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Pelatihan Penggunaan Aplikasi “AJAR MBK” Berbasis Universal Design for Learning bagi Guru Imam Yuwono; Dewi Ekasari Kusumastuti; Clara Maridiana Bagindo Sutan; Tiara Puspita Dewi
Bubungan Tinggi: Jurnal Pengabdian Masyarakat Vol 6, No 1 (2024)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/btjpm.v6i1.10108

Abstract

Salah satu permasalahan yang dialami oleh guru SLB Negeri 2 Martapura selama ini, yaitu: kurangnya pemahaman guru mengenai penerapan Universal Design for Learning. Sebagai salah satu solusi atas permasalahan tersebut adalah dengan adanya aplikasi AJAR MBK. Kata “AJAR MBK” bermakna Mengajar Peserta Didik Berkebutuhan Khusus. Aplikasi AJAR MBK merupakan aplikasi pembelajaran bagi peserta didik berkebutuhan khusus berbasis Universal Design for Learning (UDL).  Tujuan pengabdian kepada masyarakat ini adalah untuk meningkatkan pemahaman guru SLB Negeri 2 Martapura mengenai pembelajaran berbasis Universal Design for Learning melalui aplikasi AJAR MBK. Metode pelaksanaan kegiatan ini dalam bentuk pelatihan dengan tahapan ceramah bervariasi, demonstrasi dan latihan yang dihadiri oleh 33 orang guru pada tanggal 12 agustus 2023 di SLB Negeri 2 Martapura. Hasil pre-test menunjukkan nilai rerata sebesar 56% dan hasil post-test menunjukkan nilai rerata sebesar 78% sehingga dapat dikatakan terjadi peningkatan sebesar 22%. Simpulan dari kegiatan ini adalah pelatihan penggunaan AJAR MBK terbukti dapat meningkatkan pengetahuan guru terhadap konsep peserta didik berkebutuhan khusus dan UDL, serta keterampilan mengaitkan konsep UDL dalam proses pembelajaran peserta didik berkebutuhan khusus.One of the problems experienced by SLB Negeri 2 Martapura teachers so far is the lack of understanding of the application of Universal Design for Learning as one of the solutions to these problems is the AJAR MBK application. The word "AJAR MBK" means Teaching Learners with Special Needs. AJAR MBK application is a learning application for students with special needs based on Universal Design for Learning (UDL). This community service aims to increase SLB Negeri 2 Martapura teachers' understanding of Universal Design for Learning-based learning through the AJAR MBK application. The method of implementing this activity is training with stages of varied lectures, demonstrations, and exercises attended by 33 teachers on August 12, 2023 at SLB Negeri 2 Martapura. The pre-test results showed an average value of 56%, and the post-test results showed an average value of 78%, so it can be said that there was an increase of 22%. This activity concludes that the training on the use of AJAR MBK is proven to increase teachers' knowledge of the concept of students with special needs and UDL, as well as skills in linking UDL concepts in the learning process of students with special needs. 
Developing Android-based Disabled Data Information System to List Students with Disabilities (SIDABEL) Imam Yuwono; Dewi Ekasari Kusumastuti; Mohd Hanafi Mohd Yasin; Andy Azhari; Asmariah Asmariah; Purnamasari Purnamasari
AL-ISHLAH: Jurnal Pendidikan Vol 16, No 2 (2024): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v16i2.4604

Abstract

Manually registering the disabled population in riverbank areas is time-consuming and error-prone. This research aimed to develop an Android-based application for efficient and effective data collection of the disabled population. Using the ADDIE design within the Research and Development (RD) framework, participants included six teachers from Paramita Graha B/C Special School, ten teachers from Public Special School 3 Banjarmasin, twelve teachers from Harapan Bunda Special School, and ten Banua Anyar sub-district officers. Data collection involved interviews, questionnaires, and documentation, analyzed through both quantitative and qualitative methods. The study identified the needs of teachers and sub-district officers, guiding the development of the Disabled Data Information System (SIDABEL) application. The application’s feasibility was validated with average scores of 3.71 from material experts and 3.63 from media experts, indicating it was appropriate with revisions. Teacher assessments rated the application 3.81, 3.94, and 3.63 from Paramita Graha, Public Special School 3 Banjarmasin, and Harapan Bunda, respectively, categorizing it as good with some suggestions for improvement. After revisions, sub-district officers tested the application, resulting in a final score of 4.55 in the very good category. The SIDABEL application addresses inefficiencies and errors in manual data collection, leading to high user satisfaction and effectiveness in its final iteration. Further research should explore broader implementations and continuous improvements. The Android-based SIDABEL application significantly enhances the efficiency and accuracy of data collection for the disabled population in riverbank areas.
Strategi Pembelajaran Kreatif dalam Pendidikan Inklusi di Jenjang Sekolah Dasar Yuwono, Imam; Mirnawati, Mirnawati
Jurnal Basicedu Vol. 5 No. 4 (2021)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v5i4.1108

