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Contact Name
M. Ubaidillah Ridwanulloh
Contact Email
ubaid@iainkediri.ac.id
Phone
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Journal Mail Official
icoe@iainkediri.ac.id
Editorial Address
Faculty of Tarbiyah, Institut Agama Islam Negeri (IAIN) Kediri Office Address at Jln. Sunan Ampel No. 7, Ngronggo, Kota Kediri, Provinsi Jawa Timur, Indonesia
Location
Kota kediri,
Jawa timur
INDONESIA
Proceeding International Conference on Education
ISSN : -     EISSN : 30256828     DOI : -
Education in the digitalized era: Navigating trends and innovations for future education Sub-themes: 1. Innovative Technologies in Education 2. Digital Learning Platforms and Tools 3. Pedagogical Methods and Innovations in Islamic Education 4. Teaching and Learning 5. Digital Literacy and Skills Development 6. Teacher Training and Educational Management 7. Educational Policy and Reform
Articles 248 Documents
Efforts to Increase Students' Interest in Learning on PAI Subjects Through a Group Type Cooperative Learning Model Investigation (GI) Class V At SDN Ngronggo 3 Addaroini, Rofi`'; Hidayah, Noer; Purwaningrum, Septiana
Proceeding International Conference on Education Volume 01, Agustus Tahun 2023: International Conference on Education
Publisher : Faculty of Tarbiyah, Institut Agama Islam Negeri (IAIN) Kediri, Indonesia

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Abstract

This research aims to determine the implementation of Religious Education learning Islam using the Group Investigation type Cooperative Learning method for increase the learning interest of class V students at SDN Negeri 3 Kediri City. on the tree discussion of the attitude of simple living and sincere charity. This research is classroom action research, the research subjects of which are 23 class V students at SDN Ngronggo 3 Kediri City, consisting of 15 male students and 8 female student. Based on the research results, it shows that: (1) Cooperative Learning method type Group Investigation on PAI class V subjects at SDN Negeri 3 Kediri City was carried out well because with the Group Investigation type Cooperative Learning method educators can makes students more active in the learning process and does not feel bored, (2) The Group Investigation type Cooperative Learning method can be used increasing students' interest in learning in Class V PAI subjects at SDN Ngronggo 3 Kediri City, based on the results of the student questionnaire in pre-action, namely 58.7%, in cycle I namely 68.8%, while in cycle II the results of the student questionnaire were 75.5%. 
Enhancing Reading Comprehension through Gamification-Based Task-Based Language Teaching (TBLT) in Online Learning Environments Wibowo, Amiruddin Hadi; Munir, Ahmad; Suhartono
Proceeding International Conference on Education Volume 02, Agustus Tahun 2024: International Conference on Education
Publisher : Faculty of Tarbiyah, Institut Agama Islam Negeri (IAIN) Kediri, Indonesia

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Abstract

Online learning has been popular to keep learners engaged and enhanced their reading comprehension. This study investigates the effectiveness of using online gamification-based Task-Based Language Teaching (TBLT) to improve learners' reading comprehension, motivation, and engagement. The research was conducted in an online English course for 30 undergraduate EFL learners. The course incorporated gamification elements such as points, badges, and leaderboards within the TBLT framework to encourage active participation and reading comprehension. Data were collected through interviews, observations, and document analysis, focusing on students' performance, motivation, and engagement during the course. The findings revealed that gamification-based TBLT significantly enhanced learners' motivation and engagement by fostering a sense of achievement through rewards. Learners showed improved reading comprehension, demonstrating a better ability to understand, summarize, and analyze texts. Immediate feedback adjust students with strategies and improve their performance in real-time, while the collaborative nature of the gamified environment promoted social interaction and peer learning. The study concludes that gamification-based TBLT is an effective approach to enhancing reading comprehension in online learning environments. Future research is recommended to explore the long-term effects of gamification on learner retention and the impact of task complexity on advanced learners.
Exploring Practices and Teacher Voices on the Use of Engoo in Online Speaking Classrooms Assakhi, Sanna Mohammad; Suci, Dewi Nur; Melynia, Frisca Juniar
Proceeding International Conference on Education Volume 02, Agustus Tahun 2024: International Conference on Education
Publisher : Faculty of Tarbiyah, Institut Agama Islam Negeri (IAIN) Kediri, Indonesia

