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PENGARUH SUPERVISI AKADEMIK DAN IKLIM ORGANISASI TERHADAP KEPUASAN KERJA GURU SMP NEGERI DI KABUPATEN TEMANGGUNG DENGAN MOTIVASI KERJA SEBAGAI VARIABEL INTERVENING Widi Triana; Arief Yulianto; Asrori
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31786

Abstract

This study aims to analyze the influence of academic supervision and organizational climate on job satisfaction of teachers, with work motivation as an intervening variable. The background of the research is based on the phenomenon of low teacher job satisfaction as reflected in limited independent lesson planning, low participation in professional development, and weak motivation. The study employs a quantitative approach with path analysis techniques. The sample comprises 108 public junior high school teachers in Temanggung Regency selected through random sampling. Research instruments were developed based on theories of supervision, organizational climate, motivation, and job satisfaction. The results show that academic supervision and organizational climate significantly affect teacher motivation and job satisfaction. Furthermore, work motivation serves as a significant intervening variable mediating the influence of academic supervision and organizational climate on job satisfaction.
Implementation of Interactive Powerpoint Learning Media on Students' Creative Thinking Skills Aisyatul Jannah; Shokhibul Arifin; Asrori
International Journal of Education and Digital Learning (IJEDL) Vol. 2 No. 1 (2023): International Journal of Education and Digital Learning (IJEDL)
Publisher : Lafadz Jaya Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47353/ijedl.v2i1.208

Abstract

This study aims to determine how interactive PowerPoint learning media can improve students' creative thinking skills at SDN 2 Bulus Tulungagung. Using a qualitative approach and descriptive analysis, the study involved 11 grade 6 students. The results showed that the use of interactive PowerPoint media effectively enhanced students' creative thinking skills, as seen from the indicators of fluency, flexibility, originality, and detail. Students who were previously less active in conventional learning exhibited increased motivation and participation after using this media. The use of this media also contributed to creating a more engaging and enjoyable learning environment, which motivated students to be more enthusiastic in participating. Based on these findings, it can be concluded that interactive PowerPoint media is effective in supporting the development of students' creative thinking skills and can be used as an innovative alternative learning tool in primary education.
Development of Animation Video on YouTube Channels as an Alternative Learning Media during the Covid-19 Pandemic Asrori; Nunuk Suryani; Nur Arifah Drajati
JTP - Jurnal Teknologi Pendidikan Vol. 23 No. 3 (2021): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v23i3.23679

Abstract

Distance learning is held as an effort to continue to present the teaching and learning process for students during the COVID-19 pandemic. Many students admitted that they were not happy with the implementation of distance learning. This study aims to describe the development of Animaker application-based learning videos on the YouTube channel as an alternative to distance learning media during the covid-19 pandemic. This study uses a Design-Based Research (DBR) model. This study shows an overview of the stages of developing a learning video which includes needs analysis, material preparation and product design according to the learning objectives to be achieved, product implementation, and evaluation. Questionnaire technique is used as a method of collecting data at the stages of needs analysis and evaluation. At the needs analysis stage, the researcher gave questionnaires to 114 students who took part in learning Islamic Religious Education by distance learning or online, while at the evaluation stage, validation was carried out by two experts and the video learning trial was conducted by six students. The material expert validation in the two learning videos developed received very good and proper predicates (92% and 87%) from material experts. Meanwhile, the validation of media experts received very good and proper predicates (94% and 94%). Then, the results of student assessments in small groups showed good scores with an average score of 90% with very good and decent predicates. This indicates that the learning video developed is suitable for use as an alternative learning media during the covid-19 pandemic.
Strengthening the Role of Islamic Philanthropy in Promoting Humanitarian Sustainability: A Study in Indonesia and Denmark Runtiningsih, Sri; Jayanto, Prabowo Yudo; Asrori; Putra, Maulana Kurnia; Asif, Rukhsar
Indonesian Journal of Devotion and Empowerment Vol. 1 No. 1 (2025): Special Issue
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijde.v1i1.32987

Abstract

This community service initiative was implemented through the International Community Service (ICS) 2025 under the theme "Empowering Humanity Sustainability Through Islamic Philanthropy." The primary objective was to enhance awareness and strengthen the global discourse on the role of Islamic philanthropy in fostering economic development, reducing poverty, and promoting social justice. The activity was conducted through an online seminar involving speakers from Indonesia and Denmark, utilizing a participatory approach consisting of presentations, discussions, and participant interaction. The program presented diverse perspectives on zakat’s role in economic growth, poverty alleviation, identity strengthening among Muslim minorities, and the evolution of philanthropic collaboration across sectors. The outcomes demonstrated an increased understanding among participants regarding the adaptive and transformative potential of Islamic philanthropy in various socio-economic settings. This community service program has enhanced participants understanding of Islamic philanthropy and encouraged its application in economic development and community empowerment. The follow-up plan includes continuous mentoring and the strengthening of international collaboration to support the sustainable implementation of Islamic philanthropy.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS GAME ANDROID UNTUK MENINGKATKAN PARTISIPASI DAN HASIL BELAJAR SISWA PADA MATERI ASMAUL HUSNA SISWA MI MUHAMMADIYAH 1 JOMBANG Alex Pujosakti; Asrori
Jurnal Staika: Jurnal Penelitian dan Pendidikan Vol 9 No 1 (2026): Februari
Publisher : STAI Muhammadiyah Paciran Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62750/nj5sxg78