Abstract

Pendidikan sebagai hak bagi seluruh warga negara tanpa membedakan asal-usul, status ekonomi, hingga keadaan fisik seseorang. Dalam Sistem Pendidikan Nasional yang tercantum pada Undang Undang Nomor 20 tahun 2003, pendidikan dijamin penuh tanpa adanya diskriminasi dalam bentuk apapun. Perihal inilah yang menjadi urgensi pelaksanaan pendidikan inklusi tanpa terkecuali di Sekolah Dasar. Artikel bertujuan mendeskripsikan strategi pembelajaran kreatif dalam pendidikan inklusi, khususnya di jenjang Sekolah Dasar. Artikel ini disusun dengan menggunakan desain tinjauan pustaka. Demikian, dimanfaatkan mesin pencarian untuk pengumpulan sumber kepustakaan. Artikel mendeskripsikan pembelajaran bagi peserta didik berkebutuhan khusus, di jenjang Sekolah Dasar tidak hanya berfokus pada keterampilan motorik tetapi juga untuk mampu berinteraksi dengan lingkungan sosial. Strategi pembelajaran yang kreatif guru dapat meningkatkan pemanfaatan tujuan, materi pembelajaran, media, metode, evaluasi, hingga lingkungan belajar peserta didik. Adapun strategi pembelajaran yang bisa diaplikasikan bagi peserta didik ABK di jenjang Sekolah Dasar dengan remedial teaching, strategi deduktif, induktif, heuristik, ekspositori, klasikal, kooperatif, hingga perubahan perilaku. Dalam menunjang kebutuhan tersebut, maka guru disarankan untuk mengeksplorasi media belajar yang ramah bagi peserta didik berkebutuhan khusus, seperti puzzle
“Isutan Jarat” A Traditional Game to Improve Perception and Autism Concentration in the Barito Riverside Yuwono, Imam
Journal of ICSAR Vol 3, No 2 (2019): July
Publisher : Department of Special Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (430.834 KB)

Abstract

The difficulty of finding media to play in the Barito Riverside Stream, affects the low level of autistic children in the development of perception, attention, and communication because of those aspects. This study aims to determine the effectiveness of traditional games Isutan Jarat to help the development of autistic children. The single subject research method with the design of cross variable multiple baselines are used to reveal the effect of treatment or intervention on the target behavior. The results of data analysis show that the traditional game Isutan Jarat Effective Line is used to improve the perception, attention, and concentration of autism. Based on the findings of this study, it is recommended that the Isutan Jarat game is used as an alternative play media for autistic children in the Barito Riverside Stream.
Strategi Pembelajaran Kreatif dalam Pendidikan Inklusi di Jenjang Sekolah Dasar Yuwono, Imam; Mirnawati, Mirnawati
Jurnal Basicedu Vol. 5 No. 4 (2021)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v5i4.1108

