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PENINGKATAN KREATIVITAS DAN HASIL BELAJAR KOGNITIF  SISWA MELALUI MODEL PEMBELAJARAN PBL BERBANTU MEDIA KIT GAYA PADA MATERI IPA KELAS IV SD PAKINTELAN 02 SEMARANG Rahmawati, Aliya; Isdaryanti, Barokah; Prasetya, Enggal
Jurnal Kreatif : Jurnal Kependidikan Dasar Vol. 15 No. 1 (2024): Jurnal Kreatif: Juni 2024
Publisher : Universitas Negeri Semarang

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Abstract

Penelitian ini dilatarbelakangi oleh rendahnya kreativitas dan hasil belajar kognitif siswa kelas IV SDN Pakintelan 02 khususnya dalam Pembelajaran IPA. Tujuan penelitian ini adalah untuk melakukan perbaikan dalam pembelajaran khususnya dalam hal kreativitas dan hasil belajar melalui model problem based learning (PBL) berbantuan media kit gaya. Penelitian ini merupakan jenis penelitian tindakan kelas yang melibatkan siswa kelas IV yang berjumlah 20 siswa. Desain penelitian yang digunakan adalah model spiral dimana dilakukan 2 siklus yang terdiri dari perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Adapun teknik pengumpulan data  menggunakan teknik tes dan non tes. Instrument tes berupa soal prasiklus dan non tes berupa lembar obsevasi untuk mengukur tingkat kreativitas siswa. Berdasarkan hasil penelitian yang dilakukan bahwa penerapan model problem based learning (PBL) dapat meningkatkan kreativitas dan hasil belajar kognitif siswa yang diperoleh dari hasil prasiklus dengan persentase ketuntasan klasikal siswa sebesar 20% menjadi 60% dari data siklus I dan meningkat menjadi 90% dari data siklus II. Dilihat dari rata-rata skor kreativitas siswa pada siklus 1 mencapai 68 yang berarti belum mencapai nilai KKM, kemudian dilanjutkan perlakuan     siklus II dan mendapatkan nilai rata-rata 86,75. maka terjadi peningkatan kreatifitas dan hasil belajar kognitif siswa dari siklus 1 ke siklus II sebesar 18,75. Dapat disimpulkan bahwa melalui penerapan model Problem Based Learning (PBL) dalam Pembelajaran IPA dapat meningkatkan kreativitas dan hasil belajar kognitif siswa.
EFEKTIVITAS PEMBELAJARAN MATEMATIKA MELALUI VIDEO INTERAKTIF BERBANTUAN QUIZIZZ UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS DAN HASIL BELAJAR SISWA SEKOLAH DASAR Indri Astuti, Retno; Sunarso, Ali; Isdaryanti, Barokah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04, Desember 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.20056

Abstract

This study aimed to determine the effectiveness of using interactive videos assisted by quizizz in the learning process to improve mathematical problem-solving skills and student learning outcomes. The research design used in this study was True Experimental Design. This research was conducted at SD Negeri Ujungrusi 04 Tegal Regency with a population of fourth-grade students totaling 33 students as the experimental class and SD Negeri Harjosari Lor 01 totaling 30 students as the control class. The calculation results for the improvement of problem-solving obtained t-count 5.39 < t-table 1.64. Then the results of Z-count to measure the completeness of learning outcomes obtained Z-count of the experimental class is 2.241225> Z table 1.64. Calculation of student learning outcomes obtained from the results of the T-Test sig. (2-tailed) 0.000 <0.05, Ho is rejected. This means that the average value of the mathematical problem-solving ability of the experimental class is better than the control class. The N-gain calculation for the experimental class is 30.2430 or 0.302 including in the medium category. So it can be concluded that using interactive videos assisted by quizizz in learning mathematics can improve students' problem-solving skills and learning outcomes.
Development of Web-Based Learning Media Using Google Sites to Improve Learning Outcomes of IPAS Fatonah, Ulinuha; Isdaryanti, Barokah
Jurnal Penelitian Pendidikan IPA Vol 10 No 8 (2024): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i8.8151

