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PENINGKATAN KOMPETENSI DIGITAL KREATIF MELALUI VIDEO MARKETING BERBASIS 7 KEBIASAAN HEBAT ANAK INDONESIA PADA MAHASISWA Isriyah, Mudafiatun; Kustiyowati, Kustiyowati; Rahmawati, Weni Kurnia
Jurnal Pemberdayaan Masyarakat dan Inovasi Vol 4 No 2 (2025)
Publisher : STKIP PGRI SITUBONDO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/join.v4i2.1799

Abstract

In facing the challenges of the digital economy and the global recession, the ability to produce creative digital-based content is an important need for students and young Micro, Small, and Medium Enterprises (MSMEs). The community service partners in this activity consist of a community of student entrepreneurs and young Micro, Small, and Medium Enterprises (MSMEs) in Jember City, who have products but have difficulty in promoting and building brand visibility through digital media. The main problems faced by partners are low skills in creating effective video marketing content and the suboptimal instillation of character values ​​in business promotion. As a solution, the community service team carried out intensive training and mentoring based on the 7 Great Habits of Indonesian Children combined with basic video marketing techniques. The methods used include technical video-making workshops, character-based product storytelling sessions, and direct practice in creating and publishing promotional videos on social media. The results of the activity showed a significant increase in participants' skills in creating short videos that are interesting and contain character values, as well as increased participant confidence in marketing products digitally. This activity shows that a value-based training approach and creative practice can be an effective strategy in increasing the digital capacity of the younger generation and MSMEs in facing today's economic challenges.
Penerapan Model Pembelajaran Berbasis STEAM pada Tema Alam Semesta untuk Meningkatkan Perkembangan Bahasa Anak Usia 5 – 6 Tahun di TK Dewi Masyithoh 07 Umbulsari Jember Shofiyawati, Ani; Kustiyowati, Kustiyowati; Silalahi, Amin
JECIE (Journal of Early Childhood and Inclusive Education) Vol. 8 No. 2 (2025): Juli
Publisher : Program Studi PG PAUD - FKIP - UNIPAR JEMBER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jecie.v8i2.2154

Abstract

Penelitian ini bertujuan untuk mendeskripsikan penerapan pembelajaran berbasis STEAM (Science, Technology, Engineering, Art, Mathematics) pada tema alam semesta untuk meningkatkan perkembangan bahasa anak usia 5–6 tahun, mengidentifikasi faktor pendukung dan penghambatnya, serta mengeksplorasi upaya sekolah dalam mengatasi kendala tersebut. Penelitian ini menggunakan pendekatan kualitatif dengan teknik pengumpulan data berupa observasi, wawancara, dan dokumentasi di TK Dewi Masyitoh 07 Umbulsari, Jember, melibatkan 20 anak kelompok B. Hasil penelitian menunjukkan bahwa penerapan STEAM sudah berjalan baik, melibatkan tahap questioning, exploring and observing, serta developing skills and processes. Metode ini mendorong anak untuk berimajinasi dan berkreasi sesuai kemampuan mereka. Faktor pendukung meliputi peran orang tua yang mendukung kreativitas anak, seperti menggunakan bahan bekas untuk bermain. Namun, hambatan muncul dari kurangnya edukasi dan kesibukan orang tua, yang mengurangi efektivitas pembelajaran STEAM. Untuk mengatasi hambatan ini, sekolah melakukan parenting, sosialisasi dengan orang tua, dan guru berinisiatif menyusun buku atau sumber belajar mandiri. Dengan pendekatan ini, pembelajaran berbasis STEAM terbukti mampu meningkatkan perkembangan bahasa anak serta melibatkan sinergi antara sekolah, guru, dan orang tua.
Using Gemini AI on the Interest and Learning Outcomes of Computer and Network Engineering Students in Vocational High Schools Tofan Dwi Tjahyono; Kustiyowati; Eges Triwahyuni
JST (Jurnal Sains dan Teknologi) Vol. 14 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jst-undiksha.v14i2.102807

