Claim Missing Document
Check
Articles

Found 26 Documents
Search

PENGARUH METODE EJA BERBANTUAN MEDIA FLASH CARD UNTUK MENINGKATKAN KEMAMPUAN MEMBACA PERMULAAN Suherni, Suherni; Samodra, Touvan Juni; Muskania, Ricka Tesi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26039

Abstract

This study aims to determine the effect of the use of the spelling method assisted by flash card media in improving initial reading skills in grade I students of SDN 06 East Mempawah. The main problem in learning to read is the low ability of students to distinguish syllables and recognize letter symbols. This research is a Class Action Research (PTK) which is carried out in two cycles with stages of planning, implementation, observation, and reflection. The data collection technique uses tests. The results of the study showed a significant increase in initial reading ability. In the pre-cycle, the percentage of learning completeness was 24%, increasing to 52% in cycle I, and reaching 96% in cycle II. The average score of students also increased from 71.4 in the first cycle to 85.84 in the second cycle. These results show that the spelling method assisted by flash card media is effective in improving students' initial reading skills.
PENERAPAN METODE ROLE PLAYING DIBANTU DENGAN MEDIA GAMBAR UNTUK MENINGKATKAN HASIL BELAJAR BAHASA INDONESIA MATERI KALIMAT AJAKAN aulya putri, ramadhani; Maulida, Salma; Samodra, Touvan Juni; Muskania, Ricka Tesi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26040

Abstract

This study aims to improve students' learning outcomes in understanding invitation sentences through the implementation of the role-playing method assisted by picture media. The background of this research is based on the low learning outcomes of students in Indonesian language subjects, particularly in the topic of invitation sentences, which is caused by the use of conventional teaching methods without adequate media support. This study employs a classroom action research (CAR) method using the McTaggart model by Kemmis & Nixon, consisting of two cycles. Data were collected through observation, tests, and documentation. The results of the study indicate an improvement in student learning outcomes after the implementation of role-playing assisted by picture media. In the pre-cycle, the percentage of student mastery was only 45.83%, which increased to 62.5% in the first cycle and reached 87.49% in the second cycle. Thus, the role-playing method assisted by picture media is proven to be effective in enhancing students' understanding and learning outcomes in the topic of invitation sentences in Grade II of SDIT Al-Hikmah Pontianak.
PENGARUH BUKU CERITA BERGAMBAR UNTUK MENINGKATKAN KETERAMPILAN MEMBACA PESERTA DIDIK KELAS 1 SDIT AL-BAARIQ nasution, sawitri yuliandani; samodra, touvan juni; muskania, ricka tesi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26318

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh penggunaan buku cerita bergambar terhadap peningkatan keterampilan membaca peserta didik kelas 1 SDIT Al-Baariq. Keterampilan membaca merupakan aspek fundamental dalam proses pembelajaran, terutama di tingkat sekolah dasar, namun masih banyak siswa yang mengalami kesulitan dalam memahami teks bacaan. Metode penelitian yang digunakan adalah eksperimen dengan desain nonequivalent control group design, Populasi pada penelitian ini adalah siswa kelas IA sebagai kelas eksperimen dan kelas IC sebagai kelas kontrol di mana kelas eksperimen diberikan perlakuan menggunakan media buku cerita bergambar, sedangkan kelas kontrol menggunakan metode konvensional. Hasil penelitian menunjukkan bahwa rata-rata keterampilan membaca siswa di kelas eksperimen meningkat secara signifikan dari 49,05 sebelum perlakuan menjadi 83,6 setelah perlakuan. Uji-t menunjukkan bahwa thitung (55,368) lebih besar dari ttabel (2,10092), yang berarti terdapat pengaruh signifikan penggunaan buku cerita bergambar terhadap keterampilan membaca siswa. Oleh karena itu, buku cerita bergambar dapat digunakan sebagai media pembelajaran yang efektif dalam meningkatkan keterampilan membaca siswa kelas rendah.
PENGGUNAAN MEDIA CROSSWORD PUZZLE UNTUK MENINGKATKAN HASIL PEMBELAJARAN IPAS KELAS III Lasmi; Ricka Tesi Muskania
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26551

