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ANALISIS DAN PERANCANGAN USER INTERFACE PADA WEBSITE PELAYANAN SURAT KETERANGAN CATATAN KEPOLISIAN (SKCK) POLRESTA BANDUNG MENGGUNAKAN METODE DESIGN SPRINT Muhammad Anin Kummara; Tri Sagirani; I Gusti Ngurah Alit Widana Putra
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 11, No 1 (2022)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

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Berdasarkan pernyataan dari 30 responden meliputi 15 masyarakat dan 15 anggota SKCK Polresta Bandung yang menyatakan sangat setuju dan setuju mempunyai nilai 100%, masing-masing indikator memperoleh jumlah 21 responden sangat setuju dan 9 responden setuju dengan kata lain perlu diadakannya pembaharuan tampilan website pelayanan SKCK Polresta Bandung. Hasil dan kesimpulan dari wawancara dan observasi adalah perlu dilakukan perbaikan terhadap tata letak informasi, kejelasan fitur yang digunakan dan agar tampilan website lebih terlihat modern. Dalam penelitian ini penulis menggunakan metode atau tahapan yang ada pada design sprint untuk mengatasi masalah terkait tampilan user interface dan heuristic evaluation untuk pengujiannya. Untuk memaksimalkan hasil dari penelitian ini penulis juga menerapkan model user centered design sebagai salah satu cara untuk memperbaiki tampilan user interface yaitu dimana peran responden sangat berguna dalam setiap proses yang akan penulis lakukan. Berdasarkan hasil dari proses yang sudah dilakukan dalam penelitian ini maka dapat ditarik kesimpulan bahwa, pada penelitian yang menggunakan metode design sprint ini terdapat perubahan tampilan user interface yang menghasilkan peningkatan pelayanan SKCK Polresta Bandung dan dapat membantu pengguna memperoleh nilai 100% dari responden dalam melakukan penerbitan SKCK menjadi lebih baik dengan presentase 66,7% sangat setuju dan 33,3% setuju, efisien dengan presentase 70% sangat setuju dan 30% setuju, kecepatan dengan presentase 76,7% sangat setuju dan 23,3% setuju, terakhir ketepatan dengan presentase 80% sangat setuju dan 20% setuju yang berarti rancangan purwarupa yang sudah dirancang dapat diterima oleh pengguna.
Design and Build Academic Information System at SMK KARTIKA 2 SURABAYA Prayudi Suryo Sukarno; Titik Lusiani; Tri Sagirani
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 7, No 2 (2018)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

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SMK Kartika 2 Surabaya an educational institution that was established since 1994, and has several processes that include new admissions activities, class divisions and homeroom, scheduling subjects, and management student value as a material for preparing the results of student studies. Processes that exist in SMK Kartika 2 Surabaya there are some problems such as the process of data management students, teachers, schedules, class divisions and homeroom, and processing student value. The number of data and limitations of the scheduling officer so it takes a long time in managing the existing data. The long process of managing the data has a direct impact on the performance of the administration department, employees/ teachers in school academic activities. Solutions that can be given to the above problems is the application of academic information system, is one solution that can help the administration, employees / teachers in managing student data, teachers, schedules, class divisions along with homeroom, processing student value and reporting to the head school. Creation of Web-based academic information system application. It is expected to conduct student data management activities, teacher data, schedules, class divisions and homeroom, and final value creation, making it easier for the administration to report to the principal.
Application of the Task Centered System Design (TCSD) Method for UI / UX Design Analysis in E-Learning at SMAN 1 Sidoarjo Muhamad Nizar Taufani; Tri Sagirani; Vivine Nurcahyawati
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 10, No 2 (2021)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

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SMAN 1 Sidoarjo which is one of the favourite schools in the district. When implementing online learning, SMAN 1 Sidoarjo has not used an e-learning platform so it uses many existing platforms such as google classrooms, so students and teachers need to open many platforms, and the UI design e-learning on platforms does not motivate students, causing bored. Because the design user interface in e-learning is an important element for creating virtual-based learning so it is necessary to have a design analysis before building e-learning. The TCSD method is used for the design analysis stage, so that the results are in prototype accordance with the process task and the display results are in accordance with the results of the user persona. Usability heuristic is used to test whether the results prototype are running according to the task with a display that is acceptable to the user. The prototype has been compiled and evaluated, using the evaluation heuristic the SR value for each aspect is obtained with an average of 0.822 rounded to 1, so that the result is in the category cosmetic which means there is a problem but no improvement is needed unless there is still time for processing.
Penerapan Konsep Gamification Pada Aplikasi Pembelajaran Berbasis Android Aditya Darmawan; Tri Sagirani; Julianto Lemantara
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 9, No 1 (2020)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

