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Technology Acceptance Model in Government Context: A Systematic Review on the Implementation of IT Governance in a Government Institution Lanto Ningrayati Amali; Muhammad Rifai Katili; Sitti Suhada; Lillyan Hadjaratie; Hanifah Mardlatillah
JOIN (Jurnal Online Informatika) Vol 7 No 1 (2022)
Publisher : Department of Informatics, UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/join.v7i1.853

Abstract

Recent trends of studies on technology acceptance in local government had recently been popular; the studies focused on identifying the predictors of human behavior in potential acceptance or rejection of technology. This study investigated the use of information technology/information system (henceforth, IT/IS) acceptance in government as a means to improve the quality of public service and strive for transparent governance. A mixed-methods (quantitative and qualitative) study was conducted, and data were collected through questionnaires involving 125 respondents, interviews, and observations. Technology Acceptance Model (TAM) is used as a theoretical framework for behavioral information systems and Smart Partial least square (Smart PLS) analysis was employed in elaborating the complex correlation between the determinants. The result showed that the perceived ease-of-use (PEOU) contributed positively to the perceived usefulness (PU) and attitude towards using technology (ATUT). Moreover, the ATUT significantly contributed to Behavioral Intention of Use (BITU); further, the BITU also contributed to actual technology use (ATU). The PU, however, possessed a negative impact on the ATUT. These results further the information regarding the quality and performance of IT/IS services that can be used as a basis for higher-level decision-making.
Evaluation of the Successful Implementation of the SIAK using the HOT-Fit Model Hadjaratie, Lillyan; Toolingo, Nurhayati; Dwinanto, Arif
Jambura Journal of Informatics VOL 6, N0 1: APRIL 2024
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/jji.v6i1.24687

Abstract

This study investigates the human, organizational, and technological aspects of successfully implementing the Population Administration Information System (SIAK) in Bone Bolango District, Gorontalo. This study adopted PLS-SEM to test the hypothesis model of the influence of the three aspects on the benefits obtained by users in using SIAK. The hypothesis model was tested on 122 respondents, including staff at the Population and Civil Registry Office of Bone Bolango Regency and SIAK operators at each village office in Bone Bolango Regency. The data has been validated using a measurement model to determine internal consistency reliability and convergent validity with Smart PLS. The results showed that system quality, information quality, and organizational structure positively affected SIAK's success. Meanwhile, system usage and user satisfaction still need to be improved. Human factors, such as user expertise and motivation, also significantly influenced the success of SIAK implementation. This study provides recommendations to improve the quality of user training, improve information technology infrastructure, and adjust the organizational structure to support SIAK implementation better. The findings of this study can serve as input for other local governments in optimizing SIAK implementation in their respective implementing units.
Pengaruh Model Pembelajaran Kooperatif Tipe Two Stay Two Stray Terhadap Minat Belajar Siswa Pada Mata Pelajaran Informatika Kelas X Paulutu, Masniyati; Hadjaratie, Lillyan; Rijal, Bait Syaiful
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 2 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/31484

Abstract

Penelitian ini dilatarbelakangi oleh kurangnya minat belajar siswa pada mata pelajaran informatika. Salah satu faktor yang mempengaruhi minat belajar siswa adalah kurangnya penggunaan model pembelajaran. Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran kooperatif tipe Two Stay Two Stray (TSTS) terhadap minat belajar siswa pada mata pelajaran informatika kelas X di SMA Negeri 3 Gorontalo Utara. Penelitian ini menggunakan metode penelitian pre-experimental dengan design One Group Pretest Posttest yang dilakukan di SMA Negeri 3 Gorontalo Utara. Adapun sampel dalam penelitian ini yaitu kelas X-A dengan jumlah 28 siswa. Instrumen yang digunakan berupa angket untuk minat belajar siswa. Berdasarkan hasil penelitian yang didasarkan pada analisis data dan pengujian hipotesis, didapat bahwa model pembelajaran kooperatif tipe Two Stay Two Stray (TSTS) memberikan pengaruh signifikan terhadap minat belajar siswa. Maka dapat disimpulkan bahwa model pembelajaran kooperatif tipe Two Stay Two Stray (TSTS) berpengaruh terhadap minat belajar siswa kelas X pada mata pelajaran informatika kelas X di SMA Negeri 3 Gorontalo Utara
Penerapan Media Pembelajaran Canva Ai Pada Mata Pelajaran Informatika Kelas X Di Sma Negeri 3 Gorontalo Utara Puluhulawa, Alda Cahyani; Hadjaratie, Lillyan; Suhada, Sitti; Koniyo, Moh. Hidayat; Kadim, Ahmad Azhar; Bouty, Abd. Aziz
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 2 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/30995

Abstract

This research aims to develop learning media using Canva as a tool to help students improve their learning outcomes in the subject of Algorithms and Programming by creating Canva AI learning media that contains content capable of visualizing the material. The method used in this research is the Research and Development development method with the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model. The results of the feasibility test by content experts showed a feasibility score of 4.6 with the category "very valid" and by media experts with a feasibility score of 4.7 with the category "very valid." The practicality test based on teacher response data showed a percentage of 90.5% with the category "very practical" and student response data showed a percentage of 91.2% with the category "very practical." The effectiveness test showed a post-test learning outcome mastery of 82.1 with the category "very good." The effectiveness test based on the correlation sample test results from the post-test and pre-test showed 0.001 < 0.05, indicating a significant difference in student learning outcomes. Thus, it can be concluded that the application of the Canva AI learning media is feasible, practical, and effective for use in the learning process.Keywords: Learning Media, Canva AI, ADDIE, Informatics
Penerapan Model Pembelajaran Project Based Learning Terhadap Kemampuan Berpikir Kreatif Siswa Kelas X Pada Mata Pelajaran Informatika di SMA N 2 Gorontalo Yunus, Adinda putri; Suhada, Sitti; Ashari, Sri Ayu; Hadjaratie, Lillyan; Rohandi, Manda; Polin, Muchlis; Butsiarah, Butsiarah
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 2 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/31794

