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Dr. Makherus Sholeh, M.Pd.I
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INDONESIA
Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah
ISSN : 20889801     EISSN : 2597937X     DOI : -
Core Subject : Education, Art,
Journal Al Adzka Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah have a number p-ISSN: 2088-9801 and e-ISSN:2597-937X Al-Adzka is a Journal that published scientific study of research results on primary education which contributes to the understanding, development of theories and concepts of elementary education, as well as its application to the education of madrasah Ibtidaiyah in Indonesia. Journal of Al-Adzka check plagiarisme Quetext.
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Articles 9 Documents
Search results for , issue "Vol. 14 No. 1 (2024): Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah" : 9 Documents clear
The Development of Math Learning Media: 3-Dimensional Snake and Ladder Chusna, Puji Asmaul; Inayati, Isna Nurul; Santoso, M. Jamal Hadi
Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah Vol. 14 No. 1 (2024): Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah
Publisher : Departemen Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/aladzkapgmi.v14i1.10842

Abstract

This article is motivated by the lack of mathematics learning media at Islamic primary education, which has an impact on the low motivation of students to learn the subject. To solve these problems, the development of three-dimensional snakes and ladders is an interesting thing to do. In order to develop the media and measure the feasibility of 3D snakes and ladders learning media in the mathematics subject matter of counting operations of whole numbers, this research is to be carried out. The research method used is research and development using the Borg & Gall model, which is composed of five stages that have been limited. The research subjects were homeroom teachers and fourth grade students at MI Miftaul Huda Kanigoro Blitar. By conducting validation tests with media experts, materials, math teachers, and students. So that the percentage of feasibility of material experts (79.3%) with the predicate "valid" is not revised, media experts (94.1%) with the predicate "very valid" is not revised, math teachers (92.8%) with the predicate "very valid" is not revised, and the increase in learning outcomes reaches 90%. So it is concluded that the learning media for the 3D snakes and ladders game of counting operations for small numbers reaches a value of more than 68%; therefore, it can be stated that the media is relevant or suitable for use.
Teachers' Performance in Integrating Technology in The Digital Era Through Professional Competence and Self-Efficacy Sulistiani, Ika Ratih; Dewi, Mutiara Sari
Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah Vol. 14 No. 1 (2024): Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah
Publisher : Departemen Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/aladzkapgmi.v14i1.11016

Abstract

This study is to ascertain the impact of teachers in MIN 1 Malang City regarding technology professional knowledge, self-efficacy, and the efficacy of technology integration performance. It also seeks to ascertain the relationship between these variables. This study employs a quantitative methodology within the framework of a descriptive-explanatory research design. Based on teaching experience spanning more than five years, 103 teachers, or 45.5% of the total population, comprise the samples, as determined by the sample calculation using the Slovin formula. A questionnaire with a measurement scale ranging from 1 to 5 was the instrument utilized. Descriptive statistical analysis and structural equation modeling (SEM) were used as data analysis methodologies. Teacher Technology Professional Knowledge, Teacher Self-Efficacy, and Technology Integration Performance of MIN 1 Malang City Teachers meet high criteria with a PPT value of 3.87 (77.4%), EF of 3.54 (70.8%), and KIT of 3.53 (70.6%). The dimension of technology content knowledge, the dimension of confidence for students, and the dimension of ICT confidence have the greatest influence on each variable by providing the highest value on its indicators. There is an influence of technology professional knowledge on technology integration performance in learning through teacher self-efficacy in MIN 1 Malang City. It can be said that the higher the professional knowledge of technology and teacher self-efficacy, the more effective integrating technology is.
The Effects of Cognitive Flexibility on Teacher’s Readiness To Implement the Merdeka Curriculum Idawati, Idawati; Akrom, Abdul Hayyi; Asy’ari, M. Hasanil
Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah Vol. 14 No. 1 (2024): Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah
Publisher : Departemen Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/aladzkapgmi.v14i1.12180

