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INDONESIA
Jurnal Inovasi Teknologi Pendidikan
ISSN : 24070963     EISSN : 24607177     DOI : -
Core Subject : Education,
Jurnal Inovasi Teknologi Pendidikan is a scientific journal which publishes and disseminates the results of researches, deep studies, innovative thinking or work in educational technology. The focus of the journal is innovative works on the development of educational multimedia and e-learning which are effective in giving positive contributions to schools and educational institutions.
Arjuna Subject : -
Articles 302 Documents
Validity of interactive learning media in computer basics course Pratama, Muh. Putra; Ruruk, Simon; Karuru, Perdy
Jurnal Inovasi Teknologi Pendidikan Vol 10, No 4 (2023): December
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v10i4.60376

Abstract

This study aims to determine the validity and practicality of interactive media in computer basics courses in the educational technology study program at Universitas Kristen Indonesia Toraja. This type of development research uses the ADDIE research model (Analysis, Design, Development, Implementation, and Evaluation). The results of the validity and practicality tests can be used as a reference for assessing the media that has been developed. This research has conducted a content validity test; the quality of interactive media based on the assessment by teaching material expert lecturers shows an average of 3.77 from a maximum average score of 4.00. Thus, interactive media shows criteria worth using. The results of the media validity test that the quality of interactive media based on the assessment by media expert lecturers shows an average of 3.58 from a maximum average score of 4.00; thus, the module indicates very feasible criteria. The interactive media practicality test results showed that the interactive media developed an average of 3.46 from an average score of 4.00. Thus, the module showed efficient criteria.
Developing augmented reality novel games as English learning media for reading narrative texts Khoirunisa, Hajar; Floriasti, Tri Wahyuni
Jurnal Inovasi Teknologi Pendidikan Vol 10, No 4 (2023): December
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v10i4.65246

Abstract

Incorporating augmented reality (AR) into education is increasingly vital for fostering engagement and interactivity, particularly in language learning, where narrative text plays a central role. The objectives of this study were to (1) ascertain the participants' target demands, (2) analyze their English-language learning needs, and (3) create an augmented reality novel game as a teaching tool for narrative text. This research and development project (RD) was conducted. Junior high schoolers were the subjects; they were 15 males and 17 females. This study was done using a 4-D model. Participants were given questionnaires to complete, and an English teacher was interviewed as part of the need analysis. The instruments used to collect the data were the needs analysis questionnaire, interview guidelines, expert judgment rating scale, and student review questionnaire. The result of this study is an augmented reality novel game as English learning media, which was created after taking into account the findings of the needs analysis, professional opinion, and student evaluation. It consists of narrative texts in general and augmented reality books that serve as instances of narrative texts. The developed media's overall average score was 3.65. The created interactive learning multimedia was therefore categorized as suitable. According to the students' review findings, most augmented reality novel games are excellent and appropriate.
Utilization of interactive e-flipbook media oriented toward contextual approaches to learning in elementary schools Aprilia, Tika; Djono, Djono; A'isyah, Amma
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 2 (2024): June
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i2.71434

Abstract

An educator is required to continue to make updates in the learning process carried out, especially in learning media innovations that can support face-to-face and online learning. This study aims to determine the results of the feasibility analysis of interactive e-flipbook media oriented toward contextual approaches to science learning in elementary schools. This research uses a research and development approach, especially the design of the ADDIE. The subjects of the study were grade V students of an Elementary School in Surakarta. Data collection techniques include questionnaires and interviews. Data analysis is done using descriptive analysis. The results showed that the results of media expert validation obtained an average score of 4.38 in the very good category, and material expert validation obtained an average score of 4.59 in the very good category. Then the results of student responses to interactive e-flipbook products at the time of the initial trial, which included a one-to-one trial, obtained an average score of 3.54 included in the very good criteria; a small group trial obtained an average score of 3.37 included in the good criteria; and a field trial obtained an average score of 3.21 included in the good criteria. In addition, the results of the t-test at the field trial stage show that the value of probability or sig. (2-tailed) which is 0.000 < 0.05 and the coefficient = 4.688 greater than the coefficient value ttab = 2.018 then H0 is rejected meaning that there is an average difference in students' critical thinking ability scores between the experimental class and the control class at the field trial stage. The average post-test score in the experimental class was 83.45 and the average post-test score in the control class was 75.68. The average difference is 7.773. Thus, interactive e-flipbook media oriented towards contextual approaches is said to be feasible and can be used in science learning in elementary schools.
The effect of inquiry-based learning assisted by story-map on students' spatial thinking skills in seismic studies Purwanto, Purwanto; Asyarifah, Runing Fikriyah; Sahrina, Alfi; Astuti, Ike Sari; Ibrahim, Mohd Hairy
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 1 (2024): March
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i1.63078

