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PELATIHAN 3D MODELLING PADA KOMUNITAS STOFO, KOMUNITAS KARTUNIS TERBESAR KOTA MAKASSAR DI ERA REVOLUSI INDUSTRI 4.0 DAN SOCIETY 5.0 Aswar; Makawi, Faizal Erlangga; Hatta, Harmin
Ininnawa : Jurnal Pengabdian Masyarakat Vol. 1 No. 2 (2023): Volume 01 Nomor 02 (Oktober 2023)
Publisher : Program Studi Manajemen FEB UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ininnawa.v1i2.575

Abstract

Tujuan dari pengabdian in adalah memberikan kemampuan dan pemahaman kepada komunitas Stofo dalam menggunakan aplikasi 3D Max dalam membuat komik. Kemampuan dan pemahaman atau mindset sangat penting diberikan agar komunitas ini tidak hanya memiliki kemampuan, tetapi mereka paham bahwa aplikasi 3D Modelling menjadi satu bagian dalam membaut karya komik dalam dunia international. Sehingga para komikus Stofo mampu membuat komik chapter dan terjun kedalam dunia bisnis seperti desain industri, Webtone dan lainnya pada era revolusi industri 4.0 dan Society 5.0 dengan baik. Metode yang digunakan adalah mindset atau pemahaman polapikir tentang pentingnya belajar 3D modelling, dan juga pemberian tutorial secara bertahap didalam lab komputer. Para komikus akan diajarkan secara step by step atau secara bertahap mulai dari dasar dalam menggunakan aplikasi 3D Max. Dimulai dengan menggunakan tools yang sering diaplikasikan, dan membuat bentuk 3D modeling yang sederhana. Hasil dari kegiatan ini menunjukan bahwa; (1) minat peserta kegiatan sangat tinggi dalam mengaplikasikan aplikasi 3D Modelling untuk membuat komik; (2) peserta kegiatan mampu membuat latar 3 dimensi pada latar komik; (3) peserta kegiatan tertarik dalam mengembangkan kemampuan mereka dalam menggunakan 3D modelling untuk komik.
Analisis Penggunaan Pasir Terhadap Stabilisasi Tanah pada Wilayah Danau Tempe Untuk Dijadikan Sebagai Material Timbunan Hadisaputra, Aboerisal; Aswar; Arifin, Winarno; Maruddin, Mukti; Arief, Muhammad
Jurnal Ilmiah Mahasiswa Teknik Sipil Vol. 1 No. 2 (2019): JILMATEKS (Jurnal Ilmiah Mahasiswa Teknik Sipil) April 2019
Publisher : Program Studi Teknik Sipil Fakultas Teknik Universitas Muslim Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33096/4khp2434

Abstract

Peran tanah dasar dalam menyokong lapisan perkerasan jalan di atasnya merupakan hal yang perlu dipertimbangkan dalam perencanaan konstruksi jalan raya. Proses persiapan tanah atau material yang buruk sebagai material perkerasan akan berdampak buruk untuk kinerja perkerasan. Untuk memperoleh kekuatan tanah dasar yang dibutuhkan, stabilisasi dengan menambahkan material pasir menjadi salah satu pilihan metode penanganan kondisi tanah. Penelitian ini bertujuan untuk menganalisis pengaruh serta kelayakan stabilisasi tanah pada wilayah Danau Tempe dengan penambahan pasir dan menentukan jumlah persentase penambahan pasir terhadap stabilisasi tanah lempung agar dapat meningkatkan nilai CBR agar sesuai dengan standar untuk material timbunan. Tanah yang dipilih sebagai material untuk distabilisasi adalah tanah lempung yang berasal dari desa Tancung Kec.Tanasitolo Kab.Wajo Provinsi Sulawesi-Selatan. Pasir digunakan sebagai salah satu penyusun komposisi dengan variasi sebesar 10 % dan 15 % dari berat total campuran. Dari sampel yang telah tersedia selanjutnya dilakukan pengujian kompaksi, CBR, dan batas-batas atterberg untuk setiap sampel. Hasil penelitian menunjukkan bahwa semakin besar kadar campuran pasir, semakin menurun kadar air. Selain itu, penambahan kadar campuran pasir berbanding lurus dengan nilai CBR tanah dan batas plastis,namun berbanding terbalik dengan nilai batas cair dan indeks plastisitas.
Growth Mindset In Teaching 3D Animation Shapes For Beginner Novi, Fitrianingaih; Makawi, Faizal; Aswar; Hatta, Harmin
Journal of Arts Education and Design Vol. 1 No. 02 (2024): Volume 01 Nomor 02 (Desember 2024)
Publisher : PT Ininnawa Paramacitra Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62330/artsedes.v1i02.218