Abstract

In the digital age and the 4.0 industrial revolution, the use of artificial intelligence (AI) technology in education has become increasingly urgent, particularly in technical vocational learning such as Network Security. This study aims to analyze the effect of using Gemini AI on students' interest and learning outcomes in Network Security at vocational high schools. This study employs a quantitative approach with a quasi-experimental design in the form of a non-randomized control group pre-test post-test design. The sample consists of two Grade XI TKJ classes at SMKN 1 Banyuanyar selected through purposive sampling. Data collection techniques include a questionnaire to measure learning interest and pre-test and post-test assessments to evaluate learning outcomes. Data were analyzed using the independent samples t-test, and effectiveness was assessed using Cohen’s d. The results showed a significant increase in both learning interest (d = 1.821) and learning outcomes (d = 3.560) in the experimental class after implementing Gemini AI, with a significance level of p < 0.001. These findings confirm that AI-based learning can be an effective solution in improving the quality of vocational education in the field of technology. This study contributes practically and theoretically to the development of adaptive learning methods and is recommended to be expanded to other contexts and subjects.
Nature Center Learning Model on Increasing Creativity and Fine Motor Skills in Kindergarten Sri Ayu; Triwahyuni, Eges; Kustiyowati
Jurnal Pedagogi dan Pembelajaran Vol. 8 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jp2.v8i2.99326

Abstract

Early childhood development has unique characteristics and occurs at a fundamental and rapid stage that is crucial for their future life. To support this development, it is necessary to implement the Nature Center Learning Model for children aged 5–6 years in kindergarten. However, in practice, the selection of learning models, particularly for early childhood education, is often overlooked. This study aims to examine the effect of the Nature Center Learning Model on creativity and fine motor skills of children aged 5–6 years. The research employed a quantitative approach with a quasi-experimental method. The population consisted of all kindergarten students, and the sampling technique used was Cluster Random Sampling. The results showed an Asymp. Sig. (2-tailed) value of 0.000 < 0.05, indicating a significant difference in creativity before and after the implementation of the Nature Center Learning Model. Furthermore, regression test results revealed a significance value of 0.000 < 0.05, demonstrating that the model also had a significant effect on fine motor skills. Thus, the Nature Center Learning Model is proven to enhance both creativity and fine motor skills in early childhood. The implication of this research highlights the importance of applying the nature center approach in early childhood education as a strategy to optimize children’s developmental aspects.
Pemanfaatan Metode SAS (struktural analitik sintetik) Dalam Meningkatkan Kemampuan Membaca Permulaan Dan Menulis Permulaan Siswa Tunarungu Wicara Mera, Maria Agustina; Sumiharsono, Rudy; Kustiyowati, Kustiyowati
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.515

Abstract

The purpose of this study is to describe the use of the SAS (Synthetic Structural Analytical) method in improving the beginning reading and writing skills of first graders with speech impairments. This research is a class action research (CAR). Data collection techniques are carried out through observation, documentation, and tests. Data analysis was carried out in this study using descriptive analysis, namely data reduction, data presentation, and drawing conclusions. The results of the study show that: 1) using the synthetic structural analytic method (SAS) can improve the beginning reading and writing skills of grade 1 students, 2) using the synthetic structural analytic method (SAS) in learning to read beginning and start writing is carried out in stages, namely two cycles experienced a significant increase where students in cycle 1 were categorized as 'less' than the average value of 66.6 and in cycle II they increased to the category of 'very good' with an average value of 81.1. Thus the synthetic structural analytic method (SAS) needs to be used as a reference by teachers in early reading and writing learning activities in elementary schools.
Pengembangan Media Flashcard Untuk Meningkatkan Efektivitas Pembelajaran IPA pada Siswa Kelas V SD Negeri Bagorejo 03 Jember Rudiyanto, Slamet; Kustiyowati, Kustiyowati; Darsan, Darsan
Education Journal : Journal Educational Research and Development Vol. 8 No. 1 (2024)
Publisher : LPPM Universitas PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/ej.v8i1.1674

