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All Journal Journal of Mathematics Education and Application (JMEA) MAGISTRA: Media Pengembangan Ilmu Pendidikan Dasar dan Keislaman Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan Pendas : Jurnah Ilmiah Pendidikan Dasar JTAM (Jurnal Teori dan Aplikasi Matematika) DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Jurnal Abdimas PHB : Jurnal Pengabdian Masyarakat Progresif Humanis Brainstorming Al-Fatih: Jurnal Pendidikan dan Keislaman Jurnal Review Pendidikan Dasar : Jurnal Kajian Pendidikan dan Hasil Penelitian JTIEE (Journal of Teaching in Elementary Education) Didaktik : Jurnal Ilmiah PGSD STKIP Subang Didaktika: Jurnal Pemikiran Pendidikan Indonesian Journal of Primary Science Education (IJPSE) Jurnal Ilmiah Pendidikan Dasar (JIPDAS) SENTRI: Jurnal Riset Ilmiah MAGISTRA: Media Pengembangan Ilmu Pendidikan Dasar dan Keislaman Journal of Artificial Intelligence and Digital Business ALENA : Journal of Elementary Education Jurnal Sadewa: Publikasi Ilmu Pendidikan, Pembelajaran dan Ilmu Sosial Argopuro: Jurnal Multidisiplin Ilmu Bahasa Educational Insights Morfologi : Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya Cendikia Pendidikan Causa: Jurnal Hukum dan Kewarganegaraan Trigonometri: Jurnal Matematika dan Ilmu Pengetahuan Alam Journal Innovation In Education JURNAL ILMIAH PENELITIAN MAHASISWA JURNAL MULTIDISIPLIN ILMU AKADEMIK Edukasi Elita : Jurnal Inovasi Pendidikan Dinamika Pembelajaran : Jurnal Pendidikan dan Bahasa Harmoni Pendidikan: Jurnal Ilmu Pendidikan Katalis Pendidikan: Jurnal Ilmu Pendidikan dan Matematika Jurnal Elementaria Edukasia Realisasi: Ilmu Pendidikan, Seni Rupa dan Desain Jurnal Al-Hikmah Way Kanan PUSAKA: Journal of Educational Review Jurnal Pendidikan Dirgantara Argopuro : Jurnal Multidisiplin Ilmu Bahasa Al Ibtida: Jurnal Pendidikan Guru MI
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PENGEMBANGAN MATHUDIO PADA MATERI OPERASI HITUNG PEMBAGIAN SISWA KELAS IV UPT SDN 4 PETROKIMIA GRESIK Nur Alfiyah Sya’bania; Arissona Dia Indah Sari; Arya Setya Nugroho
JURNAL MULTIDISIPLIN ILMU AKADEMIK Vol. 3 No. 3 (2026): JUNI
Publisher : CV. KAMPUS AKADEMIK PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jmia.v3i3.10120

Abstract

Penelitian ini bertujuan untuk (1) Mendeskripsikan validitas media Mathudio materi operasi hitung pembagian siswa kelas IV (2) Mendeskripsikan efektivitas media Mathudio dalam meingkatkan kemampuan pemecahan masalah matematis siswa kelas IV (3) Mendeksripsikan respon siswa terhadap penggunaan media Mthudio pada materi operasi hitung pembagian. Penelitian ini merupakan jenis penelitian R&D (Research and Development) dengan menggunakan model ADDIE (Analyze, Design, Develop, Implement, and Evaluate). Penelitian ini dilakukan di UPT SDN 4 Petrokimia Gresik pada semester ganjil. Subjek penelitian ini adalah kelas IV dengan jumlah 29 siswa. Teknik pengumpulan data menggunakan wawancara, angket lembar validasi ahli materi, angket lembar validasi ahli media, angket respon siswa, dan lembar tes kemampuan pemecahan masalah. Hasil penelitian pengembangan ini adalah (1) Hasil kevalidan media Mathudio pada materi operasi hitung pembagian dilihat dari Penilaian yang dilaksanakan ahli media serta ahli materi memperoleh rerata semua hal dari setiap validator yaitu 96,25% tergolong pada klasifikasi sangat valid, (2) Media Mathudio dapat meningkatkan kemampuan pemecahan masalah matematis siswa kelas IV ditunjukkan tafsiran N-Gain dengan presentase 79%. Rata-rata keterampilan pemecahan masalah matematis siswa kelas IV setelah diberikan media mathudio meningkat. Hal ini ditunjukkan dengan hasil skor N-Gain berada pada kriteria tinggi sebesar 0,79, (3) Hasil dari respon siswa kelas IV memperoleh hasil sebesar 98,5% memenuhi kriteria “sangat positif”.
Analysis of Needs for the Development of Audiobooks Based on Realistic Mathematics Education for Fourth-Grade Elementary School Students Arissona Dia Indah Sari; Tatang Herman; Wahyu Sopandi; Al Jupri; Nataria Wahyuning Subayani
Al Ibtida: Jurnal Pendidikan Guru MI Vol. 10 No. 1 (2023): June 2023
Publisher : UIN Siber Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/al.ibtida.snj.v10i1.13040