Abstract

Penelitian ini bertujuan untuk mengkaji efektivitas penggunaan media crossword puzzle (teka-teki silang) dalam meningkatkan hasil belajar Ilmu Pengetahuan Alam dan Sosial (IPAS) pada siswa kelas III. Latar belakang penelitian didasarkan pada kebutuhan akan variasi media pembelajaran yang inovatif dan interaktif guna mengatasi kejenuhan siswa dan meningkatkan keterlibatan serta pemahaman materi. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) dengan dua siklus pada 18 siswa kelas III MIS Darussalam. Data dikumpulkan melalui observasi, tes, dan dokumentasi. Hasil penelitian menunjukkan adanya peningkatan signifikan pada hasil belajar siswa, dengan persentase ketuntasan belajar meningkat Berdasarkan data diatas dapat disimpulkan bahwa skor presentase ketuntasan siklus I Ke siklus II mengalami peningkatan sebesar 38,89%. Temuan ini menegaskan bahwa penggunaan crossword puzzle tidak hanya meningkatkan keaktifan dan motivasi belajar siswa, tetapi juga memudahkan pemahaman materi IPAS secara menyenangkan dan efektif. Penelitian ini merekomendasikan penggunaan media crossword puzzle sebagai alternatif strategi pembelajaran untuk meningkatkan hasil belajar di sekolah dasar
PENGEMBANGAN BAHAN AJAR TEMATIK BERBASIS KEARIFAN LOKAL KALIMANTAN BARAT PADA KELAS III TEMA 5 DAN 6 SD/MI Arianton, Arianton; Mansur, Mansur; Muskania, Ricka Tesi
Jurnal Karya Ilmiah Pendidik dan Praktisi SD&MI (JKIPP) Vol. 2 No. 1 (2023): Maret 2023
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24260/jkipp.v2i1.1258

Abstract

This research was conducted to determine the development of thematic teaching materials based on West Kalimantan local wisdom in Class III Themes 5 and 6 of Elementary Schools/Madrasah Ibtidaiyah. To make it easier for researchers to collect data, the researcher describes the specific objectives of knowing aspects of material content, aspects of presentation of material, aspects of design and aspects of language in the process of developing teaching materials based on local wisdom of West Kalimantan. This research uses R&D (Research And Development) research using a 4-D model (Define, Design, Develop, Dessiminate). In addition, researchers also use a qualitative approach to research qualitative data. The data sources in this study are the results of the validator's assessment regarding the assessment of material content validation, material presentation validation, design validation and language validation. The results of data validation can be interpreted as follows: Validation of West Kalimantan local wisdom-based thematic teaching materials in class III themes 5 and 6 of Elementary Schools/Madrasah Ibtidaiyah by six validators. 1) The material content validator is in the criteria of "Very Valid and Not Revised" with a proportion of 88.34%. 2) Validation by the material presentation validator is in the criteria of "Very Valid and Not Revised" with a proportion of 97.14%. 3) Validation by the book design validator is in the criteria of "Very Valid and Not Revised" with a proportion of 99.61%. 4) Validation by the language validator is in the criteria of "Very Valid and Not Revised" with a proportion of 90%.
Cultivating Green Entrepreneurs: A Project-Based Learning Module to Foster Environmental Awareness and Entrepreneurship in Primary Schools Cahyani, Christina Wahyu; Hartoyo, Agung; Mardiyyaningsih, Asriah Nurdini; Aprinastuti, Christiyanti; Fitriawan, Dona; Nursusanto, Stevanus Widuri; Muskania, Ricka Tesi
Jurnal Pendidikan Progresif Vol 15, No 4 (2025): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpp.v15i4.pp2367-2388

Abstract

Cultivating Green Entrepreneurs: A Project-Based Learning Module to Foster Environmental Awareness and Entrepreneurship in Primary School. Objectives: This research and development aimed to develop a valid, practical, and effective project module product for teaching entrepreneurship and raising environmental awareness, which is crucial for grade V students. This study investigated how a project-based learning module can foster environmental awareness and entrepreneurship character among fifth-grade students. Methods: This study was implemented at Toho State Elementary School, a rural school in West Kalimantan, Indonesia, facing environmental and economic sustainability challenges. This study used the Research and Development (R&D) method by adopting the ADDIE model. The module was to involve students in project activities that combine environmental care with opportunities to earn a living, in line with the local wisdom of the Dayak tribe in Toho. The module was validated by six experts in media, module design, and materials before field testing and implementation with teachers and students at SD Negeri 10 Toho. Participants included students, teachers, and expert validators involved in module testing. Environmental and entrepreneurship character were assessed using observation rubrics and pre–posttest. The practicality aspect of this module was measured through a survey of teachers and students; meanwhile, the effectiveness was assessed using Effect Size. Findings: Data were collected through tests, questionnaires, and interviews. The study found that the project module was feasible based on the expertise assessment. From the fifth graders' classroom teacher's perspective, the module had met 87.5 of % items of practicality and was seen as handy and easy to implement (practical). The findings indicate that the module is a valid and practical tool for integrating sustainability values into primary education. The effectiveness of the implementation of the project module shows that the N-Gain score reaches 55.27% indicating a moderate effect according to Hake’s criteria. Conclusion: The project module is suitable for teaching environmental awareness and entrepreneurship to fifth graders, as it has been validated and practical, though it still needs adjustments to improve its effectiveness. Keywords: project module, environmental care, entrepreneurship, sustainable lifestyle.