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ANALYSIS OF THE IMPLEMENTATION OF DIFFERENTIATED INSTRUCTION IN ENHANCING STUDENTS’ INTEREST AND LEARNING MOTIVATION IN THE IPAS SUBJECT IN CLUSTER 3 UNDER THE COORDINATION OF THE PANGGUL SUBDISTRICT, TRENGGALEK REGENCY Nurhadi; Hikmah Eva Trisnantari; Ajar Dirgantoro
SOSIOEDUKASI Vol 15 No 1 (2026): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v15i1.7508

Abstract

This study aims to analyze the implementation of differentiated instruction in increasing students' interest and motivation in Science and Social Studies (IPAS) at Gugus 3, Panggul District, Trenggalek Regency. The research focuses on the aspects of implementation, strategies, and evaluation of instruction that accommodate student diversity. Using a descriptive qualitative approach, data were collected through observations, interviews, and questionnaires involving teachers and students within the Gugus 3 environment. Data analysis was conducted through reduction, display, and conclusion drawing. The results show that: (1) The implementation of instruction begins with accurate mapping of student needs through diagnostic assessment; (2) Content, process, and product differentiation strategies that integrate the local wisdom of the Panggul region significantly increase student interest (enjoyment and attention) and learning motivation (persistence and independence); (3) Process-based evaluation through constructive feedback is able to maintain the consistency of students' intrinsic motivation. In conclusion, differentiated instruction is a strategic key in creating inclusive and meaningful IPAS learning at the elementary school level
Boosting Teacher Work Engagement: The Role of Self-Efficacy, Resilience, and Personality Traits Dirgantoro, Ajar; Eva, Nur; Hanurrawan, Fattah; Hitipeuw, Imanuel
Jurnal Kajian Bimbingan dan Konseling
Publisher : citeus

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The role of a teacher in the world of education greatly affects how the quality of students with the expected changes cannot be separated from the responsibility of a teacher in educating, guiding, motivating and being a facilitator for these students. However, low work involvement by teachers is not able to achieve organizational or school success in producing quality successors. The intended work engagement is a series of results from the teacher's self-efficacy and resilience towards himself and work tasks. This study aims to empirically examine the effect of self-efficacy and resilience on teacher work engagement with personality traits as mediators, then explain how much influence between variables built from the model. The research subjects were Junior High School teachers in Tulungagung district, Indonesia. The research sample was 220 Pancasila and Civic Education (Pendidikan Pancasila dan Kewarganegaraan) and Social Science (Ilmu Pengetahuan Sosial) subject teachers. Hypothesis were analyzed using Smart Partial Least Square (PLS) version 3.0. through PLS-Graph version 3.0 software. The research results show a significant relationship between the influence of self- efficacy and resilience on teacher work engagement through personality traits. It means self-efficacy, resilience, and teacher personality traits correlate significantly with work engagement.
Developing RENATAMA (Reyog Kendang & Etnomathematics) Based on Digital Board Game with Cognitive Psychology Content to Improve Numeracy Literacy Ajar Dirgantoro; Yepi Sedya Purwananti; Ajar Dirgantoro; Yepi Sedya Purwananti; Setyo Hartanto
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 5 No. 1 (2025)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065.v5.i1.2025.8

Abstract

Mathematical literacy plays an important role in using mathematics to solve real problems. Based on the PISA results, Indonesia's mathematical literacy is currently ranked in the bottom 15, although in general it has increased compared to the previous year. This is in line with the results of the Minimum Competency Assessment in Tulungagung Regency which shows that numeracy literacy skills are still low. This research aims to: (1) to develop an android application as a learning media in the form of digital board game based on PBL with cognitive psychology content to improve Numeracy Literacy, and (2) to know the feasibility level of the android application as a learning media based on digital board game based on PBL with cognitive psychology content to improve Numeracy Literacy. The application is collaborated with the local cultural content of Reyog Kendang and is acronymised RENATAMA. This research uses the Research and Development (R&D) method using the ADDIE development model. The research subjects included 1 media expert, 1 material expert, and seventh grade students at SMPN 1 Sumbergempol and SMPN 3 Tulungagung. The data collected in the form of qualitative data in the form of interview results and quantitative data in the form of a percentage of feasibility test results. The questionnaire used in this study has aspects that are in accordance with the ISO / IEC 9126 model. The results of this study, show: (1) the RENATAMA (Reyog Kendang & Etnomathematics) based on Digital Board Game with Cognitive Psychology content to improve Numeracy Literacy, and (2) the developed application is declared feasible to use. Feasibility is obtained from the results of the feasibility test with details: (1) Media experts with a percentage of 91.5%; (2) Material experts with a percentage of 96%; (3) Small group test of 88.8%; and (4. Large group test with a percentage of 89%. From the results of this study, it can be categorized as ‘Very Feasible’. So, the android application that has been developed is very feasible to use as a learning media. The advantages are through the use of technology compared to conventional ethnomathematics, originality, adoption of assets and integrated content of culture with mathematics, partnership with regular evaluation, involvement of lecturers and students to encourage the achievement of IKU-PT and being able to motivate themselves according to the goal of increasing numeracy literacy. The novelty is in combining cultural exploration of reyog kendang and PBL-based mathematics with a cognitive psychology approach to improve numeracy literacy, as well as pride in local culture through the RENATAMA.
Developing RENATAMA (Reyog Kendang & Etnomathematics) Based on Digital Board Game with Cognitive Psychology Content to Improve Numeracy Literacy Ajar Dirgantoro; Yepi Sedya Purwananti; Ajar Dirgantoro; Yepi Sedya Purwananti; Setyo Hartanto
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 5 No. 1 (2025)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065.v5.i1.2025.8

