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PENINGKATAN KREATIVITAS DAN HASIL BELAJAR KOGNITIF  SISWA MELALUI MODEL PEMBELAJARAN PBL BERBANTU MEDIA KIT GAYA PADA MATERI IPA KELAS IV SD PAKINTELAN 02 SEMARANG Rahmawati, Aliya; Isdaryanti, Barokah; Prasetya, Enggal
Jurnal Kreatif : Jurnal Kependidikan Dasar Vol. 15 No. 1 (2024): Jurnal Kreatif: Juni 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya kreativitas dan hasil belajar kognitif siswa kelas IV SDN Pakintelan 02 khususnya dalam Pembelajaran IPA. Tujuan penelitian ini adalah untuk melakukan perbaikan dalam pembelajaran khususnya dalam hal kreativitas dan hasil belajar melalui model problem based learning (PBL) berbantuan media kit gaya. Penelitian ini merupakan jenis penelitian tindakan kelas yang melibatkan siswa kelas IV yang berjumlah 20 siswa. Desain penelitian yang digunakan adalah model spiral dimana dilakukan 2 siklus yang terdiri dari perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Adapun teknik pengumpulan data  menggunakan teknik tes dan non tes. Instrument tes berupa soal prasiklus dan non tes berupa lembar obsevasi untuk mengukur tingkat kreativitas siswa. Berdasarkan hasil penelitian yang dilakukan bahwa penerapan model problem based learning (PBL) dapat meningkatkan kreativitas dan hasil belajar kognitif siswa yang diperoleh dari hasil prasiklus dengan persentase ketuntasan klasikal siswa sebesar 20% menjadi 60% dari data siklus I dan meningkat menjadi 90% dari data siklus II. Dilihat dari rata-rata skor kreativitas siswa pada siklus 1 mencapai 68 yang berarti belum mencapai nilai KKM, kemudian dilanjutkan perlakuan     siklus II dan mendapatkan nilai rata-rata 86,75. maka terjadi peningkatan kreatifitas dan hasil belajar kognitif siswa dari siklus 1 ke siklus II sebesar 18,75. Dapat disimpulkan bahwa melalui penerapan model Problem Based Learning (PBL) dalam Pembelajaran IPA dapat meningkatkan kreativitas dan hasil belajar kognitif siswa.
EFEKTIVITAS PEMBELAJARAN MATEMATIKA MELALUI VIDEO INTERAKTIF BERBANTUAN QUIZIZZ UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS DAN HASIL BELAJAR SISWA SEKOLAH DASAR Indri Astuti, Retno; Sunarso, Ali; Isdaryanti, Barokah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04, Desember 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.20056

Abstract

This study aimed to determine the effectiveness of using interactive videos assisted by quizizz in the learning process to improve mathematical problem-solving skills and student learning outcomes. The research design used in this study was True Experimental Design. This research was conducted at SD Negeri Ujungrusi 04 Tegal Regency with a population of fourth-grade students totaling 33 students as the experimental class and SD Negeri Harjosari Lor 01 totaling 30 students as the control class. The calculation results for the improvement of problem-solving obtained t-count 5.39 < t-table 1.64. Then the results of Z-count to measure the completeness of learning outcomes obtained Z-count of the experimental class is 2.241225> Z table 1.64. Calculation of student learning outcomes obtained from the results of the T-Test sig. (2-tailed) 0.000 <0.05, Ho is rejected. This means that the average value of the mathematical problem-solving ability of the experimental class is better than the control class. The N-gain calculation for the experimental class is 30.2430 or 0.302 including in the medium category. So it can be concluded that using interactive videos assisted by quizizz in learning mathematics can improve students' problem-solving skills and learning outcomes.
Development of Web-Based Learning Media Using Google Sites to Improve Learning Outcomes of IPAS Fatonah, Ulinuha; Isdaryanti, Barokah
Jurnal Penelitian Pendidikan IPA Vol 10 No 8 (2024): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i8.8151

Abstract

This research aims to develop a website-based learning media using Google Sites so that it can improve student learning outcomes in science learning grade V elementary school. This development research is carried out according to the ADDIE model. Data collection techniques through interviews, observations, questionnaires, and tests. The data analysis technique uses qualitative and quantitative descriptive and inferential analysis techniques. At the media implementation stage, two trials were carried out, namely a small-scale trial with 5 students and a large-scale trial with 15 students. The result of this research is that the media that has been developed is classified as a very feasible qualification from media experts and material experts. The results of the t-test showed a significant increase in the results of the pre-test and post-test. The results of the N-Gain test showed an increase in the moderate category. Thus, it can be concluded that web-based learning media using Google sites that have been developed can be one of the solutions to improve student learning outcomes
Media Pembelajaran Berbasis Adobe Animate Mata Pelajaran IPAS Kelas V SD Negeri Tlogosari Kulon 05 Efektif dan Tingkatkan Hasil Belajar Rosemarry, Laysa Astri; Isdaryanti, Barokah
Jurnal Penelitian Pendidikan IPA Vol 10 No 8 (2024): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i8.8268

