Isdaryanti, Barokah
Primary School Education Program, Postgraduate Faculty, Universitas Negeri Semarang, Indonesia.

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EFEKTIVITAS PEMBELAJARAN MATEMATIKA MELALUI VIDEO INTERAKTIF BERBANTUAN QUIZIZZ UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS DAN HASIL BELAJAR SISWA SEKOLAH DASAR Indri Astuti, Retno; Sunarso, Ali; Isdaryanti, Barokah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04, Desember 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.20056

Abstract

This study aimed to determine the effectiveness of using interactive videos assisted by quizizz in the learning process to improve mathematical problem-solving skills and student learning outcomes. The research design used in this study was True Experimental Design. This research was conducted at SD Negeri Ujungrusi 04 Tegal Regency with a population of fourth-grade students totaling 33 students as the experimental class and SD Negeri Harjosari Lor 01 totaling 30 students as the control class. The calculation results for the improvement of problem-solving obtained t-count 5.39 < t-table 1.64. Then the results of Z-count to measure the completeness of learning outcomes obtained Z-count of the experimental class is 2.241225> Z table 1.64. Calculation of student learning outcomes obtained from the results of the T-Test sig. (2-tailed) 0.000 <0.05, Ho is rejected. This means that the average value of the mathematical problem-solving ability of the experimental class is better than the control class. The N-gain calculation for the experimental class is 30.2430 or 0.302 including in the medium category. So it can be concluded that using interactive videos assisted by quizizz in learning mathematics can improve students' problem-solving skills and learning outcomes.
PENINGKATAN HASIL BELAJAR IPAS PESERTA DIDIK KELAS VB SDN BENDAN NGISOR MELALUI PENERAPAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBANTUAN MEDIA WORLDWALL Anik Listianah; Isdaryanti, Barokah; Azizah, Luluk Nur
Joyful Learning Journal Vol. 13 No. 1 (2024): Joyful Learning Journal: Maret 2024
Publisher : Universitas Negeri Semarang

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Abstract

Penelitian ini bertujuan bertujuan untuk meningkatkan hasil belajar IPAS peserta didik melalui penerapan model pembelajaran problem based learning berbantuan media worldwall di kelas VB SDN Bendan Ngisor pada semester genap tahun ajaran 2023/2024. Penelitian ini adalah penelitian tindakan kelas (PTK) yang dilaksanakan 2 siklus dengan 4 kali pertemuan. Subjek penelitian yaitu peserta didik kelas VB SDN Bendan Ngisor dengan jumlah 25 peserta didik yang terdiri dari 16 perempuan dan 9 laki-laki dengan objek penelitian yaitu hasil belajar mata pelajar IPAS. Teknik pengumpulan data pada penelitian ini yaitu nilai dari guru kelas dan pretes. Hasil dari penelitian ini menunjukkan bahwa adanya peningkatan hasil belajar peserta didik pada mata pelajaran IPAS di Kelas VB SDN  Bendan Ngisor. Pada siklus I nilai rata-rata nilai peserta didik pada siklus I pertemuan I yaitu 52,6 dengan presntase ketuntasan keberhasilan sebesar 32%, sedangkan pada pertemuan 2 yaitu 68,4 dengan presntase ketuntasan keberhasilan sebesar 44%, nilai rata-rata pada siklus I ini belum memenuhi indikator keberhasilan ketuntasan hasil belajar yaitu minimal 75% sehingga perlu dilakukan tindakan pada siklus II. Pada siklus II nilai rata-rata peserta didik pada siklus I pertemuan I yaitu 74,6 dengan presntase ketuntasan keberhasilan sebesar 64%, sedangkan pada siklus II pertemuan II yaitu 81 dengan presntase ketuntasan keberhasilan sebesar 80%, angka ini sudah memnuhi indikator keberhasilan dari penelitian ini yaitu lebih dari 75% peserta didik mencapai KKTP. Maka dari itu dapat disimpulkan bahwa penerapan Model pembelajaran problem based learning (PBL) terjadi peningkatan terhadap hasil belajar peserta didik pada mata pelajaran IPAS di kelas VB SDN Bendan Ngisor tahun ajaran 2023/2024
PENGARUH ORGANIZATIONAL LEARNING TERHADAP PEMAHAMAN GURU SEKOLAH INDONESIA DAVAO TENTANG IMPLEMENTASI KURIKULUM MERDEKA Elok Fariha Sari; Prasetyaningtyas, Fitria Dwi; Isdaryanti, Barokah; Irvan, Moh. Farizqo; Wulandari, Dyah Ayu
Joyful Learning Journal Vol. 13 No. 4 (2024): Joyful Learning Journal: Desember 2024
Publisher : Universitas Negeri Semarang