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Baitul Hasanah Youth Mosque located on Asem Jajar Street, Tembok Dukuh Sub-District, Bubutan Sub-District, Surabaya City has several activities that are often carried out to study Islamic studies, sholawatan and khotmil quran. In the assessment activities, a reduction in the number of assumptions taken as a learning process is carried out. Mosque youth administrators want to bind members to keep getting religious knowledge every time they receive information technology assistance. This research is designed to create a Mobile Learning application that allows users to access learning content without being asked by place and place.Mobile Learning that will be built using the concept so that learning can be done every day with more interesting and motivating applications to do something that can be done to carry out these activities. The data source used in this study was canceled 10 user accounts that have been registered and email verified. Based on the results of trials on each function in the system shows that the application of learning by applying the concept of gamification to the Baitul hasanah mosque youth has been going very well and the results are in accordance with the system design.
RANCANG BANGUN SISTEM INFORMASI MANAJEMEN ASET PADA SMK NEGERI 10 SURABAYA Renaldi Renaldi; Tri Sagirani; Agus Dwi Churniawan
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 7, No 1 (2018)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

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Abstract: SMK Negeri 10 Surabaya is a vocational high school at the city of Surabaya. The problems that occurred at at school today are recording of asset data, asset lending data, and asset recovery data which are still processed manually by using ledger and excel microsfot. The process is still manual has weaknesses are; the old record- keeping process, human error, damaged or loss of ledgers and reporting that still take a long time to manufacture. The solution to this problem is to create an asset registration information system based on the availability of existing assets and asset feasibility, the process of recording asset lending and asset recovery. So the results of the process can be made in the report for reference as information assets that must be replaced or not, asset lending and asset recovery. Final Results show that the system can assist the process to obtain information on assets that need to be replaced, asset borrowing and asset return, as well as in the recording and reporting of assets, asset lending and asset recovery on SMK Negeri 10 Surabaya can be done well .Keywords: asset management, borrowing, returns, assets
PENERAPAN ELEMENT GAMIFIKASI PADA PENGEMBANGAN LAYANAN DIGITAL LIBRARY BERBASIS WEB (STUDI KASUS: MAN 2 MOJOKERTO Dika Arissa Santoso Putri; Tri Sagirani; Nunuk Wahyuningtyas
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 10, No 1 (2021)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

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MAN 2 Mojokerto Library is located at RA Basuni No. 306 Sooko, North Daleman, Japan, Kec. Sooko, Mojokerto. This library has a large collection of textbooks and non-lessons, both in print and electronic form. The library has several services including, borrowing and returns. The library wants to apply the reading culture to the community of MAN 2 Mojokerto, and wants to develop existing services in the library because the existing services are less diverse. The solution given to the problem is to develop library services into digital libraries by applying existing gamification elements such as Challange & Quest to increase the interest in reading library by answering questions from the e-book that has been read, leaderboards are used to encourage library to be diligent in reading e-books and answering as many questions as possible by displaying the percentage of attendance and activity of the library, Point is used to encourage library to often answer questions and motivate library to come to the library to borrow books for a longer time by exchange points earned, and utilization of E-books also helps the development of digital library services. Layanan tersebut dapat diakses kapan saja tanpa terbatas ruang maupun waktu sehingga civitas sekolah dapat menggunakannya secara langsung. Selain itu layanan yang ada mendukung perpustakaan dalam menerapkan budaya membaca disekolah. Elemen-elemen gamification yang digunakan yaitu Point, Leaderboard, Challenges & Quests. Berdasarkan hasil uji coba, 46,9% jawaban siswa aplikasi ini sangat menarik, 40,6% aplikasi ini menarik, dan 12,5% aplikasi ini cukup menarik dan 50% jawaban pustakawan aplikasi ini sangat membantu dan 50% aplikasi ini membantu.layanan ini dapat membantu dan mempermudah pemustaka maupun pustakawan dalam melakukan proses membaca maupun pengelolaan data dan laporan.
Perancangan User Interface pada Website The Royale Krakatau Hotel Cilegon menggunakan Metode Goal Directed Design Tresnamayu Rahma Dika; Tri Sagirani; Puspita Kartikasari
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 9, No 3 (2020)
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The Royale Krakatau Hotel Cilegon is a 4 star hotel located on Jl. KH. Yasin Beji No.4 Cilegon, Banten. The Royale Krakatau Cilegon Hotel has a website that can be accessed with the link www.royalekrakatau.com. There are several obstacles from the website, namely the design of the user interface that is less attractive, complicated website flow, the main menu is difficult to find, the text is not legible clearly, the image size is too large, and the placement of content is not right. From these problems, the evaluation results using the Quality in Use Integrated Measurement (QUIM) method show problems with a high priority level of improvement found in the variables of effectiveness, satisfaction, and universality. Therefore a redesign was carried out using the Goal Directed Design (GDD) method. The steps in the GDD method are Research, Modeling, Requirement Definition, Framework Definition, and Refinement. Redesign has been compiled and tested. The final evaluation results on the website redesign carried out on respondents using the QUIM method, the average value obtained is 3.7 from the Likert scale with a rating scale instrument having a rating of 1 to 4, value 3 means good enough and there are no significant problems.
Rancang Bangun Aplikasi Penilaian Kinerja Guru Berbasis Website Menggunakan Metode Graphic Rating Scale ( Studi Kasus : SMA Barunawati Surabaya ) ARIF KUSDIANTORO; Tri Sagirani; Julianto Lemantara
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 9, No 1 (2020)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

