Claim Missing Document
Check
Articles

Found 40 Documents
Search

Augmented Reality for Chemistry Education: Systematic Literature Review (SLR) and Visualization Setiawan, Riky; Santosa, Eka Budhi; Sukmawati, Fatma
Proceeding of International Conference on Biology Education, Natural Science, and Technology 2025: Proceeding of International Conference on Biology Education, Natural Science, and Technology
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The integration of immersive technologies into science education provides an innovative pathway for addressing abstract concepts, particularly within chemistry learning. This paper delivers a systematic review of literature concerning the integration of Augmented Reality (AR) in chemistry education, emphasizing molecular structure visualization and improved interactivity in learning processes. The review followed the PRISMA protocol, utilizing articles indexed in Scopus between 2020 and 2025. Out of 81 initial studies identified, ten satisfied the inclusion criteria and were further examined with bibliometric approaches. Findings highlight an increasing research focus on AR-based chemistry instruction, covering mobile learning, gamified environments, and molecular simulations. Major contributing countries included Germany, Switzerland, and Indonesia, with key subject domains spanning social sciences, computer science, and chemistry. Keyword mapping further indicates that AR is positioned as a pivotal element within the digital education landscape. These insights underline the transformative capacity of AR in redefining chemistry education toward a more flexible, interactive, and student-centered model.
Digitally integrated Cooperative Learning Models to Enhance Student’s Creativity: Comparative Analysis Across Creativity Dimensions Suparmi, Suparmi; Sukmawati, Fatma; Santosa, Eka Budhi; Cahyono, Budi Tri; Prihatin, Relly
Journal of Educational Science and Technology (EST) Volume 11 Number 2 August 2025
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v11i2.78265

Abstract

In the 21st century, students’ creativity needs to be developed to confront global change. This study aims to provide a comprehensive overview of Cooperative learning to enhance on students’ creativity across all dimensions. PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analysis) was used as the methodology. The results showed that cooperative learning can foster dimensions of creativity: fluency, flexibility, originality, and elaboration. Specifically, fluency is supported by Student Teams Achievement Division, Think-Pair-Share and Numbered Heads Together, and the integration of digital gamification with Cooperative Learning. Flexibility is supported by Jigsaw/Group Investigation and the integration of digital gamification with cooperative learning. Originality is supported by Think-Pair-Share and Numbered Heads Together, Cooperative-Project Based learning, and the integration of digital gamification with cooperative learning. Elaboration strengthens Student Teams Achievement Division, Jigsaw/Groups Investigation, and Cooperative-Project Based learning. Mediators supporting cooperative learning include teacher competence, classroom climate, task design, evaluation, and digital access. The new of this study are student orientation, integration of cooperative learning with digitalization, and model comparison. The conclusion is that cooperative learning can enhance students’ creativity through fluency, flexibility, originality, and elabotation, which are strengthened by digital integration and supportive classroom factor.
Immersive Chemistry Learning with Augmented Reality: Exploring Students’ Needs on Visualizing Chemical Bonding Setiawan, Riky; Santosa, Eka Budhi; Sukmawati, Fatma
Indonesian Journal of Instructional Media and Model Vol 7 No 2 (2025): Indonesian Journal of Instructional Media and Model
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijimm.v7i2.6941

Abstract

The digital transformation of education has opened broad opportunities for innovation, yet the use of advanced technologies such as Augmented Reality (AR) in chemistry learning remains limited, particularly in Indonesia. The present research examines high school students’ needs for AR-based instructional media on the abstract topic of chemical bonding. A descriptive quantitative approach was employed within the Analysis phase of the ADDIE instructional design model. Data were collected using a validated questionnaire administered to 51 eleventh-grade students from a senior high school in Surakarta, Indonesia. The results show that more than 84% of students experience difficulties in learning chemistry, with chemical bonding identified as the most challenging topic (88.2%), mainly due to limited visualization and the abstract nature of the content. Students also perceived the instructional media currently used in class as insufficiently engaging and not yet effective in helping them understand chemical bonding. Although 90.2% of students had never used AR in chemistry lessons, nearly 59% expressed strong interest in its implementation. This study offers an empirical mapping of students’ cognitive, media-related, and technological needs as a foundation for designing AR-based chemistry learning on chemical bonding. As far as we are aware, it is one of the first studies in the Indonesian context to conduct a structured needs analysis for AR integration specifically on chemical bonding within the ADDIE framework. At a practical level, the findings provide guidance for instructional designers and chemistry teachers regarding the urgency of developing immersive AR tools that bridge abstract chemical representations with spatial visualization while also enhancing student engagement in the digital era.
Integrating Web-Based IoT Learning Media to Enhance Critical Thinking and Problem-Solving Skills in Vocational Education Sukmawati, Fatma; Santosa, Eka Budhi; Trisnaningsih, Sari; Ridhani, Jovita; Prihatin, Relly
JTP - Jurnal Teknologi Pendidikan Vol. 27 No. 3 (2025): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v27i3.61132

