Articles
Tourism Travel Agenda Planning Application Bengkulu City Based On Android
Ardoni, Yoan;
Apridiansyah, Yovi;
Wijaya, Ardi;
Abdullah, Dedy
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia
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DOI: 10.53697/jkomitek.v3i2.1199
Most of the tourists visiting the city of Bengkulu. constrained by a lack of access to information sources. Meanwhile, tourists also really need valid information about the place to be visited which results in a lot of wasted time searching for information related to the location of the object they want to visit. Based on this background, the researcher created an application called the Adroid-Based Tourism Travel Agenda Planning Application, which aims to assist tourists in determining destinations and assist tourists in arranging tourism itinerary scheduling. In conducting this research, the type of research used is qualitative research with a scientific approach and the system design method used is waterfall and for calculating the results of the questionnaire using quantitative methods. This application runs on Android-based smartphones. This application includes two contents namely destinations and agendas. Destination content has five features, namely, lodging, tours, souvenirs, and orders. The development of this application uses the Android Studio software. In modeling this application uses the UML method in the form of uses case digrams and is tested using the blackbox testing method. The results of testing this application conclude that the expected functions are all successful as expected. The conclusion is that the Bengkulu City Tourism Itinerary Planning Application can make it easier for tourists to find destination locations in Bengkulu City and help tourists plan travel agenda schedules with some of the information available on the application.
Design And Building Of A Web Based E-Voting System For The Election Of Osis Chairman At SMPN 10 Bengkulu Selatan Using Rapid Application Development (RAD) Method
Sulaini, Soneta;
Gunawan, Gunawan;
Darmi, Yulia;
Wijaya, Ardi;
Kirman, Kirman
Jurnal Komputer, Informasi dan Teknologi Vol. 4 No. 1 (2024): June
Publisher : Penerbit Jurnal Indonesia
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DOI: 10.53697/jkomitek.v4i1.1797
The election of the chairman and deputy chairman of the OSIS is held every year by all schools including SMPN 10 Bengkulu Selatan. The election was carried out conventionally where this activity required quite a lot of money and energy as well as quite long teaching and learning hours which were cut to carry out the election of the OSIS chairman. Apart from that, there is the potential for fraud, human error, operational inefficiencies from the start to the end of the election, and non-real-time monitoring which are shortcomings of conventional voting systems. To answer this problem, research is proposed which aims to build a web-based e-voting system for the election of OSIS chairman at SMPN 10 Bengkulu Selatan. The software development method used is Rapid Application Development (RAD). The method emphasizes rapid and incremental prototyping.
Designing An Android Attendance Application For Employees Of The Sub-District KUA Putri Hijau North Bengkulu
Rohman, Mohammad Abkar Nur;
Sunardi, Dandi;
Wijaya, Ardi;
Saputera, Surya Ade
Jurnal Komputer, Informasi dan Teknologi Vol. 4 No. 1 (2024): June
Publisher : Penerbit Jurnal Indonesia
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DOI: 10.53697/jkomitek.v4i1.1808
This thesis aims to design an Android application specifically developed for attendance activities at the Kantor Urusan Agama (KUA) Putri Hijau District North Bengkulu, using the MIT App Inventor platform. This application is expected to be more efficient than the old application and can provide convenience for employees who want to run attendance and make it easier for the admin to recap attendance data. To achieve this research, researchers use the Prototype method with code block programming development in MIT App Inventor and use Googel maps assistance in validating attendance locations. In the implementation process, the author will focus on designing an interface that is simple and easy to understand, ensuring compatibility with Android devices, and integrating features that are relevant to the needs of Attendance and Licensing. The importance of creating an application that can be accessed without difficulty by users without a conventional programming background is a major concern. Therefore, this research will prioritize the use of visual programming provided by MIT Inventor, enabling application development without the need for in-depth knowledge in programming. The result of this research is an Android Attendance application design that can be used by Admin and Employees at the Office of Religious Affairs Putri Hijau District, North Bengkulu. This application is expected to provide benefits for KUA Admins and Employees in terms of reducing the number of employees.
