Articles
INTEGRASI PENGAPLIKASIAN TEKNOLOGI DALAM PEMBELAJARAN BERBASIS PROYEK (PROJECT-BASED LEARNING)
Rahayu, Bening Mujianti;
Nuraini, Hery;
Hidayat, Sholeh;
Asmawati, Luluk
JIPIS Vol. 33 No. 1 (2024): April 2024
Publisher : FKIP, UNIVERSITAS ISLAM SYEKH-YUSUF TANGERANG
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DOI: 10.33592/jipis.v33i1.4838
Proses pembelajaran menjadi hal krusial dalam ketercapaian tujuan pembelajaran pada suatu mata pelajaran. Pemilihan dan penggunaan model serta media pembelajaran yang baik diharapkan mampu meningkatkan pengetahuan dan keterampilan peserta didik. Pembelajaran berbasis proyek memfasilitasi para pendidik dan peserta didik dalam mencapai tujuan pembelajaran yang sudah dianalisis berdasarkan kebutuhan peserta didik. Pemanfaatan teknologi dalam pembelajaran berbasis proyek dapat meningkatkan penguasaan perangkat teknologi oleh siswa yang berujung pada peningkatan prestasi akademik. Tujuan penelitian ini adalah untuk menginvestigasi integrasi pengaplikasian teknologi dalam pembelajaran berbasis proyek (Project-Based Learning). Metode yang digunakan dalam penelitian ini adalah studi pustaka dengan menggunakan penelitian terdahulu sebagai acuan untuk melakukan penelitian ini. Hasil dari penelitian ini menunjukkan bahwa secara konsisten mendukung gagasan bahwa pembelajaran berbasis proyek merupakan model pembelajaran yang efektif dan inovatif yang secara signifikan dapat meningkatkan keterampilan dan pemahaman siswa dalam mengintegrasikan teknologi pada proses pembelajaran. Dengan model pembelajaran berbasis proyek peserta didik dituntut untuk berperan aktif dalam berkomunikasi, memecahkan masalah, kreatif, dan mampu berpikir kritis.
Persepsi Mahasiswa terhadap Penerapan Pembelajaran Blended Learning Pada Mata Kuliah English for Survival
Nuraini, Hery;
Forsia, Lastry;
Wahid, Farid Ibnu;
Anriani, Nurul;
Zuhairiah, Fadhilatul
Educatio Vol 19 No 1 (2024): Educatio: Jurnal Ilmu Kependidikan
Publisher : Universitas Hamzanwadi
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DOI: 10.29408/edc.v19i1.24472
Kebijakan kampus yang mengarah pada peralihan pembelajaran daring ke blended learning menimbulkan polemik tersendiri bagi mahasiswa. Tujuannya untuk mengetahui persepsi mahasiswa terhadap pelaksanaan blended learning pada semester II Jurusan Pendidikan Bahasa Inggris Universitas Islam Syekh-Yusuf. Metode yang digunakan dalam penelitian ini adalah metode kualitatif. Data dalam penelitian ini diperoleh melalui kuesioner melalui Google Form dan wawancara. Analisis yang digunakan adalah triangulasi sumber dan disajikan dalam analisis deskriptif. Hasil penelitian menunjukkan bahwa penerapan blended learning pada mata pelajaran English for Survival mendapat respon positif dari siswa terutama dalam efisiensi waktu dan fleksibilitas. Kemudahan mengakses materi dan informasi seputar perkuliahan menjadi poin positif yang sangat berpengaruh. Respon negatif terhadap blended learning menyebabkan terbatasnya interaksi antara mahasiswa dan dosen terutama pada saat kelas online sedang berlangsung yang disebabkan oleh banyak faktor seperti sinyal atau gangguan dari pihak luar.
