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Pengembangan Media Diaroma Terhadap Hasil Belajar Siswa Pada Materi Siklus Air di SMP Negeri 4 Kota Bengkulu Sari, Meirita; Yunilarosi, Elvida sari; Laili, Ummiy Fauziyah; Yulita, Nourma
Indonesian Journal of Computer Science and Engineering Vol. 1 No. 02 (2024): IJCSE Volume 01, Nomor 02, November 2024
Publisher : CV. Cendekiawan Muda Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70656/ijcse.v1i02.116

Abstract

This study aims to explore the development of diorama media to improve student learning outcomes on the water cycle topic at SMP Negeri 4 Kota Bengkulu. The diorama media is used as an interactive and visual learning tool to enhance students' understanding of the water cycle concept. The research method applied is Research and Development (R&D). The study sample comprises two randomly selected classes, an experimental class using diorama media and a control class using conventional methods. Data collection instruments include a pre-test and post-test to assess learning outcomes before and after the intervention. Data were analyzed using a t-test to compare learning outcomes between the two groups. The analysis results showed that media expert validation I reached 90.57%, media expert II 93.7%, material expert I 92.5%, and material expert II 89.6%. Test results indicated a significant difference in learning outcomes between the experimental and control classes, with students who learned through diorama media showing higher learning gains compared to those who used conventional methods. Diorama media often captures students' attention due to its visually engaging presentation and ability to represent abstract concepts visually. Therefore, the use of diorama media can enhance the effectiveness of learning in the water cycle topic.
TEACHER'S EFFORTS IN HANDLING UNDERACHIEVER STUDENTS IN CLASS VII STUDENTS AT MTsN 1 KOTA KEDIRI Mubarok, Tohir Al; Laili, Ummiy Fauziyah; Umatin, Choiru
PROCEEDING OF INTERNATIONAL CONFERENCE ON EDUCATION, SOCIETY AND HUMANITY Vol 1, No 1 (2023): First International Conference on Education, Society and Humanity
Publisher : PROCEEDING OF INTERNATIONAL CONFERENCE ON EDUCATION, SOCIETY AND HUMANITY

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Abstract

This research aims to address a teacher's efforts in dealing with students who experience underachievers in class VII at MTsN 1 Kota Kediri. In this study, the qualitative approach was included in the case study research. Techniques for collecting data include; interviews, observation, and documentation. In the data analysis section, there are several steps: data reduction, data presentation, and then a conclusion is drawn by checking the validity of the data carried out by participation and triangulation. The research findings are: The teacher's efforts in dealing with underachiever students in class VII students at MTsN 1 Kota Kediri by identifying problems with underachiever students, the teacher conducts, approaches and directs the underachiever students, the teacher provides the correct pattern of thinking for underachiever students, provides effective learning style in underachiever students, instils a disciplined attitude. Regarding the factors supporting underachiever students in class VII students at MTsN 1 Kota Kediri, namely support from the homeroom teacher for class VII underachiever children, other teachers fully support handling underachiever students, and teachers use school facilities and infrastructure as optimally as possible. The inhibiting factors in dealing with underachiever students in class VII students at MTsN 1 Kota Kediri are the lack of openness to underachiever students and problems in communication with parents.
A Bibliometric Analysis of AI Plagiarism in Education Ilyasa, Deiya Gama; Setyono, Noer Fitria Putra; Laili, Ummiy Fauziyah; Ni’mah, Ainun; Prayogi, Ilyas Bintang; Nazy, Sles
Proceeding International Conference on Education Volume 03, Agustus Tahun 2025: International Conference on Education
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan, Universitas Islam Negeri (UIN) Syekh Wasil Kediri, Indonesia

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Abstract

This study aims to map the development of research on plagiarism related to the use of Artificial Intelligence (AI) in the field of education through a bibliometric approach. A total of 250 scientific articles with the keyword AI Plagiarism in education published between 2015 and 2025 were analyzed. Data extraction was conducted using Publish or Perish 8 software, sorting data by author keywords and abstract using Mendeley software, and bibliometric visualization using VOSviewer software. The findings reveal that plagiarism in educational contexts significantly affects academic integrity. The issue has become increasingly complex with the widespread use of generative AI platforms such as ChatGPT. The analysis also shows a strong correlation between plagiarism cases and academic integrity, ethics, and policy. Most of the studies in this field originate from Europe, North America, and certain parts of Asia, indicating a high level of academic concern regarding digital ethics. This research is expected to serve as a comprehensive mapping of research trends, collaboration networks, and emerging themes, providing valuable insights for the formulation of academic policies that are responsive to technological advancements.
A Bibliometric Analysis of Artificial Intelligence Plagiarism in Education Deiya Gama Ilyasa; Setyono, Noer Fitria Putra; Laili, Ummiy Fauziyah; Ni'mah, Ainun; Prayogi, Ilyas Bintang; Nazy, Sles
Allimna: Jurnal Pendidikan Profesi Guru Vol. 4 No. 02 (2025): Allimna Vol. 04 No. 02
Publisher : LPTK UIN Syekh Wasil Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/allimna.v4i02.6796