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Abstract

Incorporating digital media into education has shifted how language is learned. This study aims to explore how Engoo can potentially be utilized in EFL learning to teach speaking skills and find out teachers’ voices on its perceived usefulness in an online context. Observations in online learning classrooms and interviews with the five teachers in two English course institutions were conducted to collect the data. The results of this study show that Engoo serves as an effective platform for teaching EFL speaking skills that consists of information in the forms of written text, pictures, and audio. This platform can be a resourceful material to teach speaking for the students across level. Additionally, the majority of the teachers had positive impressions and experiences towards the use of Engoo for their EFL instructions. As a result, future research can expose the students’ voices in using Engoo and the effectiveness of that online learning media.
Critical Analysis of Chatsonic Accuracy in the Interpretation of Maf'ūl Bih Rules: Comparative Study with the Jāmi' ad-Durus al-Arabiyyah Book: Analisis Kritis Terhadap Akurasi Chatsonic dalam Interpretasi Kaidah Maf’ūl Bih: Studi Perbandingan dengan Kitab Jāmi’ ad-Durus al-Arabiyyah Sanaya, Dini; Sulaikho, Siti
Proceeding International Conference on Education Volume 02, Agustus Tahun 2024: International Conference on Education
Publisher : Faculty of Tarbiyah, Institut Agama Islam Negeri (IAIN) Kediri, Indonesia

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Abstract

The application of Artificial Intelligence technology has demonstrated significant potential in various fields, including Arabic language education. Despite the growing popularity of AI chatbots, studies on the accuracy of the content they provide remain limited. This research aims to assess the accuracy of the interpretation of Arabic syntactic rules (naḥwu), particularly the chapter on maf’ūl bih, as presented by Chatsonic, and to compare it with the explanation in the book Jāmi’ ad-Durus al-Arabiyyah by Muṣṭafā al-Galāyainī. This qualitative research employs a descriptive approach. Data collection was conducted through literature review, and data analysis followed the qualitative content analysis procedure as outlined by Klaus Krippendorff. The findings indicate that some theories regarding maf’ūl bih presented by Chatsonic align with Jāmi’ ad-Durus al-Arabiyyah, particularly in terms of definition, examples of maf’ūl bih in sentences, and certain general rules regarding the prioritization (taqdīm) and delay (ta’khīr) of maf’ūl bih. However, on more complex rules, such as the legal judgments concerning maf’ūl bih, its classifications, and the omission of maf’ūl bih from verbs of perception (af’ālul qulūb), inaccuracies were found. Additionally, discrepancies were identified in several aspects of taqdīm and ta’khīr, including a contradictory statement about the obligatory precedence of the subject (fā’il) over maf’ūl bih. These findings are expected to provide deeper insights into the effectiveness and accuracy of Chatsonic in Arabic syntactic rules, particularly in understanding the concept of maf’ūl bih.
Comparative Analysis of The Laws of Ṭahārah Between Chatsonic Artificial Intelligence and The Classical Islamic Text Fatḥ Al-Qarīb Qoyyimah, Maysarotud Dinul; Sulaikho, Siti
Proceeding International Conference on Education Volume 02, Agustus Tahun 2024: International Conference on Education
Publisher : Faculty of Tarbiyah, Institut Agama Islam Negeri (IAIN) Kediri, Indonesia

