cover
Contact Name
Retnowaty
Contact Email
retnowaty@uniba-bpn.ac.id
Phone
+6285641513654
Journal Mail Official
jurnalkompetensi@uniba-bpn.ac.id
Editorial Address
Jl. Pupuk Raya, Kelurahan Damai Bahagia, Kota Balikpapan, Kalimantan Timur, 76114
Location
Kota balikpapan,
Kalimantan timur
INDONESIA
Kompetensi
Published by Universitas Balikpapan
ISSN : 20870485     EISSN : 26569841     DOI : https://doi.org/10.36277/kompetensi.v15i1
Kompetensi terbit dua kali setahun pada bulan Juni dan Desember. Jurnal ini berisi tulisan ilmiah hasil penelitian maupun kajian pustaka dalam bidang pendidikan, sosial, ekonomi, sains dan humaniora. Artikel dapat ditulis dalam bahasa Indonesia maupun Inggris. P-ISSN : 2087-0485 dan E-ISSN : 2656-9841.
Arjuna Subject : Umum - Umum
Articles 163 Documents
Pengembangan E-comic Berbasis Problem Based Learning (PBL) pada Pembelajaran Pendidikan Pancasila Kelas IV SD Materi Negaraku Indonesia Akbar, Mohamad; Hidayat, Otib; Sagita, Julius
Kompetensi : Jurnal Pendidikan dan Humaniora Fakultas Keguruan dan Ilmu Pendidikan UNIBA Vol 18 No 1 (2025): Kompetensi
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Balikpapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36277/kompetensi.v18i1.371

Abstract

This research and development aims to produce learning media products in the form of E-comic Based Problem Based Learning in Class IV Elementary School Pancasila Education learning. The results of this product are used as a support for classroom learning activities, namely becoming an interesting and appropriate learning medium. This research and development refers to the Hannafin & Peck model which consists of 3 stages, namely Needs assesment, Design, Develop and Implementation. The results of product development after carrying out expert review by media experts they get a suitability percentage of 98.67%, by material experts get a 89.33%, by language experts get 98% which shows the media has very good qualifications. Instructional Media e-comic A trial was also carried out on class IV B of SDN 03 Rambutan with the results being at the trial stage one to one got a percentage of 91.56%, at the trial stage small group got a percentage of 98.1%, at the trial stage field test get a percentage of 92.97%. The test results show the media E-comic Based Problem Based Learning in learning Pancasila Education Class IV Elementary School received very good qualifications and is suitable for use in learning Pancasila Education.
Identitas Kesultanan Kutai Kartanegara Melalui Simbol Ukiran Tambak Karang Janah, Ulum; Latumeten, Anna Anganita Theresia
Kompetensi : Jurnal Pendidikan dan Humaniora Fakultas Keguruan dan Ilmu Pendidikan UNIBA Vol 18 No 1 (2025): Kompetensi
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Balikpapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36277/kompetensi.v18i1.373

Abstract

Tambak karang adalah sebuah seni ukir milik masyarakat Kutai, khususnya Kesultanan Kutai Kartanegara Ing Martadipura. Seni ukir ini memiliki keunikan tersendiri karena mengambil kisah kelahiran Putri Karang Melenu, sosok ibu yang melahirkan Raja-Raja Kutai berikutnya. Tambak karang menjadi objek kajian semiotik pada penelitian ini dengan memanfaatkan semiotika Charles Sander Pierce. Melalui metode kualitatif, penelitian ini bertujuan untuk menunjukkan simbol dalam tambak karang sebagai salah satu simbol identitas Kesultanan Kutai Kartanegara. Penelitian dilakukan dengan menggunakan prosedur penelitian lapangan di mana peneliti langsung datang mengamati pada saat acara Erau Tenggarong berlangsung, khususnya pada saat ritual beluluh sultan dan ritual pelas. Hal itu dikarenakan tambak karang banyak dibuat pada saat ritual-ritual tersebut. Peneliti mengumpulkan data-data berkenaan tambak karang serta melakukan wawancara kepada pemangku adat sakral kesultanan yang mengetahui tentang makna pembuatan tambak karang, selain itu dokumentasi berupa gambar-gambar tambak karang dibuat melalui foto-foto untuk memperjelas proses analisis serta dokumentasi literatur tentang silsilah Kutai juga menjadi tambahan data dalam penelitian ini. Hasilnya pertama menunjukkan bentuk-bentuk ukiran yang terdapat di dalam tambak karang dan kedua menunjukkan makna simbol yang dapat mengungkap identitas Kesultanan Kutai. Kartanegara.
Peningkatan Hasil Belajar Matematika Materi bangun Datar Melalui Penerapan Model Pembelajaran Kontekstual dengan Media PANGRAM Dewi Aulia Putri; Pratiwi, Ika Ari; Sofiyati, Dewi; Setiyana, Aris
Kompetensi : Jurnal Pendidikan dan Humaniora Fakultas Keguruan dan Ilmu Pendidikan UNIBA Vol 18 No 1 (2025): Kompetensi
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Balikpapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36277/kompetensi.v18i1.376

Abstract

This investigation aims to evaluate the effectiveness of the contextual approach integrated with PANGRAM (a combination of plane geometry board and tangram) in enhancing mathematics learning outcomes. The study involved twelve fourth-grade students at SD 3 Barongan. Thes study was conducted form February to March 2025. Employing a classroom action research methodology conducted through two cycles, each comprising planning, implementation, observation, and reflection phases. Data collection techniques included learning outcome evaluation tests and documentation throughout the study.  Student achievement was measured through post-action assessment. Success indicators were established at a minimum 80% classical mastery achievement. The analytical framework combined descriptive qualitative and quantitative approaches. Results demonstrated a marked improvement in student mastery percentages, progressing from 42% in the pre-cycle phase to 67% in the first cycle, ultimately reaching 92% in the second cycle. Based on these findings  can be concluded that the implementation of a PANGRAM-based contextual approach effectively enhances fourth-grade students' comprehension and learning outcomes in plane geometry topics.