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Pengembangan Media Virsovere: Studi Respon Peserta Didik terhadap Media pada Materi Gelombang Bunyi Bayu, Kharisma Nabila Maharani Putri; Anggaryani, Mita
U-Teach: Journal Education of Young Physics Teacher Vol. 6 No. 2 (2025): December Edition
Publisher : Pendidikan Fisika Universitas Nurul Huda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30599/d5etch83

Abstract

This study aims to develop a Virtual Reality (VR)-based learning media called VIRSOVERE for the sound wave topic and to assess students’ initial responses to the developed prototype. The ADDIE development model was used, but limited to the development stage, as the study focused on early-stage evaluation of the media’s feasibility and potential, rather than full-scale implementation. The media was developed using the MilleaLab platform and designed to deliver an immersive learning experience. Evaluation was carried out by distributing a semi-open response questionnaire to 25 eleventh-grade students via google form, focusing on aspects of visual, audio, material clarity, interactivity, and accessibility. The results showed that VIRSOVERE received highly positive responses, with an average total score of 85.12%. The highest scores were obtained in visual presentation and material clarity. These findings indicate that VIRSOVERE has strong potential to support students’ understanding of abstract physics concepts in an engaging and interactive manner
Virtual Museum of Tsunami Project for Increasing Awareness of Disaster Risk Potential in Physics Class Devianti, Wanda; Anggaryani, Mita
Berkala Ilmiah Pendidikan Fisika Vol 10, No 3 (2022): OCTOBER 2022
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/bipf.v10i3.13380

Abstract

Virtual Reality (VR) development is expected to answer the problem of learning loss in education, especially in disaster mitigation studies. Using VR with artificial environments of scenes and objects appearing to be real, various disaster scenarios were made possible to learn. When this computer-enhanced learning was introduced to high school students, it could reduce both limitations and challenges of real-world learning. Visena (Virtual Museum of Tsunami) is virtual reality-based learning media in the form of a virtual museum which helps students understand the concept of waves and increase awareness of disaster risk potential in earthquakes and tsunamis. This study aims to test the validity, effectiveness, and practicality of Visena when it is implemented in a classroom setting. Visena was developed during the study using a 4D model of define, design, develop, and disseminate. Visena learning media were classified as very valid according to the validation process results. Student’s response were categorized very good despite a limited trial of Visena in class. Some students showed good performance with significant results when using Visena. It is recommended to use a smartphone to reduce dizziness when using glasses, and the material should be adjusted to the characteristics of the students. Therefore, an introduction to learning material and teacher assistance is needed.
Strengthening the Pedagogical Competence of Physics Teachers through Training in Making Recycled Learning Media Based on the Environment and Local Wisdom of Trenggalek Satriawan, Muhammad; Sucahyo, Imam; Anggaryani, Mita; Kholiq, Abd.; Saputra, Oka; Habibbulloh, Muhammad
Journal of Dedication in Community Vol. 3 No. 2 (2025)
Publisher : Department of Physics, Faculty of Mathematics and Natural Sciences (FMIPA) Universitas Negeri Surabaya (UNESA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jodic.v3n2.p41-49

Abstract

This community service activity aims to improve the pedagogical competence of physics teachers in Trenggalek Regency through training in the creation of environmentally friendly, locally-based learning media based on used materials. Problems faced by teachers include limited laboratory facilities, a lack of creativity in creating teaching aids, and the lack of integration of local cultural potential, such as Reog Kendang, into physics learning. The activity methods include participatory training, hands-on practice in making teaching aids, and the preparation of Student Worksheets (LKPD) based on Problem-Based Learning (PBL). The results of the activity showed a significant increase in teachers' ability to design contextual teaching aids; 100% of participants experienced an increase in their understanding of the concept of sound, and 90% expressed satisfaction with the training results. The resulting products include PVC resonators, mini speakers made from used cans, and sound intensity measuring devices using an Android application. This activity not only fosters teacher creativity but also environmental awareness and the preservation of local culture. This training model is worthy of replication to support the implementation of the Independent Curriculum and SDGs 4 (Quality Education) and SDGs 12 (Sustainable Consumption and Production).
Learning from Earthquakes: The Role of Socio-Scientific Issues in Developing Students’ Science Argumentation Skills Fatharani, Atika; Madlazim, Madlazim; Anggaryani, Mita; Satriawan, Muhammad; Septaria, Kiki
Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram Vol. 14 No. 1: January 2026
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/j-ps.v14i1.16362

Abstract

This study aims to develop and test the effectiveness of learning modules based on Socio-Scientific Issues with Problem-Based Learning (SSI-PBL) approach in improving students' scientific argumentation skills on the topic of earthquake mitigation. The research method used is Research and Development with the 4D model (Define, Design, Develop, Disseminate) involving 95 grade VIII students at SMP Negeri 1 Maduran, Lamongan. Data collection techniques included scientific argumentation tests (pre-test and post-test), observation of student activities and learning implementation, and student response questionnaires. Data were analyzed descriptively quantitatively and inferentially using paired t-test, gain score and ANOVA test to measure skill improvement. The results showed a significant improvement in students' argumentation skills, with an average post-test score of 68% compared to 21% in the pre-test, as well as improvements in the indicators of claims (from 28% to 72%), use of data (15% to 65%), and preparation of rebuttal (25% to 58%). The SSI-PBL design facilitated deeper engagement by situating students in authentic, real-world contexts that required critical examination of seismic data, policy debates, and ethical considerations. These findings suggest that the SSI-PBL module is able to bridge the gap between theory and practice in disaster learning and strengthen 21st century skills such as critical thinking, problem solving, and public policy literacy. Results underscore the module’s effectiveness in fostering scientific literacy, critical thinking, and policy awareness, essential for disaster-resilient communities.
Analisis Kevalidan E-Book Interaktif Berbasis Problem Based Learning pada Materi Pemanasan Global dan Perubahan Iklim untuk Melatihkan Berpikir Kritis Tsalist, Sindya Lailatust; Anggaryani, Mita
Inovasi Pendidikan Fisika Vol. 14 No. 3 (2025): Volume 14 Nomor 3 Tahun 2025 in Progres
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk menganalisis kevalidan e-book interaktif berbasis Problem Based Learning (PBL) pada materi Pemanasan Global dan Perubahan Iklim. Pengembangan e-book interaktif ini dilakukan sebagai media pembelajaran yang dirancang untuk mendukung pelatihan keterampilan berpikir kritis peserta didik. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation), yang difokuskan pada tahap validasi produk. Proses validasi dilakukan oleh tiga validator ahli yang menilai aspek materi, bahasa, dan media. Hasil validasi menunjukkan bahwa e-book interaktif berbasis PBL memperoleh skor rata-rata sebesar 92%, yang termasuk dalam kategori sangat valid. Temuan ini menunjukkan bahwa e-book yang dikembangkan telah memenuhi kriteria kelayakan sebagai media pembelajaran yang sesuai untuk digunakan dalam proses pembelajaran terkait isu-isu lingkungan, khususnya pada materi pemanasan global dan perubahan iklim. Dengan demikian,media pembelajaran e-book interaktif dinyatakan layak untuk digunakan dalam tahap implementasi pembelajaran.