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Kab. sleman,
Daerah istimewa yogyakarta
INDONESIA
Jurnal Prima Edukasia
ISSN : 23384743     EISSN : 24609927     DOI : 10.21831
Core Subject : Education,
Arjuna Subject : -
Articles 365 Documents
Breaking down barriers: Are current assessments failing struggling learners: Nana Yaw Brenya Agyeman
Jurnal Prima Edukasia Vol. 14 No. 3 (2026): September 2026
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

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Abstract

Assessments are crucial for measuring learning outcomes in education, but traditional methods often fail to support students with learning barriers. This study examines the adequacy of current assessments through a qualitative scoping review of peer-reviewed literature published between 2018 and 2025, sourced from Google Scholar and Scopus using Boolean search terms. The findings reveal that traditional assessments disadvantage struggling learners at four intersecting structural levels: policy, institutional, professional, and classroom. In contrast, formative and innovative methods promote inclusion and align with Vygotsky's Social Development Theory. This study proposes the Structural Barriers to Inclusive Assessment (SBIA) Framework, which reconceptualises assessment reform as a systemic rather than a purely pedagogical challenge. The study recommends that schools collaborate to reform assessment strategies across all structural levels, ensuring equitable support for all learners. Limitations include potential publication bias and the review's defined scope. Future research should explore mixed-methods approaches for deeper insights.
Curriculum enactment through Balinese language teaching modules in elementary schools Komang Puteri Yadnya Diari; Doni Dwi Hartanto; Ruslan Yusoh; Made Suardika Jaya
Jurnal Prima Edukasia Vol. 14 No. 3 (2026): September 2026
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

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This study examines Balinese language teaching modules as arenas of curriculum enactment in five public elementary schools implementing the Kurikulum Merdeka. Using an interpretive qualitative case study, data were generated from four Balinese language teachers and five school principals through semi-structured interviews, classroom observations, and document analysis, then analyzed thematically. The findings reveal three interrelated themes: modules function as interpretive pedagogical spaces adapted to students’ sociocultural contexts; tension arises between curricular flexibility and teachers’ conceptual readiness; and modules mediate cultural meaning in classroom learning. The study shows that curriculum implementation is a negotiated process shaped by teacher agency, institutional support, and local linguistic-cultural knowledge. Theoretically, it repositions teaching modules from static instructional tools to dynamic sites of curriculum enactment in regional language education. Practically, it highlights the need to strengthen teachers’ curricular literacy and develop contextual modules that connect curricular flexibility with cultural sustainability
Development of local wisdom-integrated science comics: Promoting conceptual understanding and cultural fortification Rhyan Reksamunandar; Mutmainah Mutmainah; Dian Setiawati; Sri Wulandari
Jurnal Prima Edukasia Vol. 14 No. 3 (2026): September 2026
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

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This research aims to develop science comic learning media based on North Sulawesi local wisdom on Earth's rotation and revolution topics for third-grade students at Islamic elementary schools. This research uses the Thiagarajan, Semmel and Semmel 4-D development model, which consists of the Define, Design, Develop, and Disseminate stages. Utilizing a quasi-experimental posttest-only non-equivalent control group design, this research was carried out involving 167 students across four state Islamic elementary schools in North Sulawesi Province, namely MIN 1 Manado, MIN 2 Manado, MIN 1 Bitung and MIN 1 Minahasa. Data were collected through post-tests (measuring science conceptual understanding and cultural understanding), questionnaires, observations, and interviews involving students and teachers. Quantitative data were analyzed using descriptive statistics, validity and reliability tests, independent t-tests and Cohen’s d effect size, while qualitative data from observations and interviews were analyzed thematically. The results of the feasibility test by media, material and language experts obtained good criteria. The results of product trials conducted by teachers and students obtained very good criteria. Based on the effectiveness test results, the developed comic learning media were found to be significantly effective in increasing students' science conceptual understanding and cultural understanding at islamic elementary school. This research contributes to the development of culturally responsive science learning media by integrating local wisdom into elementary-level science instruction. It offers an empirically tested alternative learning resource for islamic elementary schoolIt offers an empirically tested alternative learning resource for Islamic elementary schools within this specific educational and cultural context.
Improving interest and learning outcomes on Indonesian cultural diversity through interactive multimedia based on android Alfi Farkhati Solikhah; Setiawan Edi Wibowo; Herwin Herwin
Jurnal Prima Edukasia Vol. 14 No. 3 (2026): September 2026
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