Abstract

Pendidikan di era   teknologi saat ini  memiliki tantangan yang luar biasa, diantaranya popularitas Android. Sehingga guru harus dapat mengembangkan media pembelajaran berbasis teknologi, agar mampu meningkatkan partisipasi belajar dan hasil belajar siswa. Penelitian ini memiliki tujuan diantaranya adalah untuk mengetahui pengembangan media pembelajaran interaktif, mendeskripsikan hasil pengembangan media pembelajaran interaktif berbasis serta menganalisis efektivitas pengembangan media pembelajaran interaktif berbasis game android untuk meningkatkan partisipasi dan hasil belajar siswa pada materi asmaul husna siswa MI Muhammadiyah 1 Jombang. Penelitian ini merupakan penelitian Research and Development (R&D) yaitu penelitian dan pengembangan aplikasi Game Android untuk Siswa MI Muhammadiyah 1 Jombang  terhadap peningkatan Partisipasi dan Hasil Belajar   Siswa. Analisis data dalam penelitian ini menggunakan analisis kualitatif dan kuantitatif. Hasil penelitian menunjukkan bahwa adanya peningkatan antara sebelum dan sesudah penggunaan media pembelajaran  berbasis game android ini. Dari segi partisipasi siwa, Terdapat peningkatan  hingga  19,00 %. Dari segi hasil Belajar Siswa, Hasil dari analisis dapat dilihat dari rata-rata pre-test mendapatkan hasil 74,9 dan nilai rata-rata post-test  mendapat 87,3. Maka Terdapat peningatan 12,4 dari nilai sebelumnya. Dapat diketahui pula bahwa pretest dilaksanakan sebelum diberikan perlakuan pembelajaran menggunakan media dan post-test  adalah nilai setelah mereka belajar menggunakan media BMAH. Sehingga  dapat disimpulkan bahwa aplikasi game berbasis Android yang dikembangkan oleh penulis, layak digunakan untuk Siswa MI Muhammadiyah 1 Jombang.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS GAME ANDROID UNTUK MENINGKATKAN PARTISIPASI DAN HASIL BELAJAR SISWA PADA MATERI ASMAUL HUSNA SISWA MI MUHAMMADIYAH 1 JOMBANG Alex Pujosakti; Asrori
Jurnal Staika: Jurnal Penelitian dan Pendidikan Vol 9 No 1 (2026): Februari
Publisher : STAI Muhammadiyah Paciran Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62750/nj5sxg78

Abstract

Pendidikan di era   teknologi saat ini  memiliki tantangan yang luar biasa, diantaranya popularitas Android. Sehingga guru harus dapat mengembangkan media pembelajaran berbasis teknologi, agar mampu meningkatkan partisipasi belajar dan hasil belajar siswa. Penelitian ini memiliki tujuan diantaranya adalah untuk mengetahui pengembangan media pembelajaran interaktif, mendeskripsikan hasil pengembangan media pembelajaran interaktif berbasis serta menganalisis efektivitas pengembangan media pembelajaran interaktif berbasis game android untuk meningkatkan partisipasi dan hasil belajar siswa pada materi asmaul husna siswa MI Muhammadiyah 1 Jombang. Penelitian ini merupakan penelitian Research and Development (R&D) yaitu penelitian dan pengembangan aplikasi Game Android untuk Siswa MI Muhammadiyah 1 Jombang  terhadap peningkatan Partisipasi dan Hasil Belajar   Siswa. Analisis data dalam penelitian ini menggunakan analisis kualitatif dan kuantitatif. Hasil penelitian menunjukkan bahwa adanya peningkatan antara sebelum dan sesudah penggunaan media pembelajaran  berbasis game android ini. Dari segi partisipasi siwa, Terdapat peningkatan  hingga  19,00 %. Dari segi hasil Belajar Siswa, Hasil dari analisis dapat dilihat dari rata-rata pre-test mendapatkan hasil 74,9 dan nilai rata-rata post-test  mendapat 87,3. Maka Terdapat peningatan 12,4 dari nilai sebelumnya. Dapat diketahui pula bahwa pretest dilaksanakan sebelum diberikan perlakuan pembelajaran menggunakan media dan post-test  adalah nilai setelah mereka belajar menggunakan media BMAH. Sehingga  dapat disimpulkan bahwa aplikasi game berbasis Android yang dikembangkan oleh penulis, layak digunakan untuk Siswa MI Muhammadiyah 1 Jombang.
PENGELOLAAN KURIKULUM SEKOLAH ALAM DARUL ISTIQAMAH MAROS Sofyan, Ahmad; Fathur Rokhman; Asrori
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40080

