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Journal : JURNAL SINEKTIK

PENERAPAN MODEL QUANTUM LEARNING BERBANTU MEDIA PUZZLE TERHADAP HASIL BELAJAR BAHASA DAERAH Handayani, Dyah Tri; Pusari, Ratna Wahyu; Setia Wardana, Muhammad Yusuf
JURNAL SINEKTIK Vol 2, No 1 (2019): Jurnal-Sinektik:Juni-2019
Publisher : FKIP-Universitas Slamet Riyadi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Tujuan penelitian ini mengetahui penerapan model quantum learning berbantu media permainan puzzle terhadap hasil belajar bahasa daerah materi aksara jawa kelas III SD N Jomblang 02 Kota Semarang Tahun Pelajaran 2018/2019. Desain penelitian adalah Pre-Experimental Design (non designs) dengan bentuk One Group Pretest-Posttest Design. Sampel penelitian 40 siswa kelas III SDN Jomblang 02 Semarangyang diambil dengan teknik total sampling. Data yang dikumpulkan sebagai hasil belajar bahasa daerah siswa meliputi aspek kognitif, afektif dan psikomotorik. Teknik analisis data dengan uji t. Hasil penelitian menunjukkan nilai t hitung  sebesar -9,040 dengan p 0,000,. Jadi, model quantum learning berbantu media permainan puzzle  pada materi aksara jawa memberikan pengaruh pada hasil belajar bahasa jawa materi aksara jawa siswa kelas III SD N Jomblang 02.
KEEFEKTIFAN MODEL TGT BERBANTU PERMAINAN TEBAK GERAK UNTUK MENINGKATKAN KREATIVITAS PADA PEMBELAJARAN TEMATIK Wahyuningsih, Tri; Pusari, Ratna Wahyu; Prasetyo, Singgih Adhi
JURNAL SINEKTIK Vol 3, No 1 (2020): JURNAL SINEKTIK:JUNI-2020
Publisher : Elementary School Teacher and Education (PGSD), Faculty of Teacher Training and Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (257.858 KB) | DOI: 10.33061/js.v3i1.3761

Abstract

In thematic learning the learning independence of students is still lacking and has not optimized the ability to think creatively to improve their creativity due to a lack of confidence so that they have not achieved maximum learning outcomes. Efforts to improve using the Team Games Tournament model are aided by guessing games. The method used in this study is quantitative research. This research is a pre-experimental design with one group pretest-posttest design. The research subjects were fifth grade students of Wonosoco Kudus Elementary School with a total of 20 students. The results of the study showed that learning using the Team Games Tournament model helped the Guess the Motion game to improve the creativity of class V children viewed from the pretest average of 60.55 and the posttest average of 83.35. This is evidenced by the t test of tcount (15,630)> t table (1,684) then H0 is rejected and Ha is accepted. So the conclusion is effective using the Team Games Tournament (TGT) model with the help of Guess the Motion game to Improve Children's Creativity in Thematic Learning.
PENERAPAN MODEL QUANTUM LEARNING BERBANTU MEDIA PUZZLE TERHADAP HASIL BELAJAR BAHASA DAERAH Dyah Tri Handayani; Ratna Wahyu Pusari; Muhammad Yusuf Setia Wardana
JURNAL SINEKTIK Vol 2 No 1 (2019): JURNAL SINEKTIK:JUNI-2019
Publisher : FKIP, PGSD, Universitas Slamet Riyadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/js.v2i1.2980

Abstract

Tujuan penelitian ini mengetahui penerapan model quantum learning berbantu media permainan puzzle terhadap hasil belajar bahasa daerah materi aksara jawa kelas III SD N Jomblang 02 Kota Semarang Tahun Pelajaran 2018/2019. Desain penelitian adalah Pre-Experimental Design (non designs) dengan bentuk One Group Pretest-Posttest Design. Sampel penelitian 40 siswa kelas III SDN Jomblang 02 Semarangyang diambil dengan teknik total sampling. Data yang dikumpulkan sebagai hasil belajar bahasa daerah siswa meliputi aspek kognitif, afektif dan psikomotorik. Teknik analisis data dengan uji t. Hasil penelitian menunjukkan nilai t hitung  sebesar -9,040 dengan p 0,000,. Jadi, model quantum learning berbantu media permainan puzzle  pada materi aksara jawa memberikan pengaruh pada hasil belajar bahasa jawa materi aksara jawa siswa kelas III SD N Jomblang 02.
KEEFEKTIFAN MODEL TGT BERBANTU PERMAINAN TEBAK GERAK UNTUK MENINGKATKAN KREATIVITAS PADA PEMBELAJARAN TEMATIK Tri Wahyuningsih; Ratna Wahyu Pusari; Singgih Adhi Prasetyo
JURNAL SINEKTIK Vol 3 No 1 (2020): JURNAL SINEKTIK:JUNI-2020
Publisher : FKIP, PGSD, Universitas Slamet Riyadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/js.v3i1.3761

