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STRATEGI GAME-BASED LEARNING BERBANTUAN MEDIA GENIALLY TERHADAP MOTIVASI BELAJAR MATEMATIKA MATERI BANGUN DATAR Fauzan Sayyid Sahri; Husna Farhana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 2 (2026): Volume 11 No. 02, Juni 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i2.58459

Abstract

This study aims to determine the effect of the Game-Based Learning strategy assisted by Genially interactive digital media on the mathematics learning motivation of second-grade students at SDN Bahagia 05 on the topic of plane figures. This research was motivated by the low mathematics learning motivation among lower-grade students, caused by the abstract nature of the material and the use of conventional teaching methods that were less engaging. This study employed a quantitative approach using a quasi-experimental method with a Nonequivalent Control Group Design. The sample consisted of 60 students, namely 30 students of class IIA as the experimental group and 30 students of class IIC as the control group. Data on learning motivation were collected through a validated Likert-scale questionnaire and analyzed using the Independent Samples t-Test. The results showed a significance value of 0.019 (less than 0.05), so that H0 was rejected and H1 was accepted. The mean posttest score of the experimental group (63.63) was higher than that of the control group (58.97). Furthermore, the experimental group's motivation increased while the control group's decreased. Therefore, the Game-Based Learning strategy assisted by Genially has a positive effect on students' mathematics learning motivation.
ANALISIS DESKRIPTIF PENGGUNAAN INDIKATOR PERILAKU AMAN DALAM MENGUKUR TANGGUNG JAWAB SISWA SDN KEBALEN 07 Yayah Nurfajriah; Husna Farhana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64200

Abstract

The assessment of responsibility in elementary school students tends to be subjective and lacks a foundation in observable behavioral indicators. Therefore, this study aims to describe the use of safe behavior indicators to measure student responsibility at SDN Kebalen 07. The study employs a qualitative approach using a descriptive method and a case study design. The research subjects consisted of the school principal, three classroom teachers (Grades IV, V, and VI), and six students. Data were collected through participant observation, semi-structured interviews, and documentation, then analyzed using the Miles and Huberman interactive model, involving data reduction, data display, and conclusion drawing. Data validity was ensured through source and technique triangulation. The results indicate that safe behavior indicators are effective for measuring student responsibility across five key aspects: adherence to safety rules, awareness of personal safety, responsibility toward the environment, concern for the safety of peers, and consistency in practicing safe behavior. These five indicators are evident in students' daily activities, such as complying with school regulations, maintaining environmental cleanliness, using school facilities responsibly, and reminding peers to behave safely. Thus, safe behavior can serve as an objective, contextual, and applicable indicator for measuring student responsibility and supporting character assessment in elementary schools.