Abstract

Mathematical literacy plays an important role in using mathematics to solve real problems. Based on the PISA results, Indonesia's mathematical literacy is currently ranked in the bottom 15, although in general it has increased compared to the previous year. This is in line with the results of the Minimum Competency Assessment in Tulungagung Regency which shows that numeracy literacy skills are still low. This research aims to: (1) to develop an android application as a learning media in the form of digital board game based on PBL with cognitive psychology content to improve Numeracy Literacy, and (2) to know the feasibility level of the android application as a learning media based on digital board game based on PBL with cognitive psychology content to improve Numeracy Literacy. The application is collaborated with the local cultural content of Reyog Kendang and is acronymised RENATAMA. This research uses the Research and Development (R&D) method using the ADDIE development model. The research subjects included 1 media expert, 1 material expert, and seventh grade students at SMPN 1 Sumbergempol and SMPN 3 Tulungagung. The data collected in the form of qualitative data in the form of interview results and quantitative data in the form of a percentage of feasibility test results. The questionnaire used in this study has aspects that are in accordance with the ISO / IEC 9126 model. The results of this study, show: (1) the RENATAMA (Reyog Kendang & Etnomathematics) based on Digital Board Game with Cognitive Psychology content to improve Numeracy Literacy, and (2) the developed application is declared feasible to use. Feasibility is obtained from the results of the feasibility test with details: (1) Media experts with a percentage of 91.5%; (2) Material experts with a percentage of 96%; (3) Small group test of 88.8%; and (4. Large group test with a percentage of 89%. From the results of this study, it can be categorized as ‘Very Feasible’. So, the android application that has been developed is very feasible to use as a learning media. The advantages are through the use of technology compared to conventional ethnomathematics, originality, adoption of assets and integrated content of culture with mathematics, partnership with regular evaluation, involvement of lecturers and students to encourage the achievement of IKU-PT and being able to motivate themselves according to the goal of increasing numeracy literacy. The novelty is in combining cultural exploration of reyog kendang and PBL-based mathematics with a cognitive psychology approach to improve numeracy literacy, as well as pride in local culture through the RENATAMA.
Development of Wayground Media Based on Problem-Based Learning To Improve Social Studies Learning Outcomes Yuni Harti; Imam Sukwatus Suja’i; Ajar Dirgantoro; Rahyu Setiani
Edusoshum : Journal of Islamic Education and Social Humanities Vol. 6 No. 1 (2026)
Publisher : Ikatan Cendikiawan Ilmu Pendidikan Islam (ICIPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52366/edusoshum.v6i1.293

Abstract

Education aims to develop students’ potential optimally; however, learning outcomes in Indonesia still face challenges, particularly low student engagement due to teacher-centered instruction. In response to the demands of 21st-century learning and technological advancement, interactive digital learning media oriented toward problem solving are needed to improve Social Studies achievement. This study aimed to develop Wayground media based on Problem-Based Learning to enhance the Social Studies learning outcomes of Grade VII students at SMP Negeri 1 Bandung in the first semester of the 2025/2026 academic year. The research employed a Research and Development (R&D) method by adapting and streamlining the Borg and Gall model, including needs analysis, design, product development, expert validation, field testing, revision, and dissemination. The results indicated that the developed media was highly valid based on evaluations by media, material, and language experts. The practicality level exceeded 90.2% across individual, small-group, and large-group trials. The media proved effective, as the mean score increased from 61.27 to 89.71, with an N-Gain of 0.74 (high category) and a statistically significant t-test result (Sig. 0.000 < 0.05). Strengthening the research design and including control groups are recommended for future studies.
Teachers’ Perspectives on the Contribution of Social Studies Education to the Formation of Students’ Social and Cultural Identity through a Deep Learning Approach Aliem Sayyidah; Abdul Asrori; Ajar Dirgantoro; Sulastri Rini Rindrayani
Edusoshum : Journal of Islamic Education and Social Humanities Vol. 6 No. 1 (2026)
Publisher : Ikatan Cendikiawan Ilmu Pendidikan Islam (ICIPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52366/edusoshum.v6i1.295

