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PENGENALAN E-LEARNING PEMBELAJARAN GURU-GURU MADRASAH IFTIDAIYAH SWASTA BONTOA Andriani Yasin, Nurfatwa; -, Masmarulan; -, Muliati; -, Rahmat; -, Bahriansyah
Arunika: Jurnal Pengabdian Masyarakat Vol. 1 No. 1: Juni 2022
Publisher : Unit Publikasi dan Jurnal Sekolah Tinggi Ilmu Ekonomi Tri Dharma Nusantara Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53654/ar.v1i1.272

Abstract

As an effort to prevent the Covid-19 pandemic, the government and its staff issued a policy for schools to carry out learning at home. As of March 16, 2020, the school has implemented the online student learning method. The online learning system (on the network) is a learning system without face to face directly between teachers and students but is carried out online using the internet network. Teachers must ensure that teaching and learning activities continue, even though students are at home. The solution is that teachers are required to be able to design learning media as innovations by utilizing online media (online). Due to the diversity of teacher competency levels in carrying out online learning, it is necessary to socialize the introduction of the learning system. Therefore, in this community service, lecturers who carry out community service try to introduce e-learning learning media by providing examples of how to use it, for example using Google Classroom, and making learning videos uploaded on YouTube. In addition to teachers, lecturers also provide direction, views and motivation to parents because students' parents are considered to have an important role and cooperation in educating children during online learning at home. The result of this community service is that teac hers already know, understand and can manage online classes well e-learning
HUBUNGAN PENGETAHUAN DAN SIKAP IBU HAMIL DENGAN KUNJUNGAN ANTENATAL CARE (ANC) DI WILAYAH KERJA PUSKESMAS GLUMPANG BARO KABUPATEN PIDIE Muliati Muliati; Salmiani Abdul Manaf; Yuni Sari; Yushida Yushida; Fitriani Fitriani
Jurnal Intelek Insan Cendikia Vol. 2 No. 11 (2025): November 2025
Publisher : PT. Intelek Cendikiawan Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Efforts to accelerate the reduction of maternal mortality rate (MMR) are carried out by ensuring that every mother has access to quality healthcare services. These services include antenatal care, delivery assistance by trained health personnel at healthcare facilities, postnatal care, specialized care and referrals in the event of complications, and family planning services. According to data from Glumpang Baro Health Center in 2023, the number of targeted pregnant women was 254, with 137 (54%) attending the first antenatal visit (K1), and only 139 (55.0%) completing the fourth visit (K4), which is significantly below the 95% target set by the Ministry of Health. ANC visit attendance is influenced by factors such as the level of knowledge and attitudes of pregnant women.
Pengaruh Game-Based Learning Menggunakan Media Digital QuizWhizzer Terhadap Keterampilan Collaboration dan Hasil Belajar Siswa SMA (Materi: Pemanasan Global) Zulhijjah; Damayanti, Puardmi; Syam, Muliati; Efwinda, Shelly; Hakim, Abdul
Jurnal Literasi Pendidikan Fisika (JLPF) Vol. 6 No. 2 (2025): November
Publisher : Program Studi Pendidikan Fisika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/jlpf.v6i2.5239

Abstract

Penelitian ini bertujuan untuk menganalisis keterampilan Collaboration dan hasil belajar dari penerapan model pembelajaran Game-Based Learning menggunakan media digital QuizWhizzer. Jenis penelitian ini adalah jenis penelitian kuantitatif. Desain penelitian yang digunakan adalah one group pretest-posttest design. Populasi dalam penelitian ini adalah siswa kelas X SMA Negeri 11 Samarinda dengan jumlah sampel sebanyak 35 siswa pada kelas X MIPA 3. Teknik pengambilan sampel dengan menggunakan teknik purposive sampling dan teknik pengumpulan data menggunakan teknik lembar observasi untuk mengetahui keterampilan Collaboration dan tes berupa 10 butir soal esai untuk mengetahui hasil belajar siswa. Hasil penelitian menunjukkan bahwa keterampilan Collaboration siswa meningkat dari 80,00% (cukup) pada pertemuan pertama menjadi 83,20% (baik) pada pertemuan kedua dan 84,00% (baik) pada pertemuan ketiga, sedangkan hasil belajar siswa juga mengalami peningkatan signifikan dengan nilai signifikansi 0,059 > 0,05, uji Paired Sample T-test 0,000, dan nilai N-Gain 0,6238 kategori sedang. Hasil penelitian ini menunjukkan bahwa penerapan model Game-Based Learning menggunakan media digital QuizWhizzer meningkatkan keterampilan Collaboration dan hasil belajar siswa SMA.