Abstract

This article aims to determine cognitive flexibility in influencing teacher readiness for implementing the "imerdeka curriculum" in schools. Research method used a regression test using comprehension survey data using a questionnaire to see differences in the level of teacher readiness in implementing the "merdekat curriculum" based on high and low levels of teacher cognitive flexibility. The research subjects were 30 teachers of MI (Islamic Elementary School) in NW Dasan Lekong, Sukamulia Regency, and MI Hamzanwadi Toya, Aikmel Regency, two private schools in East Lombok, West Nusa Tenggara, Indonesia. The research results show that teachers' cognitive flexibility abilities have a significant effect on teachers' readiness to implement the "Independent Curriculum" in schools. This can be seen from the significance score of 0.000, which is less than 0.05, so it can be concluded that teachers with high cognitive flexibility are better prepared to implement the Merdeka Curriculum in schools than teachers with low cognitive flexibility.
The Relationship Between Literacy and Numeracy Skills of Prospective Primary Education Teachers Ratnaya, I Gede; Fitriani, Siti Nurul; Durasa, Helfa; Erlin, Erlin
Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah Vol. 14 No. 1 (2024): Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah
Publisher : Departemen Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/aladzkapgmi.v14i1.12201

Abstract

Literacy and numeracy have become prerequisites for society to improve competence in social life. This research endeavor seeks to establish the correlation between the literacy components found in informational texts and literary texts and their impact on numeracy proficiency. This study involved 207 prospective primary education teachers of the Teacher Education Faculty of Tarbiyah Hamzanwadi Pancor Islamic Institute as the study population. The sampling technique used simple random sampling, so 78 prospective primary education teachers were obtained as research samples. The research findings show that there is a simultaneous relationship between literacy skills in the aspects of informational texts and literary texts with numeracy skills in prospective primary education teachers, Faculty of Tarbiyah, Hamzanwadi Islamic Institute Pancor. The contribution of literacy influence is 52% to increase numeracy ability. In addition, literacy skills in aspects of information texts and aspects of literary texts also partially affect the improvement of numeracy skills in students.
Developing Ideological Intelligence in Schools: Appreciation and Practice of Pancasila Values through Extracurricular Activities Hariyanti, Hariyanti; Permady, Gigieh Cahya; Irayanto, Irma; Kartasasmita, Saepudin; Istianah, Anif
Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah Vol. 14 No. 1 (2024): Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah
Publisher : Departemen Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/aladzkapgmi.v14i1.12265

Abstract

The article's purpose is to describe the idea of ​​actualizing Pancasila values ​​through extracurricular activities to build students' ideological intelligence in school. Data was collected through literature studies using theories relevant to the research theme. In Indonesia, shared values ​​are expressed in Pancasila, which can unite society amidst differences in culture, race, language, religion and political beliefs. Pancasila, as a state ideology, provides orientation, insight, and normative guidelines in all areas of life. Ideological intelligence is needed to appreciate, internalize and apply Pancasila values ​​in life. Ideological intelligence through education is realized in Pancasila, and citizenship education (PPKn) is realized in schools. The revitalization of PPKn as ideological education can be realized in extracurricular activities under the coordination of PPKn teachers, with the advantages of: 1) It provides an ideological learning experience that is fun and easy to digest for students. 2) I am avoiding elements of indoctrination in learning. 3) The entire school community is involved in an open place because ideological intelligence cannot be developed through rhetoric and symbols.
Reading Guide and Gadget: How to Build Digital Literacy Through Primary Education Student Learning Amalia, Rina Rizki; Suharto, abdul Wacid Bambang
Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah Vol. 14 No. 1 (2024): Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah
Publisher : Departemen Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/aladzkapgmi.v14i1.12506

Abstract

This article aims to reconstruct reading guide learning strategies and devices as learning media to develop students' digital literacy in basic education. This is literature research. We gathered the data for this study by searching for relevant articles on the Google Scholar page. We then employ the content analysis technique to examine the collected data. The results show that the use of reading guide strategies and gadgets in learning to develop students' digital literacy in primary education is carried out through four stages, namely the introduction and preparation of WhatsApp groups, the pre-reading stage, the reading stage, and the post-reading stage. In all three stages, the teacher shares the reading link with students through the class WhatApp group, instructs them to read it using their gadgets, and asks them to respond to questions based on their reading results on the survey service within the class WhatApp. This study's limitation lies in its conceptual nature, necessitating the testing of its results through experimental research activities in primary education institutions.
Development of Jumanji Board Game Media on Ecosystem Material in Islamic Elementary School Lestari, Maghfirotul Firmaning; Prayogo, Muhammad Suwignyo
Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah Vol. 14 No. 1 (2024): Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah
Publisher : Departemen Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/aladzkapgmi.v14i1.12783

