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Effectiveness of Science Process Skills in Enhancing Physics Concept Understanding and Student Motivation Kartika, Ika; Djufri, Elyas; Yulianingsih, Elsa; Widyawati, Ani
COMPTON: Jurnal Ilmiah Pendidikan Fisika Vol 11 No 1 (2024): Compton: Jurnal Ilmiah Pendidikan Fisika
Publisher : Prodi Pendidikan Fisika Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/cjipf.v11i1.17219

Abstract

This study aims to: (1) Determine the effectiveness of the science process skills approach in achieving 75% of students passing the Minimum Competency Criteria (KKM), (2) Assess the effectiveness of the science process skills approach in improving conceptual understanding of static fluids, and (3) Evaluate the effectiveness of the science process skills approach in enhancing student motivation. This research is a quasi-experimental study using a pretest-posttest control group design. The independent variable is the science process skills approach, and the dependent variables are conceptual understanding and physics learning motivation. Sampling was conducted using simple random sampling. Data analysis techniques included t-tests, normalized gain, and effect size. The results show: (1) The science process skills approach was not effective in achieving 75% of students passing the KKM, as only 62.5% of students met the standard, (2) The science process skills approach was effective in improving conceptual understanding of static fluids (sig 2-tailed = 0.000 < α = 0.05, thus Ha is accepted and Ho is rejected), with an N-gain of 0.68 (medium) and an effect size of 1.46, (3) The science process skills approach was effective in enhancing motivation in physics learning, with an N-gain of 0.39 (medium).
Pengembangan sistem keamanan sepeda motor berbasis Android dan Arduino sebagai pendukung media belajar Khaharsyah, Alfat; Purnomo, Sigit; Hadi, Samsul; Djufri, Elyas; Sudrajat, Ani
Wiyata Dharma: Jurnal Penelitian dan Evaluasi Pendidikan Vol 11 No 1 (2023)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/wd.v11i1.14613

Abstract

Penelitian ini bertujuan untuk (1) Menghasilkan media/produk sistem keamanan sepeda motor berbasis android dan adruino sebagai pendukung media belajar. (2) Mengetahui kelayakan produk yang dihasilkan berupa  media belajar sistem keamanan sepeda motor berbasis android dan adruino pada mata kuliah teknik sepeda motor. Penelitian ini merupakan penelitian dan pengembangan atau Research and Developmen (R&D) menggunakan model pengembangan 4D yang memiliki 4 tahapan yaitu tahap Define, tahap Design, tahap Develop and tahap Disseminate. Instrumen pengumpulan data yang digunakan dalam penelitian ini menggunakan angket skala likert dengan empat versi respons jawaban.  Sedangkan teknik analisis yang dipergunakan adalah deskriptif kuantitatif. Penelitian pengembangan ini telah berhasil dikembangkan dalam bentuk berupa produk  sistem keamanan sepeda motor berbasis android dan adruino sebagai media pendukung belajar praktek, materi sistem kelistrikan sepeda motor pada mata kuliah TSM (Teknik Sepeda Motor), program studi Pendidikan Vokasional Teknik Mesin konsentrasi otomotif,  Universitas Sarjanawiyata Tamansiswa Yogyakarta. Hasil kelayakan produk dari ahli mendapat rerata 79,4% termasuk dalam kategori “sangat layak”, sedangkan hasil  Uji coba terhadap 14 mahasiwa diperoleh skor 89,8% dari aspek kualitas produk  masuk dalam kategori “sangat layak”, dari aspek penggunaan produk mendapat skor 79,9% masuk kategori “sangat layak”, dan dari aspek penggunaan produk mendapat skor 88,2% masuk dalam kategori “sangat layak”. Hasil analisis menunjukkan bahwa sistem keamanan sepeda motor berbasis android dan adruino sangat layak digunakan sebagai media pendukung pembelajaran.   Development of Android and Arduino-based motorcycle security systems as a support of learning media   Abstract: This study aims to (1) Produce media/products for motorcycle security systems based on Android and Adruino as a support for learning media. (2) Knowing the feasibility of the resulting product in the form of learning media for motorcycle security systems based on Android and Adruino in motorcycle engineering courses. This research is a Research and Development (R&D) using the 4D development model, which has four stages, namely the Define stage, the Design stage, the Develop stage, and the Disseminate stage. The data collection instrument used in this study used a Likert scale questionnaire with four versions of response answers. In contrast, the analysis technique used is descriptive quantitative. This development research has been successfully developed as a motorcycle security system product based on Android and Adruino as a supporting medium for practical learning, motorcycle electrical system material in the TSM (Motorcycle Engineering) course, Vocational Education Mechanical Engineering study program in automotive concentration, Bachelors University. Tamansiswa Yogyakarta. The product feasibility results from experts got an average of 79.4% included in the "very feasible" category, while the results of trials on 14 students obtained a score of 89.8% from the aspect of product quality included in the "very feasible" category, from the aspect of product use it received a score 79.9% is in the "very decent" category, and from the aspect of product use a score of 88.2% is in the "very decent" category. The analysis results show that the motorcycle security system based on Android and Adruino is very suitable to be used as a learning support medium.
Application of STEAM in PBL to Improve Creativity and Science Learning Outcomes: Case Study of Learning at SD Inpres Tanamodindi Palu Rizal, Muh.; Muliani, Sri; Kaharu, Sarintan N; Ijirana; Marvina, Vivien; Djufri, Elyas; Kartika, Ika
Jurnal Penelitian Pendidikan IPA Vol 11 No 3 (2025): March
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i3.10478

Abstract

The purpose of this study is to explore the implementation of Science, Technology, Engineering, Arts, and Mathematics (STEAM) within a problem-based learning (PBL) approach to enhance students' creativity and learning outcomes in science subjects at SD Inpres Tanamodindi. The research was conducted in Grade V of SD Inpres 1 Tanamodindi Palu, where students exhibit diverse academic abilities. Following the research design proposed by Kemmis and McTaggart (2013) and Zhong, Y. (2024), the study was carried out in two cycles. Data collection methods included observations, interviews, field notes, and learning outcome assessments. The findings reveal that integrating the STEAM approach into the PBL model at SD Inpres Tanamodindi led to an improvement in learning outcomes, rising from 64.65 in the first cycle to 71.77 in the second cycle. Additionally, students' creativity in solving science-related problems improved, progressing from the "sufficient" category in cycle 1 to the "very good" category in cycle 2.