Abstract

This research aims to develop a website-based learning media using Google Sites so that it can improve student learning outcomes in science learning grade V elementary school. This development research is carried out according to the ADDIE model. Data collection techniques through interviews, observations, questionnaires, and tests. The data analysis technique uses qualitative and quantitative descriptive and inferential analysis techniques. At the media implementation stage, two trials were carried out, namely a small-scale trial with 5 students and a large-scale trial with 15 students. The result of this research is that the media that has been developed is classified as a very feasible qualification from media experts and material experts. The results of the t-test showed a significant increase in the results of the pre-test and post-test. The results of the N-Gain test showed an increase in the moderate category. Thus, it can be concluded that web-based learning media using Google sites that have been developed can be one of the solutions to improve student learning outcomes
Media Pembelajaran Berbasis Adobe Animate Mata Pelajaran IPAS Kelas V SD Negeri Tlogosari Kulon 05 Efektif dan Tingkatkan Hasil Belajar Rosemarry, Laysa Astri; Isdaryanti, Barokah
Jurnal Penelitian Pendidikan IPA Vol 10 No 8 (2024): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i8.8268

Abstract

IPAS learning carried out at SD Negeri Tlogosari Kulon 05 experienced a decrease in learning outcomes marked by less than optimal KKTP results so that researchers conducted research related to learning media development. This study aims to develop Adobe Animate-based learning media and analyze the feasibility and effectiveness of Adobe Animate-based learning media. This research includes development research (Research and Development) with the ADDIE model. The subjects of this study were fifth grade students of SD Negeri Tlogosari Kulon 05. The results of this study developed learning media with the ADDIE model; Adobe Animate-based learning media are very feasible to implement with a percentage of material expert assessment of 91.6% and media experts 93.75%; and the effectiveness of learning media is tested with the results of the mean difference test by obtaining a sig (2-tailed) value of 0.000 which means that there is a significant difference in the average results of the pretest and posttest so that learning media can improve learning outcomes. It is concluded that Adobe Animate-based media is feasible and effective in learning IPAS in grade V of SD Negeri Tlogosari Kulon 05 which is known from the increase in learning outcomes
Canva-based E-comic on the Dangers of Plastic Waste Environment as Learning Media for IPAS Effectively Improve Learning Outcomes Kulsum, Ma'rifah; Isdaryanti, Barokah
Jurnal Penelitian Pendidikan IPA Vol 10 No 10 (2024): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i10.8269

Abstract

The decline in IPAS learning outcomes and focus on the material on the dangers of plastic waste is indicated by the unawareness of disposing of waste in its place. The purpose of this study was to develop Canva-based E-comics on the material of the Dangers of Plastic Waste for the Environment as an Effective IPAS Learning Media to Improve Learning Outcomes. The subjects used were fifth grade students of SDN Ngijo 01 Semarang. The method used is development research with the ADDIE model. Data collection used interviews, observations, tests, and questionnaires. Data analysis used descriptive and inferential statistical techniques. Development through five stages namely analysis, design, development, implementation, and evaluation. The results of media feasibility included a feasible category based on the assessment of material experts, media experts, linguists, and teacher and student response questionnaires. The effectiveness of e-comic is in the effective category to be used based on the increase in student learning outcomes after using this media. The conclusion is that the Canva-based e-comic media developed is valid, feasible, and effective in the teaching and learning process of the material on the dangers of plastic waste in IPAS subjects.
Interactive Media Based on Articulate Storyline to Improve IPAS Learning Outcomes Mustikawati, Maylani; Isdaryanti, Barokah
Jurnal Penelitian Pendidikan IPA Vol 10 No 8 (2024): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i8.8271

