Sugiman Sugiman
Universitas Negeri Yogyakarta

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The Learning Trajectory of Set Concept Using Realistic Mathematics Education (RME) Nadya Amalia Juana; Junet Kaswoto; Sugiman Sugiman; Aulia Almas Agustin Hidayat
Jurnal Pendidikan Matematika Vol 17, No 1 (2023)
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22342/jpm.17.1.19077.89-102

Abstract

Learning trajectory of set is a learning path to get concept of set. However, several teachers did not combine methods, approaches, and ideas in their practical deliveries. This situation becomes a concern for teachers to handle since it will affect the rule without reason so that the accepted concept will not last long in students’ memory. This study aim to describe the learning trajectory using RME models to construct the concept of set. Hypothetical learning trajectory (HLT) was designed using a qualitative method with the realistic mathematics education (RME) of Gravemeijer model as the activity stage begin from preparing for the experiment, pilot experiment, teaching experiment and retrospective analysis. The designed HLT consisted of an objective, activity, and conjecture. This study achieved an understanding of the set concept with applying RME design. By providing examples of contextual mathematics that take place in the learning environment, these outcomes were achieved. Then using media like set cards to model mathematics so that students can advance their own knowledge to the level of formal mathematics. Therefore, the RME-based HLT design can be a solution to obtain the concept of set, primarily in domain definition and set notation to produce a learning trajectory.
IS COMMUNICATING MATHEMATICS PART OF THE EASE OF ONLINE LEARNING FACTOR? Eka Fitria Ningsih; Sugiman Sugiman; C. Asri Budiningsih; Dita Surwanti
Jurnal Infinity Vol 12 No 1 (2023): VOLUME 12, NUMBER 1, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v12i1.p151-164

Abstract

In this study, we focus on self-disclosure, communicating mathematics, and infrastructure support in determining the ease of online learning for students of mathematics education study programs. The sample in this study were students (n=465) who were asked voluntarily to fill out an online questionnaire. Participants consisted of 335 female students (72%) and 130 male students (28%) from various universities in Indonesia. The data were analyzed quantitatively using structural equation modeling. The results of the path analysis show that the ease of online learning is influenced by self-disclosure, communicating mathematics, and infrastructure support. The R square results show that these factors influence 47%. Each path analysis shows that self-disclosure (r = 0.556 p= 0.000) and infrastructure support (r = 0.243 p = 0.000) have a significant positive relationship with the ease of online learning. Meanwhile, communicating mathematics (r = -0.025 p =0.507) has an insignificant negative relationship to the ease of online learning. Further research is needed to see how the impact of mathematical application support communicating mathematics in online learning.
Technology-based learning interventions on mathematical problem-solving: a meta-analysis of research in Indonesia Himmatul Ulya; Sugiman Sugiman; Raden Rosnawati; Heri Retnawati
International Journal of Evaluation and Research in Education (IJERE) Vol 13, No 1: February 2024
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v13i1.26380

Abstract

Mathematical problem-solving is important for learning mathematics and is needed in the 21st century. In the 21st century, education technology has been complementing every learning activity. Research on learners’ mathematical problem-solving improvement increased rapidly over the last few decades. This study examined the effectiveness of technology-based mathematics learning interventions on learners’ mathematical problem-solving at all levels of education in Indonesia. The researchers only took meta-analysis research from 2015 to 2023 from indexing databases, such as Scopus, Web of Science, Google Scholar, and Science and Technology Index (SINTA) indexers. The collected research articles were from only national journals in Indonesia. The screened data became the research results, containing the mean, standard deviation, number of samples (N), and the scale used in the research. This research had 19 independent studies in this meta-analysis. The data analysis applied meta-analysis, specifically the mean effect size value. The results of data analysis using Jeffrey’s Amazing Statistics Program (JASP) software showed the effective implementation of innovative and fun technology-based mathematics learning interventions. These findings highlighted the importance of incorporating technology into mathematics education and its potential for improving learners’ problem-solving skills.
IS COMMUNICATING MATHEMATICS PART OF THE EASE OF ONLINE LEARNING FACTOR? Eka Fitria Ningsih; Sugiman Sugiman; C. Asri Budiningsih; Dita Surwanti
Jurnal Infinity Vol 12 No 1 (2023): VOLUME 12, NUMBER 1, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v12i1.p151-164