Abstract

Education plays an important role in shaping students’ social and cultural identity, particularly through Social Studies learning at the junior secondary level. However, Social Studies instruction is often still oriented toward cognitive achievement and lacks contextual learning experiences, which limits the internalization of social and cultural values in the midst of globalization and the gradual erosion of local culture. Therefore, this study aims to examine teachers’ perspectives on the contribution of Social Studies learning through a deep learning approach to the formation of students’ social and cultural identity in Pacitan Regency. This study employed a descriptive qualitative approach with a case study design. The participants consisted of 5–10 junior secondary Social Studies teachers selected purposively. Data were collected through semi-structured interviews, classroom observations, and document analysis. The data were analyzed using thematic analysis techniques, including data reduction, data display, and conclusion drawing. The validity of the data was ensured through source triangulation, technique triangulation, and member checking. The findings indicate that teachers perceive Social Studies learning as having a strategic role in fostering students’ social and cultural identity through the internalization of social, cultural, national, and civic values. The implementation of a contextual deep learning approach supports students’ understanding, reflection, and meaning-making processes in relation to their social and cultural environment. However, the implementation still faces several challenges, including limited instructional time, resource constraints, and variations in teacher readiness.
Pengaruh Strategi Pembelajaran Berdiferensiasi Berbasis Gemini Ai Pada Mata Pelajaran IPS Untuk Meningkatkan Motivasi Belajar Dan Keterampilan Berpikir Kritis Peserta Didik Kelas VIII SMPN 1 Rejotangan Annisa Testi Rahmawati; Sulastri Rini Rindrayani; Dian Septi Nur Afifah; Ajar Dirgantoro
Wahana Pendidikan Vol 13, No 1 (2026): Januari
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jwp.v13i1.20511

Abstract

Penelitian ini bertujuan untuk menguji pengaruh strategi pembelajaran berdiferensiasi berbasis Gemini AI terhadap motivasi belajar dan keterampilan berpikir kritis peserta didik pada mata pelajaran Ilmu Pengetahuan Sosial (IPS). Penelitian menggunakan pendekatan kuantitatif dengan metode quasi eksperimen dan desain pretest-posttest nonequivalent control group design. Populasi penelitian adalah seluruh peserta didik kelas VIII SMP Negeri 1 Rejotangan berjumlah 240 siswa, dengan sampel dua kelas sebagai kelompok eksperimen dan kontrol. Instrumen penelitian berupa angket tertutup untuk mengukur motivasi belajar dan tes uraian berbasis HOTS (C4–C6) untuk mengukur keterampilan berpikir kritis. Hasil penelitian menunjukkan bahwa rata-rata motivasi belajar kelas eksperimen meningkat dari 68,7 menjadi 82,3, sedangkan kelas kontrol meningkat dari 48,89 menjadi 55,56. Keterampilan berpikir kritis kelas eksperimen meningkat dari 64,5 menjadi 80,1 dengan kategori N-Gain sedang–tinggi (>0,6), sementara kelas kontrol hanya mengalami peningkatan kecil. Uji MANOVA menunjukkan pengaruh simultan yang signifikan terhadap kedua variabel (Pillai’s Trace = 0,172; p = 0,005). Repeated Measures MANOVA juga menunjukkan perbedaan signifikan antara pretest dan posttest (p < 0,001; η² = 0,729) serta perbedaan antar kelompok (p < 0,001; η² = 0,705). Temuan ini membuktikan adanya interaksi signifikan antara penerapan strategi berbasis Gemini AI dan peningkatan kedua variabel, sehingga strategi ini efektif meningkatkan kualitas pembelajaran IPS.
Pengaruh Akses Teknologi dan Literasi Digital Terhadap Prestasi Studi Sosial Melalui Minat Belajar Sulastri Sulastri; Kadeni Kadeni; Ajar Dirgantoro
Wahana Pendidikan Vol 13, No 1 (2026): Januari
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jwp.v13i1.20593