Abstract

Penelitian ini adalah penelitian Research and Development adalah metode penelitian yang digunakan untuk menghasilkan serta mengembangkan suatu produk serta menguji efektivitas produk tersebut. Tujuan Penelitian Pengembangan adalah: 1) Bagaimana prosedur pengembangan pembelajaran interaktif berbasis Media Flashcard untuk meningkatkan efektivitas pembelajaran IPA materi pengelompokan hewan berdasarkan jenis makanannya pada siswa kelas V di SD N Bagorejo 03 Jember? Responden penelitian ini adalah peserta didik kelas V SD N Bagorejo dengan jumlah 15 peserta didik. Hasil penelitian pengembangan ini antara lain: 1) Media flashcard yang dikembangkan merupakan media berupa kartu yang berisi materi pengelompokan hewan berdasarkan jenis makanannya. Media flashcard dikembangkan dengan menggunakan Microsoft Publiser 2016. 2) Media flashcard yang telah dikembangkan layak digunakan sebagai media pembelajaran di kelas V SD. Hasil penilaian dari ahli materi menunjukan bahwa media yang dikembangkan masuk kriteria sangat layak dengan penilaian sebesar 87,5%. Sedangkan pada ahli media diperoleh penilaian sebesar 77,5% termasuk kriteria layak digunakan dalam pembelajaran. 3) Media flashcard yang dikembangkan efektif digunakan pada pembelajaran IPA materi pengelompokan hewan berdasarkan jenis makanannya di kelas V SD N Bagorejo 03 Jember terbukti dari hasil uji t-test yang memperoleh hasil pre-test mendapat rata-rata nilia 60,33. Sedangkan hasil post-test mendapat rata-rata nilai 91.66 artinya terdapat berbedaan hasil belajar sebelum dan sesudah menggunakan media flashcard, selain itu terdapat peningkatan rata-rata sebesar 86% termasuk kriteria tinggi, sehingga dapat dikatakan bahwa media flashcard efektif digunakan pada pembelajaran IPA materi pengelompokan hewan berdasarkan jenis makanannya karena terdapat peningkatan hasil belajar siswa.
METODE MIND MAPPING MEDIA GAMBAR TERHADAP HASIL BELAJAR KOGNITIF PADA MATA PELAJARAN IPS TERPADU Yasin, Ahmad; Priawasana, Endra; Kustiyowati, Kustiyowati
Jurnal Darussalam: Jurnal Pendidikan, Komunikasi dan Pemikiran Hukum Islam Vol. 15 No. 1 (2023): September 2023
Publisher : IAI Darussalam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30739/darussalam.v15i1.2452

Abstract

The purpose of this study was to determine the effect of the mind mapping method of image media on cognitive learning outcomes. the teacher must be able to apply the mind mapping technique assisted by image media to students optimally so that obstacles can be resolved properly. based on this, the results of learning ips erpadu using the mind mapping method assisted by image media are able to increase motivation and learning outcomes of ips lessons. This can be seen from the activities carried out by students in making concept maps that have met expectations, namely students have been able to convey subject matter using mind mapping with their own variations, and students have been able to summarise long material into the form of concept maps that are varied by theme, the method used is a pre experimental design method with a one group pretest-posttest design research design, the subject group in this study is class viii students of mtsn 8 Banyuwangi as many as 35 students, and the results of the research show that there is a significant difference between cognitive learning outcomes before treatment and after treatment, between groups of students using the maind mapping method and groups of students using image media. this is evidenced by the acquisition of the t-h value. This is evidenced by the acquisition of the t-count value of the maind mapping method of -4.961 with a significance value of 0,215, while with the image media the t-count value is -4.902 with a significance value of 0,417. Tujuan dalam penelitian ini untuk mengetahui pengaruh metode mind mapping media gambar terhadap hasil belajar kognitif. guru harus mampu menerapkan teknik mind mapping berbantuan media gambar kepada siswa secara optimal sehingga kendala-kendala bisa diselesaikan dengan baik. berdasarkan hal tersebut, hasil belajar ips erpadu dengan menggunakan metode mind mapping berbantuan media gambar mampu meningkatkan motivasi dan hasil belajar maa pelajaran ips. hal ini terlihat dari kegiatan yang dilakukan siswa dalam membuat peta konsep sudah memenuhi harapan yaitu siswa sudah mampu menyampaikan materi pelajaran dengan menggunakan mind mapping dengan variasi mereka sendiri, dan siswa sudah dapat meringkas materi yang panjang ke dalam bentuk peta konsep yang divariasikan dengan tema, metode yang digunakan adalah metode pre experimental design dengan desain penelitian one group pretest-posttest design, , kelompok subyek dalam penelitian ini adalah siswa kelas viii mtsn 8 banyuwangi sebaak 35 siswa,an hasil perneliterdapat perbedaan ang signifikan antara,hasil belajar kognit sebelum perlakuan dan sesudah perlakuan, antara kelompok siswa yang menggunakan metode maind mapping dan kelompok siswa yang menggunakan media gambar. hal ini dibuktikan dengan perolehan nilai t-hitung meode maind mapping sebesar -4,961dengan nilai signifikansi sebesar 0,215. sedangkan dengan media gambar nilai t-hitung sebesar -4,902 dengan nilai signifikansi sebesar 0 ,417
PENGARUH METODE PROBLEM BASED LEARNING DAN PENGGUNAAN BUKU TEKS UNTUK PENINGKATAN KEMAMPUAN KOSA KATA BAHASA INGGRIS BAGI SISWA KELAS VIII DI SMPN 1 GENTENG Mustofa, Ali; Priawasana, Endra; Kustiyowati, Kustiyowati
Jurnal Darussalam: Jurnal Pendidikan, Komunikasi dan Pemikiran Hukum Islam Vol. 15 No. 1 (2023): September 2023
Publisher : IAI Darussalam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30739/darussalam.v15i1.2459