Abstract

This research aims to equip the Stofo community with the necessary skills and knowledge to effectively use the 3D Max application for comic creation. The goal is to empower participants with not only the technical skills but also the mindset needed to utilize this 3D modelling software effectively. This is crucial because 3D modelling plays a pivotal role in the global comic creation industry. By mastering 3D modelling, Stofo comic artists can produce comic chapters and explore various aspects of industrial design and web tone in the context of the Fourth Industrial Revolution and Society 5.0. The method of this research is a qualitative approach involves instilling an understanding of the significance of learning 3D modelling and offering step-by-step tutorials within a computer lab. All participants will receive gradual instruction, starting with the basics of the 3D Max application, including commonly used tools and the creation of simple 3D models. The outcomes of this endeavour demonstrate that: (1) participants exhibit a strong interest in using 3D modelling for comic creation after receiving growth mindset theory; (2) they can produce fundamental 3D models for comic backgrounds with five (5) at high level, six 6 at intermediate level, and nine (9) at beginner level; and (3) they are enthusiastic about honing their 3D modelling skills for comic purposes. Therefore, It is crucial to empowers the Stofo community with 3D modelling skills and mindset, fostering creativity and potential in the realm of comics and design.
Illustrated Book Design As A Medium For Introducing Toraja Carvings: Illustrated Book about Toraja Carvings Rezki Amnur, Abdul Haq Rezki Amnur; Aswar; Satriadi
Journal of Arts Education and Design Vol. 2 No. 1 (2025): Volume 02 Nomor 01 (Juni 2025)
Publisher : PT Ininnawa Paramacitra Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62330/artsedes.v2i1.323

Abstract

The design of an illustrated book about Toraja carvings has become a necessary effort to preserve and introduce the cultural heritage of the Toraja Regency. Toraja is one of the regions in Indonesia that possesses an extraordinary wealth of culture, one of which is the traditional wood carving art known as Pa’sura’, which is rich in philosophical and aesthetic values. This design project employs the Research and Development (R&D) method with the 4D development model approach: Define, Design, Develop, Disseminate. In the Define stage, it involves identifying needs, analyzing data/information, and setting development objectives for the design. The Design stage includes visual planning, layout design, and the creation of visual concepts that depict the culture and traditions of the Toraja people. The Development stage focuses on creating a prototype of the illustrated book and validating it through feedback from cultural and design experts. In the final stage, Disseminate, the book is distributed through both print and digital platforms to reach a wider target audience. The outcome of this project is expected to produce an illustrated book that provides readers with a deep understanding of Toraja carving art and enhances appreciation for local cultural arts. This book is intended not only as an educational medium but also as a means of promoting Toraja culture at the national level.
THE EMAIL NEWSLETTER CAMPAIGN DESIGN FOR CV. SUKA TRIP ASIA Muhammad Fikri Haikal; Aswar; Satriadi
Jurnal Manajemen Bisnis dan Terapan Vol. 3 No. 2 (2025): MEISTER July 2025
Publisher : This journal is published by the Vocational School of Universitas Sebelas Maret.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/

Abstract

This research aims to design and address the communication gap between CV. Suka Trip Asia and its potential and current customers through a structured campaign strategy using email newsletters. The approach adopts the 4D development model: define, design/ideate, develop, and disseminate. The results demonstrate that the designed email newsletter campaign meets the company’s needs in delivering appealing offers and solving communication challenges, as proven by increased customer engagement. At the dissemination stage, a positive click rate was achieved, indicating the effectiveness of message delivery and its ability to encourage user actions.
Humanisme sebagai Etika Politik: Relasi Negara dan Agama dalam Pemikiran Abdurrahman Wahid Rahmalestari, Widya; Aswar; Subekti, Fiqi Restu
Takuana: Jurnal Pendidikan, Sains, dan Humaniora Vol. 4 No. 4 (2026): Takuana (January-March)
Publisher : MAN 4 Kota Pekanbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56113/takuana.v4i4.305

Abstract

This study examines Abdurrahman Wahid’s (Gus Dur) thought on humanism as a foundation of political ethics in the relationship between the state and religion. The aim of this research is to explain how humanism in Gus Dur’s intellectual framework functions as a moral principle that both limits state power and prevents religion from being instrumentalized as a source of political legitimacy. Employing a qualitative approach, this study applies textual analysis to Gus Dur’s major works, particularly “Tuhan Tidak Perlu Dibela” and “Islamku, Islam Anda, Islam Kita”, supplemented by secondary literature. The findings indicate that Gus Dur conceives the state as a worldly institution whose primary responsibility is to safeguard human dignity, social justice, and freedom of religion, without intervening in the domain of theological truth. In this framework, religion serves as a source of ethical values rather than as a state ideology. The novelty of this study lies in articulating Gus Dur’s theistic humanism as a political-ethical framework that rejects both religious formalism and extreme secularism, thereby offering a mediating perspective for governing public life in a plural society. This study underscores the continued relevance of Gus Dur’s thought for strengthening inclusive political ethics in contemporary Indonesia.