Abstract

In this study, we focus on self-disclosure, communicating mathematics, and infrastructure support in determining the ease of online learning for students of mathematics education study programs. The sample in this study were students (n=465) who were asked voluntarily to fill out an online questionnaire. Participants consisted of 335 female students (72%) and 130 male students (28%) from various universities in Indonesia. The data were analyzed quantitatively using structural equation modeling. The results of the path analysis show that the ease of online learning is influenced by self-disclosure, communicating mathematics, and infrastructure support. The R square results show that these factors influence 47%. Each path analysis shows that self-disclosure (r = 0.556 p= 0.000) and infrastructure support (r = 0.243 p = 0.000) have a significant positive relationship with the ease of online learning. Meanwhile, communicating mathematics (r = -0.025 p =0.507) has an insignificant negative relationship to the ease of online learning. Further research is needed to see how the impact of mathematical application support communicating mathematics in online learning.
The use of augmented reality to improve students' geometry concept problem-solving skills through the STEAM approach Hepsi Nindiasari; Muhammad Farhan Pranata; Sukirwan Sukirwan; Sugiman Sugiman; Maman Fathurrohman; Agus Ruhimat; Yuyu Yuhana
Jurnal Infinity Vol 13 No 1 (2024): VOLUME 13, NUMBER 1, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v13i1.p119-138

Abstract

This research develops learning media with a Science, Technology, Engineering, Art, Mathematics (STEAM) approach based on Augmented Reality (AR) to improve students' mathematical problem-solving abilities on geometric concepts. This method uses design-based research (DBR). The development stages consist of needs assessment and literature review, design and development, user testing to analyze user responses and evaluation and examination of the media devices being developed. The research subjects for expert tests included media experts and education experts, practicality tests for teachers, response tests for ten high school students, and examination stage tests for 30 high schools in Indonesia. The instruments used were media expert questionnaires, education expert questionnaires, practicality questionnaires, and tests. The media developed is called Augmented Reality Mathematics (ARM). The results of this research are 1) ARM media expert test in the very good category, 2) ARM educational media expert test in the very good category, 3) ARM media practicality test in the good category, 4) responses from students who use ARM media in the very good category, and 5) ARM media can improve mathematical problem-solving abilities in the moderate category. The findings of this research are that AR media is effectively used to improve students' problem-solving abilities in medium-category geometry concepts using the STEAM approach. This research concludes that using ARM media with STEAM learning can improve problem-solving abilities in geometric concepts.
LITERASI MATEMATIKA DAN NUMERASI DALAM TREN PENELITIAN PENDIDIKAN MATEMATIKA DI INDONESIA Janrino Junus Rivaldi Fanggidae; Sugiman Sugiman; Faisa Nirbita Mahmudah
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 13, No 2 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i2.8625

Abstract

 Pentingnya kemampuan literasi matematika atau numerasi menyebabkan banyak penelitian dilakukan untuk meningkatkan kemampuan literasi matematika atau numerasi. Untuk memberikan hasil pemetaan tren penelitian agar menumbuhkan ide penelitian baru dalam topik literasi matematika atau numerasi, penelitian ini dilakukan untuk mengkaji tren penelitian tentang literasi matematika atau numerasi di Indonesia dengan menggunakan Systematic Literature Review (SLR). Artikel ilmiah yang dikaji merupakan artikel yang terbit pada Jurnal pendidikan matematika terakreditasi SINTA 1 dan SINTA 2 mulai Januari 2013 sampai Juni 2023. Hasil penelitian menunjukan bahwa publikasi artikel terkait literasi matematika atau numerasi mulai Januari 2013 mengalami kenaikan mulai tahun 2018 dan tertinggi pada tahun 2022. Jenis penelitian yang paling banyak digunakan adalah kualitatif. RME adalah pendekatan pembelajaran yang sering digunakan dalam penelitian literasi matematika atau numerasi. Variabel lain yang sering dikaitkan adalah variabel budaya. Metode analisis data yang sering digunakan adalah statistika deskriptif dan instrumen penelitian yang sering digunakan adalah tes. Subjek penelitian yang paling sering diteliti adalah siswa kelas VIII. Rekomendasi penelitian yang dapat dilakukan kedepannya antara lain menggunakan penelitian tindakan kelas (CAR) atau mixed method, memperluas subjek penelitian pada tingkat SD, kelas IX, SMA, S2, S3 dan guru untuk memberikan wawasan terkait kemampuan literasi matematika atau numerasi di jenjang tersebut The importance of mathematical literacy or numeracy skills has led to a lot of research being conducted to improve mathematical literacy or numeracy skills. To provide research trend mapping results to foster new research ideas on the topic of mathematical literacy or numeracy, research was conducted to examine research trends on mathematical literacy or numeracy in Indonesia using a Systematic Literature Review (SLR). The scientific articles studied were articles published in the accredited mathematics education journals SINTA 1 and SINTA 2 from January 2013 to June 2023. The research results show that the publication of articles related to mathematical literacy or numeracy from January 2013 experienced an increase starting in 2018 and was highest in 2022. The most widely used type of research is qualitative. RME is a learning approach that is often used in research on mathematical literacy or numeracy. Another variable that is often linked is cultural variables. The data analysis method that is often used is descriptive statistics and the research instrument that is often used is tests. The research subjects most often studied are class VIII students. Recommendations for research that can be carried out in the future include using classroom action research (CAR) or mixed methods, expanding research subjects at the elementary, class IX, high school, master's, and doctoral levels, and teachers to provide insight into mathematical literacy or numeracy skills at these levels.