SOSIALISASI JARINGAN KOMPUTER DI SMAN 1 SELUMA
Fadlikal Ilham Aditma, Afredo;
Apridiansyah, Yovi;
Wijaya, Ardi;
Juhardi , Ujang;
David Maria Vironika, Nuri;
Andilala, Andilala
Jurnal Ilmiah Mahasiswa Kuliah Kerja Nyata (JIMAKUKERTA) Vol. 3 No. 3 (2023): JIMAKUKERTA
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Muhammadiyah Bengkulu
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DOI: 10.36085/jimakukerta.v3i3.6104
Kegiatan ini pengabdian ini dilaksanakan di SMAN 1 Seluma. Kegiatan ini bertujuan untuk memberikan materi yang lebih dalam mengenai jaringan computer kepada siswa/siswi SMAN 1 Seluma. Manfaat dari jaringan komputer dapat memudahkan seseorang untuk mengirimkan data melalui internet atau perangkat keras lainnya. Jenis-jenis Jaringan yaitu LAN (Local Area Network), MAN (Metropolitan Area Network), WAN (Wide Area Network), Internet, dan Wireless (Jaringan Tanpa Kabel). Adanya jaringan komputer akan membantu proses pengiriman menjadi lebih efisien dan cepat. Jaringan komputer dapat memungkinkan pengguna untuk mengakses data yang sebelumnya diizinkan untuk mereka akses dan bagikan. Teknologi informasi komputer yang melayani kehidupan manusia berkembang sangat pesat. Perkembangan teknologi ini juga didukung oleh teknologi internet yang dapat diakses oleh semua orang. Perkembangan Internet juga dapat mendukung proses belajar mengajar, tidak hanya proses belajar mengajar tetapi juga kehidupan sehari-hari. Karena Internet merupakan komponen komputer dari suatu jaringan komputer yang dapat menghubungkan komponen-komponen tersebut di seluruh jaringan komputer di seluruh dunia. Siapapun yang mengaksesnya bisa mendapatkan informasi apapun. Dengan perkembang teknologi di zaman sekarang merupakan peluang yang besar bagi perserta dalam belajar mendalami teknologi computer. Hasil dari pengabdian ini yaitu yang biasanya siswa/siswi hanya mengetahui jaringan komputer secara garis besar saja dengan adanya sosialisasi ini para peserta lebih dalam mengetahui jaringan computer dan membuka pikiran perserta untuk belajar lebih dalam mengenai jaringan computer.
Meningkatkan Kesadaran Masyarakat tentang Pentingnya Karantina Kelautan dan Perikanan di Provinsi Bengkulu melalui Program Liputan Berita di Kantor Karantina Perikanan BKIPM
Yovi Apridiansyah;
Wijaya, Ardi;
Putra, Riky Ade;
Agustio, Faidillah;
Febitri, Nora;
Rasyid, Muhammad Soelaiman
JURNAL BESEMAH Vol. 2 No. 2 (2023): JULI-DESEMBER
Publisher : Gayaku Publisher
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DOI: 10.58222/jurnalbesemah.v2i2.158
The news coverage program at the Fisheries Quarantine Office of the Fish Quarantine Center for Quality Control and Safety of Fishery Products (BKIPM) of Bengkulu Province has been developed to increase public awareness about the importance of marine and fisheries quarantine. A news coverage product containing information on marine and fisheries quarantine was successfully produced and distributed via social media and other online platforms. Surveys and interviews before and after program development indicate an increase in public awareness of marine and fisheries quarantine issues. The results and discussion of the news coverage program identified the important role of the media in increasing public awareness of environmental issues, challenges in developing news coverage programs, and the potential for developing news coverage programs at the BKIPM Bengkulu Fisheries Quarantine Office in the future. The conclusions and suggestions from this journal are that the news coverage program at the BKIPM Bengkulu Fisheries Quarantine Office can be an effective effort in increasing public awareness about the importance of marine and fisheries quarantine in Bengkulu Province by involving the role of the media and collaboration with other parties.
Implementasi Algorithma Dijkstra Dalam Pencarian Rute Terpendek Fasilitas Kesehatan Tingkat I (Studi Kasus BPJS Kesehatan Kota Bengkulu)
Wijaya, Ardi;
Kurniawan, Edo
Jurnal Media Infotama Vol 15 No 2 (2019)
Publisher : UNIVED Press
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DOI: 10.37676/jmi.v15i2.871
Faskes is an abbreviation for health facility, while 1 is the first level, so health facility 1 means first level health facility and is the first place that participants must go to if they want treatment. If Health Facility 1 is unable both in terms of human resources and medical equipment, then participants will referred to a follow-up health facility. The Djikstra algorithm is named after its inventor, Edsger Djikstra. Djikstra's algorithm uses the greedy principle, where at each step the edge with the minimum weight is selected that connects a node that has been selected with another node that has not been selected [1]. Web application that can determine the shortest route so that it makes it easier for users to search for health facilities with the closest distance. The app uses Google Maps to display health facility location data, show routes to destinations, and more. To use Google Maps on this application. It is hoped that this application will always update data so that this application follows developments in GIS technology
Implementasi Resource Assignement Algorithm Pada Aplikasi Bahasa Latin Flora Dan Fauna Untuk Pelajar Berbasis Android
Wijaya, Ardi;
Sahputra, Eka;
Kornengsih, Resnita
Jurnal Media Infotama Vol 16 No 1 (2020)
Publisher : UNIVED Press
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DOI: 10.37676/jmi.v16i1.1123
