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Evaluasi User Experience Menggunakan User Experience Questionnare (UEQ) (Studi Kasus : Website Bombanakab.go.id) Fatmawati, Ifan; Fajriani, Alfiah; Razilu, Zila
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 10, No 1 (2025)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jipi.v10i1.5833

Abstract

The concept of user experience, which includes users' perceptions of their interactions with digital systems, has emerged as a result of the use of websites as platforms for interaction and communication. This research aims to evaluate user experience on the bombanakab.go.id website. The User Experience Questionnaire (UEQ) method is used to collect data. Data was collected through a questionnaire, which included 26 questions in which six aspects were assessed by 43 respondents. The data is then analyzed using data analysis tools to produce average values, variances, and standard deviations. The research results show that the bombanakab.go.id website received a good rating in most aspects, except for novelty; it did not reach a positive value. In the benchmark test results, aspects of attractiveness (1.60), efficiency (1.58), accuracy (1.52), and stimulation (1.49) reached the good category, while the clarity aspect received a value of 1.36 above average and the novelty aspect (0.58) was in the below average category.
Comparative Analysis of Naïve Bayes Variants for Predicting Stunting-Risk Families Muis, Alwas; Razilu, Zila; Senga, Umy Ramadhani; Wulandari, Hutri; Andriyani, Reva
Jurnal Informatika Vol. 13 No. 1 (2026): April
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/informatika.v13i1.11910

Abstract

Stunting is a chronic nutritional condition that adversely affects children’s physical growth and cognitive development, highlighting the need for effective early detection, particularly at the household level. This study proposes a comparative analysis of three Naïve Bayes variants Gaussian, Multinomial, and Bernoulli to identify families at risk of stunting using machine learning techniques. The dataset used in this study consists of family-level records obtained from the National Population and Family Planning Agency (BKKBN) of Southeast Sulawesi Province, comprising demographic, socioeconomic, and health-related attributes. Data preprocessing involved handling missing values, removing irrelevant attributes, and transforming categorical variables. The dataset was divided into training and testing sets using an 80:20 ratio. The main contribution of this study lies in evaluating the effectiveness of different Naïve Bayes variants for family-based stunting risk prediction, which has been rarely explored in previous studies. Model performance was evaluated using accuracy, precision, recall, and F1-score. The results indicate that the Bernoulli Naïve Bayes model achieved the best performance, with an accuracy of 88% and balanced evaluation metrics across both classes. These findings suggest that the Bernoulli Naïve Bayes model is the most suitable approach for predicting family-level stunting risk and can support data-driven early intervention strategies.
ANALISIS MINAT MAHASISWA DALAM MELAKUKAN PENELITIAN TENTANG MEDIA PEMBELAJARAN PROGRAM STUDI PENDIDIKAN TEKNOLOGI INFORMASI Agil Muharam; Zila Razilu; Rahmawati Rahmawati
EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi Vol. 6 No. 2 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/edutech.v6i2.9758

Abstract

This research is motivated by the importance of learning media in the digital transformation of education and the need for prospective educators in the Information Technology Education Study Program to have research competencies in this field. The focus of the problem in this study is to analyze the interest and trends of students in conducting research on learning media and the factors that influence it. The research method used is quantitative with a descriptive approach, where data were collected through an analysis of 64 thesis titles from students and alumni as well as questionnaires. The results showed that student research was dominated by Learning Media topics with 28 titles (43.75%), followed by Information Systems with 12 titles (18.75%), while other categories such as Educational Games and Mobile Applications still had a low proportion. The main conclusion of this study is that there is a strong orientation of students towards the development of technology-based learning products in response to the need for innovation in schools, but academic policies are needed to encourage a balance between developmental research and evaluative research and analysis so that the contribution of student research becomes more comprehensive. ABSTRAK Penelitian ini dilatarbelakangi oleh pentingnya peran media pembelajaran dalam transformasi digital pendidikan serta perlunya calon pendidik di Program Studi Pendidikan Teknologi Informasi untuk memiliki kompetensi riset di bidang tersebut. Fokus masalah dalam penelitian ini adalah untuk menganalisis minat dan kecenderungan mahasiswa dalam melakukan penelitian tentang media pembelajaran serta faktor-faktor yang mempengaruhinya. Metode penelitian yang digunakan adalah kuantitatif dengan pendekatan deskriptif, di mana data dikumpulkan melalui analisis terhadap 64 judul skripsi mahasiswa dan alumni serta penyebaran kuesioner. Hasil penelitian menunjukkan bahwa penelitian mahasiswa didominasi oleh topik Media Pembelajaran dengan jumlah 28 judul (43,75%), diikuti oleh Sistem Informasi sebanyak 12 judul (18,75%), sementara kategori lain seperti Game Edukasi dan Aplikasi Mobile masih memiliki proporsi yang rendah. Simpulan utama penelitian ini adalah terdapat orientasi yang kuat dari mahasiswa terhadap pengembangan produk pembelajaran berbasis teknologi sebagai respon terhadap kebutuhan inovasi di sekolah, namun diperlukan kebijakan akademik untuk mendorong keseimbangan antara penelitian pengembangan dengan penelitian evaluatif dan analisis agar kontribusi riset mahasiswa menjadi lebih komprehensif.  
PENGEMBANGAN E-BOOK INTERAKTIF PADA MATA PELAJARAN BAHASA INDONESIA MATERI ```'AYO KERJA SAMA” UNTUK SISWA KELAS V SD NEGERI 3 ANDOWIA Muhammad Sahir; Alfiah Fajriani; Zila Razilu
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.48800

Abstract

Learning Indonesian language in elementary schools still requires instructional media that can improve students’ engagement and understanding in the learning process. Th is study aimed to develop an interactive e-book as a learning medium for Indonesian language subjects and to determine its feasibility, practicality, and effectiveness in supporting learning activities. The study employed a Research and Development (R&D) method using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The research subjects included teachers and 26 fifth-grade students of SD Negeri 3 Andowia, North Konawe Regency. Data were collected through expert validation questionnaires, student response questionnaires, observations, and learning outcome tests. Data analysis used qualitative and quantitative approaches. The results showed that the developed interactive e-book was categorized as highly feasible, with a media expert validation score of 92% and a material expert validation score of 96%. In addition, student responses reached 90%, indicating that the learning media was practical and easy to use in the learning process. The effectiveness of the e-book was also reflected in the improvement of students’ learning outcomes after using the media during learning activities. Therefore, the developed interactive e-book was declared valid, practical, and effective as a learning medium for Indonesian language subjects in elementary school. This product is expected to become an innovative digital learning medium to improve the quality of learning and students’ learning interest in elementary schools.