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Low student achievement and lack of interest in the subject matter of Indonesia’s cultural diversity within the Pendidikan Pancasila curriculum are issues faced in the fifth-grade class at SD Negeri Rejosari, Kepil Subdistrict, Wonosobo Regency. Pre-cycle data showed an average class score of 63.8 with a classical mastery rate of only 16.7% and an average interest score of 33.9 out of a maximum of 64. This study aims to describe and analyze the improvement in student learning outcomes and interest through the application of Android-based interactive multimedia displayed via an Interactive Flat Panel (IFP). Based on the Kemmis and McTaggart paradigm, the study used a two-cycle Classroom Action Research (CAR) design, each comprising two learning sessions. Twelve fifth-graders from the 2025/2026 school year served as the research subjects. Data was gathered using learning achievement assessments, a Likert-scale interest sondage, and observation sheets, and were examined using descriptive statistics. The results showed significant improvements: the average score increased from 63.8 (pre-cycle) to 76.3 (Cycle I) and 82.5 (Cycle II), with the classical mastery rate rising from 16.7% to 75.0% and 91.7%. Student interest also increased from 53.0% to 71.6% and 87.2% across the four measured indicators. According to the study's findings, interactive multimedia based on Android is useful for raising student interest and learning outcomes in the subject of Indonesian cultural diversity, and can act as a resource for educators in implementing the technology-based Merdeka Curriculum in elementary schools.
A Interactive learning practices to improve literacy skills of bener elementary school teachers Wonosobo regency Dwi Rahayu Astono; Setiawan Edi Wibowo; Cepi Safruddin Abdul Jabar; Endah Harum Sekarsari
Jurnal Prima Edukasia Vol. 14 No. 3 (2026): September 2026
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

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Abstract

This research was conducted to improve teachers' literacy skills through interactive learning practices. This research model adopted Institutional Action Research as a reflective, applicable, and practical study to improve the quality of education, focusing on teacher competency, literacy skills, and learning quality. Researchers collected data through tests, document studies, observations, and questionnaires. Data were analyzed using quantitative descriptive analysis techniques to calculate the percentage and magnitude of improvement in each cycle. Furthermore, quantitative descriptive analysis was used to measure comparisons between cycles. The results of the study indicate that (1) Academic supervision recommendations followed up by collaborative learning through learning communities can improve teacher competency in implementing interactive learning practices, (2) Interactive learning practices have an impact on increasing teacher literacy skills, (3) Increasing literacy skills affect the quality of learning and ultimately improve educational report card achievements, especially in related indicators. Therefore, it can be concluded that the activity of sharing good practices (sharing experiences, discussions, reflections and collaboration between teachers) creates an interactive atmosphere. Good Practices through Learning Communities have succeeded in increasing teacher motivation and the average value of teachers in understanding the concept of both in-depth learning and learning models. This study is expected to help principals and teachers to improve their ability to innovate in developing learning.
Digital board-assisted role-playing to improve motivation and Pancasila learning outcomes Tri Yunitasari; Safitri Yosita Ratri; Setiawan Edi Wibowo
Jurnal Prima Edukasia Vol. 14 No. 3 (2026): September 2026
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

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Abstract

This classroom action research aimed to improve Grade VI students' motivation and Pancasila learning outcomes through digital board-assisted role-playing. The study involved 17 students at SD Negeri 2 Kalimendong, Wonosobo. The intervention was conducted in two cycles through planning, action, observation, and reflection. Data were collected using observation sheets, a motivation questionnaire, a role-playing rubric, achievement tests, field notes, and documentation. Quantitative data were analyzed using means and percentages, while qualitative data were examined through reduction, display, and conclusion drawing. The findings showed consistent improvement across the two cycles. The average learning achievement score increased from 53.53 in the pre-cycle to 67.06 in Cycle I and 78.24 in Cycle II. Learning mastery increased from 35.29% (6 of 17 students) in the pre-cycle to 52.94% in Cycle I and 82.35% (14 of 17 students) in Cycle II. The percentage of students in the high motivation category also increased from 47.00% in the pre-cycle to 58.82% in Cycle I and 82.35% in Cycle II. The success criteria were achieved in Cycle II. These findings imply that digital boards can support value-based learning when used to guide scenarios, provide visual problems, organize arguments, and facilitate reflection, not merely to display materials.
Development of an electronic module integrated with West Kalimantan’s local wisdom to enhance joyful learning Risma Nurkholifah; Masriani Masriani; Dede Suratman; Dian Wahyuningsih; Muhammad Asrori; Ricka Tesi Muskania
Jurnal Prima Edukasia Vol. 14 No. 3 (2026): September 2026
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