Abstract

AbstractThe purpose of this study was to describe the need for the development of an Realistic Mathematics Education (RME)-based audiobook for fourth-grade elementary school students. This study focused on two aspects, namely (1) the interest of fourth-grade students in learning mathematics; and (2) the need of RME-based audiobook media by fourth-grade teachers. The participants of this study were 135 students and 12 teachers of grade IV at four elementary schools in the Merauke area, Indonesia. Using a qualitative methodology, the data were collected through questionnaires, interviews, and documentation. The results of the study revealed that the interest of fourth-grade students in learning mathematics was still lacking. The teacher's way of teaching was considered unattractive and the mathematics learning materials delivered by the teacher were difficult to understand. Meanwhile, the need of RME-based audiobook media by the fourth-grade students and teachers was quite urgent. It was because 79% of the teachers had never used audiobook media when teaching mathematics. In addition, 53.7% of the teachers had never taught mathematics using the RME approach.Keywords: development, audiobooks, realistic mathematics education.AbstrakTujuan dari penelitian ini adalah untuk mendeskripsikan kebutuhan pengembangan audiobook berbasis RME untuk siswa kelas IV SD. Penelitian ini difokuskan pada dua aspek, yaitu (1) minat siswa kelas IV dalam pembelajaran matematika; dan (2) kebutuhan media audiobook berbasis RME oleh guru kelas IV. Partisipan penelitian ini adalah 135 siswa dan 12 guru kelas IV di empat sekolah dasar di wilayah Merauke, Indonesia. Menggunakan metode kualitatif, data dikumpulkan melalui kuesioner, wawancara, dan dokumentasi. Hasil penelitian mengungkapkan bahwa minat siswa kelas IV dalam pembelajaran matematika masih kurang. Cara mengajar guru dinilai kurang menarik dan materi pembelajaran matematika yang disampaikan guru sulit dipahami. Sementara itu, kebutuhan media audiobook berbasis RME oleh siswa dan guru kelas IV cukup mendesak. Hal ini dikarenakan 79% guru belum pernah menggunakan media audiobook saat mengajar matematika. Selain itu, 53,7% guru belum pernah mengajar matematika dengan pendekatan RME.Kata kunci: pengembangan, buku audio, pendidikan matematika realistik.
Pengembangan Media Pembelajaran Pafe (Papan KPK FPB) pada Pembelajaran Matematika Kelas V SDN 47 Gresik Annisa Ajeng Syamilah; Arissona Dia Indah Sari; Arya Setya Nugroho
Jurnal Pendidikan Dirgantara Vol. 3 No. 2 (2026): Mei : Jurnal Pendidikan Dirgantara
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jupendir.v3i2.1099

Abstract

This study aims to develop a PAFE (KPK FPB BOARD) learning medium for KPK and FPB materials for fifth-grade students at SDN 47 Gresik. This research uses the ADDIE (Analyze, Design, Develop, Implement, and Evaluate) model, which focuses on the analysis, design, development, implementation, evaluation, and feasibility testing of the resulting learning media. This media was developed as an interactive tool capable of increasing learning interest, strengthening conceptual understanding, and providing a more enjoyable learning experience. The results indicate that Math Space media meets three main aspects of educational media development: validity, practicality, and effectiveness. In terms of validity, the media expert's assessment obtained a percentage of 95% and a percentage of 80.9%, respectively. Based on the average of the two results, the percentage obtained was 87.9%, making it highly valid. In terms of practicality and effectiveness, the N-gain calculation result of 0.80 is categorized as very effective, thus demonstrating that the use of the media significantly improves understanding of the KPK and FPB concepts. In terms of practicality, student responses reached 92.8%, indicating that this media is highly practical, easy to use, engaging, and supports independent learning. Overall, the PAFE (KPK FPB BOARD) learning media was deemed feasible, practical, and effective for use in mathematics learning, particularly in KPK and FPB. Furthermore, this media is flexible and can be used for both in-class and out-of-class learning.
Pengembangan Media Pembelajaran Interaktif Math Space Berbasis Game Petualangan Matematika Luar Angkasa Materi Perkalian Achmad Rifqi Adiyaksa; Arissona Dia Indah Sari; Arya Setya Nugroho
Jurnal Pendidikan Dirgantara Vol. 3 No. 2 (2026): Mei : Jurnal Pendidikan Dirgantara
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jupendir.v3i2.1102

