cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kab. sleman,
Daerah istimewa yogyakarta
INDONESIA
Jurnal Inovasi Teknologi Pendidikan
ISSN : 24070963     EISSN : 24607177     DOI : -
Core Subject : Education,
Jurnal Inovasi Teknologi Pendidikan is a scientific journal which publishes and disseminates the results of researches, deep studies, innovative thinking or work in educational technology. The focus of the journal is innovative works on the development of educational multimedia and e-learning which are effective in giving positive contributions to schools and educational institutions.
Arjuna Subject : -
Articles 302 Documents
Primary school teacher education students' response to the use of Zoom meeting breakout rooms for small group discussions Risdalina, Risdalina; Rosmalinda, Desy; Pamela, Issaura Sherly; J.M., Zareena
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 1 (2024): March
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i1.66419

Abstract

Learning that is carried out in class should be student-centered learning. One of the ways of student-centered learning is small group discussions. Developing technology also contributes to the development of the world of education. Learning using the small group discussion method can be presented online using Zoom Meeting. This application provides the Breakout Rooms feature, allowing users to create separate additional rooms in one meeting session. Therefore, this study aims to determine how students respond to using Breakout Rooms at Zoom Meetings. The research was carried out at the Primary School Teacher Education Study Program, Jambi University, in the even semester of 2023. This research was conducted on 34 semester four students. Research subjects were selected using a cluster random sampling technique. This research is descriptive. Data was collected using a questionnaire given to students via Google Forms. The data were analyzed by calculating the percentage of each statement on aspects of student response. The results of student responses are that Breakout Rooms are easy to use, helpful in supporting the learning process, making learning fun, and making discussions more focused and productive.
Validity of interactive media to strengthen understanding concepts in integer class vii Fitria, Fitria; Sunismi, Sunismi; Fuady, Anies
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 1 (2024): March
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i1.64289

Abstract

This research aims to test the validity of interactive media to strengthen the understanding of concepts in integer material for class VII MTs. The method used is qualitative and descriptive. The research instrument used a questionnaire from 3 experts, two practitioners, and 13 class VII students at MTs At-Taawun. The research results show that according to interactive media design experts, it is valid with a percentage of 91.7%, media experts with 81.7%, material experts with 90%, media practicality with 85.4%, and student trials with a rate of 87.7&. Based on the research results, interactive media on integers was declared valid with an average of 88.9%, so interactive media was declared suitable for use. The results of this research can also be used as a reference for research regarding media validity testing. The media that has been created can be used as learning media during the learning process.
Students learning engagement in the flipped classroom: Systematic literature review Ridha, Muhammad; Rahman, Faisal; Islamy, Muhammad Irfan
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 3 (2024): September
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i3.70562

Abstract

The flipped classroom offers greater flexibility and meaningfulness in learning activities. Students have more space and time to construct their knowledge and skills freely. However, the presence of students in learning activities does not necessarily guarantee that students are actively engaged in creating their expertise and skills. This study conducts a systematic literature review to investigate effective strategies to ensure students' learning engagement in flipped classrooms and factors that hinder students' learning engagement. It was performed following the Kitchenman and Charter's rules and strategies. The review covered 47 articles that were published between 2018-2023. The significant findings indicated that effective strategies used to ensure and enhance students' learning engagement in the flipped classroom are gamification, providing immediate feedback, timely guidance, working in groups, scaffolding, peer coaching, user-friendly technology, learning videos with a short duration, assignments before in-class session, reflective-thinking strategy, self-regulated learning, and guided questions. Additionally, supporting materials for pre-class sessions, working in groups with the same students, doing the same activities repeatedly, low level of self-regulation, long duration and low quality of learning videos, students' perception toward the roles of the lecturer and lecturer's communicative skills can hinder students from engaging in learning activities. Therefore, when implementing a flipped classroom, the lecturers should facilitate and ignite students' learning needs and interests. Moreover, using user-friendly digital technology is essential to create an atmosphere that encourages students' engagement either in pre-class, in-class, or after-class.
Application of STEAM method in learning in madrasah to improve student understanding Kurniawati, Vira; Siswanto, Siswanto
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 2 (2024): June
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i2.66483

