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INDONESIA
Jurnal Inovasi Teknologi Pendidikan
ISSN : 24070963     EISSN : 24607177     DOI : -
Core Subject : Education,
Jurnal Inovasi Teknologi Pendidikan is a scientific journal which publishes and disseminates the results of researches, deep studies, innovative thinking or work in educational technology. The focus of the journal is innovative works on the development of educational multimedia and e-learning which are effective in giving positive contributions to schools and educational institutions.
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Articles 10 Documents
Search results for , issue "Vol. 11 No. 2 (2024): June" : 10 Documents clear
Utilization of interactive e-flipbook media oriented toward contextual approaches to learning in elementary schools Aprilia, Tika; Djono, Djono; A'isyah, Amma
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 2 (2024): June
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i2.71434

Abstract

An educator is required to continue to make updates in the learning process carried out, especially in learning media innovations that can support face-to-face and online learning. This study aims to determine the results of the feasibility analysis of interactive e-flipbook media oriented toward contextual approaches to science learning in elementary schools. This research uses a research and development approach, especially the design of the ADDIE. The subjects of the study were grade V students of an Elementary School in Surakarta. Data collection techniques include questionnaires and interviews. Data analysis is done using descriptive analysis. The results showed that the results of media expert validation obtained an average score of 4.38 in the very good category, and material expert validation obtained an average score of 4.59 in the very good category. Then the results of student responses to interactive e-flipbook products at the time of the initial trial, which included a one-to-one trial, obtained an average score of 3.54 included in the very good criteria; a small group trial obtained an average score of 3.37 included in the good criteria; and a field trial obtained an average score of 3.21 included in the good criteria. In addition, the results of the t-test at the field trial stage show that the value of probability or sig. (2-tailed) which is 0.000 < 0.05 and the coefficient = 4.688 greater than the coefficient value ttab = 2.018 then H0 is rejected meaning that there is an average difference in students' critical thinking ability scores between the experimental class and the control class at the field trial stage. The average post-test score in the experimental class was 83.45 and the average post-test score in the control class was 75.68. The average difference is 7.773. Thus, interactive e-flipbook media oriented towards contextual approaches is said to be feasible and can be used in science learning in elementary schools.
HOTS checker: Quick reviewing cognitive levels of learning outcomes using large language models Baskara, Dwi Soca; Hardika, Hardika; Purwodani, Dio Lingga; Muttaqin, Nabil
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 2 (2024): June
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i2.67174

Abstract

The development of tools for efficient and effective assessment of learning outcomes is crucial in education. However, identifying the appropriate cognitive levels for learning outcomes can be challenging for educators. This study proposes to develop a tool to address this challenge by combining the strengths of large language models (LLMs) and Bloom's taxonomy. The tool can benefit educators by providing them with a streamlined reviewing process and enhancing their ability to assess learning outcomes. This research referred to prototype development models by Pressman. The research stages included communication, quick plan, modeling and quick design, construction of prototype, delivery, and feedback. The validation process involved assessing the tool's accuracy, consistency, and potential to be implemented in real educational settings by educators. The overall score obtained from the validation process is 76.92%, with the highest results coming from the categories of the tool's potentiality. It demonstrates its potential as a valuable educational tool. The insights gained from the expert validation serve as a crucial guidepost for future iterations of the tool, aligning them more closely with the goals of enhancing learning outcomes in educational settings
Adoption of mobile learning among university students during and after the covid-19 pandemic in Bangladesh Noor, Nazneen R
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 2 (2024): June
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i2.70017

Abstract

Limited research has been done about the adoption of mobile learning among Bangladeshi university students, including those from public, private, and national universities. This study aims to unravel the nuances in students' attitudes influenced by personal and institutional factors, investigating the diverse higher education landscape post-return to traditional classrooms. The survey, encompassing demographic data and mobile technology utilization pre-, during, and post-COVID-19 from 453 Bangladeshi university students, is analyzed to measure their perceptions and attitudes regarding the efficacy of mobile learning. The result varies between public, private, and national university students. While many students have complimented and appreciated mobile learning for its ability to assist with financial struggles, the learning process, and grades, many of them have also reported a decline in the quality of their education during M-learning. Several students have expressed difficulty communicating and concentrating during online sessions. The study suggests that incorporating mobile learning technologies into traditional classroom settings could improve teaching and learning. Further research is needed to understand the impact of institutions on online education acceptance and student perceptions.
Application of STEAM method in learning in madrasah to improve student understanding Kurniawati, Vira; Siswanto, Siswanto
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 2 (2024): June
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i2.66483

