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The Use of STEM-Based Virtual Laboratory (PhET) of Newton’s Law to Improve Students’ Problem Solving Skills Laila, Siti Ichliyalatul; Anggaryani, Mita
Jurnal Pendidikan Fisika Vol. 9 No. 2 (2021): PENDIDIKAN FISIKA
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/jpf.v9i2.5078

Abstract

Problem-solving is one of the skills that must be mastered in the 21st century. The objective of this research is to describe the practicality of using a STEM-based virtual laboratory in distance learning (online) to practice problem-solving skills in the subject of Newton's Law. This study's subjects were three classes totalling 102 students of SMA Negeri 1 Cerme Gresik. Employing an experimental design, this research used observation, questionnaires, and tests (pre-test and post-test) as the data collection methods. To analyse the data, several tests (homogeneity test, normality test, gain test, t-test, and effectiveness) were used. The results showed that the mean score of the pre-test was 54.57 and that of post-test was 81.13. This indicates that the students’ learning outcomes have increased by 26.38, with the average size of the gain test classified in the medium criteria, namely 0.58 or 58%. The result of this study contributes to the development of online-based learning strategies during the covid-19 pandemic. In brief, the use of STEM-based Virtual Laboratory (PhET) has significant effects on students’ problem- solving skills. STEM-based Virtual Laboratory was quite effective for teaching Newton’s Law in the platform of online learning.
Teaching Global Warming with Millealab Virtual Reality Agusty, Alifia Ilwi; Anggaryani, Mita
Jurnal Pendidikan Fisika Vol. 9 No. 2 (2021): PENDIDIKAN FISIKA
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/jpf.v9i2.5084

Abstract

Virtual Reality (VR) is a new technology in education applied to the learning process. The development of VR technology in education meets several problems. This research develop a learning media based on virtual reality technology developed by Millealab. Millealab is a platform for developing VR media with more specific features to create a good visualization of reality to support the teaching and learning process. The development of VR media named "GoWarm with Millealab" has been made through researching, creating, validating, and trial. The validation process was assessed by six validators (Physics media lecturers, Physics teachers, and media experts) and got an average score of 87%. It means the media is good and very valid. The trial was limited and conducted online because of the COVID-19 pandemic. The result shows that the media is categorized as very good. Indeed, "GoWarm with Millealab" received positive feedback from the respondents (20 high school students). In brief, "GoWarm with Millealab" is successfully developed to gain attention to Global Warming issues. Further research in VR-based physics learning media needs to be done by improving content and evaluation.
Exploration of Sustainability Literacy Through Environmental Perspectives in the Context of Energy Conservation and Transformation Ayuningrum, Diantika; Hariono, Eko; Anggaryani, Mita; Satriawan, Muhammad; Prahani, Binar Kurnia; Saphira, Hanandita Veda
Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram Vol. 13 No. 3: July 2025
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/j-ps.v13i3.15941

Abstract

Sustainability is a major challenge in the 21st century that must be managed by physics learning. This study aims to explore students' sustainability literacy in the context of energy conservation and transformation through physics questions created with an environmental approach. This study uniquely integrates local pesantren contexts into physics education to address sustainability literacy, offering a novel contribution to science education by incorporating cultural and contextual relevance. With a descriptive exploration of 30 grade X students from senior high school Nurul Jadid, the research was conducted using tests, questionnaires, and interviews. The results on the knowledge dimension showed that students performed very well at low cognitive levels, but higher-order thinking skills, especially evaluation and creation, were still low. In the skill dimension, students' ability to solve problems was moderate, with weaknesses in the aspects of evaluation and reflection. Although students responded well to the contextual problems, many had difficulty in drawing energy transformation schemes. These results indicate the need for more practical and contextualized learning to strengthen sustainability literacy in physics learning.
Validity Analysis of Virtual Reality Media MENDUA (Menembus Dimensi Wayang) to Improve Students' Cognitive Learning Outcomes Rahmawati, Ratna; Anggaryani, Mita
IPF: Inovasi Pendidikan Fisika Vol. 14 No. 2 (2025): Volume 14 Nomor 2 Tahun 2025
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/ipf.v14n2.p161-169