Abstract

Pendidikan sebagai hak bagi seluruh warga negara tanpa membedakan asal-usul, status ekonomi, hingga keadaan fisik seseorang. Dalam Sistem Pendidikan Nasional yang tercantum pada Undang Undang Nomor 20 tahun 2003, pendidikan dijamin penuh tanpa adanya diskriminasi dalam bentuk apapun. Perihal inilah yang menjadi urgensi pelaksanaan pendidikan inklusi tanpa terkecuali di Sekolah Dasar. Artikel bertujuan mendeskripsikan strategi pembelajaran kreatif dalam pendidikan inklusi, khususnya di jenjang Sekolah Dasar. Artikel ini disusun dengan menggunakan desain tinjauan pustaka. Demikian, dimanfaatkan mesin pencarian untuk pengumpulan sumber kepustakaan. Artikel mendeskripsikan pembelajaran bagi peserta didik berkebutuhan khusus, di jenjang Sekolah Dasar tidak hanya berfokus pada keterampilan motorik tetapi juga untuk mampu berinteraksi dengan lingkungan sosial. Strategi pembelajaran yang kreatif guru dapat meningkatkan pemanfaatan tujuan, materi pembelajaran, media, metode, evaluasi, hingga lingkungan belajar peserta didik. Adapun strategi pembelajaran yang bisa diaplikasikan bagi peserta didik ABK di jenjang Sekolah Dasar dengan remedial teaching, strategi deduktif, induktif, heuristik, ekspositori, klasikal, kooperatif, hingga perubahan perilaku. Dalam menunjang kebutuhan tersebut, maka guru disarankan untuk mengeksplorasi media belajar yang ramah bagi peserta didik berkebutuhan khusus, seperti puzzle
Design and development of an android-based cognitive assessment application for children with special needs: An educational solution in riverbank areas Yuwono, Imam
COPE: Caraka Olah Pikir Edukatif Vol. 29 No. 1 (2025)
Publisher : DRPM UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The education of children with special needs in remote areas, such as riverbanks, faces various challenges, including limited access to adequate cognitive assessments. This study was a Research and Development (R&D) study involving children with special needs (ABK) residing in riverbank areas and educators working in these environments as research subjects. Data collection in this study was conducted through interviews and observations of children with special needs (ABK) and teachers in the riverbank areas. This study aims to develop an Android-based cognitive assessment application that can be accessed offline, specifically designed for individuals with autism spectrum disorder (ASD) in areas with limited infrastructure. The application development method employed was Research and Development (R&D), including user needs analysis, interface design, development, and application testing by users. The test results show that this application is effective in conducting cognitive assessments, with an automatic reporting feature that makes it easier for teachers and parents to monitor children's development. The offline mode feature allows assessments to be carried out without a stable internet connection. This study concludes that this application has successfully improved access and quality of cognitive assessment for children with special needs in remote areas and has the potential to be implemented in other areas with similar conditions, improving inclusive education for children with special needs.
Strategi Pemberdayaan Masyarakat Desa Sungai Pinang Melalui Pembentukan Desa Binaan Di Kabupaten Musi Rawas, Sumatera Selatan Yuwono, Imam; Sardiyo, Sardiyo; Rahmanti, Virzinia Nur; Putri, Nurulita Purnama; Rakhmawati, Nur Endah; Yuwanti, Destiyana; Rahmat, Rahmat; Nasution, Ibnu Haris; Sari, Ovi Hamidah
Jurnal Abdimas Kartika Wijayakusuma Vol 6 No 3 (2025): Jurnal Abdimas Kartika Wijayakusuma
Publisher : LPPM Universitas Jenderal Achmad Yani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26874/jakw.v6i3.836

Abstract

Desa Sungai Pinang di Kecamatan Muara Lakitan, Kabupaten Musi Rawas, menghadapi tantangan sosial-ekonomi yang signifikan, termasuk keterbatasan akses pendidikan, keterampilan, dan sumber daya ekonomi. Upaya pemberdayaan masyarakat desa menjadi strategi krusial dalam meningkatkan kesejahteraan dan kemandirian masyarakat. Tujuan kegiatan pengabdian kepada masyarakat ini adalah untuk merancang dan mengimplementasikan strategi pemberdayaan berbasis desa binaan dengan pendekatan multidisiplin yang melibatkan perguruan tinggi, pemerintah desa, dan komunitas lokal. Metode kegiatan ini menggunakan metode tindakan partisipatif (Participatory Action Research/PAR) dengan pendekatan kualitatif dan kuantitatif. Program pengabdian masyarakat dilaksanakan pada Juli 2023, melibatkan 35 peserta dari berbagai kelompok masyarakat, termasuk tokoh adat, aparat desa, dan warga setempat yang dilakukan melalui tiga tahap utama: (1) edukasi dan sosialisasi konsep desa binaan, (2) pembentukan kelompok kerja berbasis bidang (ekonomi, pertanian, hukum, dan teknologi informasi), serta (3) implementasi dan evaluasi program berbasis kebutuhan masyarakat. Program ini berhasil meningkatkan kesadaran masyarakat mengenai konsep desa binaan serta memfasilitasi pengelompokan warga dalam bidang ekonomi, pertanian, hukum, dan teknologi informasi. Hasil evaluasi menunjukkan peningkatan keterampilan teknis dan manajerial peserta dalam bidang ekonomi kreatif, pertanian berkelanjutan, pemanfaatan teknologi digital, serta pemahaman terhadap regulasi hukum desa. Selain itu, kolaborasi dengan perguruan tinggi berkontribusi pada peningkatan kapasitas sumber daya manusia desa.
Growth Strategy for Start-Up Businesses: Analysis of Solutions for Scalability, Marketing, and Risk Management Yuwono, Imam; Rakhmawati, Nur Endah; Putri, Nurulita Purnama
Jurnal Ilmiah Manajemen dan Bisnis Vol 10, No 2 (2024): Jurnal Ilmiah Manajemen dan Bisnis
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/jimb.v10i2.28298