Abstract

Islamic education in madrasah is important to form a generation of competent Muslims in the era of technology and science. The STEAM method integrates science, technology, engineering, art, and math in holistic learning. This study analyzes the application of the STEAM method in madrasah, focusing on Islamic education. The approach to this study uses qualitative descriptive analysis with data collection through observation, interviews, and document analysis. The madrasah teacher and 30 students who used the STEAM method were sampled. The results showed a positive impact on students' understanding of Islamic education. The integration of STEAM science enables the development of critical thinking, creativity, collaboration, and problem-solving skills. Students' interest and adaptability also increase. Madrasah teachers need to understand the STEAM method to integrate it into Islamic learning. The STEAM method prepares a holistic generation of Muslims for the future.
The role of mobile learning in improving 21st century teacher competencies: A systematic literature review Sinaga, Muhammad Najmi Alwi; Kuswandi, Dedi; Fadhli, Muhibuddin
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 2 (2024): June
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i2.69214

Abstract

The current learning process has entered the 21st-century era, requiring teachers to possess digital learning technology competencies in the teaching and learning process. The 21st-century teacher competencies are known as TPaCK or Technological, Pedagogical, Content Knowledge, which involves integrating technology in designing teaching materials, delivering content, and teaching students. One of the current hot trends in learning, especially in Indonesia, is mobile-based learning or Mobile Learning. The TPaCK framework and mobile-based learning share the similarity of requiring technological learning competencies. Therefore, this research aims to examine efforts to enhance 21st-century teacher competencies using Mobile Learning. The main contribution of this research is to provide empirical evidence on the effectiveness of Mobile Learning in improving teachers' technological competencies. This research serves as an important reference for educators and policymakers in designing strategies for improving teacher competencies based on digital technology. The method used in this research is a Systematic Review with the PRISMA framework. The research results indicate that the implementation of Mobile Learning can create various mobile-based learning media, enabling teachers to enhance their competencies. Moreover, the findings highlight the significant role of Educational Technologists in facilitating learning and improving performance.
Literature review: The role of learning management system (LMS) in improving the digital literacy of educators Gunawan, Rahmat Dwi; Sutisna, Anan; Ana, Elsa Fitri
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 2 (2024): June
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i2.56326

Abstract

This literature review is conducted based on an empirical phenomenon that describes the use of technology in the education sector due to the demands of increasingly advanced developments. It aims to explain the role of using a learning management system (LMS) in increasing the digital literacy level of educators who use LMS to support the learning process. It adopted the PRISMA analysis technique. The results of the literature review show that efforts to increase educators' digital literacy may come from their own will (internal) or others' encouragement or help (external). In addition, the learning management system in the learning process may also be one way to increase educators' digital literacy through the intense interaction between educators and using the learning management system.
The use of TikTok application and its effect on students' learning behavior Efendy, Rustan; Nur, Haerani; Jaya, Muh. Ilham; Ihram, Nurul Al
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 2 (2024): June
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i2.58345

Abstract

This study took samples at public high schools (SMAN) Barru district, South Sulawesi which aims to examine the level of use of the TikTok application on student learning behavior and at the same time analyze whether the use of the TikTok application has a significant effect on student learning behavior at SMAN Barru Regency. The research approach used is quantitative with a correlation type of research. The population in this study amounted to 108 students with a sample of 52 students selected using the Slovin technique. The data collection technique used a questionnaire. The data collected were then analyzed using descriptive statistical analysis techniques and inferential statistical analysis. The results of this study are (1) the results of the One Sample T-test test on the use of the TikTok application (X) obtained a value of 68.4% in the high category. (2) The results of the One Sample T-test test on learning behavior (Y) obtained a value of 70.3% in the good category. (3) the results of the Pearson product-moment correlation test obtained 0.410 indicate that there is a strong enough relationship. It is known that r count 0.410> r table 0.273, the Pearson correlation in this study is positive and the significance value is 0.00 <0.05, so there is a significant relationship (4) the results of the simple linear regression test show that the regression coefficient value is 0.395, so that every 1% increase in discounting, learning behavior increases by 0.395. The conclusion is that the use of the TikTok application has a significant effect on the learning behavior of students at SMAN Barru Regency, but based on the results of the coefficient of determination test obtained by R square 0.168, it was found that the level of influence was still low, namely 16.8%.
Zoom slide presentation on basic electrical & electronics subjects Class X Electrical Engineering Department SMK Darussalam Makassar Hasyim, Nurhikmah; Hakim, Abdul; Agung Nuh, Muhammad Vaqhi
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 2 (2024): June
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i2.64797