Abstract

Mastery of English requires a lot of vocabulary and adequate grammatical forms. A large vocabulary without being based on strong grammar makes it impossible for us to properly understand a reading and vice versa, good grammar without having a vocabulary. To simplify and overcome this, it is necessary to use the Problem Based Learning (PBL) learning model and learning media, Problem In this study, the method used was the Pre-Experimental Design method with the One Group Pretest-Posttest Design research design, where in this design a causal relationship will be revealed by viewing one group of subjects. The data analysis used in this study used descriptive statistics. and inferential statistics. Analysis of data on test results for students' vocabulary comprehension abilities was carried out quantitatively. The statistical test used in this study is the inferential test of the independent t test. Daa analysis using SPSS version 24. The results showed that there was a positive and significant effect of the use of picture story books on the speaking ability and English vocabulary of junior high school students. These results indicate that junior high school students who are taught with picture story books as a medium have an increased speaking ability using English vocabulary compared to before learning.
PENGARUH PENGGUNAAN MEDIA PLAYDOUGH TERHADAP KEMAMPUAN MOTORIK HALUS DAN KREATIVITAS ANAK KELOMPOK B DI TK KHADIJAH 8 KABUPATEN BANYUWANGI Nuraini, Erina; Waris, Waris; Kustiyowati, Kustiyowati
Jurnal Darussalam: Jurnal Pendidikan, Komunikasi dan Pemikiran Hukum Islam Vol. 15 No. 1 (2023): September 2023
Publisher : IAI Darussalam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30739/darussalam.v15i1.2476

Abstract

Abstract In daily practice at Kindergarten (TK) schools there are problems and the development of children's fine motor skills, children's fine motor skills appear not to be optimal, this is due to the lack of stimulation given to children, lack of balance in the child's body in every movement. The method in the fine motor learning process that is used is not optimal. The purpose of this study was to determine the effect of using playdough media on fine motor skills and creativity in group B TK Khadijah 8 Banyuwangi Kindergarten. Fine motor development is related to the development of the ability to use fingers to use various activities such as sticking, pinching, cutting, painting and others. The research method used is the Pre Experimental Design method with the One Group Pretest-Posttest Design research design. The data used to obtain the data are as follows: observation, interviews, documentation. The statistics used are independent t-test and sample t-test. Research results. Playdough improves children's fine motor skills and creativity. Playdough media play activities can hone children's fine motor skills because they use their hands and fingers as well as eye coordination. Then the selected tool is easier to obtain. In conclusion, the use of playdough media has an effect on fine motor skills and creativity of group B children in Khadijah 8 Kindergarten, Banyuwangi Regency. Keywords. Media Playdough, fine motor, creativity, Kindergarten
PENGARUH MODEL PEMBELAJARAN KOOPERATIF STUDENT TEAMS ACHIEVEMENT DIVISIONS DAN CARD SORT UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA KELAS VIII SMPN 1 BANGOREJO BANYUWANGI Arifin, Zaenal; Priawasana, Endra; Kustiyowati, Kustiyowati
Jurnal Darussalam: Jurnal Pendidikan, Komunikasi dan Pemikiran Hukum Islam Vol. 15 No. 1 (2023): September 2023
Publisher : IAI Darussalam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30739/darussalam.v15i1.2482

Abstract

The purpose of this study was to determine the effect of the Student Teams Achievement Divisions cooperative learning model and the Sort Card Method on mathematics learning outcomes. This research is included in the causal quantitative type research, namely a study that seeks the influence of certain (independent) variables on other (bound) variables. The research object used a purposive sampling area, namely class VIII students of SMPN 1 Bangorejo Banyuwangi, academic year 2022/2023. The results of the study found that there was an effect of applying the cooperative learning model of the Student Team Achievement Division and Sort Cards simultaneously on improving the mathematics learning outcomes of class VIII students of SMPN 1 Bangorejo Banyuwangi.