Abstract

This study aims to develop, test the feasibility, and effectiveness of articulate storyline-based interactive media.Type of research and development (R&D) development research with ADDIE development model, namely analysis, design, development, implementation, and evaluation.Research subjects were grade IV students totaling 31 children.Data collection techniques with observation, interviews, questionnaires, and documentation data.The results of media expert validation show a percentage value of 86.6% very feasible category,material experts with a percentage value of 95%  very feasible category.The results of the average value of pretests and posttests of students show an increase of 20.8 with an N-Gain value of 0.6 in the moderate category.Conclusion of the research results is the implementation of the use of interactive media based on articulate storyline with ADDIE development model is feasible and effective to improve IPAS learning outcomes of fourth grade students of SD Negeri Klepu 01.
Pengembangan Media Pembelajaran Infografis IPA Berbasis Canva untuk Meningkatkan Hasil Belajar Siswa Ristanti, Sevi; Isdaryanti, Barokah
Jurnal Penelitian Pendidikan IPA Vol 10 No 10 (2024): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i10.9506

Abstract

The aim of this research is to develop, test the feasibility, and effectiveness of Canva-based infographic learning media. This type of research and development (R&D) development research with the ADDIE development model, namely analysis, design, development, implementation, and evaluation). The research subjects were fourth grade students totaling 25 students, data collection techniques with observation, interviews, questionnaires, and documentation data. The results of media expert validation show a percentage value of 88.3% very feasible category, material experts with a percentage value of 86.66% very feasible category. Based on the pretest-posttest results, it is known that Canva-based infographic media is effective in improving student learning outcomes, which is indicated by an increase in the average pretest score from 52 to 80 on the posttest, with an N-Gain test result of 0.58 in the moderate category. Based on the response questionnaire distributed, a very positive response was obtained from teachers and students. From these results, it can be concluded that Canva-based infographic learning media is effective in improving student learning outcomes and is feasible and practical to use in IPAS learning on respiratory system material in grade V SD Negeri Tambakaji 05.
PENINGKATAN HASIL BELAJAR IPAS PESERTA DIDIK KELAS VB SDN BENDAN NGISOR MELALUI PENERAPAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBANTUAN MEDIA WORLDWALL Anik Listianah; Isdaryanti, Barokah; Azizah, Luluk Nur
Joyful Learning Journal Vol. 13 No. 1 (2024): Joyful Learning Journal: Maret 2024
Publisher : Universitas Negeri Semarang

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Abstract

Penelitian ini bertujuan bertujuan untuk meningkatkan hasil belajar IPAS peserta didik melalui penerapan model pembelajaran problem based learning berbantuan media worldwall di kelas VB SDN Bendan Ngisor pada semester genap tahun ajaran 2023/2024. Penelitian ini adalah penelitian tindakan kelas (PTK) yang dilaksanakan 2 siklus dengan 4 kali pertemuan. Subjek penelitian yaitu peserta didik kelas VB SDN Bendan Ngisor dengan jumlah 25 peserta didik yang terdiri dari 16 perempuan dan 9 laki-laki dengan objek penelitian yaitu hasil belajar mata pelajar IPAS. Teknik pengumpulan data pada penelitian ini yaitu nilai dari guru kelas dan pretes. Hasil dari penelitian ini menunjukkan bahwa adanya peningkatan hasil belajar peserta didik pada mata pelajaran IPAS di Kelas VB SDN  Bendan Ngisor. Pada siklus I nilai rata-rata nilai peserta didik pada siklus I pertemuan I yaitu 52,6 dengan presntase ketuntasan keberhasilan sebesar 32%, sedangkan pada pertemuan 2 yaitu 68,4 dengan presntase ketuntasan keberhasilan sebesar 44%, nilai rata-rata pada siklus I ini belum memenuhi indikator keberhasilan ketuntasan hasil belajar yaitu minimal 75% sehingga perlu dilakukan tindakan pada siklus II. Pada siklus II nilai rata-rata peserta didik pada siklus I pertemuan I yaitu 74,6 dengan presntase ketuntasan keberhasilan sebesar 64%, sedangkan pada siklus II pertemuan II yaitu 81 dengan presntase ketuntasan keberhasilan sebesar 80%, angka ini sudah memnuhi indikator keberhasilan dari penelitian ini yaitu lebih dari 75% peserta didik mencapai KKTP. Maka dari itu dapat disimpulkan bahwa penerapan Model pembelajaran problem based learning (PBL) terjadi peningkatan terhadap hasil belajar peserta didik pada mata pelajaran IPAS di kelas VB SDN Bendan Ngisor tahun ajaran 2023/2024
PENGARUH ORGANIZATIONAL LEARNING TERHADAP PEMAHAMAN GURU SEKOLAH INDONESIA DAVAO TENTANG IMPLEMENTASI KURIKULUM MERDEKA Elok Fariha Sari; Prasetyaningtyas, Fitria Dwi; Isdaryanti, Barokah; Irvan, Moh. Farizqo; Wulandari, Dyah Ayu
Joyful Learning Journal Vol. 13 No. 4 (2024): Joyful Learning Journal: Desember 2024
Publisher : Universitas Negeri Semarang

