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Sistem Informasi Rekap Data Agenda Pelayanan Di Kecamatan Sragen Berbasis WEB Kusumayati, Deva; Naury, Chairullah; Santosa, Eka Budhi
Indonesian Journal of Information Technology and Computing (IMAGING) Vol 3, No 2 (2023): 31 Desember 2023
Publisher : Politeknik Harapan Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52187/img.v3i2.95

Abstract

Kecamatan Sragen merupakan salah satu satuan perangkat daerah di Kabupaten Sragen yang mempuyai wilayah kerja di Kecamatan Sragen. Salah satu bagian di Kecamatan Sragen yaitu dibagian pelayanan masyarakat yang setiap hari pasti ada yang mengajukan permohonan untuk pembuatan E-KT, KK, pindah penduduk dan pengajuan berkas lainnya. Aktivitas pencatatan permohonan di Kecamatan Sragen masih dilakukan secara manual, dari aktivitas tersebut masih sering terjadi kendala yang dihadapi petugas pelayanan yaitu dalam pencatatan harus mencari satu persatu sesuai wilayah kelurahan terkait sehingga memuat pekerjaan menjadi lama dan kurang efektif. Berdasarkan latar belakang permasalahan tersebut maka akan dibuatkan sebuah sistem berbasis web untuk penyimpanan data agenda agar pencarian lebih efektif dan tidak memakan banyak waktu yang terlalu banyak. Aplikasi sistem berbais web ini menggunakan bahasa pemrograman PHP serta menggunakan basis data MySql. Metode penelitian ini menggunakan metode pengumpulan data dan metode system development life cycle (sdlc) dengan model wartefall. Sistem yang penulis buat ini diharapkan dapat menghasilkan aplikasi yang dapat mengelola input pencatatan data permohonan, pencarian data agenda permohonan, dan penyimpanan data agenda permohonan secara digital.
Development of Authentic Assessment with Project Based Learning Approach in Primary School Students Cahyono, Budi Tri; Prihatin, Relly; Suparmi, Suparmi; Sukmawati, Fatma; Santosa, Eka Budhi
QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Vol. 15 No. 1 (2023): Qalamuna - Jurnal Pendidikan, Sosial, dan Agama
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/qalamuna.v15i1.3987

Abstract

This research is a research on the development of authentic assessment instruments. The types of data used in this study are quantitative and qualitative data. Quantitative data comes from scores of assessment experts, learning experts, and practitioners. Qualitative data includes comments and suggestions for product improvements from assessment experts, learning experts, and practitioners. The products produced in this research and development are in the form of Project Task Books and Authentic Assessment Instruments on Project-Based Learning Theme 8. The Project Project, Project Book product, refers to the Authentic Assessment Instrument on Project-Based Learning. The Project Task Book is used in Theme 8 Subtheme 3. Students must complete two project assignments. The results of the product feasibility test show that the Project Task Book is very feasible to implement. First, feasibility is assessed from content validity of 87%, construct validity of 87%, and practicality of 78%. The Authentic Assessment Instrument product on Project-Based Learning Theme 8 refers to three feasibility aspects. First, the feasibility of the guideline target is 83%. Second, the feasibility of the content of the guidelines is 88%. Third, the feasibility of the code of practice is 75%. This product can be an alternative for teachers to assess students' abilities in project assignments. Teachers can use this assessment instrument product more creatively and innovatively, for example, by designing project assignments according to the region. This product can be disseminated in teacher competence, educational journals, and social media.
The Effect of Computational Thinking and Gender on Social Problem Solving Learning Outcomes Riyadi, Slamet; Santosa, Eka Budhi
Jurnal Pendidikan Progresif Vol 13, No 3 (2023): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The Effect of Computational Thinking and Gender on Social Problem Solving Learning Outcomes. Objective: to see the relationship between students' level of computational thinking (CT) on learning outcomes in solving social problems. Metode: using descriptive verification method with advanced analysis of K-Means clustering. Finding: Male and female learning outcomes are significantly different, where female students on average have higher learning outcomes. CT Men and Women there is no significant difference. There is a significant relationship between CT variables and learning outcomes to solve problems. The results of the K-Means analysis showed that Cluster 3 was a group of women with moderate CT levels and high learning outcomes, while cluster 4 was a group of men with moderate CT levels and moderate learning outcomes. Conclusion: female students have higher learning outcomes than male students; there is no significant relationship between CT level and gender; and the results of the K-Mean clustering analysis found 8 clusters.   Keywords: computational thinking, gender, learning outcomes.DOI: http://dx.doi.org/10.23960/jpp.v13.i3.202309
Implementasi Algoritma K-Means pada Kesiapan Guru Menyelenggarakan Pembelajaran Daring Santosa, Eka Budhi
Jurnal Pendidikan Edutama Vol 9 No 2 (2022): July 2022
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v9i2.2589