Abstract

The article aims to develop a Jumanji board game media in class V Madrasah Ibtidaiyah At-Taqwa Bondowoso. Learning media has a somewhat important role in learning because it can make it easier for teachers to convey learning objectives to their students. From this, of course, it is necessary to develop learning media tailored to the needs of schools and the characteristics of students. The research results found that the enthusiasm and motivation to learn were still lacking, and the understanding of the material needed improvement. With the Jumanji board game, the media can overcome the obstacles that have been mentioned. Researchers use the R&D method using the ADDIE model, namely analysis, design, development, implementation, and evaluation. The result of this study is that researchers developed a learning media called the Jumanji Board. This media is a learning medium that can invite students to play while learning. The Jumanji board game media has colourful cards, game lines, pawns, dice, and sand time. This, of course, can attract students' motivation because, based on the study results, it was found that the enthusiasm and motivation to learn were still lacking, and the understanding of the material still needed to be improved. With the Jumanji board game, the media can overcome the obstacles that have been mentioned. The acquisition of media validation from expert validators obtained an average value of 90%. The results of this validation indicate that the Jumanji board game media has met the valid category or is very suitable for use.
Needs Analysis in Developing Digital Flashcards for Indonesian Language Learning in Elementary School Hanisah, Hanisah; Sutomo, Moh; Saihan, Saihan
Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah Vol. 14 No. 1 (2024): Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah
Publisher : Departemen Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/aladzkapgmi.v14i1.12924

Abstract

This study aims to analyze the needs in developing digital flashcards in Indonesian language learning to increase reading interest. The analysis was conducted through a qualitative case study with the research subjects selected by purposive sampling, including the principal, curriculum deputy, grade 1 teacher, and 30 students. Data collection methods involved observation, interviews, documentation, and learner questionnaires, with analysis using triangulation techniques. The results showed a lack of utilization of digital learning media, especially digital flashcards, at MI Daru Falah Wirowongso Jember, especially in grade 1, to support learners' interest in reading. In response to these findings, researchers analyzed the needs that can be implemented in the development of digital media, especially digital flashcards. The implications of this research are expected to provide a more comprehensive view of the needs of Indonesian language learning in the digital era, as well as providing a foundation for further development in increasing students' interest in reading through relevant and effective learning media.
Effectiveness of STEAM-Integrated Project-Based Learning to Improve Creative and Collaborative Thinking Skills of Elementary School Students Muzaini, M. Choirul; Khoiriyah, Zulfatul; Khabib, M. Aliful; Kuncoro, Reno
Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah Vol. 14 No. 1 (2024): Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah
Publisher : Departemen Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/aladzkapgmi.v14i1.13749

Abstract

This study aims to describe the effectiveness of STEAM-integrated project-based learning in improving elementary school students' creative thinking and collaboration skills. The subjects of this study were at Babarsari State Elementary School, Depok Subdistrict, Sleman Regency, consisting of 14 grade V (five) students, with a composition of 8 male students and 6 female students, selected through purposive sampling technique. The type of research used was Classroom Action Research. Data were collected through interviews, observations, and tests. Data analysis was conducted using qualitative and quantitative techniques. The results showed that applying project-based learning models integrated with STEAM improved students' creative and collaborative thinking skills and learning outcomes. Students' creative and collaborative thinking skills increased from 26% and 28% to 78% and 80%, showing an increase of 52%. In addition, the average completeness of student learning outcomes increased from 21% to 79%, with a specific increase in the social studies learning outcomes of grade V students by 58%. This research highlights the effectiveness of the STEAM approach in improving students' skills and learning outcomes.

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