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Implementasi Literasi Dasar Untuk Menstimulasi Kemampuan Berbahasa Pada Anak Usia Dini di TK Kusuma Bangsa 02 Tambakmas Kusumawardani, Yeni; Rahmawati, Ida Yeni; Muttaqin, Muhammad 'Azam
JURNAL DIMENSI PENDIDIKAN DAN PEMBELAJARAN Vol 12 No 1 (2024): Januari 2024
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/dpp.v12i1.8826

Abstract

Penelitian ini bertujuan untuk Mengetahui dan mendeskripsikan tentang bagaimana implementasi literasi dasar untuk menstimulasi kemampuan berbahasa pada anak usia dini di TK Kusuma Bangsa 02 Tambakmas.Penelitian ini merupakan penelitian kualitatif deskriptif dengan sampel penelitian adalah anak-anak kelompok A dan guru kelas kelompok A di TK Kusuma Bangsa 02 Tambakmas, Kebonsari, Madiun. Tehnik pengumpulan data dalam penelitian ini adalah observasi, wawancara dan dokumentasi. Instrumen yang digunakan untuk pengumpulan data dengan observasi untuk guru dan anak,dan lembar wawancara untuk Kepala sekolah, guru kelas kelompok A dan 5 anak yang menjadi sampel dalam penelitian ini. Tehnik analisis data menggunakan analisis dokumentasi.Hasil penelitian menunjukan bahwa dengan implementasi literasi dasar yang berupa literasi baca tulis, numerasi, literasi mendongeng dan literasi cinta buku berdampak baik untuk menstimulasi kemampuan berbahasa pada anak usia dini. Selain dapat menambah kosakata, anak juga mampu memecahkan masalah dan berpikir kritis.
Pengenalan Bahasa Indonesia Bagi Penutur Asing (BIPA) Melalui Media Visual di Universitas Yale Amerika Serikat Anisa, Cahya Mutiara; Bariyah, Siti Khoirul; Rahmawati, Ida Yeni; Sukmono, Indriyo
DISASTRA: PENDIDIKAN BAHASA DAN SASTRA INDONESIA Vol 6, No 2 (2024): JULI
Publisher : Universitas Islam Negeri Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/disastra.v6i2.4199

Abstract

Tujuan penelitian ini adalah untuk mengenalkan bahasa Indonesia bagi penutur asing (BIPA) melalui media visual di Universitas Yale Amerika Serikat. Penelitian ini menggunakan metode kualitatif dengan teknik pengumpulan data yang didapatkan menggunakan observasi dalam kelas BIPA di Universitas Yale selama enam kali pertemuan, dan wawancara kepada pengajar Universitas Yale. Teknik analisis data yang dilakukan dalam penelitian ini sesuai dengan menggunakan analisis data dari Creswell. Berdasarkan hasil penelitian bahwa penggunaan media visual dalam mengenalkan bahasa Indonesia terbagi menjadi tiga materi yaitu dialog dan percakapan, biodata mahasiswa baik dari Universitas Yale maupun dari mahasiswa Indonesia, dan dampak positif serta negatifnya. Dengan menggunakan dialog dan percakapan, bisa membantu siswa mempelajari materi atau informasi dengan mudah pada penggunaan media pembelajaran berbasis visual yang berfokus pada gambar. Dengan menggunakan biodata sebagai metode pengajaran tersebut berkaitan dengan nama, jurusan, hobi, informasi terkait bahasa, kesukaan, tim/club/organisasi, dan kontak person mahasiswa dapat menarik pembelajaran agar lebih mudah dipahami. Namun, problematika yang dihadapi saat pengajaran tersebut adalah apabila dilaksanakan dengan daring (dalam jaringan) maka akan terkendala sinyal dan metode-metode pembelajaran tersebut tidak dapat ditampilkan dengan maksimal.
Penerapan Metode Show and Tell Untuk Meningkatkan Kemampuan Berbicara Anak Usia 4-5 Tahun Andini, Yuwandha Styo; Rahmawati, Ida Yeni; Wahyudi, Wahyudi
PAUDIA: Jurnal Penelitian dalam Bidang Pendidikan Anak Usia Dini Vol 14 No 4 Periode September - November 2025
Publisher : Pendidikan Guru PAUD Universitas Persatuan Guru Republik Indonesia Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/paudia.v14i4.2115