Abstract

This research is motivated by the need for interactive digital learning media to increase interest in learning and understanding of multiplication concepts in elementary school students. This study aims to develop interactive Math Space media based on space math adventure games on multiplication material for third-grade students of Mursyidah Elementary School and assess its feasibility based on aspects of validity, response, and effectiveness. The method used is research and development with a 4D model that includes the stages of definition, design, development, and dissemination. Data were collected through expert validation, teacher and student response questionnaires, and learning outcome tests. The results showed that the Math Space media has a very high level of validity with a percentage of 94% from material experts and 95% from media experts. Meanwhile, positive responses from teachers and students were 94.5% which is included in the very good category. Meanwhile, the effectiveness test produced an N-gain value of 0.87 which is in the very effective category, so this media is proven to be able to significantly improve understanding of multiplication concepts. Based on these results, it can be concluded that the interactive Math Space media is valid, has received positive feedback, and is effective for use in learning mathematics, especially multiplication, and has the potential to be developed for other materials and subjects.
Pengembangan Media Video Matif (Matematika Interaktif) pada Materi Pecahan Senilai Kelas IV SD Muhammadiyah Gresik Defianti Fitrotin Nisa’; Arissona Dia Indah Sari; Iqnatia Alfiansyah
Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa Vol. 3 No. 2 (2026): Mei : Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/dilan.v3i2.3082

Abstract

This study aimed to develop Matif (Interactive Mathematics) video media on the topic of equivalent fractions for fourth-grade elementary school students and to determine its validity, effectiveness, and student responses. The research employed a Research and Development (R&D) method using the ADDIE model. It was conducted at SD Muhammadiyah Gresik during the first semester, involving 19 fourth-grade students. Data collection techniques included interviews, expert validation sheets for content and media, learning effectiveness tests, and student response questionnaires. The development process followed five ADDIE stages. (1) Analysis involved curriculum analysis, needs analysis, and student characteristics analysis. (2) Design focused on creating the learning flow and storyboard. (3) Development produced the video media, which was validated by experts. The material expert validation score reached 97.5%, and the media expert validation score was 91.6%, both categorized as very valid. These results indicate that the material is highly appropriate, clear, and easy to understand, while the media demonstrates excellent quality in visual, audio, typography, language, and usability aspects. (4) Implementation involved testing the media on students, with an N-Gain score of 0.8405, categorized as high, indicating that the media effectively improves students’ understanding. (5) Evaluation was conducted through student response questionnaires, resulting in a score of 95.5%, categorized as very good, showing that students found the media engaging, easy to use, and helpful. Overall, the Matif video media meets the criteria of validity and effectiveness, making it suitable as an innovative learning alternative, with potential for further development through enhanced animations and varied exercises.
Pengembangan Media Dakpin Materi Konsep FPB dan KPK pada Siswa Kelas IV MI Tarbiyatul Banin Eksa Zanuar Aris Sagita; Iqnatia Alfiansyah; Arissona Dia Indah Sari
Harmoni Pendidikan : Jurnal Ilmu Pendidikan Vol. 3 No. 2 (2026): Harmoni Pendidikan : Jurnal Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/hardik.v3i2.3080

