuan pemberian kejelasan prosedur, validitas produk, serta kepraktisan mengembangkan multimedia interaktif berbasis Canva pada kelas IV SD. Penelitian dilangsungkan SDN 56/I Aro, Kabupaten Baranghari, Provinsi Jambi. Penelitian mempergunakan metode pengembangan (R&D) model ADDIE terdiri atas 5 tahap, diantaranya analysis, design, development, implementation, & evaluation. Sumber data penelitian yakni validasi bahasa, validasi media, serta validasi materi. Hasil dari penelitian memperlihatkan kepraktisan dan kevalidan menggunakan multimedia interaktif berbasis Canva pada kelas IV SD. Pengembangan multimedia interaktif berbasis Canva sesuai dipergunakan selama kegiatan belajar.
THE DYNAMIC OF DIALECT VARIATION IN LANGUAGE LEARNING Febriyanti Sunaryo, Dera; Nuryanti, Febriani; Nurchasanah, Titik; Hasti Varisca, Zennia
Jurnal Tunas Pendidikan Vol. 7 No. 1 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i1.1884

Abstract

This research was conducted to see the dynamic of dialects variation in learning languages. As it is common, Indonesian people tend to communicate using dialects in the society. In this case, it has its own challenges where the dialect of the language that everyone speaks allows them not to come from the region, but because of their influence on the daily communication. Using a qualitative approach. The preparation of this journal uses a descriptive method through literature or literature research. This means reviewing and analyzing books, documents, and scientific journals that have been published. Language indicates a person's cultural and social identity in addition to functioning as a means of communication. Over the past few decades, research has shown that the social environment can greatly influence a person's language development, especially during childhood. There are several related environments such as family roles, peer and environmental influences, media and technology influences, multilingual and multicultural influences, and education.
ANALISIS FAKTOR–FAKTOR PENYEBAB RENDAHNYA KEAKTIFAN PESERTA DIDIK DALAM PROSES PEMBELAJARAN MATA PELAJARAN IPA Dinata, Serica; Aulia Dinata, Serica Aulia Dinata; Saputra, Deka; Ismawanti4, Afifah Nur
Jurnal Tunas Pendidikan Vol. 7 No. 1 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i1.1985

Abstract

Learning natural science subjects is an integral part of the educational curriculum which aims to develop students' understanding and skills in various scientific concepts. However, the low level of student activity in the science learning process is a challenge that needs to be addressed seriously. This research aims to analyze the factors causing the low level of student activity in the learning process of science subjects. This research method uses a qualitative approach with data collection techniques in the form of observation, interviews and document analysis. Research participants consisted of science teachers and class students who were selected purposively. Data were analyzed using thematic analysis techniques. The research results show that there are several factors that cause low student activity in learning science. These factors include a lack of student involvement in the learning process, unattractive teaching methods, lack of adequate learning facilities and resources, as well as students' motivation and interest in science subjects. The implication of this research is the need for more attention from educators to increase students' activeness in science learning. This can be done through developing innovative learning methods, providing adequate facilities, as well as efforts to increase students' motivation and interest in science subjects. In this way, it is hoped that students' activeness in the science learning process can be increased significantly, so that learning objectives can be achieved more optimally.
PENGEMBANGAN MEDIA PEMBELAJARAN INOVATIF “PAPA MENDALANG” PADA PERKEMBANGAN AUD DI TK PANDU ILMI PERSADA Estuhono, Estuhono; Saputra, Agus; Novita, Tesya
Jurnal Tunas Pendidikan Vol. 7 No. 1 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i1.2276

Abstract

This research is motivated by the importance of developing learning media that creates feelings of pleasure in the learning process, then it can stimulate students development. The purpose of this research is tosee children’s learning outcome aster using the innovative learning media “Papa Mendalang” The type of this research is a research and development. The type of development model in this research is Plomp Model. The Plomp Model consists of preliminary research, prototyping phase and assessment phase. The determine the feasbility of the learning media being development, an assessment was carried out by using validation, practicalities and effectiveness sheets. The result of the feasibility of innovative learning media “Papa Mendalang” on early childhood development carried out by three velidators got an average of 87,85 % with a very valid category. The results of the assessment of the implementation of the innovative learning media “Papa Mendalang” on early childhood development early childhood which was assessed by the class teacher had a score of 94,44% with a very practical category. Student learning outcomes after using the innovative learning media “Papa Mendalang” on early childhood development obtained a percentage of 92 % in the effective category (has appreared).
The IMPLEMENTASI MODEL CPS DENGAN METODE MIND MAPPING UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH DAN HASIL BELAJAR SISWA AKUNTANSI Malau, Marshanda Cristina Sari; Gary Ganda Tua Sibarani, Choms; Aida Silalahi, Sondang; Herliani, Rini
Jurnal Tunas Pendidikan Vol. 7 No. 1 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i1.2294