Abstract

Fundamental changes in 21st-century learning impact geography learning, which must be balanced with students' spatial thinking ability. This ability is a core ability in geography that students must have in the process and results of learning geography. The inquiry-based learning model, with the help of story maps, is an alternative way to stimulate students to develop the ability to think spatially. This study aims to determine how applying inquiry-based learning using story maps affects spatial thinking abilities, especially in seismic studies. The method used in this study was an experiment with a quasi-experimental type using a posttest-only control group design. Data collection techniques in this study used a test in the form of posttest and observation to observe the learning process during the study. Posttest data were obtained from 66 class X students of SMAN 1 Genteng, divided into control and experimental classes. The data were analyzed using the classic assumption regression test, and further hypothesis analysis was done using a simple linear regression test. The results of this study show an influence of the application of story map-assisted inquiry-based learning on students' spatial thinking abilities at 16.7%, as assessed by R Square. In addition, the findings in this study show that the average scores for each indicator of thinking ability are diverse. The highest average in both control and experimental classes, namely analogy and transition indicators. While the lowest average in both courses is the comparison indicator.
HOTS checker: Quick reviewing cognitive levels of learning outcomes using large language models Baskara, Dwi Soca; Hardika, Hardika; Purwodani, Dio Lingga; Muttaqin, Nabil
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 2 (2024): June
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i2.67174

Abstract

The development of tools for efficient and effective assessment of learning outcomes is crucial in education. However, identifying the appropriate cognitive levels for learning outcomes can be challenging for educators. This study proposes to develop a tool to address this challenge by combining the strengths of large language models (LLMs) and Bloom's taxonomy. The tool can benefit educators by providing them with a streamlined reviewing process and enhancing their ability to assess learning outcomes. This research referred to prototype development models by Pressman. The research stages included communication, quick plan, modeling and quick design, construction of prototype, delivery, and feedback. The validation process involved assessing the tool's accuracy, consistency, and potential to be implemented in real educational settings by educators. The overall score obtained from the validation process is 76.92%, with the highest results coming from the categories of the tool's potentiality. It demonstrates its potential as a valuable educational tool. The insights gained from the expert validation serve as a crucial guidepost for future iterations of the tool, aligning them more closely with the goals of enhancing learning outcomes in educational settings
Indonesian elementary students' achievement in learning English speaking through viewing Hello Talk: The effectiveness Fauzi, Ikhwan; Daulay, Sholihatul Hamidah; Dewi, Utami; Irham, Novia Robeitah
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 3 (2024): September
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i3.63683

Abstract

Discussions on the subject of Mobile Assisted Language Learning (MALL) are made more interesting by this study. In particular, the work concentrated on Hello Talk's smartphone app, which promotes language learning and acquisition through communication with native speakers and other language learners. This study aims to know the effectiveness of viewing the Hello Talk application for Indonesian elementary students' speaking learning. A mixed method (qualitative and quantitative design) methodology was utilized in this study. Participants in this study were 10 students from sixth-grade elementary schools. The respondents were selected on purpose based on their own experiences of viewing the Hello Talk application during the process of learning English. Questionnaires and interviews were used as the research instruments in this study. The questions on the questionnaire were focused on students' motivation in viewing the Hello Talk app, their expectations, effectiveness, and confidence level after viewing the app. The result shows that more than 50% of the participants were motivated to view the Hello Talk application to improve their English language proficiency. About 35% of participants expected that viewing the Hello Talk application can improve students speaking ability, and the effectiveness of viewing Hello Talk is 50%, which means that half of the participants argue that this application is highly effective. The last percentage is about the students' confidence after viewing this app, it is about 38% in level 5 of 5.
Teachers' belief and implementation of ICT in early childhood education classroom Sulistyaningtyas, Reza Edwin; Astuti, Febru Puji; Yuliantoro, Prasetyo; Hidayaturrohman, Qisthi Alhazmi
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 1 (2024): March
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i1.67300