Abstract

This study aims to examine in depth the management of the natural school curriculum in improving the quality of education at Sekolah Alam Darul Istiqamah (SADIQ) Maros, South Sulawesi. The focus of the research is directed at the process of planning, organizing, implementing, and evaluating nature-based curriculum that is integrated with the Independent Curriculum and Islamic values. This study uses a qualitative approach with a single case study strategy. Data were collected through participatory observation, in-depth interviews with key informants (education directors, principals, teacher coordinators, and educators), and documentation studies. The validity of the data is guaranteed through the triangulation technique of sources and methods. Data analysis was carried out using the Miles and Huberman interactive model which included data reduction, data presentation, and conclusion drawing and verification. The results of the study show that curriculum management at SADIQ Maros is carried out in a collaborative, participatory, and adaptive manner. Curriculum planning integrates the Independent Curriculum with the philosophy of nature-based education and Islamic values, so that the curriculum becomes contextual and relevant to the needs of students and the surrounding environment. The organization of the curriculum is supported by a flexible and non-hierarchical structure, with teachers as the main actors in learning and the environment as the main learning space. The implementation of the curriculum emphasizes experiential learning, learning by doing, and contextual projects that encourage active involvement of students as well as strengthening character and ecological awareness. Curriculum evaluation is carried out in a continuous and holistic manner, not only assessing academic achievements, but also the development of students' character, life skills, and environmental concerns through authentic assessments and collaborative reflection. This study concludes that nature-based curriculum management at SADIQ Maros is able to create a dynamic, meaningful, and holistic learning ecosystem for student development. These findings provide a conceptual and practical contribution as a model for managing the natural school curriculum that is integrated with national education policies and relevant to be applied in efforts to improve the quality of continuing education.
Pengaruh Self-Efficacy terhadap Perilaku Keagamaan Remaja Ardita Rahma Putra; Asrori; Shokhibul Arifin
DA'WA: Jurnal Bimbingan Penyuluhan & Konseling Islam Vol. 4 No. 1 (2024): September
Publisher : IAI Miftahul Ulum Pamekasan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36420/0g3c2j13

Abstract

Self-efficacy atau keyakinan individu terhadap kemampuan dirinya dalam menghadapi tantangan dan mencapai tujuan merupakan salah satu faktor internal yang dapat mempengarruhi perilaku keagamaan remaja. Perilaku keagamaan mencerminkan bagaimana seseorang menjalankan nilai spiritual dalam kehidupan sehari-hari yang sangat penting dalam pembentukan karakter, khususnya di usia remaja. Penelitian ini dilakukan sebagai langkah untuk menganalisis pengaruh self-efficacy terhadap perilaku keagamaan siswa di SMP Muhammadiyah 1 Surabaya. Penelitian ini menggunakan metode kuantitatif dengan validitas rupa (face validity). Penghimpunan data dilakukan dengan dua skala yaitu skala self-efficacydan skala perilaku keagamaan yang sudah dimodifikasi oleh peneliti. Sementara itu, teknik penskalaan yang digunakan adalah model skala Likert. Hasil penelitian menunjukkan bahwa self-efficacy memberikan pengaruh signifikan terhadap keterlibatan siswa dalam praktik keagamaan. Hasil penelitian menunjukkan bahwasanya self-efficacy memberikan kontribusi efektif sebesar 51,3% terhadap perilaku keagamaan, sementara sisanya dipengaruhi oleh faktor lain. Tingginya self-efficacy pada siswa tercermin dari kecenderungan mereka yang lebih aktif dalam kegiatan keagamaan, mampu mengatasi hambatan dan memiliki motivasi intrinsik yang lebih baik. Temuan ini difokuskan pada pentingnya penguatan self-efficacydalam mendukung perilaku keagamaan yang positif di kalangan remaja.
TRANSFORMASI PEMBELAJARAN SANTRI: OPTIMALISASI MEANINGFUL LEARNING MELALUI MODEL EXPERIENTIAL LEARNING Suhaeri; Muhammad Hambal; Asrori
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.44767

Abstract

Learning in Islamic boarding schools is often dominated by routine activities that are not always internalized meaningfully by students. This condition indicates the need for a learning model that is able to connect knowledge with real-life experiences in order to enhance meaningful learning. This study aims to analyze the implementation of the Experiential Learning model and its role in improving meaningful learning among students at Manarul Qur’an Islamic Boarding School. This research employed a qualitative approach with a descriptive design. Data were collected through in-depth interviews, participatory observation, and documentation involving teachers and students as research participants. The data were analyzed using the Miles and Huberman interactive model, including data reduction, data display, and conclusion drawing, while data validity was ensured through source and technique triangulation. The findings reveal that the Experiential Learning model was implemented through stages of concrete experience, reflective observation, abstract conceptualization, and active experimentation integrated into students’ daily religious and social activities. The implementation of this model contributed to the enhancement of meaningful learning as indicated by students’ improved understanding of learning objectives, their ability to relate learning materials to real-life experiences, and the internalization of Islamic values in their attitudes and behaviors. Therefore, Experiential Learning can serve as an effective pedagogical approach in fostering contextual, reflective, and spiritually meaningful learning in Islamic boarding school education