Abstract

This study is a preliminary study aimed at developing virtual reality technology-based learning media that integrates Javanese culture into Science Physics for High School students. The learning media, MENDUA (Menembus Dimensi Wayang) aims to help students learn Newton's Law by providing a special visualization of the Mahabharata story known as Wayang in Indonesia. This study focuses on the analysis of the validity of the MENDUA learning media by applying the ADDIE research and development method (Analyze, Design, Development, Implementation, and Evaluation). The data collection technique used a validation sheet that is reviewed from six aspects; visual, interest, useful, accurate, legitimate, and structured. The data analysis technique used a Likert scale with a percentage calculation that can be said to be valid or feasible if it meets the validation criteria with a percentage of ≥ 60%. The results of the study showed that the validity of the MENDUA media was declared very valid and feasible to be tested by getting a final score of 89.99%. Thus, it can be stated that the MENDUA media is feasible to be used in learning to improve students' cognitive learning outcomes in learning physics on Newton's Law material. This preliminary study highlights the use of VR-based MENDUA is a new way to learn Physics for students. These results are very important for the further development of MENDUA and other VR-based learning media in the future.
Validity of Phydeopale (Physics Video of Patil Lele) Media to Train Critical Thinking Skills of High School Students on Momentum and Impulse Material Syah, Yoga Pramudya Ferdian; Anggaryani, Mita
IPF: Inovasi Pendidikan Fisika Vol. 14 No. 2 (2025): Volume 14 Nomor 2 Tahun 2025
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/ipf.v14n2.p139-147

Abstract

The development of science and technology that is increasingly advanced can support the learning process through the utilization of learning media, one of which is an interactive learning video. The integration of technology into learning activities can encourage the successful development of 21st century skills. This study aims to develop an interactive learning video on momentum and impulse material which is declared valid. The novelty of this research is the use of patil lele traditional game in learning physics on momentum and impulse material which is different from previous research. This research used the Research and Development method with the ADDIE development model. The implementation used One Group Pretest-Posttest and was tested on a limited basis in class XI Science 2 SMA Labschool Unesa 1. The data collection technique used a validation sheet. Media validation was reviewed from ten aspects, namely content, structure, visual, audio, interactivity, duration, creativity, use of technology, ethnophysics, and language. The data analysis technique used was percentage calculation with percentage validation eligibility criteria ≥ 61%. The validators consisted of two physics education lecturers at Surabaya State University and one physics teacher at Labschool Unesa 1 High School. Based on the results of the development research, the average percentage of media validation results was 92% with a very valid category. So that the interactive physics learning video developed is declared feasible to use as physics learning media to train the critical thinking skills of high school students on momentum and impulse material.
Implementation of PhET Simulation on Motion Material to Improve Problem Solving Skills of Middle School Students Hidayati, Nur; Munasir, Munasir; Anggaryani, Mita; Satriawan, Muhammad
Jurnal Penelitian Pendidikan IPA Vol 11 No 8 (2025): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i8.11592

Abstract

This study aimed to enhance junior high school students’ problem-solving skills through the integration of PhET simulations within a Problem-Based Learning (PBL) model. The research design employed was Classroom Action Research (CAR), carried out in two iterative cycles consisting of planning, implementation, observation, and reflection stages. A total of 60 Grade VII students from two parallel classes at a private junior high school in Surabaya participated in this study during the 2024–2025 academic year. Data collection involved pre-tests and post-tests for each cycle, focusing on both general learning outcomes and specific indicators of problem-solving ability. The data were analyzed quantitatively using the normalized gain (N-Gain) formula. Results showed that general learning outcomes improved from an N-Gain score of 0.29 in the first cycle (low category) to 0.69 in the second cycle (medium category). Problem-solving skills demonstrated a stronger gain, increasing from 0.47 (medium) to 0.85 (high). These improvements suggest that combining differentiated instruction and simulation-based learning effectively fosters students’ conceptual understanding and higher-order thinking. The study concludes that the PhET-assisted PBL approach is a promising instructional model to develop both cognitive and analytical competencies in science education, particularly in motion and force topics.
IMPROVEMENT OF PHYSICS CONCEPT MASTERY AND PEDAGOGY SKILLS THROUGH ANDROID-BASED ASSESSMENT LINK PRACTICES Prastowo, Tjipto; Habibulloh, Muhammad; Fahmi, Muhammad Nurul; Realita, Arie; Anggaryani, Mita
COMMUNITY : Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 2 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/community.v5i2.7072