Abstract

The integration of Internet of Things (IoT) technology in vocational education is essential for preparing graduates to meet Industry 4.0 demands. Although digital learning technologies have been widely studied, empirical evidence on the effectiveness of web-based IoT learning media integrated with problem-based learning (PBL) in vocational contexts remains limited. This study examines the instructional impact of web-based IoT learning media on vocational students’ critical thinking and problem-solving skills. A quasi-experimental non-equivalent control group pretest–posttest design was employed involving 60 eleventh-grade Mechanical Engineering students (30 experimental, 30 control). The experimental group participated in PBL activities supported by a web-based IoT platform for eight weeks, while the control group received conventional instruction. Data were analyzed using Analysis of Covariance (ANCOVA) to compare posttest outcomes while controlling for initial differences in pretest scores. The results indicate statistically significant improvements in critical thinking and problem-solving skills among students in the experimental group compared to the control group (p < 0.05). The effect sizes indicate a strong instructional impact within the studied context, though findings should be interpreted cautiously given the sample size. Overall, this study provides empirical support for the pedagogical potential of web-based IoT learning media in fostering 21st-century competencies in vocational education.
Enhancing Junior High School Teaching Performance Through AI-Supported Deep Learning Approaches Cahyono, Budi Tri; Sukmawati, Fatma; Santosa, Eka Budhi; Prihatin, Relly; Suparmi; Qodr, Taufiq Subhanul
JTP - Jurnal Teknologi Pendidikan Vol. 27 No. 3 (2025): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v27i3.61743

Abstract

supported deep learning approaches in improving the teaching performance of junior high school teachers. With the increasing demand for 21st-century teaching competencies, there is a need for innovative instructional strategies that enhance teacher effectiveness and engagement. A quantitative quasi-experimental method was employed, involving pre-tests and post-tests administered to both control and experimental groups. The study involved 64 junior high school teachers across science and social studies subjects. Teaching performance was assessed using structured observation and evaluation tools covering lesson planning, implementation, and assessment practices. Data analysis was conducted using t-tests and normalized gain (n-gain) scores. The findings demonstrated that the teachers in the experimental group—who utilized AI-supported deep learning approaches—showed significantly greater improvement in teaching performance compared to the control group. The intervention was classified as “effective” in fostering meaningful, interactive, and future-ready instructional practices. The study concludes that integrating AI-supported deep learning strategies can substantially enhance teaching quality. It is recommended that educational institutions incorporate these approaches into ongoing professional development initiatives to better prepare teachers for modern educational demands. The findings demonstrated that the teachers in the experimental group showed significantly greater improvement in teaching performance.
How to Differentiate Instruction for Deeper Learning Using Cognitive Task Analysis Juwita, Ratna; Sukmawati, Fatma; Santosa, Eka Budhi; Cahyono, Budi Tri; Prihatin, Relly; Suparmi, Suparmi; Ridhani, Jovita; Trisnaningsih, Sari
Jurnal Penelitian Kebijakan Pendidikan Vol 18 No 2 (2025)
Publisher : Pusat Standar dan Kebijakan Pendidikan, BSKAP, Kemendikbudristek

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24832/jpkp.v18i2.1312

Abstract

This study aims to explore the requisite skills for Differentiated instruction (DI) implementation and to identify best practices across school levels. Differentiated instruction (DI) for deeper learning is essential for responding to students’ diverse needs. Using 112 self-reported essays, interviews, videotaped practices, and experts meeting, this study employed Cognitive Task Analysis (CTA) to capture the knowledge experts use to carry out differentiation. The results revealed a 4:9:2 skill formula across the preparation, implementation, and evaluation phases. Notable differences across school levels emerged. In the preparation phase, primary and secondary school teachers prepared varied materials (34%) and grouping strategies (44%), whereas only a few kindergarten teachers (3%) employed these strategies. In the implementation phase, most primary (68%) and secondary (79%) teachers tailored materials to students' learning styles by offering content in multiple formats; however, only a small proportion of kindergarten teachers (26%) differentiated content, focusing instead on process differentiation and additional learning support. Despite the differing contexts, the study also identified cross-level similarities. Future research should investigate the long-term impacts of DI on student achievement and engagement, as well as examine DI practices in diverse educational settings.
Sistem Informasi Tes Departemen Calon Karyawan Di Lembaga Pelatihan Kerja ( LPK ) Weaving Sritex Berbasis Web Khoirinisa, Mufida; Wibowo, Kresno Ario Tri; Santosa, Eka Budhi
Indonesian Journal of Information Technology and Computing (IMAGING) Vol 3, No 1 (2023): 30 Juni 2023
Publisher : Politeknik Harapan Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52187/img.v3i1.78