Abstract

In thematic learning the learning independence of students is still lacking and has not optimized the ability to think creatively to improve their creativity due to a lack of confidence so that they have not achieved maximum learning outcomes. Efforts to improve using the Team Games Tournament model are aided by guessing games. The method used in this study is quantitative research. This research is a pre-experimental design with one group pretest-posttest design. The research subjects were fifth grade students of Wonosoco Kudus Elementary School with a total of 20 students. The results of the study showed that learning using the Team Games Tournament model helped the Guess the Motion game to improve the creativity of class V children viewed from the pretest average of 60.55 and the posttest average of 83.35. This is evidenced by the t test of tcount (15,630)> t table (1,684) then H0 is rejected and Ha is accepted. So the conclusion is effective using the Team Games Tournament (TGT) model with the help of Guess the Motion game to Improve Children's Creativity in Thematic Learning.
Co-Authors A.A. Ketut Agung Cahyawan W Agustina Widiastuti Akrom, Akrom alifatun nikmah Anisa Aditya Larasati Anita Chandra Anita Chandra D. S. Anita Chandra Dewi Anita Chandra Dewi S. Anita Chandra Dewi Sagala Anita Chandra Dewi Sagala, Anita Chandra Anita Chandra Dewi Sagala, Anita Chandra Dewi Aprilia Damayanti Arief Yuliyanto Arief Yuliyanto Arri Handayani Arri Handayani Ayu Lestari Basyar, Muhammad Aniq Khoirul Cahya Ilmi Ramadani DESY REZA PAHLEVI Dewi Nurchayati Dewi Nurchayati, Dewi Dewi. S, Anita Chandra Diah Anis Rahmawati Dwi Prasetiyawati D.H Dwi Prasetiyawati D.H Dwi Prasetiyawati D.H Dwi Prasetiyawati D.H. Dwi Prasetiyawati D.H. Dwi Prasetiyawati D.H. Dwi Prasetiyawati DH, Dwi Prasetiyawati Dwi Prasetiyawati Diyah H Dwi Prasetiyawati Diyah Haryanti Dwi Prasetyawati D. H. Dyah Nugrahani Dyah Tri Handayani Eki Novitasari Eko Yuliyanti Ellya Rakhmawati Fakhruddin Fakhruddin Fakhruddin Fakhruddin Firdaus, Devita Handayani, Dyah Tri Hariyanti, Dwi Prasetiyawati Diyah Hidayah, Rizka Hidayati, Ulil Husni Wakhyudin Iin Purnamasari Ismatul Khasanah Jamhari Jamhari Kristanto Kristanto Kuntum Feminin M. Kristanto M. Kristanto M. Kristanto M. Kristanto Magdalena Isti Sriwati Mila Karmila Mila Karmila Mila Karmila Mila Karmila Mila Karmila Muhammad Arief Budiman Muhammad Yusuf Setia Wardana Muniroh Munawar Muniroh Munawar Nafis Yunalia Naili Almuna Nila Kusumaningtyas Nila Kusumaningtyas Nila Kusumaningtyas, Nila NILA RAHMAWATI Nur Anis Afia NUR CHOLIFAH Nursyahbani, Coryza Perdana Afif Luthfy Purwadi Purwadi . Purwadi IKIP PGRI Semarang Purwadi Purwadi Purwadi Purwadi purwadi purwadi Putri Maryana Devi Putriyanti, Lina Rahmasari, Aryani Rakhmawati, Intan Reni Islamiati Risma Nur Fadilla Rohmah, Nur Hanifatul Setia Wardana, Muhammad Yusuf Singgih Adhi Prasetyo, Singgih Siti Fatimah Sri Wahyuni Suminah Suminah Suwartiningsih Suwartiningsih Suwito Eko Pramono Tatik Khoiriyah Tri Wahyuningsih Tri Wahyuningsih Ulil Hidayati Umin Aenun Najibah Wahyuni . Wardani, Devi Listya Willy Nugrahanti