Claim Missing Document
Check
Articles

Found 14 Documents
Search

Elevating Arabic Vocabulary Learning: Integrating Teams Games Tournament and Show & Tell Method Hasanah, Mamluatul; Hasibuan, Renni; Jundi, Muhammad
Arabiyat : Jurnal Pendidikan Bahasa Arab dan Kebahasaaraban Vol. 11 No. 1 (2024)
Publisher : Syarif Hidayatullah State Islamic University of Jakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/a.v11i1.37937

Abstract

This research aims to measure the effectiveness of using TGT (Teams-Games-Tournaments) and S&T (Show and Tell) methods in improving students' mastery of Arabic vocabulary at Madrasah Tsanawiyyah Negeri (MTsN) 1 in Kota Batu, Malang, East Java. This research utilizes a quantitative methodology employing a quasi-experimental pre-test and post-test control group design. The collected data undergo analysis through descriptive statistical tests, assessments for normality using the Kolmogorov-Smirnov test, and independent sample t-test. Compared to the control group, the results show a significant improvement in Arabic vocabulary mastery among students involved in the experimental group receiving TGT and S&T treatments. These findings highlight the potential of a collaborative approach between TGT and S&T methods in creating a dynamic and engaging learning environment, enhancing students' comprehension through group interaction and competitive activities. Additionally, literature supports the effectiveness of TGT and S&T methods in improving learning outcomes and student motivation. Thus, this research makes a significant contribution to enriching understanding of the use of innovative teaching approaches in language learning contexts, as well as providing a solid foundation for more effective pedagogical approaches in the future.
Innovative Thinking Approach in Designing Teaching Materials for Ilm Badi Course: A Comprehensive Framework for Enhancing Students' Writing Skills Dalle, Muhammad; Jundi, Muhammad; Hamid, M. Abdul; Machmudah, Umi
AL-TA'RIB : Jurnal Ilmiah Program Studi Pendidikan Bahasa Arab IAIN Palangka Raya Vol 12 No 1 (2024)
Publisher : Institut Agama Islam Negeri Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23971/altarib.v12i1.7944

Abstract

Students face several challenges in learning Ilm Badi, including difficulty understanding learning objectives, a lack of comprehension regarding the classification in Ilm Badi materials, insufficient visual stimuli in teaching materials, and challenges in generating new sentences. These issues indicate a mismatch between theoretical understanding and practical language skills. Therefore, this study aims to design teaching materials for Ilm Badi with an innovative thinking approach to stimulate students' writing creativity. The research method employed is Research and Development (R&D), integrating the instructional material design procedure by Sa'ud with the ADDIE model. Data were collected through interviews, observations, and questionnaires. The results indicate that the innovative thinking approach is relevant in strengthening creative thinking processes in general and supports the teaching of Ilm Badi with a more progressive and contextual approach. The teaching materials produced through detailed design stages involve composing content in Arabic and Indonesian, utilizing additional visualizations, and designing exercises to encourage students' innovative thinking abilities. The teaching materials design process includes collaboration with relevant experts. It undergoes expert assessments, resulting in teaching materials that meet standards for use in Ilm Badi learning, emphasizing innovative thinking. Further studies are necessary to test the designed teaching materials' effectiveness empirically.
Game-Based Language Learning: Implementing Arabic Speaking Proficiency through Truth or Dare with Spin Wheel Hasibuan, Renni; Jundi, Muhammad; Ali, Ibadurrahman; Febriani, Suci Ramadhanti; Bedra, Kddour Guettaoi
Lughawiyah: Journal of Arabic Education and Linguistics Vol 6, No 1 (2024)
Publisher : UIN Mahmud Yunus Batusangkar, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/lughawiyah.v6i1.12224

Abstract

Game-based learning, incorporating both digital and traditional methods, has been extensively researched over the past decade. The current research aimed to conduct an in-depth investigation into implementation of the Truth or Dare with Spin the Wheel game in Arabic speaking learning. This research employs a qualitative approach, integrating observation and interviews, conducted within a learning environment consisting of 34 students. The results revealed that the implementation of Truth or Dare with Spin the Wheel in Arabic speaking learning involved three stages. First, preparation included setting up the Spin the Wheel application and preparing Truth or Dare questions. Next, the opening stage introduced the learning flow using the game. Then, the core stage had students actively participating by responding to questions or challenges in Arabic, followed by evaluation of their responses in the final stage. The game was considered successful in increasing students' active engagement in speaking Arabic, this is supported by observational data showing a 40% increase in student participation during game sessions compared to regular class activities, with each student taking an average of 3 speaking turns per session with the game versus just 1 turn per session in traditional methods, alongside a 50% rise in peer interactions, a 35% increase in teacher-student interactions, and a notable boost in confidence levels, as evidenced by more students volunteering to participate without hesitation.  Future research is recommended to explore the long-term impact of using the Truth or Dare with Spin the Wheel game in Arabic speaking learning.
Klasifikasi Pengaduan Kekerasan Berbasis Bidirectional Encoder Representations from Transformers (BERT) pada Kementrian Pemberdayaan Perempuan dan Perlindungan Anak Kementrian (PPPA) Jundi, Muhammad; Rahmaddeni, Rahmaddeni; Utami, Putri; Perdana Arifin, Satria; Sinaga, Leonardo
Jurnal Pustaka AI (Pusat Akses Kajian Teknologi Artificial Intelligence) Vol 5 No 2 (2025): Pustaka AI (Pusat Akses Kajian Teknologi Artificial Intelligence)
Publisher : Pustaka Galeri Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55382/jurnalpustakaai.v5i2.1109

Abstract

Kekerasan terhadap perempuan dan anak merupakan isu serius di Indonesia, dengan ribuan laporan masuk setiap tahun ke lembaga perlindungan. Sebagian besar laporan disampaikan dalam bentuk narasi bebas, yang menyulitkan proses identifikasi jenis kekerasan dan respon yang cepat. Penelitian ini mengembangkan model klasifikasi otomatis berbasis IndoBERT untuk mendeteksi jenis kekerasan dan sentimen pelapor secara simultan. Model dilatih menggunakan pendekatan multi-task learning dengan dua label keluaran: kategori kekerasan (multi-label) dan sentimen (biner). Dataset terdiri dari laporan berbahasa Indonesia yang telah dianotasi manual. Evaluasi dilakukan pada data uji (20%) menggunakan metrik F1-score, precision, dan recall. Hasil menunjukkan bahwa model mencapai F1-score sebesar 0,8528 untuk klasifikasi kekerasan dan 0,8375 untuk sentimen. Pengujian pada narasi fiktif juga membuktikan ketepatan model dalam menangkap konteks semantik dan ekspresi emosional pelapor. Model ini menunjukkan potensi signifikan untuk mendukung lembaga pemerintah dalam mempercepat analisis dan tindak lanjut laporan kekerasan secara digital.