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Abstract

Penelitian ini bertujuan untuk mengkaji pengaruh organizational learning terhadap pemahaman guru Sekolah Indonesia Davao dalam mengimplementasikan Kurikulum Merdeka. Metode ini diterapkan melalui pelatihan terstruktur yang menekankan kolaborasi dan refleksi kolektif. Hasil penelitian menunjukkan bahwa pendekatan organizational learning memiliki dampak positif terhadap pemahaman guru, dengan peningkatan rata-rata pemahaman sebesar 25,33 poin yang termasuk kategori sedang. Uji t-dependen mengungkapkan adanya perbedaan signifikan antara pemahaman guru sebelum dan sesudah pelatihan, menunjukkan efektivitas metode ini. Peningkatan pemahaman tersebut diindikasikan oleh kemampuan guru dalam memahami implementasi Kurikulum Merdeka secara terorganisasi dan terarah. Hal ini mendukung upaya pengembangan kualitas pembelajaran di Sekolah Indonesia luar negeri. Penelitian ini juga menegaskan pentingnya pendekatan yang sistematis dan berbasis organisasi untuk menjawab tantangan penerapan kebijakan pendidikan lintas negara. Sebagai implikasi, penelitian ini membuka peluang eksplorasi lebih lanjut terkait penerapan organizational learning pada ranah keterampilan, tidak hanya terbatas pada pemahaman kognitif. Subjek penelitian yang lebih luas juga diusulkan untuk memperluas generalisasi hasil, khususnya di lingkungan pendidikan multikultural. Temuan ini memberikan kontribusi signifikan dalam menyempurnakan strategi pelatihan guru dan mendukung implementasi Kurikulum Merdeka di berbagai konteks pendidikan global.
Analisis Efektivitas Media Pembelajaran Papan Rantai Makanan untuk Meningkatkan Pemahaman Konsep IPA Najah, Safinatun; Isdaryanti, Barokah; Widiarti, Nuni; Yuwono, Agus
Publikasi Pendidikan Vol 15, No 3 (2025)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70713/publikan.v15i3.73213

Abstract

Artikel ini merupakan kajian pustaka yang bertujuan untuk menganalisis efektivitas papan rantai makanan sebagai media pembelajaran untuk meningkatkan pemahaman konsep IPA di kalangan siswa sekolah dasar kelas V. Media pembelajaran visual seperti papan rantai makanan diyakini dapat membantu siswa dalam memahami hubungan antar organisme hidup dalam suatu ekosistem secara konkret dan kontekstual. Penelitian ini menganalisis berbagai temuan penelitian sebelumnya yang menunjukkan penggunaan media visual interaktif dapat meningkatkan minat belajar, partisipasi aktif, dan pemahaman materi siswa. Analisis menunjukkan bahwa papan rantai makanan sangat efektif dalam mendukung pembelajaran konsep IPA, karena memberikan visualisasi yang jelas dan mendorong keterlibatan siswa secara aktif dalam proses pembelajaran.