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Barunawati High School Surabaya is a high school located at Jalan Perak Barat Number 173 Perak Utara Pabean Cantian District, East Java 60165 Surabaya City under the Barunawati Biru Foundation. At the Barunawati High School in Surabaya the teacher performance appraisal process is still subjective because the teacher performance appraisal is only assessed by the principal directly by considering the assessment criteria. Teacher performance appraisal has not referred to Permendiknas No. 16/2007 concerning standards of academic qualifications and teacher competencies. Teacher performance appraisal does not yet have an assessment history that impacts the difficulty of school principals to see teacher development so far. In addition, the results of the calculation of teacher performance are still many errors because it is done manually. The solution to be made is, a web-based application that can simplify the teacher performance evaluation process. The teacher performance appraisal process will use the Graphic Rating Scale method and refer to the Ministry of Education Regulation No. 16 of 2007 on the standards of academic qualifications and teacher competency. In this Graphic Rating Scale method the performance appraisal will be assessed by the principal's principal, the teacher as himself. The trial results show that this application can provide calculations in accordance with the Graphic rating scale method. And can conduct assessments in accordance with the rules set by No. 16 of 2007 concerning the standards of academic qualifications and teacher competencies. In addition, the application can also provide a historical assessment of teacher performance.
Design and Build Learning Applications for Children with Special Needs By Applying a Mobile Based Gamification Approach Ferry Ferry; Tri Sagirani; Sri Hariani Eko Wulandari
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 10, No 3 (2021)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

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As a result of the Indonesian Corona Virus, the Large-Scale Social Restriction (PSBB) policy was implemented to suppress the spread of this virus, this restriction will have a major impact on the community, such as the education sector. Education has also been affected by the Corona Virus, so the Indonesian Ministry of Education has implemented a policy by way of Teaching and Learning Activities (KBM), which were previously from face-to-face or offline (outside the network) to online (within the network). The learning process in the network does not only have an impact on normal children and parents but also has an impact on children with special needs (ABK). Children with special needs studied are slow learners or slow learners, namely children who have intellectual potential slightly below normal but not including mental disorders. The education level of children with special needs studied is high school, because they can already use smartphones/mobile phones. Also the subjects used are Mathematics with competency standards following the curriculum. So that the learning process is not bored and enjoys learning while also helping in the field of calculations, this research provides a solution in the form of Designing a Learning Application for Children with Special Needs by Applying a Mobile-Based Gamification Approach, gamification elements used in the points, leves, leaderboards, Challenge & Quest and Social Engagement Loops, using the Gamification approach, crew members are given the freedom to choose challenges and also provide motivation for crew members not to be afraid of failure when undertaking challenges. After testing on SMANU Centini using the System Usability Scale, the score of 75 was considered good, indicating that the application is acceptable in the System Usability Scale (SUS).
Evaluation and Design of Application Interface Design Mitrajual uses the Double Diamond Method at PT. Mitrajual Indonesia Jaya Eka Hirinda Zulfa; Tri Sagirani; Vivine Nurcahyawati
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 11, No 1 (2022)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