Abstract

Start up businesses experiencing difficulties in their growth process, especially in terms of scalability, marketing, and risk management. Scalability is the ability of a business to increase its operational scale without reducing efficiency and effectiveness. Marketing is the process of promoting a product or service so that it is known to the public and attracts consumer interest. Risk management is an action taken by the company to reduce the negative impact of unwanted events. Based on this background, research will be carried out entitled: "Business Start-up Growth Strategy: Analysis of Solutions for Scalability, Marketing and Risk Management”. The methods used in this study are qualitative and quantitative research methods. Qualitative research methods are used to gain an in-depth understanding of solutions for scalability, marketing, and risk management Start up business. In this case the researcher will conduct an interview with the founder or manager of the Start up, view and analyze related documents and records, and make direct observations. on activities Start up. The purpose of this research is to analyze how this happens. Start-up businesses can overcome difficulties such as scalability, marketing, and risk management as they grow and provide recommendations for effective growth strategies can overcome problems and can help strengthen the business sector and make a positive contribution to the economy. To provide enlightenment to the public, the results of the research will be published in an Accredited Journal.
GREEN PRODUCT QUALITY, GREEN BRAND IMAGE, E-WOM TERHADAP GREEN CUSTOMER LOYALTY TRUST STRATEGI MARKETING Yuwanti, Destiyana; Sofriana Imaningsih, Erna; Wibowo, Wahyu; Yuwono, Imam
Jurnal Impresi Indonesia Vol. 2 No. 9 (2023): Jurnal Impresi Indonesia
Publisher : Riviera Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58344/jii.v2i9.3545

Abstract

Perubahan perilaku konsumen menjadi lebih green sangat menarik untuk diamati. Hal ini menjadi titik fokus penelitian ini, yaitu mengangkat topik green customer loyalty. Terdapat lima variabel yang akan menjadi pembahasan yaitu : Green Product Quality, Green Brand Image, e- WOM, Green Customer Loyalty, dan Trust. Penelitian ini dilakukan untuk mengetahui sejauh mana variabel-variabel yang merupakan elemen marketing tersebut dalam mempengaruhi green customer loyalty dengan dimediasi. Metode pengumpulan data yang digunakan dalam penelitian ini adalah kuesioner. Teknik pengumpulan data dalam penelitian ini yaitu menggunakan skala likert. Hasil pengukuran variabel laten melalui alat ukur yang reliabel dapat dijamin akurat dan konsisten, sehingga dapat digunakan untuk mengambil kesimpulan yang tepat dalam analisis SEM. Kesimpulan dari penelitian menunjukkan bahwa Green Product Quality, Green Brand Image, dan E-Wom berpengaruh positif dan signifikan terhadap trust. Trust, Green Product Quality, Green Brand Image, dan E-Wom berpengaruh positif tetapi tidak signifikan terhadap customer loyalty, Efek mediasi Trust berpengaruh positif tetapi tidak signifikan pada Green Product Quality, Green Brand Image,dan E-Wom.
Development of application of self-help skills for children with intellectual disability in a wetland environment Eviani Damastuti; Imam Yuwono; Utomo Utomo; Siti Jaleha; Wulandari, Rona; Dewi Rizka Adelia; Siti Nur Sabah
Jurnal Inovasi Teknologi Pendidikan Vol. 12 No. 3 (2025): September
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v12i3.88417

Abstract

The limited ability to think in children with intellectual disabilities has an impact on their understanding of danger and personal safety. Children with intellectual disabilities need to be taught to recognize and help themselves from the dangers found in the surrounding environment. The purpose of this study was to develop an application of self-help skills for children with intellectual disabilities in a wetland environment.  Using the Research and Development (R&D) method within the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), the study was conducted at State Special Needs School 3 in Banjarmasin. Data were collected through tests, interviews, and documentation, and analyzed both qualitatively and quantitatively. The resulting application features four main menus: self-help during floods, fires, electrical short circuits, and encounters with wild animals. Each menu includes instructional videos outlining hazards and safety procedures. The application significantly improved participants' understanding, with post-test scores (1.480) surpassing pre-test results (1.130). Further research is recommended to evaluate the effectiveness of the application in fostering independence among children with intellectual disabilities.