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PENGARUH LATIHAN DUMBBELL WRIST CURL TERHADAP KEMAMPUAN POINTING ATLET SPARTA PETANQUE CLUB Alif, M. Nur.; Juhanis, Juhanis; Hakim, Hikmad; Hudain, Muh. Adnan; Ishak, Muhammad
Jurnal Review Pendidikan dan Pengajaran Vol. 7 No. 3 (2024): Volume 7 No 3 Tahun 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v7i3.29381

Abstract

Pelatihan Pengembangan Media Pembelajaran Interaktif untuk Guru PJOK di KKGO Manggala Kota Makassar Juhanis, Juhanis; Fatoni, Fatoni; Abriadi, Abriadi; Iskandar, Iskandar; Anwar, Nur Indah Atifah
ABDIKAN: Jurnal Pengabdian Masyarakat Bidang Sains dan Teknologi Vol. 4 No. 4 (2025): November 2025
Publisher : Yayasan Literasi Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55123/abdikan.v4i4.6731

Abstract

This community service activity was carried out with the aim of improving the competence of Physical Education, Sports, and Health (PESH) teachers in developing interactive learning media based on digital technology. Many PESH  teachers at KKGO Manggala, Makassar City, still use conventional methods and face limitations in the use of digital media, resulting in less than optimal learning in attracting student interest and motivation. This training is designed to provide theoretical knowledge, practical practice, and hands-on experience in designing interactive learning media relevant to PESH material. The implementation method of the activity includes preparation, implementation, and evaluation stages. In the preparation stage, modules are prepared and coordination with KKGO administrators is carried out. The implementation stage includes material presentations, practical workshops on creating media using applications such as Canva and interactive PowerPoint, and intensive mentoring in product development. Furthermore, evaluation is carried out through pre-tests, post-tests, observations, and reflections with participants. The results of the activity show a significant increase in teacher knowledge and skills in developing interactive learning media. In addition, this activity also encourages creativity, collaboration, and teacher motivation to innovate in PESH learning. Thus, this training provides a real contribution to improving the quality of PESH learning and is worthy of being developed sustainably and scientifically in other regions.
Basketball Dribbling Training at SMP 3 Bontomannu: Efforts to Improve Basic Technical Skills and Student Confidence Suwardi, Suwardi; Badaru, Benny; Juhanis, Juhanis
Jurnal Perjuangan dan Pengabdian Masyarakat : JPPM Vol. 1 No. 3 (2025): 30 September 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Pejuang Republik Indonesia

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Abstract

Basketball dribbling training at SMP 3 Bontomannu was designed to develop students' basic technical competencies in ball control and build confidence in playing basketball. This program provides opportunities for students to understand the fundamental principles of dribbling, recognize variations in ball control techniques, learn strategies for applying dribbling in game situations, and develop motor coordination and agility. Through structured and progressive training, it is expected that students can improve ball handling abilities, develop decision-making skills in games, increase physical fitness, and foster sportsmanship and teamwork in the school environment.
Pengembangan Model Teaching Games For Understanding (TGFU) Pendekatan Multiple Games pada Pembelajaran Pendidikan Jasmani Olahraga dan Kesehatan (PJOK) Juhanis, Juhanis; Fatoni, Fatoni; Syafir, Muhammad Isnawan
Seminar Nasional LP2M UNM SEMINAR NASIONAL 2025 : PROSIDING EDISI 5
Publisher : Seminar Nasional LP2M UNM

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Abstract

Abstrak. Penelitian ini bertujuan untuk mengembangkan model pembelajaran Teaching Games For Understanding (TGFU) berbasis Multiple Games yang layak, praktis, dan efektif pada mata pelajaran Pendidikan Jasmani, Olahraga, dan Kesehatan (PJOK) di SMA Negeri 3 Bantaeng. Metode penelitian yang digunakan adalah penelitian dan pengembangan (Research and Development/R&D) dengan tahapan meliputi analisis kebutuhan, perencanaan, pengembangan produk awal, validasi ahli, uji coba terbatas, revisi produk, uji coba lapangan, dan penyempurnaan produk. Subjek penelitian terdiri atas 21 siswa pada uji coba terbatas dan 35 siswa pada uji coba lapangan, serta melibatkan guru PJOK dan pakar pendidikan jasmani sebagai validator. Hasil validasi ahli menunjukkan bahwa model berada pada kategori “sangat layak” dengan skor rata-rata 3,6 dari skala 4. Uji coba terbatas menunjukkan tingkat keterlaksanaan sebesar 85% dan respons positif siswa dengan 80% menyatakan pembelajaran lebih menarik. Pada uji coba lapangan, terjadi peningkatan skor rata-rata pemahaman taktis siswa dari 67,4 (pretest) menjadi 82,8 (posttest) dan keterampilan bermain dari 65,2 menjadi 81,6. Dengan demikian, model TGFU berbasis Multiple Games yang dikembangkan terbukti layak, praktis, dan efektif dalam meningkatkan motivasi, keterlibatan, serta hasil belajar siswa, khususnya pada aspek pemahaman taktis dan keterampilan bermain. Model ini dapat dijadikan alternatif strategi pembelajaran inovatif pada mata pelajaran PJOK di tingkat SMA.Kata Kunci: Teaching Games For Understanding, Multiple Games, PJOK, pengembangan model
Meningkatkan pukulan drive pemain tenis pemula melalui metode pelatihan berbasis koordinasi tangan-mata Nur, Muhammad; Mappaompo, M. Adam; Juhanis, Juhanis; Awal, Asri; Purwanto, Didik
Jurnal SPORTIF : Jurnal Penelitian Pembelajaran Vol 10 No 2 (2024): Jurnal SPORTIF: Jurnal Penelitian Pembelajaran
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/js_unpgri.v10i2.23469