Abstract

Problem-solving abilities and student learning outcomes are essential things to pay attention to in learning. This research aims to describe the effectiveness of applying the Creative Problem-Solving model assisted by the mind mapping method in improving problem-solving abilities and learning outcomes in tax administration subjects with the subject matter of Corporate Income Tax payable. The research was carried out using the classroom action research method in two cycles. Each cycle consists of two meetings, divided into four stages: planning, action, observation, and reflection. The subjects of this research were students of XI AKL 2 SMK Negeri 1 Pematangsiantar, totalling 33 students. The data collection techniques used in this research are observation and tests. The percentage of the average value of problem-solving ability in cycle I was 60.60% and increased in cycle II to 88.75%. Meanwhile, for student learning outcomes in cycle I, the percentage of classical completion was 48.4%; in cycle II, it increased to 100%. So, the Creative Problem-Solving model assisted by the Mind Mapping method can improve problem-solving abilities and student learning outcomes.
PENERAPAN MODEL PEMBELAJARAN PjBL MENGGUNAKAN MEDIA VIDEO PEMBELAJRAN UNTUK MENINGKATKAN HASIL BELAJAR SISWA SEKOLAH DASAR ROCHMAH, CHAMILATUR; Seftia Rakhma Widiyanti, Ifa
Jurnal Tunas Pendidikan Vol. 7 No. 1 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i1.2307

Abstract

This research aims to improve student learning outcomes through the PjBL  learning model in science and science learning Chapter 5. Using the classroom action research method (PTK). The data analyzed in this research is the application of  student activity data and student learning outcomes data. The student activity observation data in cycle I obtained a success percentage of 54.376%, the student activity observation data in cycle II obtained a success percentage of 73.953%, and the student observation data in cycle III obtained a success percentage of 92.083%. Data on precycle learning outcomes obtained a completion percentage of 6.7% of students who completed 1 child and 14 students who did not complete. These learning outcomes are still below the minimum completeness criteria level. To improve student learning outcomes, researchers conducted research using the application of the PjBL learning model. The learning outcomes obtained from precycle to cycle I experienced an increase in the percentage of completion of 34% with, there were 5 students who had completed and 10 students who had not completed. In cycle II there was an increase in the completion percentage of 54%, there were 8 students who had completed and 7 students who had not completed. In cycle III there was an increase in the percentage of completion of 100%, there were 15 students who completed the class IV total of 15 students. Can be concluded that the application of the PjBL learning model can improve the learning outcomes of class IV UPT SDN 2 Bajingjowo students.
KEEFEKTIFAN PEMBELAJARAN MISSOURI MATHEMATICS PROJECT DENGAN PENDEKATAN PROBLEM SOLVING TERHADAP KEMANDIRIAN BELAJAR DAN KEMAMPUAN KOMUNIKASI MATEMATIS Baharuddin; Khadijah
Jurnal Tunas Pendidikan Vol. 7 No. 1 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i1.2364

Abstract

The aim of this study is to describe (1) the effectiveness of Missouri Mathematics Project learning with problem solving approach on independent learning and mathematical communication skills of students, (2) the effectiveness of Missouri Mathematics Project learning on independent learning and mathematical communication skills of students, and (3) the differences of effectiveness of MMP-PS learning with MMP on independent learning and mathematical communication skills of students. This research approach is quantitative with a quasi-experimental type of research. The effectiveness of MMP-PS and MMP learning on independent learning and mathematical communication skills used one sample t test. The differences of effectiveness of MMP-PS learning with MMP on independent learning and mathematical communication skills of students were analyzed using MANOVA. The results of the study indicate that MMP-PS learning is effective in independent learning and mathematical communication skills of students. MMP learning is ineffective on independent learning, but it is effective for mathematical communication skills. In addition, there are differences of effectiveness between MMP-PS and MMP learning on independent learning and students' mathematical communication skills. The results of further tests indicate that Missouri Mathematics Project learning with a problem solving approach is more effective than Missouri Mathematics Project learning on independent learning and mathematical communication skills of students.
E-MAGAZINE TIME (EMT)-BASED DEVELOPMENT OF HISTORY LEARNING MEDIA IN THE PANDEMIC ERA Kamza, Muhjam; Yusrizal, M; Noviana, Ayu
Jurnal Tunas Pendidikan Vol. 7 No. 1 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i1.2377

Abstract

The Corona Virus Disease (Covid-19) outbreak has changed the pattern of human activity, including the world of education. Face-to-face learning that is commonly used now must be replaced with online learning. This study aims to offer a new media in history learning, both in the scope of formal and non-formal education. The media in question is E-Magazine Time in digital form, containing all historical events that are arranged sequentially and briefly and fulfills the concept of space and time in a historical sense. E-Magazine Time is allegedly a new learning media that researchers are trying to offer to the world of education, especially learning that is carried out through electronic and online media. This study uses the Research and Development (R&D) method with the Decide, Design, Development, and Evaluation (DDD-E) model. The decision-making stage is trying to do field observations and literature studies. After that, they carried out the design stage to describe the learning content. Development is the process of making E-Magazine Time learning media using the Canva application with the help of Heyzine Flipbook. And the last stage is an evaluation which includes learning material experts, media experts, and students' rights to produce appropriate learning media. After passing the exam, the eligible E-Magazine Time is declared to be applicable in history learning for all levels of education, both in the realm of formal and non-formal education.