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Journal : Bulletin of Computer Science Research

Implementasi Sistem Pengelolaan Program Mentoring Mahasiswa Baru Menggunakan Metode Prototyping Noor Dhiana, Feby Alya; Supriyono; Abid Yanuar Badharudin; Achmad Fauzan
Bulletin of Computer Science Research Vol. 5 No. 4 (2025): June 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bulletincsr.v5i4.538

Abstract

The mentoring program at the University of Muhammadiyah Purwokerto (UMP) organized by the Institute for the Study and Practice of Islam (LPPI) was first implemented in the 2004/2005 academic year. This program aims to provide guidance in understanding and internalizing the values of Al Islam and Muhammadiyah (AIK) in daily life. However, until now, it  still uses a manual system in recording attendance, managing materials, and monitoring mentoring activities. This causes several problems, such as lack of efficiency in administration, difficulties in data reporting, and limited access for mentors and mentees. Therefore, a website-based information system is needed  to optimize mentoring management. This research aims to design a website-based application  that simplifies the mentoring administration process, improves the efficiency of attendance recording, and provides easier access for mentors, mentees, coaches, and  LPPI admins. The method used in the development of this system is prototyping, which consists of several stages, including gathering needs, making  initial prototyping, evaluation by users, and developing the system based on the feedback received. This system is built using website-based technology  using the PHP programming language  with the Laravel framework, MySQL is used as a database, for the interface display, Tailwind CSS is used. The results of the study show that this mentoring system can improve the efficiency of mentoring administration with an online attendance process, activity reporting in the form of a mentor logbook and activity evaluation. In addition, this system allows  LPPI admins to monitor the course of mentoring in real time, so that transparency in mentoring activities increases. The test with black-box testing stated that all the main functions could run well according to their functions, then for the test with SUS (System Usability Scale) it showed that the average value of the SUS test was 84.16 and was stated as very good. It is hoped that the mentoring process at UMP can run more effectively, efficiently, and structured.
Evaluasi Usability Aplikasi Presensi Mobile UMP Menggunakan Metode User Experience Questionnaire dan Think Aloud Ichsan, Maulana; Wibowo, Feri; Harjono, Harjono; Badharudin, Abid Yanuar
Bulletin of Computer Science Research Vol. 5 No. 5 (2025): August 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bulletincsr.v5i5.719

Abstract

The implementation of a mobile-based digital attendance system in higher education aims to enhance the efficiency of academic administration and the accuracy of attendance data. However, various challenges remain that impact the quality of user experience, including suboptimal authentication processes, the absence of logout notifications, limited attendance data visualization, and lack of login information storage features. These issues can potentially diminish user convenience and reduce long-term application efficiency. At Universitas Muhammadiyah Purwokerto, a barcode-scanning-based attendance application has been deployed; however, a comprehensive usability and user perception evaluation has not yet been conducted. This study aims to evaluate the usability of the application using a mixed-method approach that combines quantitative and qualitative methods, namely the User Experience Questionnaire (UEQ) and the Think Aloud protocol. The UEQ method is employed to assess user perception across six dimensions: attractiveness, clarity, efficiency, dependability, stimulation, and novelty. In contrast, the Think Aloud method explores users’ real-time verbal feedback and difficulties while interacting with the application. A total of 100 respondents completed the UEQ, and 5 participants took part in the Think Aloud sessions. The results indicate that all UEQ dimensions received positive scores, with clarity scoring the highest (mean = 1.95) and novelty the lowest (mean = 1.35). Findings from the Think Aloud sessions corroborate the UEQ results and reveal previously unidentified areas for improvement. Based on these insights, user-centered design recommendations were developed and translated into a user interface prototype. This study not only provides a comprehensive usability evaluation but also offers direction for the development of a more intuitive and adaptive mobile attendance application that can be adopted by other educational institutions.