Abstract

Islamic education in madrasah is important to form a generation of competent Muslims in the era of technology and science. The STEAM method integrates science, technology, engineering, art, and math in holistic learning. This study analyzes the application of the STEAM method in madrasah, focusing on Islamic education. The approach to this study uses qualitative descriptive analysis with data collection through observation, interviews, and document analysis. The madrasah teacher and 30 students who used the STEAM method were sampled. The results showed a positive impact on students' understanding of Islamic education. The integration of STEAM science enables the development of critical thinking, creativity, collaboration, and problem-solving skills. Students' interest and adaptability also increase. Madrasah teachers need to understand the STEAM method to integrate it into Islamic learning. The STEAM method prepares a holistic generation of Muslims for the future.
Feasibility of volleyball technics video in physical education for senior high school Mubar, Muhammad Yusran Yusuf; Arnidah, Arnidah; Hasyim, Nurhikmah; Hakim, Abdul
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 1 (2024): March
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i1.54190

Abstract

This study aims to (1) identify the needs of instructional video media in subjects related to physical education. (2) Designing instructional video media on subjects related to physical education. (3) Measuring instructional video media's validity, practicality, and effectiveness on Physical Education subjects. This study uses the ADDIE Research and Development Model approach, which is carried out through 5 stages, consisting of (1) the analysis phase, (2) the design phase, (3) the development phase, (4) the implementation phase and, (5) the evaluation phase. The research subjects were one teacher and 30 students. The results of the study are: (1) Identification of the need for instructional video media in physical education subjects shows that learning video media is needed as an alternative medium that can be used to support the teaching and learning process. (2) The design of instructional video media includes several stages, including conducting curriculum analysis, preparing teaching material scripts, and designing products. (3) Analysis of the validity, practicality, and effectiveness of learning video media products. The content/material validation results and design construct validation by experts obtained very valid categories so that learning video media products can be tested to determine the level of practicality and product effectiveness. The level of practicality and effectiveness of the product meets the criteria of being very practical and very effective.
Wearable technology (smartwatch) as an innovative learning support media post-COVID-19 pandemic Deviyana, Maria Regina; Makmur, Amelia
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 3 (2024): September
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i3.70884

Abstract

Post-COVID-19 pandemic, the world of education has undergone significant changes in the learning process, especially in the use of technology. The research examines the use of smartwatches to support innovative and exciting learning processes. The main objective of this research is to find out the teacher's understanding of the potential and how to use smartwatches in the learning process. The research also analyzes the significant relationship between the teacher's understanding of the subject and the use of smartwatches in the classroom by using quantitive methods. The research approach used is quantitative. Respondents from secondary and high school teachers who participated in the study were 51 teachers from private and state schools. Data analysis shows that smartwatches can be an innovative and enjoyable learning support medium. The use of smartwatches increases involvement, thus enriches the learning experience, and encourages an independent search for information. Smartwatches can also help students increase their confidence in expressing their ideas and creativity, especially when writing learning reports and other tasks. The study also shows that there is a challenge in integrating smartwatches into education, namely, teachers need to understand the potential and how to use smartwatches that can help to develop the student's knowledge through creating an innovative learning medium.
The role of mobile learning in improving 21st century teacher competencies: A systematic literature review Sinaga, Muhammad Najmi Alwi; Kuswandi, Dedi; Fadhli, Muhibuddin
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 2 (2024): June
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i2.69214