Abstract

In the digital era of education, technology-enhanced learning has been increasingly important. As part of a teaching-learning process in schools and universities, the use of Android-based smartphones to strengthen concept mastery and pedagogy skills is challenging. In this context, this study explores Assessment Link in Physics, an Android-supported running application. This application was used to analyse high-school physics problems in two sets of exercises and a Quiz using the revised Bloom’s Taxonomy. Participants involved were 15 physics teachers from various senior high-schools in Tuban, East Java. Regarding the mobile apps, this study aims to examine the respondents’ perceptions on benefit, ease of use, and content of the apps. From a completed series of tests, where a positive trend was obtained (increasing mean scores of 71 and 80 in Problem Sets 1 and 2 to be 88 in Quiz) with the scores of the Quiz ranged between 79-96, much better than those of the preliminary tests, we conclude that the apps is successful to improve physics concept mastery and pedagogy skills, consistent with information from a filled three-in-one questionnaire, where all the respondents agree well with the benefit, ease of use, and content of the application. The results provide insight into the development of the existing mobile apps-supported learning for further work on STEM and TPACK projects introduced to students at all levels of education. ABSTRAK Dalam era pendidikan digital dan modern, pembelajaran berbasis teknologi semakin penting. Sebagai bagian dari proses belajar mengajar di sekolah dan universitas, penggunaan gawai berbasis Android untuk penguatan konsep dan keterampilan pedagogi adalah menantang. Dalam hal ini, studi ini mengeksplorasi Assessment Link in Physics, aplikasi berbasis Android yang dirancang untuk meningkatkan penguasaan konsep fisika dan keterampilan pedagogi melalui analisis soal fisika SMA dalam bentuk dua kali latihan dan satu kali tes berdasarkan Taksonomi Bloom revisi. Responden yang terlibat adalah 15 orang guru fisika SMA dari berbagai sekolah menengah atas di Tuban, Jawa Timur. Penelitian ini bertujuan untuk menguji persepsi responden terhadap keunggulan, kemudahan, dan konten aplikasi saat digunakan untuk meningkatkan keterampilan kognitif dan pedagogi. Dari serangkaian tes, dimana tren positif hasil tes diperoleh (ada peningkatan skor rerata dari 71 dan 80 pada Problem Set 1 dan 2 menjadi 88 pada Quiz merupakan respons sangat baik terhadap pembelajaran berbantuan gawai) dengan skor Quiz bervariasi antara 79-96, jauh lebih baik dibandingkan dengan skor tes pendahuluan, kami menyimpulkan bahwa Assessment Link in Physics berhasil meningkatkan penguasaan konsep fisika dan keterampilan pedagogi. Hal ini sesuai dengan informasi yang dikumpulkan dari kuesioner, dimana semua responden setuju dengan manfaat, kemudahan penggunaan, dan konten aplikasi. Hasil-hasil penelitian memberikan wawasan pengembangan lebih lanjut pembelajaran berbantuan gawai untuk implementasi proyek STEM dengan pendekatan TPACK yang diperkenalkan kepada seluruh siswa pada semua jenjang pendidikan.
Development of Science Literacy-Based Physics e-Module in Kinematics Motion Kholiq, Abd.; Sucahyo, Imam; Anggaryani, Mita
Jurnal Pendidikan MIPA Vol 23, No 4 (2022): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this study is to describe the feasibility of the e-Module Based on Science Literacy (e-MLIST) in the Basic Physics course on the topic motion kinematics. The eMLIST media could be the answer to the paradigm shift in the world of education during COVID-19. This study applied research and development with the Decide, Design, Develop, and Evaluate (DDDE) model to create the electronic modules. The e-MLIST has several advantages, such as the Module being electronic-based, which offers flexible utility. It means eMILST can be used whenever and wherever it is located. The e-MILST could be used to train students' scientific literacy skills in Basic Physics One lecture on motion kinematics. In this case, e- MILST will be used as a source of learning and teaching materials in the Basic Physics One course, whether offline, online or hybrid. The analysis results show that the e-MLIST is very valid, with 91.69% validity, The practicality of using e-MLIST in basic physics lectures 1 motion kinematics material is 87.13% with excellent criteria and The effectiveness of the use of e-MLIST in basic physics lectures 1 motion kinematics material is seen from the improvement of students' science literacy skills by n-gain 0.57 with moderate criteria. This means that eMILST is worthy of being used as a learning media in basic physics lectures 1 topic of motion kinematics. Keywords: e-module, science literacy, physics learning. DOI: http://dx.doi.org/10.23960/jpmipa/v23i4.pp1572-1582
