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The Effectiveness of Problem-Based Learning and Scramble Models in Enhancing Critical Thinking Skills of Fifth Grade Elementary School Students in Integrated Science and Social Studies Talia, Nadia; Airlanda, Gamaliel Septian
Journal of Innovation and Research in Primary Education Vol. 4 No. 3 (2025)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jirpe.v4i3.1404

Abstract

This study compares the effectiveness of the Problem-Based Learning (PBL) model and the Scramble learning model in enhancing fifth-grade students’ critical thinking skills in Integrated Science and Social Studies (IPAS) at elementary schools. A quasi-experimental design with a pretest-posttest control group was employed. The sample consisted of 20 students divided into two groups, each taught using the PBL or Scramble model. Data were collected through critical thinking skill tests, classroom observations, and documentation. The results indicate that the PBL model significantly improves students’ critical thinking skills compared to the Scramble model, supported by a Mann-Whitney U test with a significance value of 0.004 (<0.05). The test instrument demonstrated high validity and reliability, with a Cronbach’s Alpha of 0.895. Data analysis confirmed that student-centered learning emphasizing real-world problem solving, as in the PBL model, facilitates active engagement, reflective thinking, and collaboration, thus fostering critical thinking development effectively. In contrast, the Scramble model, which focuses on gamified group competition, is less effective in promoting higher-order cognitive processes. These findings recommend implementing Problem-Based Learning as an effective instructional strategy to develop critical thinking skills early on, particularly in integrated science and social studies education at the elementary level.
INTAN: An Interactive Digital Learning Medium for Improving Elementary Students' Fraction Understanding Through Multi-Modal Pedagogical Design Dewi, Intan Silvia; Airlanda, Gamaliel Septian
Journal of Innovation and Research in Primary Education Vol. 4 No. 4 (2025)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jirpe.v4i4.2344

Abstract

Fraction comprehension represents a fundamental challenge in elementary mathematics education, with students frequently struggling to understand abstract concepts such as equivalence and representation. Traditional instructional methods often fail to provide adequate conceptual foundations, leading to procedural learning approaches prone to errors. This study developed INTAN (Interactive Numerical Training for Advancing Fraction), an innovative digital learning medium integrating Visual, Auditory, and Kinesthetic (VAK) learning approaches to improve fraction understanding among third-grade students. The research employed a Research and Development methodology following the Borg and Gall model through six stages: research and data collection, planning, product development, expert validation, revision, and field testing. Expert validation involved three specialists evaluating content, media, and language appropriateness using Likert-scale instruments. Field testing was conducted with 20 third-grade students at SD Karunia Global School Jambi using pre-test and post-test assessments aligned with Cambridge Curriculum standards. Data analysis included descriptive statistics, normality testing, and paired-samples t-tests. Expert validation demonstrated high feasibility with validity percentages of 82% (content), 88% (media), and 96% (language). Field testing revealed significant learning improvements, with mean scores increasing from 62.70 to 80.30 (p < 0.001). Performance variability decreased substantially, indicating particular benefits for struggling learners while maintaining high achievement among stronger students. INTAN effectively addresses persistent challenges in fraction education through multi-modal learning integration and adaptive gamification elements. The findings support theoretical frameworks emphasizing conceptual understanding before procedural skill development while demonstrating the potential of well-designed educational technology to enhance student engagement and learning outcomes in mathematics instruction.
Penerapan Model Picture and Picture untuk Meningkatkan Keterampilan Menulis Cerita Peserta Didik Kelas II SD Negeri Bugel 02 Pancaningrum, Dian; Airlanda, Gamaliel Septian
Innovative: Journal Of Social Science Research Vol. 4 No. 3 (2024): Innovative: Journal Of Social Science Research (Special Issue)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i3.11741

Abstract

Menulis merupakan keterampilan yang tidak dapat dikuasai langsung oleh peserta didik, melainkan dibutuhkah latihan dan praktik yang teratur sehingga peserta didik mudah dalam berekspresi saat kegiatan menulis. Penelitian ini dilakukan dengan tujuan untuk meningkatkan keterampilan menulis cerita peserta didik kelas II SD Negeri Bugel 02 menggunakan model Picture and Picture. Penelitian ini merupakan penelitian tindakan kelas (PTK) yang terdiri dari dua siklus tindakan. Hasil penelitian menunjukkan bahwa model Picture and Picture terbukti dapat meningkatkan keterampilan menulis cerita peserta didik kelas II. Hal tersebut ditunjukkan bahwa pada pra siklus keterampilan menulis cerita peserta didik hanya sebesar 45% yang kemudian meningkat menjadi 55% pada siklus I dan mengalami peningkatan lagi di siklus II sehingga menjadi 78%. Penelitian ini dikatakan berhasil karena persentase ketuntasan keterampilan menulis cerita telah mencapai indikator keberhasilan sebesar 75% dari jumlah keseluruhan peserta didik. Berdasarkan hasil tersebut maka penelitian dengan model Picture and Picture dapat meningkatkan keterampilan menulis cerita peserta didik.
Pengembangan Media Big Book Game Running Story untuk Meningkatkan Minat Membaca Peserta didik Kelas V Sekolah Dasar Pandan Sari, Wuni; Gamaliel Septian Airlanda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.25357