Several studies state that there are problems that arise from excessive gaming activities, these problems are losing control over time and experiencing difficulties in academic matters. To foster students' enthusiasm for learning, teachers are required to make learning more interesting and innovative, efforts to achieve interesting and innovative learning are by using learning media. The difficulty of learning Latin makes children less interested because it uses language that is difficult to understand and pronounce. Utilizing mobile devices as a medium for learning makes it easy for students to learn practically anytime and anywhere using mobile. Resource Assignment Algorithm (RAA) has the ability to produce a value based on several existing values sorted using a priority scale. In its application, the application of the introduction of Latin flora and fauna for junior high school students will produce a value for executing a decision for students in answering a question from learning Latin flora and fauna. Based on system testing with User Staticfaction Testing, the results showed 72% were very interesting, 21% were interesting and 7% were not interesting. These results show that the application design is good and suitable for use
APLIKASI PENCARIAN RESEP MASAKAN KHAS BENGKULU MENGGUNAKAN ALGORITMA BINARY SEARCH BERBASIS ANDROID
Wijaya, Ardi;
Maulana, M Fiqri;
Danil, Muhammad
Jurnal Media Infotama Vol 17 No 1 (2021)
Publisher : UNIVED Press
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DOI: 10.37676/jmi.v17i1.1310
Cooking is an activity that can be done by anyone. By cooking, someone can serve a variety of dishes on the dining table. Ingredients, spices and how to process food ingredients in making a dish can be seen in the recipe. Cooking Recipes are a guide for someone in processing food ingredients into dishes that can be served. The use of Android-based devices has increased very rapidly from year to year. One example is an application in the culinary field. Android device users can get a typical Bengkulu recipe application. Searching is a job that we often do in everyday life. One method that is efficient is the binary search method. Binary search can be done on a sequence of numbers that have been sorted, either ascending or descending. Based on the summary above, the author is interested in applying the binary search method to the Android-based search application for Typical Bengkulu Cooking Recipes, which aims to help and make things easier for users who need typical Bengkulu cooking recipes. Based on system testing with User Statisfaction Testing, it shows a value of 4.14 for the display variable, 4.2 for the user convenience variable value and 4.13 for the system performance variable value with these values it can be concluded that the overall result is "Good".
PENERAPAN METODE TOPSIS UNTUK PENERIMAAN BANTUAN SOSIAL DISABILITAS PADA DINAS SOSIAL KOTA BENGKULU
Yuliadarnita, Yuliadarnita;
Renaldi, Renaldi;
Toyib, Rozali;
Wijaya, Ardi
Jurnal Media Infotama Vol 20 No 1 (2024): April 2024
Publisher : UNIVED Press
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DOI: 10.37676/jmi.v20i1.5134
So far, the quota of recipients of aid for the deaf is determined directly by the Social Service where this has an ineffective impact, such as there are people who deserve this assistance but cannot get it due to the limited quota of recipients and this also raises community perceptions due to the possibility of being affected by subjectivity in in determining the beneficiaries of assistance, so that it is not uncommon for efforts to distribute this assistance to have the potential to be very large not on target. A decision support system or Decision Support System (DSS) is a system that can assist in making decisions in an organization or company by applying methods that are appropriate to the areas of decision taken. Making decisions manually without the help of a SPK will result in an assessment that is not objective and does not appropriate. The TOPSIS method is a multi-criteria decision-making method by applying a weighted value to each criterion. The conclusion is that the computation is more efficient, the computational calculation is faster, and the decision-making method is faster. haven't made a perfect decision yet.
Aplikasi Sistem Pendataan Nilai Akademik Siswa Berbasis Web di SMA N 03 Lebong
Pahrizal, Pahrizal;
Wijaya, Ardi;
Sahputra, Eka;
Tamara, Vivin
Jurnal Media Infotama Vol 20 No 1 (2024): April 2024
Publisher : UNIVED Press
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DOI: 10.37676/jmi.v20i1.5627
The world of the internet is increasingly developing because humans are always looking for new breakthroughs. Web-based data collection of academic scores at SMA N 03 Lebong, especially in collecting student academic scores, starting from entering data (input), changing data and displaying data (output). Problems that can be identified from the design of an offline web-based student academic data collection system that runs at SMA N 03 Lebong include the system that has been running so far to obtain information about test scores, and manual lesson schedules. In overcoming the problem, a system is needed to handle data collection on student report cards. By using a computerized system and application design, everything can be stored neatly, integrity is guaranteed, data collection can be done quickly, precisely and accurately. The data in this study are data from SMA N 03 Lebong students. The data used in this study came from SMA N 03 Lebong. The system was built using PHP programming and MySQL Database. This system can also be accessed anywhere using a web browser connected to the internet.