Abstract

IPAS learning carried out at SD Negeri Tlogosari Kulon 05 experienced a decrease in learning outcomes marked by less than optimal KKTP results so that researchers conducted research related to learning media development. This study aims to develop Adobe Animate-based learning media and analyze the feasibility and effectiveness of Adobe Animate-based learning media. This research includes development research (Research and Development) with the ADDIE model. The subjects of this study were fifth grade students of SD Negeri Tlogosari Kulon 05. The results of this study developed learning media with the ADDIE model; Adobe Animate-based learning media are very feasible to implement with a percentage of material expert assessment of 91.6% and media experts 93.75%; and the effectiveness of learning media is tested with the results of the mean difference test by obtaining a sig (2-tailed) value of 0.000 which means that there is a significant difference in the average results of the pretest and posttest so that learning media can improve learning outcomes. It is concluded that Adobe Animate-based media is feasible and effective in learning IPAS in grade V of SD Negeri Tlogosari Kulon 05 which is known from the increase in learning outcomes
Canva-based E-comic on the Dangers of Plastic Waste Environment as Learning Media for IPAS Effectively Improve Learning Outcomes Kulsum, Ma'rifah; Isdaryanti, Barokah
Jurnal Penelitian Pendidikan IPA Vol 10 No 10 (2024): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i10.8269

Abstract

The decline in IPAS learning outcomes and focus on the material on the dangers of plastic waste is indicated by the unawareness of disposing of waste in its place. The purpose of this study was to develop Canva-based E-comics on the material of the Dangers of Plastic Waste for the Environment as an Effective IPAS Learning Media to Improve Learning Outcomes. The subjects used were fifth grade students of SDN Ngijo 01 Semarang. The method used is development research with the ADDIE model. Data collection used interviews, observations, tests, and questionnaires. Data analysis used descriptive and inferential statistical techniques. Development through five stages namely analysis, design, development, implementation, and evaluation. The results of media feasibility included a feasible category based on the assessment of material experts, media experts, linguists, and teacher and student response questionnaires. The effectiveness of e-comic is in the effective category to be used based on the increase in student learning outcomes after using this media. The conclusion is that the Canva-based e-comic media developed is valid, feasible, and effective in the teaching and learning process of the material on the dangers of plastic waste in IPAS subjects.
Interactive Media Based on Articulate Storyline to Improve IPAS Learning Outcomes Mustikawati, Maylani; Isdaryanti, Barokah
Jurnal Penelitian Pendidikan IPA Vol 10 No 8 (2024): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i8.8271

Abstract

This study aims to develop, test the feasibility, and effectiveness of articulate storyline-based interactive media.Type of research and development (R&D) development research with ADDIE development model, namely analysis, design, development, implementation, and evaluation.Research subjects were grade IV students totaling 31 children.Data collection techniques with observation, interviews, questionnaires, and documentation data.The results of media expert validation show a percentage value of 86.6% very feasible category,material experts with a percentage value of 95%  very feasible category.The results of the average value of pretests and posttests of students show an increase of 20.8 with an N-Gain value of 0.6 in the moderate category.Conclusion of the research results is the implementation of the use of interactive media based on articulate storyline with ADDIE development model is feasible and effective to improve IPAS learning outcomes of fourth grade students of SD Negeri Klepu 01.
Pengembangan Media Pembelajaran Infografis IPA Berbasis Canva untuk Meningkatkan Hasil Belajar Siswa Ristanti, Sevi; Isdaryanti, Barokah
Jurnal Penelitian Pendidikan IPA Vol 10 No 10 (2024): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i10.9506