Abstract

The current learning process has entered the 21st-century era, requiring teachers to possess digital learning technology competencies in the teaching and learning process. The 21st-century teacher competencies are known as TPaCK or Technological, Pedagogical, Content Knowledge, which involves integrating technology in designing teaching materials, delivering content, and teaching students. One of the current hot trends in learning, especially in Indonesia, is mobile-based learning or Mobile Learning. The TPaCK framework and mobile-based learning share the similarity of requiring technological learning competencies. Therefore, this research aims to examine efforts to enhance 21st-century teacher competencies using Mobile Learning. The main contribution of this research is to provide empirical evidence on the effectiveness of Mobile Learning in improving teachers' technological competencies. This research serves as an important reference for educators and policymakers in designing strategies for improving teacher competencies based on digital technology. The method used in this research is a Systematic Review with the PRISMA framework. The research results indicate that the implementation of Mobile Learning can create various mobile-based learning media, enabling teachers to enhance their competencies. Moreover, the findings highlight the significant role of Educational Technologists in facilitating learning and improving performance.
Literature review: The role of learning management system (LMS) in improving the digital literacy of educators Gunawan, Rahmat Dwi; Sutisna, Anan; Ana, Elsa Fitri
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 2 (2024): June
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i2.56326

Abstract

This literature review is conducted based on an empirical phenomenon that describes the use of technology in the education sector due to the demands of increasingly advanced developments. It aims to explain the role of using a learning management system (LMS) in increasing the digital literacy level of educators who use LMS to support the learning process. It adopted the PRISMA analysis technique. The results of the literature review show that efforts to increase educators' digital literacy may come from their own will (internal) or others' encouragement or help (external). In addition, the learning management system in the learning process may also be one way to increase educators' digital literacy through the intense interaction between educators and using the learning management system.
Development of innovative behaviors Android application and website for teachers using the waterfall method Tanuwijaya, Evan; Kurniawan, Jimmy Ellya; Rahmawati, Kuncoro Dewi
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 3 (2024): September
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i3.68133

Abstract

This research explores the pivotal role of innovation in education, particularly in response to the COVID-19 pandemic. It focuses on developing the Guru Inovatif Android app and website to enhance educators' innovative teaching practices. These platforms feature a survey to assess innovation levels and training modules to develop innovative skills, aiming to revolutionize teaching methodologies. (In this research, the waterfall methodology is employed, which is used to develop software from start to finish. This model involves a sequential design process, where progress flows in one direction through phases such as requirements, design, implementation, verification, and maintenance. It is utilized to create both an Android-based application and a Laravel-based website.) Testing involved 109 teachers from various educational levels across six regions in Java. Data were collected via a structured Likert-scale survey and analyzed for usability and satisfaction. Results indicated high user-friendliness (4.43) and satisfaction (4.28) but highlighted the need for design consistency (2.37) and error reduction (2.27). By addressing these issues, the Guru Inovatif platforms can better support educators in adopting innovative teaching practices.
The use of TikTok application and its effect on students' learning behavior Efendy, Rustan; Nur, Haerani; Jaya, Muh. Ilham; Ihram, Nurul Al
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 2 (2024): June
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i2.58345

Abstract

This study took samples at public high schools (SMAN) Barru district, South Sulawesi which aims to examine the level of use of the TikTok application on student learning behavior and at the same time analyze whether the use of the TikTok application has a significant effect on student learning behavior at SMAN Barru Regency. The research approach used is quantitative with a correlation type of research. The population in this study amounted to 108 students with a sample of 52 students selected using the Slovin technique. The data collection technique used a questionnaire. The data collected were then analyzed using descriptive statistical analysis techniques and inferential statistical analysis. The results of this study are (1) the results of the One Sample T-test test on the use of the TikTok application (X) obtained a value of 68.4% in the high category. (2) The results of the One Sample T-test test on learning behavior (Y) obtained a value of 70.3% in the good category. (3) the results of the Pearson product-moment correlation test obtained 0.410 indicate that there is a strong enough relationship. It is known that r count 0.410> r table 0.273, the Pearson correlation in this study is positive and the significance value is 0.00 <0.05, so there is a significant relationship (4) the results of the simple linear regression test show that the regression coefficient value is 0.395, so that every 1% increase in discounting, learning behavior increases by 0.395. The conclusion is that the use of the TikTok application has a significant effect on the learning behavior of students at SMAN Barru Regency, but based on the results of the coefficient of determination test obtained by R square 0.168, it was found that the level of influence was still low, namely 16.8%.