Abstract

The research aims to: (1) Identify the need for interactive multimedia presentations using Microsoft Office PowerPoint version 2019 (2) Design interactive multimedia presentations using Microsoft Office PowerPoint version 2019 (3) Produce interactive multimedia presentation media using Microsoft Office PowerPoint version 2019 which are valid and practical. The method used is research and development with the Alessi and Trollip models. The results of the needs analysis show inferior qualifications. The validation results of media and design experts show excellent qualifications and are at a very valid category level. At the same time, the design aspect is in good qualification and is at the valid category level. The results of the content expert validation show excellent qualifications and are at the very valid category level. Product development was then handed over to 3 students who were selected based on learning achievement by the subject teacher. The results of the individual test questionnaire show that the percentage of student 1 is in very satisfactory qualifications, the percentage of student 2 is in satisfactory qualifications, the percentage of student 3 is in very satisfactory qualifications and is at the practical category level so that the 2019 interactive multimedia PowerPoint presentation media does not need to be revised. The product development was then handed over to 9 selected students to be divided into 3 groups consisting of 3 students. The 2019 interactive multimedia PowerPoint presentation media is in good qualifications and at the practical category level. Assessment results. The teacher of the basics of electricity shows a percentage of 100% achievement level, has very good qualifications, and is at the level of a very practical category to use.
Development of digital learning media based on the GlideApps website on geography subjects endogenous power material Fakhruddin, Mohammad Thofiqo; Sahrina, Alfi; Utomo, Dwiyono Hari; Deffinika, Ifan
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 2 (2024): June
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i2.60995

Abstract

The research was driven by the limited implementation of technology and the lack of interesting geography learning media on endogenous material. Abstract and complex material requires media that can visualize events resulting from endogenous forces. Based on these problems, the right form of technology utilization is the media website GlideApps supported with images and animations. The research aims to produce a website-based learning media and a proper application of endogenous materials. This type of research is Research and Development with a 4-D development model, namely: Define, Design, Development, and Decimate. This media validation test is based on the assessment of media expert validators and material experts. Evaluation of product validation results by media expert validators was 98.75% (valid), and material experts 80% (valid enough). In addition, implementation was carried out for subject teachers and students, and the results showed a positive response because the media presented material that was more interesting, easily accessible at any time, and made learning not boring supported by various features so that it increased the enthusiasm and activeness of students in participating in learning activities.
ASABI App: Mobile learning media for learning procedure texts in the seventh grade of junior high school Chintiya Dewi, Fadilla; Samhati, Siti; Sumarti, Sumarti; Rusminto, Nurlaksana Eko
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 2 (2024): June
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i2.63690

Abstract

The purpose of this study was to describe the use and benefits of using the ASABI application in learning procedure texts in junior high school. The research was developmental research using the Hannafin and Peck model. The data was taken from Junior High School 12 of Bandar Lampung. The results of this study indicated that 89% of respondents agree that the ASABI application provides benefits in learning procedure text. The ASABI application can be used in learning procedure texts in junior high school. There was an increase in learning motivation in students themselves. The advantages obtained from the ASABI application include 1) a more attractive appearance and ability to increase enthusiasm for learning, 2) easy to use, 3) the material is easier to understand, 4) more practical and economical, and 5) equipped with evaluation questions accompanied by feedback. The use of the ASABI application in procedural text learning was not only providing benefits for students but also for the educator.

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