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Natural and Social Sciences (NSS) learning in elementary schools still faces various challenges, resulting in learning conditions that are less contextual and enjoyable. This study aims to develop an e-module integrated with West Kalimantan’s local wisdom to enhance joyful learning in NSS learning for elementary school students. This study employed the Research & Development (R&D) method using the Analyze, Design, Develop, Implement, and Evaluate (ADDIE) model. Feasibility was assessed through content validity. Student responses were analyzed using percentages. The effectiveness of the e-module was analyzed using a one-group pretest-posttest design and the normalized gain (n-gain) test. The study results showed that the e-module achieved a validity coefficient of 1.00 in the aspects of content, media, and language, indicating that all criteria are considered relevant. Student response results from the one-to-one trial achieved a percentage of 83.75%, and the small group trial achieved a percentage of 84%, both falling into the “very practical” category. The results of the effectiveness trial showed an enhancement in students’ joyful learning with an n-gain value of 0.67 in the moderate category. Thus, the developed e-module is deemed valid, practical, and effective for enhancing joyful learning in NSS at elementary schools. This study contributes an alternative learning resource that integrates West Kalimantan’s local wisdom and supports teachers in implementing contextual and joyful learning in NSS at elementary school.
Development of e-smartika market to improve critical thinking and whole number conceptual understanding Meli Haryanti; Bunga Ayu Wulandari; Eka Sastrawati
Jurnal Prima Edukasia Vol. 14 No. 3 (2026): September 2026
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

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Abstract

Critical thinking skills and conceptual understanding of whole numbers among elementary school students remain limited due to the lack of contextual and interactive learning media. This study aimed to develop the E-Smartika Market learning media and examine its validity, practicality, and effectiveness in improving students’ critical thinking skills and conceptual understanding of whole numbers. This research employed a Research and Development approach using the ADDIE model involving 24 fifth-grade students of SD Negeri 027/IX Sebapo. Data were collected through observations, interviews, expert validation sheets, teacher and student response questionnaires, and pretest-posttest assessments. The developed media was categorized as highly valid, highly practical, and effective. Students’ mean score increased from 72.08 on the pretest to 96.25 on the posttest, with an N-Gain score of 0.836 (high category) and an Effect Size of 3.015 (large effect). These findings indicate that E-Smartika Market is suitable for supporting mathematics learning by enhancing elementary students’ critical thinking skills and conceptual understanding of whole numbers.
Development of an interactive e-LKPD based on Paghau Baganduang local wisdom for elementary students Hendri Marhadi; Erlisnawati Erlisnawati; Vista Cindy
Jurnal Prima Edukasia Vol. 14 No. 3 (2026): September 2026
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

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Abstract

This study aimed to develop an interactive electronic student worksheet (E-LKPD) based on the local wisdom of Paghau Baganduang for elementary school students that was valid and practical. The instructional media were developed using a Research and Development (R&D) approach with the 4D model. Data were collected through observations, interviews, and questionnaires, while the product was validated by media, content, and language experts. The validation results showed that the media aspect achieved an average score of 97.3%, the content aspect 92.5%, and the language aspect 88%, all of which were categorized as highly valid. The practicality test conducted by teachers yielded an average score of 92.6%, indicating that the E-LKPD was highly practical. The student practicality test was conducted in two stages: a small-group trial, which obtained an average score of 85.75%, and a large-group trial, which achieved an average score of 89.3%; both were classified as highly practical. Based on these findings, it was concluded that the interactive E-LKPD based on the local wisdom of Paghau Baganduang met the validity and practicality criteria and was suitable for use by teachers and fourth-grade students in Integrated Science and Social Studies (IPAS) learning on the topic of local wisdom.
Traditional games in science learning: Changes in scientific literacy and physical fitness among fifth-grade students Mella Ariftha; Tarmidzi Tarmidzi; Rahmad Khodari
Jurnal Prima Edukasia Vol. 14 No. 3 (2026): September 2026
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

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Abstract

Low scientific literacy and physical fitness remain important challenges in elementary science education. This study examined changes in students' scientific literacy and physical fitness following traditional game-based science learning and evaluated students' responses and learning implementation. A quasi-experimental One-Group Pretest–Posttest Design involved 29 fifth-grade students at SD Negeri 2 Batembat, Cirebon Regency, Indonesia. Learning about the human respiratory system integrated the traditional games boy-boyan, wheelbarrow, and rope jumping. Data were collected through scientific literacy tests, the Indonesian Physical Fitness Test (TKJI), student response questionnaires, and learning implementation observations. Data were analyzed using descriptive statistics, paired-samples t-test, N-Gain, and Repeated Measures ANOVA. Scientific literacy increased from a mean pretest score of 40.20 to 74.40, with an N-Gain of 0.5784 (moderate). Physical fitness increased from 15.50 to 22.50, with an N-Gain of 0.7606 (high). Repeated Measures ANOVA showed significant differences in physical fitness across measurement times (F = 287.074, p < .001). Student responses and learning implementation reached 98%, both categorized as very good. These findings suggest that traditional games can support scientific literacy and physical fitness while providing an engaging and culturally relevant science learning context. The pedagogical implication is that traditional games can be integrated into scientific inquiry to connect physical experiences with observation, measurement, and scientific explanation.