One Decade Trends of Virtual Reality Publication in Physics (2012-2021) Anggaryani, Mita; Citra, Nina Fajriyah
Jurnal Pendidikan MIPA Vol 23, No 4 (2022): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This bibliometric Study aims to scope the trend of virtual reality (VR) publications in physics for 2012-2021 with Scopus and Google Scolar as literature sources. The results of bibliometric study show that the trend in VR research increased annually. In one decade, 68 published papers indicated the growth of VR research in physics. About 60% of papers were published in conference proceedings. The mapping of papers' origin identified the United States as the top country contributing to VR research publications and the leading publishers of the Institute of Electrical and Electronics Engineers Inc. and Springer. VR research has been growing well in developed countries. Meanwhile, developing countries seem to follow the trend that can be seen from the author's origins. “Virtual reality, physics, application, study, and use” are often used as keywords by the authors. The top three authors were identified from Kazakhstan, namely Y. Daineko, M. Ipalakova, and D. Tsoy. Indonesia also contributed with two publications from Jurnal Penelitian Pendidikan Fisika (JPPF) and Jurnal Pendidikan Indonesia (JPI). Even though this study has limitations in exploring the trend based on specific keywords, periods, and sources, these results are valued as a stepping stone in framing VR research in the future.    Keywords: virtual reality, physics, bibliometrics, literature studies, VOSviewer   DOI: http://dx.doi.org/10.23960/jpmipa/v23i4.pp1583-1597  
Meningkatkan Literasi Kesehatan Holistik di Kalangan Diaspora Indonesia di Malaysia Menggunakan Bumbu Tradisional Indonesia Suaebah, Evi; Primary Putri, Nugrahani; Munasir; Anggaryani, Mita; Sunarti, Titin; Hari Kusumawati, Diah; Satriawan, Muhammad; Saputra, Oka; Apridiana Lestari, Nurita; Fadhilah, Nisa’ul; Khoiro, Muhimmatul
Journal of Dedication in Community Vol. 3 No. 2 (2025)
Publisher : Department of Physics, Faculty of Mathematics and Natural Sciences (FMIPA) Universitas Negeri Surabaya (UNESA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jodic.v3n2.p20-31

Abstract

This community service program aimed to improve knowledge, perceptions, and behaviors of the Indonesian diaspora at the Sungai Mulia Learning Studio (SBSM) in Kuala Lumpur, Malaysia, regarding the use of traditional spices for health. The program involved counseling, demonstrations, and completion of an evaluation questionnaire using a Likert scale and open-ended questions. Twenty-three participants took part in the activities and evaluations. The results showed high levels of knowledge and positive perceptions, especially in participants’ belief in the health benefits of traditional spices and their understanding of the functions of basic spices such as ginger and turmeric, commonly used as traditional medicines. Although some participants still chose modern medicine as their main option, they demonstrated a positive attitude toward herbal remedies. Behavioral analysis indicated a strong tendency to prepare, consume, and seek information about spices after attending the program. Qualitative findings supported these results; most participants stated that the activities were beneficial, broadened their insight, and encouraged habit changes toward greater use of herbal medicine. All participants also expressed willingness to join follow-up programs. Overall, this program effectively improved spice-based health literacy and has the potential to be scaled up through more intensive practical sessions and provision of guidance materials.