Abstract

Penerapan teknologi pembelajaran di sekolah dasar telah memberikan dampak yang signifikan terhadap proses  belajar  mengajar dan  prestasi  belajar  siswa. Penelitian ini bertujuan untuk menganalisis pengaruh akses teknologi dan literasi digital terhadap prestasi belajar IPS siswa kelas VI melalui minat belajar sebagai variabel mediasi. Metode yang digunakan adalah kuantitatif dengan pendekatan survei. Sampel penelitian berjumlah 210 siswa kelas 6, yang dipilih secara cluster sampling. Temuan penelitian ini diperoleh dari data yang dikumpulkan melalui kuesioner yang telah diuji validitas dan reliabilitasnya serta dianalisis menggunakan PLS-SEM. Hasil penelitian menunjukkan bahwa akses teknologi berpengaruh positif terhadap minat belajar siswa, karena ketersediaan perangkat digital dan akses internet yang memadai mendorong keterlibatan yang lebih tinggi dalam kegiatan pembelajaran. Literasi digital juga meningkatkan minat belajar dengan membantu siswa dalam mengakses dan mengevaluasi informasi secara efektif. Akses teknologi secara langsung meningkatkan prestasi belajar, sedangkan literasi digital berpengaruh secara tidak langsung melalui minat belajar. Secara keseluruhan, minat belajar menjadi faktor paling berpengaruh dalam menentukan prestasi akademik siswa.. Temuan ini menunjukkan bahwa minat belajar berperan sebagai variabel mediasi, yang memperkuat dampak Akses Teknologi dan Literasi Digital terhadap hasil belajar siswa. Dengan demikian, dapat disimpulkan bahwa Akses Teknologi dan Literasi Digital memiliki peran penting dalam meningkatkan Prestasi Belajar siswa, baik secara langsung maupun tidak langsung melalui Minat Belajar. Temuan dari penelitian ini diharapkan adanya pemerataan sarana teknologi serta penguatan program literasi digital di lingkungan sekolah dasar.
Teachers' Perception of Digitization of Mathematics Learning at Madrasah Aliyah Muhammadiyah Watulimo Trenggalek Luthfi Widodo; Rahyu Setiani; Ajar Dirgantoro
JURNAL PENDIDIKAN MATEMATIKA Vol. 9, No. 2: November 2025
Publisher : Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/kontinu.9.2.438-455

Abstract

Digitization of learning as a form of innovation requires adaptation and acceptance from teachers. Teacher perception is a key factor in determining the success of this innovation's implementation in schools. This study aims to describe the implementation of digitization in mathematics learning and teachers' perceptions of digitization in learning at Madrasah Aliyah Muhammadiyah (MAM) Watulimo Trenggalek. This study uses a descriptive qualitative approach. Data were collected through interviews, observations, and documentation, and tested for validity through triangulation. The results of the study show that the digitization of mathematics learning at MAM Watulimo has been applied comprehensively across the planning, implementation, and evaluation stages of learning. The number of classes supports this implementation in line with standards, the availability of digital devices, adequate madrasah facilities, and teacher collaboration. Teachers' perceptions of the digitization of mathematics learning are generally positive. Teachers assessed that this innovation offers relative advantages, such as increased efficiency, easier access to materials, and a variety of learning methods. In terms of compatibility, teachers feel that digitalization aligns with professional values and the needs of today's students. However, there is still a negative perception of the complexity, especially regarding the constraints of using technology by teachers who are not familiar with digital devices.Keywords: Digitalization, Mathematics Learning, Teacher Perception
Dinamika Interaksi Sosial di Era Dominasi Gawai: Perspektif Nilai Pancasila pada Mahasiswa Universitas Bhinneka PGRI Dirgantoro, Ajar; Djatmiko, Andreas Andrie; Amalia, Fidya
HORIZON: Indonesian Journal of Multidisciplinary Vol. 4 No. 4 (2026): HORIZON: Indonesian Journal of Multidisciplinary
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/hijm.v4i4.6749

Abstract

The dominance of gadget use has changed the pattern of student social interactions, thus creating challenges in maintaining social values ​​in the university environment. This study aims to describe the dynamics of student social interactions in the era of gadget dominance and analyze the implementation of Pancasila values ​​in the social interactions of students in the Pancasila and Citizenship Education (PPKn) Study Program at Bhinneka PGRI University. The study used a qualitative approach with a phenomenological type. Informants were selected through purposive sampling technique. Data were collected through interviews, observation, and documentation, then analyzed using an interactive analysis model that includes data reduction, data presentation, and conclusion drawing, with validity testing through source and technique triangulation. The results show that student social interactions develop in a hybrid form of interaction that combines face-to-face and digital communication. The use of gadgets provides benefits in the form of ease of communication, access to information, and academic coordination, but also gives rise to phubbing behavior, reduced intensity of direct interaction, and the potential for miscommunication. Nevertheless, Pancasila values, such as empathy, tolerance, respect for diversity, and deliberation, remain implemented in student social life. These findings indicate that the dominance of gadgets does not eliminate the values ​​of Pancasila, but encourages the transformation of social interaction patterns that are more adaptive to the development of digital technology.