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Penggunaan metode SAS (struktural analitik sintetik) guna meningkatkan kemampuan membaca Oktavia, Shela; Sukmanasa, Elly; Saeful Zen, Dendy
COLLASE (Creative of Learning Students Elementary Education) Vol. 8 No. 3 (2025)
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/collase.v8i3.26409

Abstract

Abstrak Metode penelitian yang digunakan memanfaatkan metode kualitatif dengan jenis studi kasus, adapun subjek penelitian dikenakan pada siswa KRB yang memiliki kasus tentang kemampuan membaca. Pemilihan subjek KRB dengan pertimbangan bahwa siswa KRB memiliki permasalahan terkait dengan membaca walapun sudah duduk di bangku kelas VI Sekolah Dasar. Metode pengumpulan data yang digunakan menggunakan wawancara, observasi dan tes kemampuan membaca setelah menggunakan metode SAS (Struktural Analitik Sintetik). Hasil penelitian menunjukkan bahwa penggunaan metode SAS (Struktural Analitik Sintetik) dapat meningkatkan kemampuan membaca siswa kelas VI Perwira kota Bogor. Kata Kunci: Metode SAS (Struktural Analitik Sintetik), Kemampuan Membaca
PENGEMBANGAN EVALUASI PEMBELAJARAN MENGGUNAKAN WORDWALL GAME SHOW QUIZ PADA MATERI BAGAIMANA BENTUK INDONESIAKU Asysyifa, Anita Nur; Mulyawati, Yuli; Zen, Dendy Saeful
Akademika Vol 14 No 01 (2025): Akademika : Jurnal Teknologi Pendidikan
Publisher : Akademika : Jurnal Teknologi Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34005/ak.v14i01.4479

Abstract

Abstract: Anita Nur Asysyifa (037120070) Development of learning evaluation using wordwall game show quiz on the material of how my Indonesia looks like. The evaluation tool used on the material of how my Indonesia looks like for grade V students is still not interesting. This study aims to develop and find out the feasibility of evaluation using the wordwall website how my Indonesia looks like. This study is a Research and Development (R&D) study with the ADDIE method (Analysis, Design, Development, Implementation, Evaluation). This study involved three lecturers from Pakuan University as material experts, media experts, and language experts, as well as one teacher from SDN Cipaku Perumda as a material expert on how my Indonesia looks like. The material expert gave a validation score of 96% including the very feasible category, the media expert gave a score of 84% including the feasible category, and the language expert got a score of 100% with the very feasible category. The results of the pretest were 62% and the results of the posttest were 80.5 with the feasible category from the two tests conducted, getting an N-gain of 0.54 and can help students actively in conducting learning evaluations. It can be concluded that the development of learning evaluation using the wordwall website is suitable for use by teachers and grade V students.
Pengembangan media pembelajaran menggunakan articulate storyline 3 pada materi pola hidup gotong royong fase B Dewi Akrima, Hilda; Patras, Yuyun Elizabeth; Zen, Dendy Saeful
COLLASE (Creative of Learning Students Elementary Education) Vol. 8 No. 5 (2025)
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/collase.v8i5.24591

Abstract

Abstrak Dengan perkembangan zaman pendidikan berbasis teknologi merupakan suatu pendekatan dalam dunia pendidikan yang menggunakan teknologi informasi dan komunikasi untuk menunjang proses belajar mengajar, salah satunya dengan mengembangkan media pembelajaran menggunakan software Articulate Storyline 3 sebagai alternatif media pembelajaran di sekolah. Pendekatan penelitian ini yaitu penelitian dan pengembangan dengan desain ADDIE (Analyze, Design, Development, Implementation, Evaluation). Tujuan penelitian ini untuk mengembangkan dan mengetahui kelayakan media pembelajaran menggunakan Articulate Storyline 3 pada materi Pola Hidup Gotong Royong pembelajaran bab 5 di SD Negeri 03 Cicadas. Instrumen yang digunakan pada penelitian ini meliputi lembar validasi ahli media, bahasa, dan materi yang berjumlah 3 orang, instrumen pre-test dan post-test, kemudian kuesioner respon guru dan peserta didik untuk mengetahui presepsi sebelum dan sesudah menerapkan media pembelajaran menggunakan Articulate Storyline 3 pada materi Pola Hidup Gotong Royong pembelajaran bab 5 memenuhi kriteria valid dan sangat layak digunakan dalam pembelajaran di kelas IV Tingkat Sekolah Dasar (SD). Produk hasil pengembangan media pembelajaran dinyatakan layak dan mampu menarik pehatian peserta didik yang berpengaruh kepada penilaian kognitifnya. Hasil validasi oleh dua orang dosen dan satu guru kelas IV-A dengan memperoleh rata-rata 99,3 % dengan kriterian “Sangat Layak” diperkuat dengan perolehan skor N-Gain mencapai 0,83, dengan kategori “Tinggi”. Demikian pula dengan hasil kuesioner hasil respon guru sebesar 100%, dan peserta didik yang memperoleh hasil yang sangat baik dengan presentasi sebesar 98,32%. Untuk respon peserta didik dan guru yang keduanya tergolong dengan klasifikasi “Sangat Layak” diterapkan dalam pembelajaran di kelas. Kata kunci: Pendidikan, Validasi, Pengembangan Media pembelajaran Articulate Storyline 3.
Analisis Interaksi Sosial Anak Autis Sulistya Anugrah; Fitri Siti Sundari; Dendy Saeful Zen
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7657