Abstract

Abstract: Teachers need certain characteristics to be ready to organize online learning. The purpose of this research is to see the readiness of teachers in conducting online learning. The characteristics of the teachers collected were gender, generational, last education, teacher tenure, teacher's internet self-efficacy level, learning environment and variations of online learning models. This study uses the K-Means algorithm for clustering, then the analysis of the relationship between variables is used by Spearman's rho. The K-Means algorithm was performed on a dataset of 285 teachers. The results of the K-Means analysis obtained 8 clusters with various characteristics of each cluster. Furthermore, the Spearmans Rho Correlation analysis obtained significant correlation results with probability values > 0.05 being "Generation" and "Teacher tenure" as well as "Environment" and "Variation of online learning models". The relationship between “Generation” and “Teacher tenure” is positive and moderate. Meanwhile, the relationship between "Environment" and "Variation of online learning models" is positive and moderate. That is, the better the learning environment, the teachers tend to use more varied online learning models.Keyword: K-Means, Teacher characteristics, Online learning  Abstrak: Guru membutuhkan karakteristik tertentu supaya siap menyelenggarakan pembelajaran daring. Tujuan penelitian ini adalah melihat kesiapan guru dalam menyelenggarakan pembelajaran daring. Karakteristik guru yang dikumpulkan adalah gender, kelompok generasi, pendidikan terakhir, masa kerja guru, tingkat internet self efficacy guru, lingkungan pembelajaran dan variasi model pembelajaran daring. Penelitian ini menggunakan algoritma K-Means untuk clustering, selanjutnya analisis hubungan antar variabel digunakan Spearman’s rho.  Algoritma K-Means dilakukan pada dataset 285 guru. Hasil analisis K-Means didapatkan 8 cluster dengan karakteristik tiap klaster yang beragam. Selanjjutnya analisis Korelasi Spearmans Rho diperoleh hasil korelasi yang signifikan dengan nilai probabilitas >0,05 adalah “Generasi” dan “Masa kerja guru” serta “Lingkungan” dan “Variasi model pembelajaran daring”. Hubungan antara “Generasi”  dan “Masa kerja guru” bersifat positif dan sedang. Sedangkan, hubungan antara “Lingkungan”  dan “Variasi model pembelajaran daring” bersifat positif dan sedang. Artinya, semakin baik lingkungan pembelajaran maka guru cenderung akan menggunakan model pembelajaran daring lebih variatif.Kata kunci: K-Means, karakteristik guru, pembelajaran daring
Beyond Proficiency: Assessing Coaching Competence in School Principal Candidates and Uncovering Pathways for Growth Juwita, Ratna; Santosa, Eka Budhi; Sukmawati, Fatma
Jurnal Pendidikan Edutama Vol 11 No 1 (2024): January 2024
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v11i1.4102