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Abstract

Penelitian ini bertujuan untuk mengkaji pengaruh organizational learning terhadap pemahaman guru Sekolah Indonesia Davao dalam mengimplementasikan Kurikulum Merdeka. Metode ini diterapkan melalui pelatihan terstruktur yang menekankan kolaborasi dan refleksi kolektif. Hasil penelitian menunjukkan bahwa pendekatan organizational learning memiliki dampak positif terhadap pemahaman guru, dengan peningkatan rata-rata pemahaman sebesar 25,33 poin yang termasuk kategori sedang. Uji t-dependen mengungkapkan adanya perbedaan signifikan antara pemahaman guru sebelum dan sesudah pelatihan, menunjukkan efektivitas metode ini. Peningkatan pemahaman tersebut diindikasikan oleh kemampuan guru dalam memahami implementasi Kurikulum Merdeka secara terorganisasi dan terarah. Hal ini mendukung upaya pengembangan kualitas pembelajaran di Sekolah Indonesia luar negeri. Penelitian ini juga menegaskan pentingnya pendekatan yang sistematis dan berbasis organisasi untuk menjawab tantangan penerapan kebijakan pendidikan lintas negara. Sebagai implikasi, penelitian ini membuka peluang eksplorasi lebih lanjut terkait penerapan organizational learning pada ranah keterampilan, tidak hanya terbatas pada pemahaman kognitif. Subjek penelitian yang lebih luas juga diusulkan untuk memperluas generalisasi hasil, khususnya di lingkungan pendidikan multikultural. Temuan ini memberikan kontribusi signifikan dalam menyempurnakan strategi pelatihan guru dan mendukung implementasi Kurikulum Merdeka di berbagai konteks pendidikan global.
Analisis Efektivitas Media Pembelajaran Papan Rantai Makanan untuk Meningkatkan Pemahaman Konsep IPA Najah, Safinatun; Isdaryanti, Barokah; Widiarti, Nuni; Yuwono, Agus
Publikasi Pendidikan Vol 15, No 3 (2025)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70713/publikan.v15i3.73213

Abstract

Artikel ini merupakan kajian pustaka yang bertujuan untuk menganalisis efektivitas papan rantai makanan sebagai media pembelajaran untuk meningkatkan pemahaman konsep IPA di kalangan siswa sekolah dasar kelas V. Media pembelajaran visual seperti papan rantai makanan diyakini dapat membantu siswa dalam memahami hubungan antar organisme hidup dalam suatu ekosistem secara konkret dan kontekstual. Penelitian ini menganalisis berbagai temuan penelitian sebelumnya yang menunjukkan penggunaan media visual interaktif dapat meningkatkan minat belajar, partisipasi aktif, dan pemahaman materi siswa. Analisis menunjukkan bahwa papan rantai makanan sangat efektif dalam mendukung pembelajaran konsep IPA, karena memberikan visualisasi yang jelas dan mendorong keterlibatan siswa secara aktif dalam proses pembelajaran.
ANALISIS KETERKAITAN WORK-LIFE BALANCE TERHADAP MUTU PENDIDIKAN DENGAN KINERJA GURU SEBAGAI MEDIATOR Putri, Devia Berliana; Sutarto, Joko; Isdaryanti, Barokah
Jurnal Manajemen Pendidikan Vol. 10 No. 4 (2025): Regular Issue
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v10i4.1067

Abstract

This study aims to analyze the relationship between Work-Life Balance (WLB), teacher performance, and educational quality by using teacher performance as a mediating variable that influences WLB on educational quality. This study uses a literature study method with a qualitative approach, where data is obtained from domestic and international scientific articles related to the discussed topic and then analyzed using thematic analysis techniques to find patterns and relationships between variables. The results of the analysis indicate that WLB has a positive influence on teacher performance because teachers who can maintain a balance between work and life tend to have higher motivation, focus, and creativity. Furthermore, teacher performance has been proven to play a significant role in improving educational quality because teachers with good performance can create effective and quality learning. In addition, it was found that the effect of WLB on educational quality is indirect, through improved teacher performance as a mediator. The novelty of this study lies in combining the three variables of Work-Life Balance, teacher performance, and educational quality in one conceptual analysis model that has not been widely studied before. These findings are expected to broaden understanding of the importance of teacher well-being in efforts to continuously improve educational quality.
Pengembangan Media Pembelajaran IPAS Ludo Game sebagai Upaya Meningkatkan Hasil Belajar Siswa Kelas III Sekolah Dasar Aurora, Ainnur Ratri; Isdaryanti, Barokah
Paedagogie Vol 21 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/paedagogie.v21i1.16295