Abstract

Technology has a vital role in every aspect of life. Early childhood education also requires technology in its learning. This study aims to analyze teacher beliefs and explain the application of ICT in Early Childhood Education (ECE) classes. This research uses mixed methods, questionnaires, and interviews as data collection tools. Questionnaires were used to obtain data related to ICT used in ECE and teacher beliefs, while interviews were used to obtain data on the implementation of ICT in ECE classrooms. The sample was 132 ECE teachers in Magelang, Central Java, and Yogyakarta.  The sampling technique used is a simple random sampling technique. Regression analysis is used in this study's data analysis technique. The results obtained include 1) 40% of teachers use laptops in class, 2) 26.67% of teachers never involve children in using ICT, and 3) there is a relationship between educational background and ICT implementation beliefs in class. Implication This study aims to hold workshops for ECE teachers to apply ICT in learning activities involving children in their use.
Development of social studies evaluation media based on minimum competency assessment "MELUAS" questions for students at SMPN 1 Besuki Nirmala, Pratidina Okta; Ratnawati, Nurul
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 1 (2024): March
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i1.64981

Abstract

Minimum competency assessment is one of the government's efforts to improve students' literacy and numeracy skills. For this reason, teachers must support it by applying it to learning activities. This research aims to develop social studies evaluation media based on minimum competency assessment "MELUAS" questions. The method uses RnD with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The subjects used to assess the suitability of this product were 32 students in class VIII C at SMP Negeri 1 Besuki. Based on the questionnaire, the responses show that MELUAS is "very suitable" for use by students. The existence of MELUAS can increase users' reading literacy, attract students to conduct evaluation activities, and encourage the quality of students' enthusiasm. Recommendations for further research are to develop evaluation media based on minimum competency assessment questions, equip them with videos and animations on the question text stimulus, and add features that discuss the correct answers.
Development of students' worksheet-based AR video and QR-timer test on biographical text materials Class X Senior High School 1 Pelalawan Darmawan, Tengku Hamid; Charlina, Charlina; Septyanti, Elvrin
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 3 (2024): September
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i3.67633

Abstract

Student worksheets are learning tools in the form of direct assignments to simplify the evaluation process. Unfortunately, the use of student worksheets is still conventionally based and burdensome for students. The proposed innovation is the development of a student worksheet integrated with QR Code digital technology, containing AR Video, and also G-Form links with material of National Biographical Indonesian Hero which is given an automatic countdown timer test extension. This research aims to determine the increase in students' interest in learning and understanding the material after using student worksheets, provide an overview of optimizing digital content and assignments for teachers and students, as well as develop the form and function of student worksheets in a more complex manner by involving digital media in the form of AR Video and QR Code integrated Form Timer Exercises. The research model uses a 4D model (define, design, develop, and disseminate). The test subjects were 25 class X students at Senior High School 1 Pelalawan. Data sources were obtained from interviews, questionnaires for needs analysis, and results questionnaires. The data in this research were analyzed using qualitative descriptive techniques to analyze interview information and quantitative analysis techniques to process data in questionnaires for needs analysis and result questionnaires. This research had received very appropriate criteria in validating research products (90%) and received very positive perceptions from class X students at Senior High School 1 Pelalawan (88%). These exact results are expected to be developed and studied further, especially related to the relationship of this media with an increase in student learning outcomes.
Adoption of mobile learning among university students during and after the covid-19 pandemic in Bangladesh Noor, Nazneen R
Jurnal Inovasi Teknologi Pendidikan Vol. 11 No. 2 (2024): June
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v11i2.70017

Abstract

Limited research has been done about the adoption of mobile learning among Bangladeshi university students, including those from public, private, and national universities. This study aims to unravel the nuances in students' attitudes influenced by personal and institutional factors, investigating the diverse higher education landscape post-return to traditional classrooms. The survey, encompassing demographic data and mobile technology utilization pre-, during, and post-COVID-19 from 453 Bangladeshi university students, is analyzed to measure their perceptions and attitudes regarding the efficacy of mobile learning. The result varies between public, private, and national university students. While many students have complimented and appreciated mobile learning for its ability to assist with financial struggles, the learning process, and grades, many of them have also reported a decline in the quality of their education during M-learning. Several students have expressed difficulty communicating and concentrating during online sessions. The study suggests that incorporating mobile learning technologies into traditional classroom settings could improve teaching and learning. Further research is needed to understand the impact of institutions on online education acceptance and student perceptions.