Abstract

This research aims to develop the Big Book Game Running Story media as a learning tool that can increase reading interest in fifth grade elementary school students. The research method used is Research and Development (R&D) with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The research results show that this media is very valid according to the assessment of media experts (95%), valid by material experts (79%), and language experts (75%). The effectiveness test shows a significant increase between the pretest and posttest scores. The practicality of this media is also rated very high based on responses from teachers (90%) and students (85.8%). Thus, the Big Book Game Running Story is suitable for use as an Indonesian language learning medium to increase students' interest in reading. Keywords: Big Book, Running Story Game, Interest in Reading
EFEKTIVITAS MODEL PEMBELAJARAN CONTEXTUAL TEACHING AND LEARNING DAN REALISTIC MATHEMATICS EDUCATION TERHADAP KEMAMPUAN BERHITUNG SISWA KELAS II Terinathe, Jullienchy Irenne; Airlanda, Gamaliel Septian
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31378

Abstract

Numeracy, a fundamental skill, is often inadequately developed in students, frequently attributable to the adoption of monotonous instructional methodologies. This study aimed to evaluate and compare the effectiveness of the Contextual Teaching and Learning (CTL) model against the Realistic Mathematics Education (RME) learning model in fostering students' numeracy skills. Employing a quasi-experimental design with a Nonequivalent Control Group, the research gathered data through standardized tests, classroom observations, and supplementary documentation. The findings unequivocally demonstrate that the CTL model significantly enhances students' numeracy skills when compared to the RME model, a conclusion substantiated by robust statistical analysis. Data analysis further indicates that learning models which emphasize the inherent connection between mathematical concepts and real-life scenarios, exemplified by the CTL model, are particularly effective in cultivating numeracy. Conversely, while the RME model also incorporates real-life contexts, it was found to be less efficacious in developing critical and logical thinking processes. Based on these results, this study advocates for the adoption and implementation of Contextual Teaching and Learning (CTL) as a highly effective instructional strategy for the early development of numeracy skills, specifically within the context of mathematics education at the elementary school level.
Pengembangan Media Pembelajaran Video dan Game Online Materi Kegiatan Ekonomi untuk Siswa Kelas 4 Sekolah Dasar Riski, Ananda Novita; Airlanda, Gamaliel Septian
Jurnal Simki Pedagogia Vol 6 No 2 (2023): Volume 6 Nomor 2 Tahun 2023
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v6i2.132

Abstract

This study aims to develop video learning media and online games for grade 4 elementary school students on economic activity material and to determine the feasibility level of the developed media. This type of research is research and development or Research and Development (R&D). The results of the preliminary study state that the media used by the teacher in learning is monotonous so that learning becomes less effective and students easily get bored. Media developed using the Borg & Gall model include 1) Research and development of initial information, 2) Planning, 3) Development of initial product drafts, 4) Initial trials, and 5) Product revision. The results of the study were conducted on 4th grade students at SD Negeri 3 Kaloran, totaling 11 people, obtaining a percentage of 90.54% in video media while online game media obtained a percentage of 91.63% with the second criterion of "Very Interesting" media. Based on the results of the assessment, the material experts got a total score of 85%, media experts got a total score of 86.25%, and linguists got a total score of 88.75%. The percentage of 80% - 100% is declared "feasible and can be implemented". This shows that video media and online games can be used by teachers to become an alternative learning media to support more effective and efficient learning.
Pengaruh Pola Asuh Orang Tua Terhadap Aspek Perkembangan Sosial Emosional Siswa Kelas III Sekolah Dasar Rumbarak, Martha; Airlanda, Gamaliel Septian
Jurnal Simki Pedagogia Vol 6 No 1 (2023): Volume 6 Nomor 1 Tahun 2023
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v6i1.204

Abstract

This study aims to determine whether there is an influence of parenting style on aspects of the social-emotional development of children which will produce mentality that is able to compete at the elementary school level. This research is a quantitative study using pre-experimental either one or various aspects of social emotional development groups of third grade elementary school students who are observed to determine whether there is influence from the influence of parenting styles. The subjects of this study were the parents of 20 students of grade III Soromasen State Elementary School, 12 parents of YPK Yobi Elementary School, and 18 parents of YPK Sambrawai Elementary School. The data collection technique was in the form of distributing questionnaires to parents of third grade elementary school students. The data analysis technique for testing the hypothesis was carried out to find out whether there was or was not the influence of Parenting Patterns (X) on aspects of the social emotional development of third grade elementary school students (Y) partially. The data used is the t-test hypothesis used to determine the significance of the effect of the independent variables partially or individually on the dependent variable. Based on the results of the t test, it is known that sig 0.001 <0.05 or -1.092 > 0.2845, so there is a negative influence on parenting patterns on aspects of social emotional development of third grade elementary school students. The results of this study show the negative influence of parenting patterns on the emotional social development aspects of third grade elementary school students.
Meta Analisis Efektivitas Model Pembelajaran Problem Based Learning dan Jigsaw Terhadap Kemampuan Berpikir Kritis Pada Mata Pelajaran Matematika Kelas V SD Wiyogo, Andri; Airlanda, Gamaliel Septian
Jurnal Simki Pedagogia Vol 6 No 1 (2023): Volume 6 Nomor 1 Tahun 2023
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v6i1.296