Abstract

This research was conducted with the aim of developing a science learning media in the form of a Ludo Game that raises the topic of natural and artificial phenomena, while also assessing its feasibility and effectiveness in improving the learning outcomes of third-grade elementary school students. The method applied was Research and Development (R&D) with the ADDIE development model that includes five stages, namely analysis, design, development, implementation, and evaluation. Data were obtained through validation questionnaires from media experts and material experts, teacher and student response questionnaires, and learning outcome tests in the form of pretests and posttests. Data analysis was carried out through product feasibility tests, Shapiro Wilk normality tests, paired sample t-tests, and N-Gain calculations using SPSS version 25. The results showed that the media was 93% feasibility from media experts and 85% from material experts with a very feasible category. The t-test obtained a significance of 0.000 (<0.05) and an average N-Gain value of 0.3310 and 0.3406 in the moderate category. Thus, the media was declared feasible and effective in improving student learning outcomes.
Pola Pengasuhan Anak Usia Dini Berbasis Budaya Tobelo Wangelamo, Ingka; Isdaryanti, Barokah
Jurnal Pendidikan Anak Usia Dini Vol. 3 No. 2 (2026): January
Publisher : Indonesian Journal Publisher

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Abstract

Penelitian ini bertujuan untuk mengkaji pola pengasuhan anak usia dini berbasis budaya Tobelo serta relevansinya dalam mendukung perkembangan anak secara holistik dan kontekstual. Penelitian menggunakan pendekatan kualitatif dengan metode etnografi. Data dikumpulkan melalui observasi partisipatif, wawancara mendalam, dan dokumentasi terhadap orang tua, keluarga besar, tokoh adat, serta pendidik PAUD yang memahami praktik pengasuhan berbasis budaya Togale. Analisis data dilakukan melalui tahapan reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa pola pengasuhan anak usia dini dalam budaya Togale bersifat kolektif dan komunal, di mana tanggung jawab pengasuhan tidak hanya berada pada orang tua inti, tetapi juga melibatkan keluarga besar dan komunitas. Nilai-nilai budaya lokal seperti kebersamaan, saling menghormati, kepatuhan terhadap norma adat, dan tanggung jawab sosial terinternalisasi melalui keteladanan, pembiasaan, serta interaksi sosial dalam kehidupan sehari-hari anak. Pola pengasuhan ini berkontribusi positif terhadap perkembangan anak usia dini secara holistik, khususnya pada aspek sosial-emosional, moral, bahasa, dan identitas budaya. Penelitian ini menegaskan pentingnya pengasuhan berbasis budaya lokal sebagai fondasi pengembangan praktik PAUD yang kontekstual dan berakar pada kearifan lokal.
PENGARUH MEDIA INTERAKTIF IPAS BERBASIS ASSEMBLR EDU DENGAN MODEL PBL TERHADAP HASIL BELAJAR SISWA KELAS V SDTQ Arahman, Devia Putri; Isdaryanti, Barokah
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 6 No. 2 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v6i2.9714