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PT. Mitrajual Indonesia Jaya is one of the growing e-commerce companies in Indonesia. This company sells various kinds of electronic goods and household appliances. In March 2019, the company released the Mitrajual app. Based on the results of interviews that have been conducted, the results show that the Mitrajual application already has several features, and already has several application users. However, several things become obstacles when using the application. The initial evaluation was carried out using indicators of learnability, efficiency, memorability, errors, satisfaction. From the results of the initial evaluation, the average overall indicator has a mean of 2.07, which means that the appearance of the Mitrajual application is not good. Based on the problems that have been described, a solution is needed to evaluate and design the interface design using the Double Diamond and Usability Testing method. The result of this research is a user interface. The results of the evaluation of the new design on average have a mean of 3.54 so that the comparison of the mean with the old design is 1.45 which can be said to have a significant difference. The results after iterations have an average overall mean indicator of 3.84 which can be said to be very good. So, it can be concluded that the design of the recommended solution provided is acceptable to users in terms of usability
Co-Authors A.A. Ketut Agung Cahyawan W Abdillah, Muhammad Azhar Adhipratama, Yoga Adhipratama, Yoga Aditya Darmawan Afif Fathurrahman Agus Dwi Churniawan Agus Dwi Churniawan, Agus Dwi Agus Slamet Al-Fahmi, Barron Mahardhika Amanda Rahmah Maulida Firdaus Amelia Tan Anshor, Mohamad Mujahidin Arda Fikri Saudi ARIF KUSDIANTORO Arlisa Kumala Rofik Arum, Evita Sekar Atika Wardhani Rustiaria Ayouvi Poerna Wardhanie Ayouvi Poerna Wardhanie Ayuningtyas Ayuningtyas Ayuningtyas Bambang Hariadi Bambang Hariadi Barron Mahardhika Al-Fahmi Bashofi Bashofi Billah, Zakiyah Dania Binar Kurnia Prahani Bragi, Tsani Chico Budi Jatmiko Budi Jatmiko Cintya, Hedi Amelia Bella Citra Indah Kurnia Darmawan, Aditya Darwin Yuwono Riyanto, Darwin Yuwono Denny Kusuma Dika Arissa Santoso Putri Dika, Tresnamayu Rahma Dwi Kumara Widyatna Efendi, Wawan Wahyudi Effendi, Pradita Maulidya Eka Hirinda Zulfa Ekky Febrihandani Rahmawati Ekky Febrihandani Rahmawati Erwin Sutomo Evita Sekar Arum Ferry Ferry Ferry Romidhoni Aprilianto Gilang Ilham Septiawan Hadi, Faizal Susilo Hanifah Lazuardy Eka Safitri Haryanto Tanuwijaya Herwanda Ayu Destania Herwanda Ayu Destania Hevea Bori Perdana I Gede Adi Wijaya I Gusti Ngurah Alit Widana Putra Indhra Musthofa Iqbal Priswara Irvan Alfaridzi Dwi Parastowo Julianto Lemantara Kartikasari, Puspita KUSDIANTORO, ARIF Laksono, Bagus Luqman, Citra Aisyah M. J. Dewiyani Sunarto M.J. Dewiyani Sunarto M.J. Dewiyani Sunarto Martinus Sony Erstiawan Maulana Arsandy, Noor Robby Maulana Arsandy, Noor Robby Mochammad Arifin Mochammad Arifin Moh. Fachrul Arifin Muhamad Nizar Taufani Muhammad Anin Kummara Muhammad Edwin Diradinata Muhammad Wahyudi Muhyiy, Hafiidh Muhyiy, Hafiidh Muslichah Erma Widiana Mustikasari, Hany Ningsih, Norma Nova Retnowati Nova Retnowati Noviantono, Susilo Bayuaji Nugraha Nugraha Nugraha, Driantama Edya Nugraha, Driantama Edya Nurmatin, Akbar Oktaviani Oktaviani oktaviani Panca Rahardiyanto Permana, Dhimas Andy Pradita Maulidya Effendi Prayudi Suryo Sukarno Pribadi, Jelang Romadhon Kharismawan Puspita Kartikasari Puspita Kartikasari Puspita Kartikasari Puteri, Qonitah Alia putra, Yolandra Bagus Andalan putra, Yolandra Bagus Andalan Putri, Dika Arissa Santoso Qonitah Alia Puteri Raditya Priambodo Rahayu Arya Shintawati Rahmawati, Endra Renaldi Renaldi Renanda Cahya Saputra Rizky Tirtahana Baskoro Rr. Dewintha Indriyanti Rustiaria, Atika Wardhani Safitri, Hanifah Lazuardy Eka Salma Maghfira Santoso, R.P Mohammad Bagus Sicillya Setya Jayani Santosa Sinderela, Moriska Soehardjoepri, Soehardjoepri Sri Suhandiah Sukarno, Prayudi Suryo Sukarno, Prayudi Suryo Sunaryo, Iqbal Faturohman Sutanto, Dharma Adhi Syafi, Muhammad Abiyu Tan Amelia Tan Amelia Taufani, Muhamad Nizar Teguh Sutanto Thoriq Satria Marvy Titik Lusiani Tresnamayu Rahma Dika Valentinus Roby Hananto Vivine Nurcahyawati Wachid, Fadilah Alfan Wahyuningtyas, Nunuk Wawan W Efendi Widana Putra, I Gusti Ngurah Alit Widyaningrum, Mahmudah Enny Wulandari, Sri Hariani Eko Yosef Richo Adrianto Yosef Richo Adrianto, Yosef Richo Zahro, Siti