Abstract

The mastery of skills by field tennis players is very important. To master the skills, novice players must practice a lot. In the training process, the right training method is needed so that beginner players can master mastery of field tennis skills such as drive strokes. This study aimed to determine the effectiveness of training methods with hand-eye coordination in improving field tennis drive skills. This study used an experimental method with a 2x3 factorial research design. This study used a purposive sampling technique, so the number of subjects obtained was 60. The research instrument used the Dyer tennis test to determine the skill of field tennis drive shots. Analysis of research data Data analysis in this study used a prerequisite test with Sig> α0.05 and hypothesis testing using the two-way ANOVA test. The results showed that the sig value was 0.004 <0.05, so there was a difference in the effect of training methods in improving field tennis drive shots. It can be concluded that the paired training method is better, with an average value of 45.6, compared to the training method of the ball bounce machine against the wall, and the training method with a thrower, with an average value of 41.3 and 38.7.
Pengaruh Daya Ledak Tungkai, Keseimbangan, Dan Persepsi Kinestetik Terhadap Kecepatan Tendangan Mawashi Geri Dalam Cabang Olahraga Karate Pada Karateka Dojo Kostrad Kariango. Syamsiah, Syamsiah; Ihsan, Andi; Jamaluddin, Jamaluddin; Juhanis, Juhanis; Hudain, Muh. Adnan
SPORTIVE: Journal Of Physical Education, Sport and Recreation Vol. 9 No. 6 (2025): September
Publisher : Prodi Pendidikan Jasmani dan Olahraga

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Abstract

This study is descriptive research, the processing of the hypothesis using path analysis. In this research design, the research subjects were taken by random sampling, the population of this study were 33 Kariango Kostrad Karate Dojo karate athletes, the research sample was 15 Kariango Kostrad Karate Dojo karate athletes. Based on the results of the data analysis, this study concludes that: (1). There is a significant influence of leg explosive power on kinesthetic perception in the karate sport branch of karate athletes at the Kariango Kostrad Dojo with a ρ value of = 0.308 (PValue < 0.05); (2). There is a significant influence of balance on kinesthetic perception in the karate sport branch of karate athletes at the Kariango Kostrad Dojo with a ρ value of = 0.394 (PValue < 0.05); (3). There is a significant influence of leg explosive power on the speed of the Mawashi geri kick in the karate sport branch of karate athletes at the Kariango Kostrad Dojo with a ρ value of = 0.163 (PValue < 0.05); (4). There is a significant influence of balance on the speed of the Mawashi geri kick in the karate sport branch of karate athletes at the Kariango Kostrad Dojo with a ρ value of = 0.827 (PValue < 0.05); (5). There is a significant influence of kinesthetic perception on the speed of the Mawshi geri kick in the karate sport branch at the Kariango Kostrad Dojo karate athletes with a ρ value of = 0.418 (PValue < 0.05); (6). There is an indirect influence of leg explosive power on the speed of the Mawashi geri kick through kinesthetic perception in the karate sport branch at the Kariango Kostrad Dojo karate athletes with a ρ value of = 0.284 (PValue < 0.05); (7). There is an indirect influence of balance on the speed of the Mawashi geri kick through kinesthetic perception in the karate sport branch at the Kariango Kostrad Dojo karate athletes with a ρ value of = -0.0287 (PValue < 0.05).
Peningkatan Kemampuan Teknik Dasar Lempar Lembing Melalui Metode Visual Dengan Pendekatan Berdiferensiasi Raehan, A. Muh.; Hudain, Muh. Adnan; Muhammadong, Muhammadong; Arimbi, Arimbi; Juhanis, Juhanis
SPORTIVE: Journal Of Physical Education, Sport and Recreation Vol. 9 No. 6 (2025): September
Publisher : Prodi Pendidikan Jasmani dan Olahraga