Abstract

As educational leadership increasingly recognizes the pivotal role of coaching competence, this study delves into the nuanced landscape of coaching competencies exhibited by a cohort of 2022 school principal candidates. Amidst the expectations for exemplary instructional leadership, this study reveals a disconcerting reality – school principal candidates exhibit coaching competence only at a fair level, falling short of the desired excellence. Utilizing a descriptive qualitative research design, the authors scrutinized the coaching competence of a diverse cohort of principal candidates through questionnaires and in-depth interviews. Results illuminate specific challenges in coaching, ranging from limited practical application of coaching skills to gaps in mentorship opportunities. Despite the fair level of competence, the study identifies untapped opportunities for improvement, suggesting tailored training and professional development initiatives. The findings not only contribute to the current discourse on coaching competence but also underscore the critical need for targeted interventions to elevate the proficiency of school principal candidates in navigating the complexities of educational leadership. 
Mengukur Kemampuan Pembelajaran Melalui Penggunaan Media Video Animasi Cahyono, Budi Tri; Suparmi, Suparmi; Prihatin, Relly; Sukmawati, Fatma; Santosa, Eka Budhi
Edukasi Islami: Jurnal Pendidikan Islam Vol. 12 No. 04 (2023): Edukasi Islami: Jurnal Pendidikan Islam
Publisher : Sekolah Tinggi Agama Islam Al Hidayah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30868/ei.v12i04.5008

Abstract

Pembelajaran yang dilakukan secara manual akan membentuk pemahaman secara abstrak, dimana persepsi penjelasan menurut pemahaman secara pribadi. Pemanfaatan media pembelajaran yang berbasis teknologi digital mutlak diperlukan untuk meningkatkan pemahaman pembelajaran secara visual dan akan menghasilkan pemahaman yang sama dan dapat dilakukan penjelasan berulang. Metode yang digunakan dalam penelitian dengan melakukan uji coba produk, pengembangan produk dan implementasi produk. Penelitian ini diawali dari model pembelajaran dilakukan secara manual, kemudian ditambahkan penggunaan teknologi digital dengan memanfaatkan media audio visual dalam menyampaikan pembelajaran. Tantangan utama adalah mengupgrade kemampuan digital untuk menguasai infrastruktur teknologi digital dan menyampaikan secara benar. Siklus yang dilakukan sebanyak 2 tahap dengan mengoptimalkan pendidik yang berada di Kelompok Kerja Guru Gugus Laweyan sebagai responden. Tahap I pendidik masih kurang percaya diri dalam melakukan: 1. analisis media pembelajaran yang digunakan, 2. membuat desain media pembelajaran yang digunakan, 3. membuat media pembelajaran berbentuk audio visual animasi. 4. melaksanakan menyampaikan materi media pembelajaran, 5. melaksanakan evaluasi dari hasil pembelajaran. Hasil yang diperoleh yaitu 98% pendidik merespon model pembelajaran media audio visual animasi dengan baik, sehingga pada tahap ke II responden melakukan hal yang sama, respon yang diperoleh, responden memberikan apresiasi dengan baik. 
Level of Computational Thinking and Technological Literacy Skills to Improve pre-Service Teacher Learning Innovation Santosa, Eka Budhi; Sukmawati, Fatma
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 10 No. 1 (2024): March
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i1.10872

Abstract

This study aims to assess the extent to which teachers' technology literacy skills contribute to their ability to implement innovative teaching methods through computational thinking. This study used a quasi-experimental method with a 2x2 factorial design. This research used 84 samples of prospective teacher students from the Educational Technology Study Program. The instrument used questionnaires to assess the level of instructional innovation demonstrated by aspiring teachers, utilizing three indicators: the utilization of interactive learning media, the incorporation of information technology, and the diversity of learning resources. The statistical method employed to examine the hypothesis is a two-way analysis of variance (two-way ANOVA). The results of this study showed significant correlation between the level of students' Instructional Learning Innovation skills and Computational Thinking; the statistical analysis reveals a p-value greater than 0.05. Additionally, the research findings indicate that the level of Technological Literacy Skills has an impact on Instructional Innovation Learning skills. This research made significant contributions, such as the introduction of the Computational Thinking Level, which enables teachers to enhance their capacity to create effective learning strategies that align with the most recent advancements in technology. Technological Literacy Skills assist educators in incorporating digital tools and resources into the educational process, fostering a cutting-edge and dynamic classroom setting.
Virtual Reality-Based Learning about "Animals Recognition" and Its Influence on Students' Understanding Sukmawati, Fatma; Santosa, Eka Budhi; Rejekiningsih , Triana
JTP - Jurnal Teknologi Pendidikan Vol. 25 No. 2 (2023): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v25i2.36106