Abstract

Show and Tell is a learning method that aims to develop children's speaking skills and confidence through activities of showing objects and telling stories behind them. This study aims to analyze the implementation of the Show and Tell method in strengthening the speaking skills of 4-5-year-old children at Dharma Wanita 01 Badegan Kindergarten. This study uses a qualitative approach with field research. Data were collected through observation of the implementation of activities, interviews with the principal and classroom teachers, and documentation in the form of activity plans and learning evaluation results. Data validity was obtained through triangulation of techniques and sources. The indicators of speaking skills analyzed included pronunciation, voice volume, word choice, intonation and pauses, fluency, and confidence. The results showed that the application of the Show and Tell method was able to improve children's speaking skills, active participation, and confidence through sharing personal items. This method also strengthened the relationship between home and school and deepened children's understanding of learning materials. Therefore, the application of Show and Tell requires effective planning and classroom management in order to become an optimal learning strategy in stimulating the speaking skills of early childhood.
Penggunaan Multimedia Interaktif Sebagai Metode Bercerita Guru Anak Usia Dini Putri, Mayarista Rivana; Rahmawati, Ida Yeni; Rusdiani, Nurtina Irsad
PAUDIA: Jurnal Penelitian dalam Bidang Pendidikan Anak Usia Dini Vol 14 No 4 Periode September - November 2025
Publisher : Pendidikan Guru PAUD Universitas Persatuan Guru Republik Indonesia Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/paudia.v14i4.2272

Abstract

The rapid development of technology is an urgency that drove this research to deeply examine the use of multimedia learning as a storytelling method for early childhood teachers. This descriptive qualitative research was conducted at TK Dharma Wanita 1 Demangan, involving the principal, three classroom teachers, and 27 students. Data collection was carried out through observation of the method's implementation and children's responses, interviews with the principal and teachers regarding the application and constraints, and documentation of the learning process. The results showed that the implementation of the multimedia-based storytelling method was well realized through four structured stages: planning, introduction, implementation, and evaluation. This method proved effective in enhancing four main aspects of child development, including learning attractiveness, language ability, creativity, cognitive development, and social development, characterized by the children's high enthusiasm and participation. The main supporting factors include the children's enthusiasm and the availability of technological devices, while the hindering factors involve infrastructure limitations and the lack of adequate teacher training. The contribution of this research is the affirmation that interactive multimedia is an effective and relevant medium for improving the quality of the storytelling method for Early Childhood Education (ECE) teachers.
Pengaruh Permainan Ultaco terhadap Kemampuan Mengenal Protokol Kesehatan COVID-19 Anak RA Setyowahyudi, Rendy; Fadlillah, M; Rahmawati, Ida Yeni; Suhendar, Uki
THUFULA Vol 9, No 2 (2021): ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal
Publisher : PIAUD Universitas Islam Negeri Sunan Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thufula.v9i2.11190

Abstract

This research aimed to know whether there was an effect of ultaco games on Group B children in understanding the covid-19 health protocol at RA Aisyiyah in Siman district Ponorogo regency. Due to the spread of the covid-19 outbreak, which infects early childhood, introducing the health protocol to prevent the infection of the virus is needed. One of the attempts is by using ultaco games or snake-ladder games. This research used a quasi-experimental method with a non-equivalent control group design. The sample was selected by using a simple random sampling. The data were analyzed using t-test, specifically a paired t-test and an independent sample t-test. Before analyzing the data, normality and homogeneity tests were carried out. The results obtained from this study are that there is an influence of the Ultaco game as a new educational game tool for early childhood on the ability to recognize the Covid-19 health protocol in group B children as indicated by the sig 2 tailed value obtained, which is 0.000 less than 0.05.