Abstract

This study aims to map the development of research on plagiarism related to the use of Artificial Intelligence (AI) in education using a bibliometric approach. A total of 250 scientific articles with the keyword AI Plagiarism in education published between 2015 and 2025 were analyzed. Data extraction was conducted using Publish or Perish 8 software, sorting data by author keywords and abstract using Mendeley software, and bibliometric visualization using VOSviewer software. The findings reveal that plagiarism in educational contexts significantly affects academic integrity. The issue has become increasingly complex with the widespread use of generative AI platforms such as ChatGPT. The analysis also shows a strong correlation between plagiarism cases and academic integrity, ethics, and policy. Most studies in this field originate in Europe, North America, and certain parts of Asia, indicating a high level of academic concern about digital ethics. This research is expected to provide a comprehensive mapping of research trends, collaboration networks, and emerging themes, offering valuable insights for the formulation of academic policies responsive to technological advancements.
Development of Snakes and Ladders Learning Media on Vector Material: Analysis Using the Rasch Model Elfiana, Dwi Endah; Mufida, Shobrina Nurul; Oktaningtyas, Oky Dua; Mustaghfiroh, Qoimatul; Laili, Ummiy Fauziyah; Sari, Dyah Permata; Najib, Iqbal Ainun; Nuraini, Melan; Sholiha, Sela Rizkiyatus; Azzahra, Arin Amelia; Sa’ban, M. Satria Alif
Studies in Philosophy of Science and Education Vol. 6 No. 1 (2025): March
Publisher : National Dong Hwa University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46627/sipose.v6i1.820

Abstract

This study aims to develop snakes and ladders learning media for vector materials in physics and to assess its feasibility using the Rasch Model. The research uses a research and development approach with the ADDIE model, emphasizing limited feasibility testing. The study involved 35 high school students (12 male and 23 female) at the implementation stage. Research data were obtained through expert validation sheets and student response questionnaires. Media validation consisted of three subject matter experts, three learning media experts, and three physics education experts. The collected data were analyzed using the Many Facet Rasch Model to evaluate item fit, rater consistency, and the reliability of the assessment instruments. The results showed that the validation data met the fit statistics and acceptable reliability criteria, indicating uniformity of assessment among the validators across various evaluated aspects. Analysis of student responses revealed that the snakes and ladders learning media developed met the practicality criteria from a student perspective after being implemented in vector learning activities. Students assessed this media as easy to use and suitable for supporting physics learning. These findings indicate that the developed learning media is feasible in terms of content, design, and learning aspects. The application of the Rasch Model strengthens the objectivity of the feasibility analysis by controlling the level of assessor rigor and item characteristics.
Analisis Implementasi Pembelajaran SKI Berbasis Game Kahoot dalam Mengatasi Kejenuhan Belajar Siswa di MAN 3 Nganjuk Zuliyanti, Nia; Laili, Ummiy Fauziyah; Pradana, Mochamad Desta
EduInovasi:  Journal of Basic Educational Studies Vol. 6 No. 1 (2026): EduInovasi:  Journal of Basic Educational Studies
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

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Abstract

This study examines the teaching of Islamic Cultural History (SKI) in Islamic Senior High Schools, which frequently encounters issues of school burnout, particularly when the instructional process still relies heavily on oral delivery and conventional presentations. This condition results in a lack of focus, learning motivation, and active student engagement throughout the teaching and learning activities. Based on preliminary observations and interviews conducted at MAN 3 Nganjuk, it was found that eleventh-grade students exhibited relatively high levels of school burnout in the SKI subject. Therefore, this study aims to analyze the implementation of Kahoot-based game learning in SKI to overcome students’ school burnout, as well as to examine the factors that facilitate and hinder the implementation of this learning activity at MAN 3 Nganjuk. This study employed a qualitative approach with a descriptive research design. The research subjects included the SKI subject teacher, the vice principal for curriculum affairs, and students of classes XI-1 and XI-2 at MAN 3 Nganjuk. Data were collected through observation, interviews, and documentation. Data analysis was carried out through the stages of data reduction, data display, and conclusion drawing. Data validity was ensured through source and technique triangulation to confirm the trustworthiness of the research findings. The research findings indicate that: (1) The implementation of game-based SKI learning using Kahoot at MAN 3 Nganjuk was carried out properly and systematically. The learning process began with the opening session, followed by group presentations, a question-and-answer session, reinforcement of the material, and continued with the implementation of Kahoot using team mode, concluding with closing activities and the distribution of rewards. (2) The use of Kahoot has proven to be effective in reducing students’ school burnout, increasing their participation, focus, and learning motivation in SKI classes. Learning through team mode creates a more active and engaging classroom environment while encouraging positive competition. In addition, there was an improvement in students’ understanding of the material, as reflected in their involvement in discussions and their learning evaluation results. (3) The supporting factors for the implementation of Kahoot include the availability of facilities and infrastructure, students’ technological literacy, teachers’ competence, technical readiness and collaborative culture, platform flexibility, as well as effective learning management and motivation. Meanwhile, the inhibiting factors include unstable internet connections, device and infrastructure constraints, technical limitations of the platform, time constraints, and the pedagogical preferences of some teachers.