Abstract

The aim of this research is to develop, test the feasibility, and effectiveness of Canva-based infographic learning media. This type of research and development (R&D) development research with the ADDIE development model, namely analysis, design, development, implementation, and evaluation). The research subjects were fourth grade students totaling 25 students, data collection techniques with observation, interviews, questionnaires, and documentation data. The results of media expert validation show a percentage value of 88.3% very feasible category, material experts with a percentage value of 86.66% very feasible category. Based on the pretest-posttest results, it is known that Canva-based infographic media is effective in improving student learning outcomes, which is indicated by an increase in the average pretest score from 52 to 80 on the posttest, with an N-Gain test result of 0.58 in the moderate category. Based on the response questionnaire distributed, a very positive response was obtained from teachers and students. From these results, it can be concluded that Canva-based infographic learning media is effective in improving student learning outcomes and is feasible and practical to use in IPAS learning on respiratory system material in grade V SD Negeri Tambakaji 05.
Pengembangan Media Komik Digital Interaktif: “Daerahku dan Kekayaan Alamnya” dengan Pendekatan Berdiferensiasi Wijaya, Lintang Kirana Leokiss; Isdaryanti, Barokah
Jurnal Penelitian Pendidikan IPA Vol 11 No 5 (2025): May
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i5.10547

Abstract

This study addresses the scarcity of technology-based learning media for natural and social sciences learning tailored to the diverse learning needs of fourth-grade students in Semarang, particularly in regards to regional natural resource potential. The primary objective is to design, evaluate the feasibility, and assess the effectiveness of Interactive Digital Comic media with a differentiated approach. This development research uses the Research and Development (R&D) method with the ADDIE model, comprising Analysis, Design, Development, Implementation, and Evaluation phases. The feasibility assessment by material experts and media experts yielded a percentage of 92.85% and 87.50%, respectively, rating the media as "Very Feasible" based on criteria such as content accuracy, instructional design, and multimedia integration. The effectiveness of the media was evaluated using a quasi-experimental design with a paired sample t-test and N-Gain test. The results showed a significant difference in average student learning outcomes (sig. (2-tailed) = 0.000 < 0.005) and an N-Gain value of 0.82, indicating a significant average increase and high criteria. This study demonstrates the potential of Interactive Digital Comic media to enhance student learning outcomes and engagement in natural and social sciences learning, providing an engaging and interactive learning experience and catering to diverse learning needs.
E-Storybook Media with Problem-Based Learning Model Enhances Learning Outcomes on Human Respiratory Topic Zahra, Farah Fauzia; Isdaryanti, Barokah
Jurnal Penelitian Pendidikan IPA Vol 11 No 3 (2025): March
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i3.10677

Abstract

This research aims to develop E-Storybook with Problem-Based Learning model that are feasible, effective and practical to improve students' learning outcomes on human respiratory topic. The study come under the Borg and Gall model of research and development (R&D). All of 24 students at SDN 3 Krasak participated in this study. Data were collected using test and non test technique. Data on the feasibility, effectiveness and practicality of learning tools were obtained from feasibility tests, N-gain tests and practicality tests. Feasibility data was obtained from the assessment of 2 validators consisting of media expert and material expert from Universitas Negeri Semarang. The results of feasibility validation conducted by media and material experts showed the average expert validation result of 92.5%, which falls into the feasible category. According to the t-test results, there is a significant difference between learning outcomes before and after media consumption. Furthermore, the N-gain test results indicated a high category, with a small-scale score of 73% and a large-scale score of 84%. These results support the conclusion that creating E-Storybook materials using the Problem Based Learning model is both practical and efficient for use in order to enhance grade V students' learning outcomes regarding human respiratory content.
Pengembangan Media Flipbook Berbantuan Augmented Reality Pada Materi IPAS Sistem Pernapasan Manusia Di Kelas V Sekolah Dasar. Fauni, Ilma Yang; Isdaryanti, Barokah
Jurnal Penelitian Pendidikan IPA Vol 11 No 4 (2025): April
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i4.10841

Abstract

This study aims to develop media Flipbook assisted by Augmented Reality on human respiratory system subject of IPAS in grade V Elementary School. The method used in this research is through qualitative approaches and quantitative or R&D with the ADDIE model consisting of analyze, design, development, implementation, and evaluation. The population in the study were fifth grade students of Sibebek Elementary School. The total number of 30 students and 1 teacher. The results of the feasibility of Flipbook assisted by Augmented Reality media get 91% and 93% from material and media experts. While from teachers and students of 85% and 96.15%. Sig value. Pretest 0.200> 0.05 and posttest 0.146> 0.05 so that the data is normally. distributed. The increase in the average value (N-Gain) was 0.71 with a high category. So that the Flipbook media assisted by Augmented Reality on the material of the human respiratory system in class V are feasible and effective in improving the results in learning science on the material of the human respiratory system in grade V.