Abstract

This study aims to determine the effect of using interactive media based on Augmented Reality (AR) through the Assemblr Edu application combined with the Problem Based Learning (PBL) model on the cognitive learning outcomes of fifth-grade students on the subject of the human respiratory system. The study used a quantitative approach with a Nonequivalent Control Group Design. The population consisted of two fifth-grade classes at SDTQ Al-Ikhlas Brebes as the experimental and control classes. The instruments used were pretest and posttest tests, which were analyzed using normality, homogeneity, independent sample t-test, and N-Gain calculations. The results showed that there was a significant difference between the learning outcomes of students in the experimental class who used Assemblr Edu with PBL and the control class who used conventional learning (sig. < 0.05). The average N-Gain value of 0.7854 indicates a high level of improvement in learning outcomes. In conclusion, the use of Assemblr Edu media with the PBL model is effective in improving the learning outcomes of students at SDTQ Al-Ikhlas Brebes. ABSTRAK Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media interaktif berbasis Augmented Reality (AR) melalui aplikasi Assemblr Edu yang dipadukan dengan model pembelajaran Problem Based Learning (PBL) terhadap hasil belajar kognitif siswa kelas V pada materi sistem pernapasan manusia. Penelitian menggunakan pendekatan kuantitatif dengan desain Nonequivalent Control Group Design. Populasi terdiri dari dua kelas kelas V SDTQ Al-Ikhlas Brebes sebagai kelas eksperimen dan kontrol. Instrumen berupa tes pretest dan posttest dianalisis dengan uji normalitas, homogenitas, independent sample t-test, serta perhitungan N-Gain. Hasil penelitian menunjukkan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa kelas eksperimen yang menggunakan Assemblr Edu dengan PBL dan kelas kontrol yang menggunakan pembelajaran konvensional (sig. < 0,05). Nilai rata-rata N-Gain sebesar 0,7854 menunjukkan peningkatan hasil belajar dalam kategori tinggi. Kesimpulannya, penggunaan media Assemblr Edu dengan model PBL efektif meningkatkan hasil belajar siswa SDTQ Al-Ikhlas Brebes.
PENGARUH MODEL PEMBELAJARAN BERBASIS PROYEK TERHADAP KETERAMPILAN PROSES SAINS DAN MOTIVASI BELAJAR SISWA SMPIT INSAN MANDIRI JAGAKARSA PADA PEMBELAJARAN IPAS Nawangsari, Okky; Suharini, Erni; Widiyatmoko, Arif; Isdaryanti, Barokah; Tatang Khalid Mawardi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.39364

Abstract

The purpose of this study was to determine the effect of the project-based learning model on the science process skills and learning motivation of students at SMPIT Insan Mandiri Jagakarsa in the IPAS subject regarding environmental change. The method used was a quasi-experiment with a pretest-posttest nonequivalent control group design. Data analysis techniques employed descriptive statistical analysis and hypothesis testing using either the Independent Sample T Test or Mann Whitney U Test at a significance level of 0.05. The results showed that the average posttest score of the control class was 51.35, while that of the experimental class was 79.15. This indicates that the average posttest score of the experimental class was higher than that of the control class. Furthermore, the hypothesis test using the Mann Whitney U Test yielded a significance value of <0.001 (sig. < 0.05), meaning that Ha is accepted, or there is a significant difference in science process skills between the experimental and control classes. Subsequently, descriptive analysis of student learning motivation data revealed an average final score of 77.85 for the control class and 82.40 for the experimental class. These results indicate that the final average of the experimental class is higher than that of the control class. In addition, the hypothesis test using the Independent Sample T Test obtained a significance value of 0.017 (sig. < 0.05), which means that Ha is accepted, or there is a significant difference in learning motivation between the experimental and control classes. Therefore, it is concluded that the project-based learning model has an effect on the science process skills and learning motivation of SMPIT Insan Mandiri Jagakarsa students in IPAS learning on the topic of environmental change.
Pengembangan Media Crossword Puzzle Berbasis Problem-Based Learning untuk Meningkatkan Hasil Belajar IPAS Siswa Kelas V Sekolah Dasar Oktavianingrum, Berliana Aurora; Isdaryanti, Barokah
Paedagogie Vol 21 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/paedagogie.v21i1.16255

Abstract

This study aims to develop a Crossword Puzzle learning media based on Problem-Based Learning (PBL) integrated with the Family 100 game and to test its feasibility and effectiveness in improving the learning outcomes of fifth-grade students of SD Negeri Tugurejo 02, Semarang City. The method used is Research and Development (R&D) with the Borg & Gall model simplified into eight stages. The research subjects were 27 students. Data were collected through tests (pre-test and post-test) and non-tests in the form of observation, interviews, documentation, and questionnaires. Data analysis was carried out using the Shapiro–Wilk normality test, paired t-test, and n-gain test. The results showed that the developed media was categorized as very feasible based on the assessment of material experts (92.5%) and media experts (87%), and received very adequate responses from teachers (96.42%) and students (94%). The effectiveness of the media was seen from the increase in learning outcomes with an n-gain value of 0.8585 on a small scale and 0.7944 on a large scale which is included in the high category. Thus, the Crossword Puzzle learning media based on Problem-Based Learning (PBL) which is integrated with the Family 100 game on the material of Cultural Heritage, My Regional Wealth is suitable and effective for use to improve students' science learning outcomes.