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Abstract

Chatsonic is an advanced Artificial Intelligence technology that has been widely utilized by students and educators to facilitate learning processes. This study aims to evaluate the accuracy of Chatsonic in interpreting the concept of Ṭahārah based on the text Fatḥ al-Qarīb, analysing its strengths and weaknesses. This research employs a qualitative method with a descriptive approach. Data were collected from documents and analysed using the qualitative content analysis procedure developed by Philipp Mayring. The results show that while Chatsonic can explain certain aspects of Ṭahārah, there are several inaccuracies in its interpretation. For example, Chatsonic defines muṭlaq water as "pure water without any salt content", musyammas water as "water mixed with soil or dust", and musta’mal water as "water that can be reused for ablution". These definitions differ from the interpretation in Fatḥ al-Qarīb, where muṭlaq water is described as pure and purifying, without prohibition for use, musyammas water is pure and purifying but disliked for ritual purification, and musta’mal water is pure but cannot purify as it has already been used for ablution. This study provides further insight into the limitations of using AI technologies like Chatsonic to understand Islamic jurisprudence concepts, particularly in the context of Ṭahārah.
Literature Study on The Use of Virtual Reality As A Digital-Based Learning Medium In BIPA Learning Nurjanah, Elen; Poernomo, Kharisma Novia
Proceeding International Conference on Education Volume 02, Agustus Tahun 2024: International Conference on Education
Publisher : Faculty of Tarbiyah, Institut Agama Islam Negeri (IAIN) Kediri, Indonesia

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Abstract

In this digital era, teachers are required to be able to utilize technology-based learning media. One of the technology-based learning media is virtual reality. Virtual Reality (VR) is a technology that allows users to interact with digitally created and simulated environments that resemble the real world. The approach in this study uses literature studies. Literature studies are conducted by collecting references consisting of several previous studies and then compiled to draw conclusions. The results of the literature review were used to determine the potential use of virtual reality as a BIPA learning medium. The purpose of this study is to describe the role of virtual reality as a learning medium and describe the use of virtual reality in BIPA learning. The result of this study is that virtual reality has many roles as a learning medium and virtual reality can be used as an alternative learning medium in BIPA learning.
The Effect of Nearpod Interactive Media on Learning Motivation of Law Department Students in the Indonesian Language Course Risnawati; Maulidina, St. Nur; Fransisca, Rosalia
Proceeding International Conference on Education Volume 02, Agustus Tahun 2024: International Conference on Education
Publisher : Faculty of Tarbiyah, Institut Agama Islam Negeri (IAIN) Kediri, Indonesia

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Abstract

This study examines the effectiveness of utilizing Nearpod as an interactive learning media in increasing student learning motivation. The research method used is a quantitative method with a pre-experimental design approach. The population of the study were law students who took Indonesian language courses, with a sample of 36 first-semester law students selected using purposive sampling techniques. Data collection techniques include observation, questionnaires, and documentation to obtain relevant data. The results of the study indicate that the use of Nearpod as an interactive learning media significantly increases student learning motivation. This increase in motivation occurs through the use of interesting Nearpod features such as videos, slide shows, interactive games, and time-based activities such as "Time to Climb" and "Fill in the Blank." In addition, this media is able to provide a more enjoyable learning experience and make students more involved in the learning process. Data analysis shows a significant difference before and after the implementation of Nearpod, which strengthens the conclusion that this media is effective in increasing learning motivation. The implication of this study is that Nearpod can be used as an alternative innovative learning media to encourage active student participation in class. This research also provides an important contribution to the development of technology-based learning media in the digital era. Integration of technology in education is a strategic step to increase the effectiveness of teaching in the digital era.
Effectiveness of Video-Assisted Project Based Learning (PjBL) Model in Improving Student Learning Outcomes Yusal, Yulianti; Laili, Ummiy Fauziah; Sa’id, Ibrahim Bin; Nurlaili, Eva Alvi; Sari, Meirita
Proceeding International Conference on Education Volume 02, Agustus Tahun 2024: International Conference on Education
Publisher : Faculty of Tarbiyah, Institut Agama Islam Negeri (IAIN) Kediri, Indonesia