Implementing the Use of Flashcards to Improve Students’ Vocabulary Mastery; Classroom Action Research
Azahra, Ngemas Humairo Nur;
Isnaini, Septiana;
Sudarmaji, Imam;
Nuraini, Hery;
Forsia, Lastry;
Nirmala, Nirna
Jurnal Basicedu Vol. 8 No. 1 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v8i1.6896
One of the problems that causes students to have difficulty in improving their English skills is the lack of vocabulary mastery. This research aims to determine whether the use of flash card teaching media can improve students' vocabulary mastery. This research uses a classroom action research design with a quantitative method conducted on students in the fourth grade at SDN Pondok Jagung Timur in Tangerang Selatan. The researcher presented the result and the analysis of data collected that consisted of pre-test, cycle 1, and post-test. Each cycle of the research consists of planning, action, observation, and reflection activities. In the research, there are some steps before cycle 1, there are observation and pre-test. The last step after cycle 1 is the post-test. The result of the research showed that Flash cards could improve the students’ mastery of vocabulary. It can be identified from the mean score of the test which increased from 69,8 in the pre-test to 91,0 in the post-test. The use of flashcards may attract the student’s attention to the lesson well. It also might improve the participation of students in learning. They were not shy anymore and were motivated to attend the instructional process
Improving Students’ English Vocabulary Mastery Through the Learning Media "Card Games"
Armelia, Nanda;
Sudarmarji, Imam;
Nuraini, Hery;
Forsia, Lastry;
Nirmala, Nirna
Jurnal Basicedu Vol. 8 No. 1 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v8i1.6898
This study aims to improve students' mastery of English vocabulary through "card game" learning media. This research was conducted in grade 2 elementary school in Tangerang district by using classroom action research (PTK) approach in 2 cycles. The results showed that the use of card game learning media can improve students' vocabulary mastery. The number of students in this study was 11 students. It was found that there was a significant increase in students' vocabulary mastery from cycle 1 to cycle 2. Thus, it can be concluded that card games are effective in improving students' English vocabulary mastery in grade 2
Improving English Vocabulary Mastery using Word Square Method
Tiara, Ana;
Sudarmaji, Imam;
Nuraini, Hery;
Forsia, Lastry;
Nirmala, Nirna
Jurnal Basicedu Vol. 8 No. 1 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v8i1.6900
Students who study foreign languages have weaknesses in the vocabulary they learn. The aim of this research is to determine the process of increasing students' vocabulary mastery through the word square game in class II elementary school students in the city of Tangerang for the 2023/2024 school year. The subjects of this research were second grade elementary school students for the 2023/2024 academic year. This class consists of 11 students. This research uses quantitative methods. The results of the analysis in collecting data, researchers use tests. The tests were given in the form of pre-test, post-test 1 and post-test 2. Researchers analyzed the average score of each test to determine the increase in students' vocabulary mastery after carrying out these actions. students' mastery of skills increases optimally. This can be seen from the pre-test score of 80, post-test 1 90, and post-test 2 92.27. After implementing the actions, researchers were able to solve problems in increasing mastery of understanding. Students are able to understand the meaning of words based on the context. By using the word square game in vocabulary learning, students can easily understand and memorize new vocabulary. In the vocabulary learning process, when the teacher uses the word square game, students look very enthusiastic and enjoy the learning process.
Improving Students’ Reading Comprehension By Using the Orthographic Method for Elementary Students’
Armelia, Nanda;
Isnaniah, Isnaniah;
Nuraini, Hery
Jurnal Basicedu Vol. 8 No. 4 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v8i4.8575
Unfortunately, many people experience reading difficulties, affecting their educational attainment and overall quality of life. Addressing this challenge has been a focus of researchers, educators and policymakers for decades. This research aims to determine the impact of the orthographic method on the development of reading comprehension in grade 4 students. The research design used was a pre-experimental method with a pre-test and post-test research design. Researchers used quantitative research methods with a pre-experimental planning strategy to determine the influence of the Orthographic Method on students' inspiration to learn English comprehension. A total of 40 sample students were selected as the sample for this research. The main components of data collection techniques are tests that are used to evaluate students' progress towards learning goals and their abilities can be seen as an evaluation tool in this context. The researchers used a research method called one-group pre-tested posttest design and compared the differences between the pretest and posttest. The results of this research there is a significant improvement in teaching using the orthographic method on students' reading comprehension in test subjects. This means that the Orthographic method activates students' existing knowledge about the topic, provides opportunities for the topic and gives students the opportunity to engage with the topic
Lecturers’ Perceptions of the Use of E-Learning in Supporting Performance in the English Language Education Study Program
Nuraini, Hery;
Sholeh Hidayat;
Lukman Nulhakim
EDUTEC : Journal of Education And Technology Vol 8 No 2 (2024): December 2024
Publisher : STAI Miftahul Ula Nganjuk
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DOI: 10.29062/edu.v8i2.891
This research aims to explore lecturers’ perceptions of the use of e-learning in supporting performance in the English Language Education Study Program. Data was collected through a survey using a questionnaire distributed to lecturers at several universities. The research results show that the majority of lecturers have good knowledge about e-learning and recognize its benefits in supporting the learning process. However, problems related to accessibility and quality of internet networks are a major concern, with most lecturers stating that e-learning is ineffective for students in areas with limited internet access. Despite facing technical challenges, the majority of lecturers still feel happy and satisfied in using e-learning as a learning medium. In conclusion, efforts to improve technological infrastructure, training and support related to e-learning must be strengthened to improve the quality of learning and performance of lecturers in the English Language Education Study Program.
