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Journal : fondatia

Pengembangan Media Pembelajaran IPAS Flashcard Barcode untuk Meningkatkan Hasil Belajar SD Negeri Sadeng 02 Semarang Ananta, Yosrifal Bima Galih; Isdaryanti, Barokah
FONDATIA Vol 9 No 3 (2025): SEPTEMBER
Publisher : Pendidikan Guru Madrasah Ibtidaiyah STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/fondatia.v9i3.5877

Abstract

The low learning outcomes and limited use of contextual, technology-based instructional media in elementary schools underscore the need for innovative, effective, and engaging learning tools. This study aims to develop, assess the feasibility of, and evaluate the effectiveness of Flashcard Barcode media supported by Augmented Reality (AR) for teaching the topic of Indonesia’s Cultural Diversity to fourth-grade students at SD Negeri Sadeng 02, Semarang City. The research employed a Research and Development (R&D) approach using the ADDIE model and a quasi-experimental one-group pretest-posttest design. The study involved 24 students, divided into a small-scale trial group (4 students) and a large-scale trial group (20 students). Data were collected through interviews, observations, questionnaires, and learning outcome tests. Validation results indicated a media feasibility score of 92% and a material feasibility score of 90%, both categorized as “highly feasible.” Effectiveness testing showed a significant increase in posttest scores, with mastery learning reaching 100% in the small-scale trial and 95% in the large-scale trial. The T-test yielded a significance value of 0.00 (<0.05), and the N-Gain analysis reached 72.26% (small-scale) and 71.29% (large-scale). The study concludes that AR-based Flashcard Barcode media is effective in enhancing student learning outcomes. The findings highlight the importance of integrating interactive, visually driven technology into elementary science and social studies (IPAS) instruction to improve student engagement and comprehension. Keywords: Interactive Learning Media; Augmented Reality; Flashcard Barcode; Indonesia’s Cultural Diversity; Student Learning Outcomes
Komik Digital Interaktif Meningkatkan Hasil Belajar Materi Memakan dan Dimakan Peserta Didik Kelas V SD Negeri Rembul 01 Sholikha, I'malus; Isdaryanti, Barokah
FONDATIA Vol 10 No 1 (2026): MARET
Publisher : Pendidikan Guru Madrasah Ibtidaiyah STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/fondatia.v10i1.6076

Abstract

This study was motivated by low learning outcomes in the IPAS subject on the “memakan dan dimakan” (eating and being eaten) topic at SD Negeri Rembul 01 due to limited and non-varied learning resources. The study aimed to develop an interactive digital comic and assess its effectiveness in improving students’ learning outcomes on the “memakan dan dimakan” topic. A Research and Development (R&D) model with an ADDIE design was employed, involving 36 fifth-grade students, consisting of 6 students in a small-scale trial and 30 students in a large-scale trial. Data were collected through tests, questionnaires, interviews, and observations, and were analyzed using the Shapiro–Wilk normality test, paired-sample t-test, and N-gain test. The results of the media expert (97.65%) and material expert (92.85%) evaluations indicated that the interactive digital comic was in the “highly feasible” category. The t-test significance value of 0.000 in both testing scales and the high N-gain values of 0.76 in the small-scale trial and 0.77 in the large-scale trial confirmed the effectiveness of the interactive digital comic in improving students’ learning outcomes. These findings are consistent with Mayer’s Cognitive Theory of Multimedia Learning regarding the integration of visual–verbal media and support the research objective of strengthening students’ conceptual understanding of the “memakan dan dimakan” topic. The study’s implications provide a practical basis for teachers to utilize interactive technology in IPAS learning at the elementary level and offer a theoretical contribution to the development of digital media literacy studies in the context of primary education.
Co-Authors Aan Nurhasanah Agus Yuwono Ali Formen Ali Sunarso Ananta, Yosrifal Bima Galih Anik Listianah Arahman, Devia Putri Arief Yulianto Arif Widiyatmoko, Arif Asih, Sri Sami Aurora, Ainnur Ratri Azim Ibrahim, Mohamad Azizah, Luluk Nur Azizah, Wulan Aulia Beeran Kutty, Suhaili Desi Wulandari, Desi Desyandri Desyandri Dewi, Candra Rukma Tri Nur Dwiyanto, Aris Dyah Ayu Wulandari Eko Handoyo Ellianawati, Ellianawati Elok Fariha Sari Erni Suharini Estiastuti, Arini Fadhil Musyaffa, Irsyad Faizah, Fathiyyatil Farid Ahmadi Fathur Rokhman Fatonah, Ulinuha Fujiyati, Indah Halim, Umi Nada Indra Kartika Sari Indri Astuti, Retno Irvan, Moh. Farizqo Joko Sutarto Kassim, Murizah Khoirrunnisa, Tsinta Kulsum, Ma'rifah Kurniani, Silvia Maemonah, Maemonah Mohammad Zain, Jasni Mohd Pakhrudin, Nor Syazwani Mohd Yusoff, Marina Mukti, Bondan Hari Mustafidah, Luluk Mustikawati, Maylani Musyaffa, Irsyad Fadhil Najah, Safinatun Nawangsari, Okky Nugrahani, Arshanda Gusti Nuni Widiarti Oktavianingrum, Berliana Aurora Oktaviyanita, Sera Panca Dewi Purwati, Panca Prasetya, Enggal Prasetyaningtyas, Fitria Dwi Putri Oktaviani Putri, Devia Berliana Rahayu, Watik Rahmawati, Aliya Ristanti, Sevi Rohayati Rokhim, Bagas Karunia Nur Rosemarry, Laysa Astri Sari , Elok Fariha Sari, Indra Kartika Sasqia, Laely Ayu Candra Sholikha, I'malus Sri Sulistyorini, Sri Sri Sumartiningsih Subagyo, Norita Agustina Supriyadi Supriyadi Tatang Khalid Mawardi Tri Joko Raharjo Ulfha, Marya Utami, Apriliana Prili Veryliana Purnamasari, Veryliana Wangelamo, Ingka Woro Sumarni