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Abstract

This study aims to improve the basic javelin throwing technique skills of grade VIII students of MTS Al-Huda' Mannaungi Bulukumba Regency through the application of visual methods with a differentiated approach. This research was conducted to overcome the problems of students who face obstacles in mastering the basic javelin throwing technique, including how to grasp the javelin, body position when throwing, and the correct javelin release technique. This study uses the Classroom Action Research (PTK) method with the Kemmis and McTaggart models which consists of four stages: planning, action, observation, and reflection. The subjects of the study were 30 students of grade VIII of MTS Al-Huda' Mannaungi, Bulukumba Regency. The research was conducted in two cycles, with each cycle lasting two weeks in March 2025. The assessment instrument covers 10 psychomotor aspects with a total score of 100, and the Minimum Completeness Criteria (KKM) is set at a score of 75. The results showed a significant improvement in students' javelin throwing basic technique skills. In the pre-cycle, only 5 students (17%) achieved KKM with an average score of 65.66. After the first cycle, the number of students who completed increased to 15 students (50%) with an average score of 71.33. In cycle II, there was a very significant increase with 28 students (93%) declared complete and the average score reached 77.26. The highest score achieved is 88, while the lowest score is 65. The visual method with a differentiated approach has proven to be very effective in improving students' basic javelin throwing skills. The increase in classroom learning completeness reached above 80% with an average score of 77.26 which exceeded the predetermined KKM. The combination of visual methods and differentiated approaches provides a more comprehensive learning experience, allowing students to learn according to their respective needs, abilities, and learning styles, making learning more meaningful and effective.
Korelasi Antara Gaya Hidup Aktif dan Prestasi Akademik Mahasiswa Jurusan PJKR Universitas Negeri Makassar Juhanis, Juhanis; Fatoni, Fatoni; Iskandar, Iskandar; Anwar, Nur Indah Atifah; Abriadi, Abriadi
SPORTIVE: Journal Of Physical Education, Sport and Recreation Vol. 9 No. 6 (2025): September
Publisher : Prodi Pendidikan Jasmani dan Olahraga

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Abstract

This study aims to analyze the relationship between active lifestyle and academic achievement of students majoring in Physical Education, Health, and Recreation at the Faculty of Sport and Health Sciences, Universitas Negeri Makassar. The study used a quantitative approach with a correlational survey method on 120 active students in semester 4 and above. Active lifestyle data were collected using the short version of the International Physical Activity Questionnaire (IPAQ), while academic achievement data were obtained from students' Cumulative Achievement Index (GPA). Statistical analysis was performed using Pearson correlation at a significance level of 0.05. The results showed that most students were in the moderate to high physical activity category, and there was a significant positive relationship between physical activity levels and GPA (r = 0.427; p = 0.000). These findings indicate that active lifestyle contributes to improving the academic achievement of PJKR students. This study emphasizes the importance of integrating physical activity into students' lives as part of academic and professional development in the field of Physics education. Recommendations are addressed to educational institutions to strengthen campus culture that supports active lifestyles in a sustainable manner.
Pengaruh Latihan Permainan Target Terhadap Kemampuan Akurasi Smash Bola Voli Siswa di SMKN 2 Makassar Akbar, Muh. Ainul; Hasmyati, Hasmyati; Juhanis, Juhanis; Hasan, Muh. Said; Hudain, Muh. Adnan
SPORTIVE: Journal Of Physical Education, Sport and Recreation Vol. 9 No. 5 (2025): Maret
Publisher : Prodi Pendidikan Jasmani dan Olahraga

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Abstract

This study aims to determine the effect of target game practice on the accuracy of students' smash ball at SMKN 2 Makassar. The sample in this study is 30 people. The research instruments used in this study include volleyball courts, volleyballs, nets and assessment sheets to record test results. The research method used is a pseudo-experimental research method, whichis research that compares the treatment group with the control group. Technically, the measurement of the results of the instrument was carried out on all samples through pretest andposttest, and then normality tests, homogeneity tests, and paired sample T-Test were carried out using the SPSS application. The results showed that the experimental group had a significance value of 0.000 and the control group 0.776. Based on the results of data analysis, the researcher concluded that there was a significant influence of the treatment group that was given target game training on the accuracy ability of smash ball by students at SMKN 2 Makassar and there was no significant influence of the control group that was not given target game practice on the accuracy ability of smash ball by students at SMKN 2 Makassar.
Peningkatan Kemampuan Roll Ke Depan Melalui Metode Pembelajaran Berbasis Permainan Suherman, Suherman; Bismar, Ahmad Rum; Ridwan, Andi; Hudain, Muh. Adnan; Juhanis, Juhanis
SPORTIVE: Journal Of Physical Education, Sport and Recreation Vol. 9 No. 5 (2025): Maret
Publisher : Prodi Pendidikan Jasmani dan Olahraga

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Abstract

This classroom action research (CAR) consisted of two cycles, aiming to improve forward roll ability through game- based learning in grade 5 students of SDN 78 Birea, Bantaeng Regency. The study involved 20 students using a total sampling technique. Data were collected through treatment with game-based learning and observation of forward roll performance in floor gymnastics. Data analysis used descriptive statistics with percentages.Results showed an improvement in forward roll ability from cycle I to cycle II. In cycle I, the completeness rate was 75%, increasing to 95% in cycle II. The average score also rose from 74 in cycle I to 82 in cycle II. These findings indicate that game-based learning effectively enhances forward roll ability in grade 5 students of SDN 78 Birea, Bantaeng Regency.