Abstract

The development of Educational technology has experienced a rapid increase which has consciously contributed positively to the motivation for learning achievement, as well as virtual reality media which can bring reality into learning activities. The aim of this research is to produce virtual reality media for learning to know animal’ diversity. This research type is Research and Development with the ADDIE’ developing model which consists 5 steps : 1. Analysis, 2. Design, 3. Development, 4. Impelmentation, 5. Evaluation. The research subject consists of media experts, material experts, teachers, and 27 elementary school second-grade students. Data collection techniques consist of tests and non-tests, with interview guidelines, questionnaires, and test instruments for data analysis tailored to each instrument using average, descriptive, and n-gain. Research results show that Virtual Reality products are declared suitable for use as learning media and are effective in increasing students' understanding of animal introduction for elementary school students. The results of assessments by media experts, material experts, and teachers also showed that these media belong to the category of "appropriate" to be used as learning media. In addition, the media is also included in the "effective" category to help students understand material about animal recognition based on n-gain analysis.
Developing a Gamified Digital Learning Media to Cultivate Singing Skills for Junior High School Students Wulandari; Sutimin, Leo Agung; Santosa, Eka Budhi
JTP - Jurnal Teknologi Pendidikan Vol. 26 No. 1 (2024): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v26i1.43936

Abstract

Digital learning media based on gamification is rarely found in singing education, yet the impact of utilizing such learning tools cannot be underestimated. Therefore, this study aimed to develop a gamified digital learning media product for cultural arts education in junior high schools. The research adopts a Research and Development (R&D) approach using the ADDIE model, focusing on the development and validation process of gamified digital learning media suitable for educational purposes. The research subjects consist of media experts, content experts, and cultural arts teachers from State Junior High School 3 Grogol, Sukoharjo. Data collection techniques involve a media validation questionnaire, which is then analyzed using percentages and described to provide an overview of the suitability level of this gamified media. The research results indicate that the average validation results obtained from media experts I and II are 86%, while the average results from content experts I and II are also 86%. After being validated by the cultural arts teachers, the gamified media received an average total score of 87% from three teachers, all falling under the 'very good' qualification. Therefore, based on the assessments of media experts, content experts, and teachers, it is concluded that the gamified digital learning media product is categorized as 'suitable' for use as an alternative cultural arts learning media in State Junior High School 3 Grogol. The existence of this appropriate media undoubtedly stands as an innovative learning tool, incorporating gaming elements to enrich the process of singing skills.
How Is It Done: A Qualitative Analysis of Teachers Strategies in Meeting the Challenges of Differentiated Instruction Juwita, Ratna; Sukmawati, Fatma; Santosa, Eka Budhi; Cahyono, Budi Tri; Prihatin, Relly; Suparmi, Suparmi
JTP - Jurnal Teknologi Pendidikan Vol. 26 No. 3 (2024): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v26i3.49907

Abstract

Differentiated Instruction (DI) is considered an important but challenging task which many teachers feel unprepare. A list of requisite skill of DI is needed to eliminate teachers’ unpreparadness. This study aimed to explore requisite skills for DI implementation and to identify best practices across various school levels. Using 112 self-reported essays, subsequent interviews, videotaped DI practices, and experts meeting, this article employed Cognitive Task Analysis (CTA) to capture a description of the knowledge that experts use to carry out differentiations. The result revealed that CTA of DI implementation contained four essential skills in the preparation phase, nine skills in the implementation phase, and two skills in the evaluation phase. Despite of highly different contexts of school levels, this study found similarities in DI practices across all levels. This study contributes to the existing body of knowledge on DI by highlighting the effectiveness of CTA in identifying and implementing DI strategies across different educational levels. Future research should explore the long-term impacts of DI on student achievement and engagement, as well as investigate DI practices in different educational settings.