Abstract

Tes Departemen Weaving merupakan teknikal tes yang bertujuan untuk mengukur kemampuan calon karyawan di bagian teknik pertenunan. Tes tersebut antara lain tes jalan cepat, sambung benang, pasang benang pakan, Reaching/cucuk, praktik keahlian, interview user. Tes tersebut akan dilakukan di LPK Weaving, Dalam pengolahan data tes Departemen Weaving masih manual menggunakan Microsoft excel di mulai dari pendataan peserta tes Departemen yang melakukan input berkas dari masing-masing calon karyawan dan melakukan input nilai dari hasil tes tersebut. Selain itu karyawan LPK Weaving harus membuat laporan hasil tes Departemen kepada HR (Human Resources) Sritex untuk diproses lebih lanjut. Namun dalam pengerjaannya masih memakan waktu yang lama dan data yang dihasilkan juga tidak efisien.Berdasarkan uraian dari latar belakang, maka dapat dirumuskan masalah yang akan diselesaikan dalam penelitian ini adalah ”Bagaimana merancang dan membuat sistem informasi tes Departemen calon karyawan di LPK Weaving berbasis Web”. Untuk pengembangan sistem menggunakan metode Software Development Life Cycle (SDLC) dengan model Waterfall. Untuk Bahasa pemrograman menggunakan PHP dengan framework Codeigniter dan basis data MYSQL. Sistem Informasi bertujuan untuk memudahkan dalam pengelolaan data informasi.
Sistem Informasi Pendaftaran Workshop Berbasis Web di PT. Aksara Solopos Surakarta Septiani, Gita; Naafian, Nuur Rochman; Santosa, Eka Budhi
Indonesian Journal of Information Technology and Computing (IMAGING) Vol 1, No 1 (2021): 30 Juni 2021
Publisher : Politeknik Harapan Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (353.874 KB) | DOI: 10.52187/img.v1i1.5

Abstract

Sistem Informasi merupakan teknologi informasi yang diolah menjadi bentuk data yang berguna bagi aktivitas manusia. Dengan sistem informasi diharapkan dapat mempermudah pekerjaan manusia dan memaksimalkan suatu kinerja yang dapat memenuhi kebutuhannya. Salah satu alat sistem  informasi saat ini adalah komputer. Pada Lembaga Pelatihan Jurnalistik Solopos (LPJS) di PT.Aksara Solopos Surakarta melakukan kegiatan Workshop pada Sekolah-sekolah dan Perguruan Tinggi yang telah bekerja sama. Kegiatan yang dilaksanakan antara lain, pelatihan jurnalistik, pelatihan penulisan media online, video vlog, penulisan cerpen, dan sebagainya.
Sistem Informasi Arsip Surat Berbasis Desktop (Studi Kasus Dinas Pekerjan Umum dan Penataan Ruang Kabupaten Sukoharjo) Wati, Yuni Saras; Naury, Chairullah; Santosa, Eka Budhi
Indonesian Journal of Information Technology and Computing (IMAGING) Vol 1, No 1 (2021): 30 Juni 2021
Publisher : Politeknik Harapan Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (414.016 KB) | DOI: 10.52187/img.v1i1.6

Abstract

Pada penelitian ini penulis membahas tentang sistem pengarsipan surat pada Dinas Pekerjaan Umum dan Penataan Ruang Kabupaten Sukoharjo. Masalah yang terjadi dalam proses pengarsipan surat ini yaitu masih menggunakan pencatatan manual menggunakan buku kecil dan buku agenda sehingga memerlukan waktu yang lama dalam mencatat surat, penyimpanan data dalam tumpukan map-map yang rentan kerusakan dan kehilangan data surat, belum adanya laporan surat masuk dan surat keluar, pembuatan surat perintah tugas masih kurang efektif. Untuk mengatasi permasalahan tersebut penulis melakukan analisa perancangan sistem menggunakan metode SDLC (System Development Life Cycle). Sistem pengarsipan dikembangkan dengan bahasa pemrogramman Microsoft Visual Studio 2008 dan database MySQL. Hasil akhir dari penelitian ini adalah sebuah aplikasi berbasis desktop yang dapat mempermudah dalam proses pengarsipan surat, mempermudah dalam pembuatan laporan, menyimpan data surat dengan baik, dan mempermudah pembuatan surat perintah tugas.
Perancangan Toko Online Di Ozzome.ink hakim, imam al; Naury, Chairullah; Santosa, Eka Budhi
Indonesian Journal of Information Technology and Computing (IMAGING) Vol 3, No 1 (2023): 30 Juni 2023
Publisher : Politeknik Harapan Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52187/img.v3i1.43

Abstract

The store itself is one of the public spaces that is used as a place of business that is itself as an activity to display, store, and sell, as well as a meeting area between entrepreneurs and consumers who can make a profit for the manager and owner (Haryanto et al., 2022). Ozzome.ink is a store that sells various types of shirts. The sales system that still relies on the manual system is still valid in this store. Admin Ozzome.ink makes sales by recording sales data into books or notes only. This can cause nominal amount errors when making sales data reports. In addition, this manual method also makes buyers wait long enough to make payments. Based on the description of the background mentioned above, it can be formulated the problem to be solved in this study is ”how to design an online store in Ozzome.ink”. The limitation of the problem that the author discusses in the study focuses more on the process of recording sales data in the scope of Ozzome.ink. The method used for designing online stores uses the Software development Life Cycle (SDLC) with the Waterfall model. The programming language used to design the online store is Native PHP and MySQL database as a medium for storing data.