Abstract

This study aims to (1) describe the development of Dakpin media for learning the concepts of Greatest Common Factor (GCF) and Least Common Multiple (LCM) for fourth-grade students at MI Tarbiyatul Banin, and (2) determine the validity of the developed media. The research employed the ADDIE development model, consisting of Analyze, Design, Develop, Implement, and Evaluate stages. The study was conducted at MI Tarbiyatul Banin during the first semester, involving 11 fourth-grade students as research subjects. Data were collected through material and media expert validation questionnaires, student response questionnaires, tests, observations, and interviews. The results indicate that the Dakpin media was successfully developed through all stages of the ADDIE model and was considered highly valid for use in mathematics learning. Validation results showed an average score of 93.75% from material experts and 94.79% from media experts, both categorized as “very valid.” In addition, student responses toward the use of Dakpin media reached 91%, indicating a highly positive reception. These findings suggest that Dakpin media is appropriate and effective as a learning tool to support students’ understanding of GCF and LCM concepts in elementary mathematics learning.
Pengembangan Flapodio Book pada Materi Satuan Berat Siswa Kelas III MI Matholiul Anwar Nur Aini; Arissona Dia Indah Sari; Nataria Wahyuning Subayani
JURNAL ILMIAH PENELITIAN MAHASISWA Vol 4 No 4 (2026): Agustus
Publisher : Kampus Akademik Publiser

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jipm.v4i4.2824

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran flapodio book pada materi satuan berat untuk siswa kelas III level Sekolah Dasar (SD). Metode yang digunakan dalam penelitian ini menggunakan Reaserch and Development (R&D) dengan model pengembangan ADDIE yang meliputi beberapa tahapan, Analysis, Design, Development, Implementation , dan Evaluation. Penelitian ini melibatkan 16 siswa kelas III level Sekolah Dasar (SD). Penelitian ini menggunakan model penellitian ADDIE (Analyze, Design, Developmrnt, Implementation, Evaluation). Tahap pertama yakni analyze, pada tahap ini di tunjukkan bahwa 40% dari siswa masih mengalami kesulitan dalam menguasai konsep materi, khususnya pada konversi satuan berat, Tahap Design menghasilkan sebuah media pembelajaran flapodio book (gabungan antara lift the flap book, pop-up book, dan audio) yang tersusun menjadi satu kesatuan media pembelajaran yang disebut flapodio book. Di dalam media tersebut berisi materi pembelajaran matematika satuan berat. Tahap berikutnya Development pada tahap ini di dapatkan hasil validasi dari para ahli sebesar 91,05% dengan kategori presentase “sangat valid”. Tahap berikutnya adalah implementation dengan hasil skor tes pemahaman konsep siswa sebesar 0,735 yang termasuk dalam kategori “peningkatan tinggi”. Dengan demikian, media pembelajaran dapat dinyatakan “efektif” untuk digunakan dalam mendukung jalannya proses belajar mengajar di kelas. Hasil skor angket respon siwa sebesar 93,75%. Hasil angket respon guru diperoleh skor 100% kedua hasil tersebut menunjukan bahwa media pembelajaran flapodio book masuk ke kategori “sangat baik” dengan demikian, media pembelajaran flapodio book layak digunakan sebagai media pembelajaran interaktif untuk membantu siswa dalam memahami konsep satuan berat secara lebih konkret dan menarik. Tahap terakhir yakni tahap evaluation menunjukkan bahwa media valid, efektif, dan praktis sesuai dengan kebutuhan siswa. Dengan demikian, flapodio book layak digunakan sebagai media pembelajaran interaktif untuk membantu siswa memahami konsep satuan berat secara lebih konkret dan menarik. Disarankan agar media ini dimanfaatkan secara optimal oleh guru serta dikembangkan lebih lanjut pada materi dan jenjang yang berbeda
Pengaruh Pemberian Reward dan Punishment Terhadap Keaktifan Belajar Siswa Kelas V di Sekolah Dasar Nur Fitriya; Ismail Marzuki; Arissona Dia Indah Sari
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 2 No. 2 (2025): April: Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v2i2.576

Abstract

The purpose of this study was to determine the effect of giving rewards and punishments on the learning activity of fifth grade students in elementary schools. This study used a quantitative approach with a pre-experimental design research type. The design used in this study was intact group comparison, this research design involved two classes with a total of 56 students. Among them are class V A as an experimental class, namely a class that was given the treatment of giving rewards and punishments during the learning process and class V B as a control class, namely a class that was not given the treatment of giving rewards and punishments during the learning process. The data collection technique in this study was using an observation sheet for student learning activity. While the data analysis technique used was a prerequisite test and a hypothesis test. The prerequisite test used in this study was a normality test and a homogeneity test with a significance level of α = 0.05. The results of the hypothesis proof using the T Test obtained a result of 0.000 with a significance level of α = 0.05, so it can be concluded that 0.000 > 0.05 so that H0 is rejected and H1 is accepted, which means that there is an influence of the use of rewards and punishments on the learning activity of fifth grade students at SD Negeri 28 Gresik.
Pengembangan Media Pop Up Book Interaktif untuk Memahami Konsep Bangun Ruang Siswa Kelas IV SD Aisyah Indi Rahmawati; Arissona Dia Indah Sari; Ismail Marzuki
Harmoni Pendidikan : Jurnal Ilmu Pendidikan Vol. 3 No. 3 (2026): Harmoni Pendidikan : Jurnal Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/hardik.v3i3.3410