Abstract

Penelitian ini menggunakan Studi Kasus dengan Penelitian Kualitatif. Penelitian ini dilaksanakan pada peserta didik kelas II SDN Semeru 6 Kota Bogor, semester genap bulan mei tahun ajaran 2024/2025. Teknik pengumpulan data meliputi observasi, wawancara, dan dokumentasi. Fokus utama penelitian ini mencakup pola interaksi sosial anak autis di lingkungan sekolah, faktor-faktor yang memengaruhi interaksi tersebut, serta strategi mengatasi hambatan interaksi sosial. Hasil penelitian menunjukkan bahwa subjek sering menyendiri, meskipun menunjukkan ketertarikan untuk berinteraksi dengan teman sebaya secara terbatas. Subjek mampu merespon ketika namanya dipanggil dan cenderung sensitif terhadap suara keras. Pola komunikasi yang ditunjukkan masih bersifat kaku dan formal. Strategi yang digunakan guru untuk meningkatkan kemampuan interaksi sosial anak mencakup pembiasaan komunikasi verbal dan pendekatan bermain bersama teman sebaya. Penelitian ini menyimpulkan bahwa dukungan dari lingkungan sekitar, terutama guru, orang tua dan teman sebaya, berperan penting dalam mengembangkan kemampuan interaksi sosial anak autis.
Pengembangan Bahan Ajar Interaktif Menggunakan Articulate Storyline 3 Pada Materi Kekayaan Budaya Indonesia Luthfiyyah Salsabila; Dendy Saeful Zen; Yuli Mulyawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7806

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This study aims to investigate the development of interactive teaching materials using Articulate Storyline 3 to be implemented for fourth-grade students at SDIT As-salaam, as well as to assess the feasibility and effectiveness of these interactive teaching materials in the learning process conducted at the school. The research method used is Research and Development with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). In this study, validation tests were conducted by experts, including media experts, language experts, and two material experts. The validation results showed that the media expert gave a score of 100% with a very feasible category, the language expert scored 92% with a very feasible category, material expert 1 scored 90% with a very feasible category, and material expert 2 scored 98% with a very feasible category. Student response questionnaires obtained a score of 94% with a very feasible category, and the average N-Gain score of learning outcomes was 0.77 with a very high category. These results indicate that the interactive teaching materials using Articulate Storyline 3 are very feasible for use in the learning process and are highly effective in improving student learning outcomes.
PENGEMBANGAN EVALUASI PEMBELAJARAN MENGGUNAKAN EDUCANDY PADA TOPIK KEGIATAN JUAL BELI SEBAGAI SALAH SATU CARA PEMENUHAN KEBUTUHAN Muthia Ratna A; Elly Sukmanasa; Dendy Saeful Zen
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7902

Abstract

Development of Learning Evaluation Using Educandy on the Topic of Buying andSelling Activities as a Way to Meet the Needs of Grade IV Students. This researchwas conducted at East Cilendek State Elementary School 2, in the even semesterof the 2024/2025 school year. The method in this study uses the Research andDevelopment (R&D) method with the ADDIE (Analysis, Design, Development,Implementation, and Evaluation) development model. This research involved 31students and carried out a validation process and a learning evaluation trial that hadbeen developed. Validation was carried out by four validation experts, namely mediaexperts, linguists, material experts (lecturers), and material experts (teachers).Based on the results of the validation that has been carried out by the validators,namely 96% media experts, 92% linguists, 98% material experts (lecturers), and84% material experts (teachers) with an average result of 92.5% are included in the“Very Feasible” criteria. The results of the test conducted by the students resultedin a final score with an average of 90.25%. This shows that learning evaluation usingeducation and buying and selling activities as one of the ways to meet needs is veryfeasible to use as learning product.
Pengembangan E-LKPD Menggunakan Website Wizer.me Pada Materi Pengaruh Gaya Terhadap Benda Firli Pitriyani; Teti Rostikawati; Dendy Saeful Zen
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7908

Abstract

This study aims to develop an E-LKPD using the website wizer.me, as well as to determine the feasibility and effectiveness of the E-LKPD. The methodology used in this study is research and development with the ADDE development model at SDN Puspanegara 08. The research subjects were 4th grade student totaling 27 students. The research was conducted in the second semester of the 2024/2025 academic year. In this study, validation tests were conducted on the E-LKPD product by medi experts, language experts, and subject matter experts. The validation result from the media expert obtained 100% with a “very feasible” criterion, the language expert obtained 100% with a “very feasible” criterion, and the subject matter expert obtained 92% with a “very feasible” criterion. The result of the students response questionnaire showed 90% with a “very good” category, and the average N-Gain score was 0,71, which falls into the “high” category. The result of the study indicate that the use of E-LKPD via the wizer.me website is highly effective in supporting the learning process and has proven to improve student learning outcomes.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF MENGGUNAKAN DORATOON KELAS IV BAHASA INDONESIA Penelitian Research and Development Pada Peserta Didik Kelas IV di Sekolah Dasar Negeri Loji 2 Kota Bogor Semester Ganjil Tahun Pelajaran 2024/2025 Nurul Fauziyatil Azimah; Nita Karmila; Dendy Saeful Zen
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11522

Abstract

Nurul Fauziyatil Azimah (037120065) This research is a research and development (RnD) with the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation) which aims to determine the feasibility of animated video learning media using Doratoon. This research was conducted on fourth grade students of SDN Loji 2 in the 2024/2025 academic year. The three stages of testing carried out in this study are media experts, linguists, and material experts and the distribution of student response questionnaires to the implemented media. The results of the validation test by media experts obtained a percentage of 86% with decent criteria, language experts obtained a percentage of 100% with very feasible criteria, material experts I obtained a percentage of 100% with very feasible criteria and material experts II obtained a percentage of 88%. The results of the learner response questionnaire showed a percentage of 89.05% with a decent category. Thus it can be concluded that the animation video is feasible for students to use in the learning process of grade IV SD.