Abstract

This study aims to determine the comparative differences in the effectiveness of the Problem Based Learning and jigsaw learning models on the critical thinking skills of elementary school students' mathematics using the meta-analysis method. The first step that must be done in this research is to determine the problem. The second step is searching for research journal data on the internet via Google Scholar. After completing the data search, the researcher obtained 20 appropriate journals. The third step is to analyze the research data to obtain strong results and conclusions, and the fourth or final step is to report the results of the research by conveying the important parts of the research results obtained. The results of the comparison of the Problem Based Learning learning model show an average increase of 24.81% then the Jigsaw learning model of 24.6%. The Ancova test using Univariate shows that the sig value is 0.00 which means it is less than 0.05 (0.00 <0.05). From the Ancova test it shows that f count > f table is -3,569 < -1,734 and the significance is 0.00 <0.05 which indicates that Ho is rejected and Ha is accepted. This shows that there is a significant difference in the use of the Problem Based Learning learning model and the Jigsaw learning model in improving critical thinking skills in mathematics subjects in elementary school students. Based on data processing, it can be concluded that the Problem Based Learning learning model is more effective than the Jigsaw learning model for elementary school students' mathematical critical thinking skills.
Co-Authors Adiyatma, Yohanes Bhirowo Agustina Tyas Asri Hardini Agwianndini, Grace Aletha Gloria Latunussa Almahida Aureola Dywan Alvita Alvita Alvita, Alvita Ambar Indraswari Ambaryani Ambaryani Ani Sri Susanti Asrian Cahyaningsih, Ratna Indah Cahyaningsih, Ratna Indah Choiriyah, Izma Nurul Choiriyah, Izma Nurul Christian Plenden, Di Ohanes Richi Christiani, Laurentia Cahyaning Cristian Aditya Tanwuijaya Damasus Fajar Nugroho Desy Fajar Priyayi Devina Inka Dewi Candra Wulansari Dewi, Intan Silvia Di Ohanes Richi Christian Plenden Dina Candra Anugrahwati Dina Rotua Valentina Banjarnahor Dwi Ajeng Febrina Dwi Yulianti Dyana Indri Hapsari Dyana Indri Hapsari Dywan, Almahida Aureola Efi Trianingrum Elisabeth Lanny Wijayaningsih Elvira Hoesein Radia Erika Ayu Anggraini Eunice Widyanti Setyaningtyas Faisal Miftakhul Islam Farhan Aldino Santoso Firosalia Kristin Fransiska Gadis Marcella Guntur Hendra Pamungkas Hardjono, Nyoto Hasyim, Hastiningsih Moch Hesti Jamiliyah Ikhwandari, Lely Afni Indri Anugraheni Intan Budiarti Ketut Gede Bendesa Kezia Febri Kristiani Krisma Widi Wardani Kristiani, Kezia Febri Kusuma, Prajna Angger Laksono, Tri Laras Erninda Saputro Lely Afni Ikhwandari Lestari, Yunita Retnani Mariska Lauterboom Marlinda Putri Maharani Maulida Ilfin Muasaroh Mawardi Meike Paranna Melania Wahyu Novita Sari Mozes Kurniawan Muhammad Sholeh Novita Agnes Putrislia Nugroho, Alycia Novena Nugroho, Imam Wahyu Nyoto Hardjono Nyoto Harjono Nyoto Harjono, Nyoto Pamungkas, Guntur Hendra Pancaningrum, Dian Pandan Sari, Wuni Prajna Angger Kusuma Pramesthi, Dewi Widya Puji Anjaswari Puspitasari, Ripka Yuspin Putri Aryanti, Virli Dian Putri, Alfa Reza Silvia Putri, Febriana Sholikhah Putrislia, Novita Agnes Rahmawati, Shintya Ria Budi Astuti Ripka Yuspin Puspitasari Riski Tri Widyastuti Riski, Ananda Novita Risya Pramana Situmorang Rizki Sofyan Rizal Rochman, Abdi Rofiatun, Indah Rumbarak, Martha Safaah, Sekar Maula Santoso, Farhan Aldino Saputro, Laras Erninda Setyaningtyas, Eunice Widyati setyowati, wiwit tri setyowati, wiwit tri Sonia, Agata Elsa Suciati Sudarisman Susanto, Florentinus Susanto Susiani Susiani Talia, Nadia Terinathe, Jullienchy Irenne Thomas Andre Setiawan Tutut Rahmawati Tuzzahra, Lega Zulfi Fatma Wahyu Ferdiansyah Wahyudi Widyastuti, Riski Tri Wiyogo, Andri Yari Dwikurnaningsih Yusuf Darmawan