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The purpose of this study was to determine whether there is a significant difference between the learning outcomes of students taught using the video-based Project Based Learning model and students taught using conventional learning. This research used quasi-experimental method with Posttest Only Control Design research design. The research was conducted at MTs Al-Manar using two classes as samples, the two classes were class IX C as the experimental class and class IX D as the control class. The instruments used in this study are learning outcomes test questions, learning outcomes questionnaires and learning implementation observation sheets. Data analysis used descriptive statistical analysis and inferential statistical analysis. The results of descriptive statistical analysis showed that the average score in the control class was 75.65, while the average in the experimental class was 82.21. Inferential statistical analysis was carried out by means of t-test (independent sample T-Test test). Based on the results of the Independent Sample T-Test test, the sig (2-tailed) value is 0.001, meaning that sig <0.05 so that H0 is rejected and H1 is accepted. From the results of these calculations, the researcher concluded that there was a significant difference between the learning outcomes of ninth grade students of MTs Al-Manar who were taught using a video-based Project Based Learning model and students who were taught using conventional learning.
Effectiveness of Gamification Problem Based Learning on the Topic of Physical and Chemicsl Change on the Improvement of Student Results of MTs Nurul Islam Istiqomah, Laili Nur; Maiyanti, Aziza Anggi; Wulandari, Ratna Wahyu; Permana, Niki Dian
Proceeding International Conference on Education Volume 02, Agustus Tahun 2024: International Conference on Education
Publisher : Faculty of Tarbiyah, Institut Agama Islam Negeri (IAIN) Kediri, Indonesia

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This study aims to determine the effectiveness of the use of Problem-based learning (PBL) model based on wordwall on the topic of physical and chemical changes to improve the learning outcomes of students of class VII B MTs Nurul Islam. Learners are able to analyze problems that occur in everyday events, because science is side by side with surrounding life. Through PBL students can hone and improve critical thinking skills. The use of wordwall as a learning media in this study makes students more active in learning. Learning in the classroom becomes interactive and the interaction between teachers and students is well developed. Data in this study were obtained from pre-test and post-test scores. This research uses a quantitative approach method using paired t-test and N-gain test. The paired t-test sample test was used to determine any changes in the implementation of research using the wordwall-based PBL learning model. To determine the effectiveness of the learning model, the N-gain test was used. From the results of the paired t-test analysis, it is known that the Sig. (2-tailed) of 0.000 which is smaller than the significance level of 0.05. These results indicate a change in the form of an increase in learning outcomes. It can be concluded that this research is in accordance with the formulation of the hypothesis. The N-gain test was 59.09% and categorized as quite effective. So the use of problem-based learning method is considered effective in this study.
Contextualization of Mathematics Learning Through Decision-Making Schemes in Disaster Mitigation Al Hasani, Salma Zahrotun Nihayah; Salsabela, Qothrun Nada; Ilmiyah, Nur Fadilatul
Proceeding International Conference on Education Volume 02, Agustus Tahun 2024: International Conference on Education
Publisher : Faculty of Tarbiyah, Institut Agama Islam Negeri (IAIN) Kediri, Indonesia

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The internalization of abstract mathematical concepts often poses a significant challenge for students, even though mathematics is fundamental to numerous disciplines, such as complex decision-making. This study aims to show the critical role of the matrix in the Multi-Attribute Utility Theory (MAUT) method in determining the location of suitable shelters for victims of natural disasters, especially the eruption of Mount Kelud in the Kediri area. This study employs a qualitative descriptive approach to examine the application of the matrix in evaluating various criteria, including the number of public facilities, capacity, availability of bathrooms and ventilation. The study results show that the MAUT method, with the help of a matrix, can provide recommendations for the five most suitable sub-districts as shelter locations. This research is expected to contribute to developing decision support systems for disaster mitigation and improve students' understanding of mathematics applications in real contexts.