Numeracy Drama: A Creative Approach to Improving Numerical Literacy at Elementary School
Putri, Al Via Azzahra;
Isnaniah, Isnaniah;
Nuraini, Hery
Jurnal Basicedu Vol. 9 No. 1 (2025): February
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v9i1.9359
The study of mathematics is frequently viewed as challenging and uninteresting, which has a detrimental effect on elementary school pupils' numeracy abilities. The purpose of this study is to evaluate Numeracy-Drama (N-Drama) as an innovative approach to raising fifth-grade students' numeracy proficiency. The study uses a classroom action research design and a quantitative approach with 20 students from three classes in a Tangerang Regency elementary school. With an average gain score of 9.5 and pretest scores rising from 20 to 29.5, the results show a significant improvement in average scores. By offering a fun and engaging learning environment, the N-Drama method improves students' comprehension of mathematics. Individual achievement disparities, however, point to the need for more flexible teaching strategies. Consequently, N-Drama assists students in comprehending mathematics while offering a creative learning experience, making it a potential solution to improving the quality of mathematics education in Indonesia
Numeracy Drama: A Creative Approach to Improving Numerical Literacy at Elementary School
Putri, Al Via Azzahra;
Isnaniah, Isnaniah;
Nuraini, Hery
Jurnal Basicedu Vol. 9 No. 1 (2025): February
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v9i1.9359
The study of mathematics is frequently viewed as challenging and uninteresting, which has a detrimental effect on elementary school pupils' numeracy abilities. The purpose of this study is to evaluate Numeracy-Drama (N-Drama) as an innovative approach to raising fifth-grade students' numeracy proficiency. The study uses a classroom action research design and a quantitative approach with 20 students from three classes in a Tangerang Regency elementary school. With an average gain score of 9.5 and pretest scores rising from 20 to 29.5, the results show a significant improvement in average scores. By offering a fun and engaging learning environment, the N-Drama method improves students' comprehension of mathematics. Individual achievement disparities, however, point to the need for more flexible teaching strategies. Consequently, N-Drama assists students in comprehending mathematics while offering a creative learning experience, making it a potential solution to improving the quality of mathematics education in Indonesia
Edukasi Bahasa Asing dengan Media Flash Card pada Anak-Anak Roemah Tawon
Syamiya, Estu Niana;
Lestari, Sri;
Nuraini, Hery;
Widiarti, Aniek;
Forsia, Lastry;
Nirmala, Nirna;
Hubi, Zindan Baynal
Amal Ilmiah: Jurnal Pengabdian Kepada Masyarakat Vol. 6 No. 2 (2025): Edisi Mei 2025
Publisher : FKIP Universitas Halu Oleo
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DOI: 10.36709/amalilmiah.v6i2.403
Kegiatan Pengabdian kepada masyarakat bertujuan untuk memberikan pendampingan belajar bagi masyarakat yang belajar di taman pendidikan Roemah Tawon Tanah Tinggi Kota Tangerang. Sasaran partisipan adalah para siswa sekolah paud dan sekolah dasar di lingkungan tersebut, guna mendapatkan ilmu bahasa asing berupa tambahan vocabulary dengan metode yang menyenangkan, yaitu dengan menggunakan media Flash Card. Dalam kegiatan ini siswa/peserta bermain sekaligus belajar bahasa asing secara berkelompok didampingi dengan dosen dan beberapa mahasiswa. Hasil dari kegiatan ini yaitu anak-anak roemah tawon menjadi termotivasi belajar bahasa inggris, dapat mengucapkan alfabeta, nama hari, nama-nama binatang dengan bahasa inggris menggunakan media Flash Card . Hal ini sangat mengedukasi dan membantu para siswa/pelajar menambah vocabulary bahasa asing. Saat proses kegiatan peserta sangat senang dan mengharapkan keberlanjutan program selanjutnya.