Abstract

This study aims to develop an interactive pop-up book learning medium, Pop-Up Book Interaktif (PUB BANGRU), for teaching 3D shapes to fourth-grade elementary school students. The study was motivated by students’ low conceptual understanding of 3D shapes and the limited use of interactive learning media. PUB BANGRU integrates three-dimensional visualizations, QR Codes containing audio explanations, and interactive questions to help students understand 3D shape concepts in a concrete, engaging, and meaningful way. This study employed the Research and Development (R&D) method using the ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation. The research was conducted at UPT SD Negeri 56 Gresik with fourth-grade students as the subjects. Data were collected through interviews, media and subject matter expert validation, comprehension test instrument validation at UPT SD Negeri 113 Gresik, teacher and student response questionnaires, and pretest and posttest assessments. The validation results showed that the pretest instrument obtained 95% and the posttest instrument obtained 94%, with an average validity of 94.5%, categorized as highly valid. Media expert validation obtained 92.5%, while subject matter expert validation obtained 81.5%, both categorized as highly valid. Teacher and student responses reached 87% and 96.58%, respectively, categorized as excellent. The effectiveness of the medium was indicated by an N-Gain score of 0.74 with a percentage of 74.72%, categorized as high. Thus, PUB BANGRU is valid, practical, and effective for improving fourth-grade students’ conceptual understanding of 3D shapes.
Co-Authors Achmad Rifqi Adiyaksa admin Afakhrul Masub Bakhtiar Afifa, Lutfiya Nur Afrohul Himmah Arvina Ahmadah Yustica Putri Aisyah Indi Rahmawati Al Jupri Amirotul Bahiroh Amirotul Bahiroh Andriani, Putri Pradita Annisa Ajeng Syamilah Arya Setya Nugraha Arya Setya Nugroho A’idah Raihanah Fitri Aulia Defianti Fitrotin Nisa’ Della Fatwa Kus Anggraini Diah Ayu Pamukir AY Dwi Ajeng Yuniarti Dwi Lestari Eksa Zanuar Aris Sagita Ervinia Risti Waning Hiyum Fara Nur Faradila Fauziyah, Nur Febiyani, Nabilah Firnanda, Ibna Lailatul Fitria Wulandari Habibah, Imro'atul Haliza, Risma Ib’na Lailatul Firnanda Intan Novita Sari Iqnatia Alfiansyah Ismail Marzuki Ismail Marzuki Jariyah, Lutfiah Ainun Khusna, Putri Nafiatul Klasih Anur Pangayoman Kurnia, Elma Kurniayu Maduratih Laila Nur Qomariyah Lailatus Shobikhah Laili Mauliddina lasyana kusumastuti Lestari, Tiara Novita Lilis Rahmawati Lutfiah Ainun Jariyah Ma'azzah, Abdatul Mitha Annisa Rachma Mufarokhah, Siti Nanang Khoirul Umam Nataria Wahyuning Subayani Nataria Wahyuning Subayani Natasya Amelia Fanani Nur Aini Nur Aini, Fathiya Nur Alfiyah Sya’bania NUR FAUZIYAH Nur Fitriya Nur Halimatus Sa'diyah Nur Halimatus Sa’diyah Nurdiani, Ninda Riana Rizqie Nurul Khakimah Nuzula, Nur Firdausi Pratiwi Lia Ayu Susanti Putri Dwi Kartika Sari Putri Firdatun Nisa’ Risma Nur Santi Ristik Arini Auliya'Sari Romadhon, Wahyu Agung Mustikaning Safira Aryundani Firdyanti Salwa Farodisa Septia, Riris Sholichah, Lourini Siska Andriani Siti Rohmatul Hasanah Sri Uchtiawati Sukmawati, Nur Fadlilah Syamsiar, Syamsiar Tanti Yusviva Kusuma Wardani Tatang Herman, Tatang Umam, Nanang Khoirul Wahyu Sopandi Wati, Sri Indah Widya Noviyanti Za’iimah Putri Rahmadani