Abstract

This research was motivated by the lack of creative thinking of students in informatics subjects. One of the factors that influences creative thinking is the lack of use of learning models. This research aims to determine the application of the Project Based Learning learning model. There is an increase in students' creative thinking abilities in class x informatics subjects at SMA N 2 Gorontalo. This research uses a quasi-experimental research method with a nonequivalent control group design, pretest posttest and observation. The samples for this research are class X-1 with a total of 31 students as the experimental class and class X-2 with a total of 31 students as the control class. The posttest in the experimental class had an average score of 80.16 and the average posttest score in the control class was 72.74, then the hypothesis test showed a significant 2 tailed value of 0.01<0.05. The observation results show that the aspect of students' creative thinking abilities, namely elaboration, reached 84% and an N-gain of 0.3960 was obtained in the medium category because students were able to complete projects according to schedule, so it can be concluded that there is an increase in creative thinking abilities by using the Project Based Learning model.Kata kunci: Model Project Based Learning, berpikir kreatif
TINGKAT KESIAPAN GENERASI EMAS INDONESIA DI ERA DISRUPSI BERDASARKAN KARAKTERISTIK DIGITAL NATIVE Lillyan Hadjaratie; Hasdiana Hasdiana; Abd Kadim Masaong; Abdul Haris Panai
RADIAL : Jurnal Peradaban Sains, Rekayasa dan Teknologi Vol. 11 No. 1 (2023): RADIAL: JuRnal PerADaban SaIns RekAyasan dan TeknoLogi
Publisher : Universitas Bina Taruna Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37971/radial.v11i1.339

Abstract

This study aims to measure the level of student generation Z with Digital Native characteristics, which are limited to active students in Odd Semester 2022/2023 Information Technology Education Study Program (ITE) and Visual Arts Education Study Program (VAE) Faculty of Engineering, State University of Gorontalo, who will reach the age of 40 to 45 years in 2045 (Golden Generation). The research method used is descriptive quantitative. The results showed that ITE and VAE Study Program students were at a "moderate" level of readiness in welcoming Indonesia Gold 2045. The most dominant Digital Native characteristics possessed by ITE and VAE students were connected (always connected to friends because of technology and the internet) and digital literate, but tend not to understand clearly what is the goal in his life (goal-oriented). The conclusion that can be drawn is that ITE Study Program students are at a "High" level of readiness, compared to VAE Study Program students who are at a "Medium" level of readiness in welcoming Indonesia Gold 2045 based on digital native characteristics.
Analisis Kinerja Sistem dan Tingkat Kepuasan Pengguna Aplikasi LAPOR Menggunakan Metode PIECES Framework di Dinas Kominfo Kota Gorontalo Puput Pakaya; Lillyan Hadjaratie; Muchlis Polin; Rampi Yusuf
Diffusion: Journal of Systems and Information Technology Vol 4, No 2 (2024): July 2024
Publisher : Gorontalo State University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37031/diffusion.v4i2.25285

Abstract

Salah satu teknologi informasi layanan publik yang memanfaatkan media elektronik adalah aplikasi Layanan Aspirasi dan Pengaduan Online Rakyat (LAPOR). Aplikasi ini memungkinkan masyarakat untuk menyampaikan pengaduan atau keluhan mengenai pelayanan publik tertentu kepada pihak terkait melalui media elektronik. dalam penerapannya, aplikasi LAPOR menghadapi beberapa permasalahan, terutama terkait dengan fitur bantuan atau panduan penggunaan yang sering mengalami error, menyulitkan pengguna, terutama yang baru menggunakan aplikasi tersebut. Tujuan dari penelitian ini adalah untuk menganalisis kinerja sistem dan tingkat kepuasan pengguna aplikasi Layanan Aspirasi dan Pengaduan Online Rakyat menggunakan Metode PIECES Framework. Metode ini membagi analisis menjadi enam fokus, yaitu Performance, Information, Economy, Control Security, Efficiency, dan Service. Hasil penelitian menunjukkan bahwa variabel yang mendapatkan nilai tertinggi adalah efficiency, dengan nilai rata-rata 4.48, yang dikategorikan sebagai PUAS. Namun, variabel dengan nilai kategori terendah adalah control and security, dengan nilai 3.40, juga dikategorikan sebagai PUAS. Rata-rata total keenam variabel pada metode PIECES adalah 4.24, yang juga dikategorikan sebagai PUAS. Hasil ini menunjukkan bahwa kinerja sistem aplikasi LAPOR secara umum sudah cukup baik dan pengguna merasa puas, meskipun terdapat beberapa aspek yang perlu diperbaiki, terutama pada variabel control and security.
Sistem Informasi Presensi Menggunakan Face Recognition dan Administrasi SPP Berbasis Web (Studi Kasus: Pondok Pesantren Wahdah Islamiyah Bone Bolango) Athifah Nur; Nikmasari Pakaya; Budiyanto Ahaliki; Lillyan Hadjaratie; Rampi Yusuf
Diffusion: Journal of Systems and Information Technology Vol 4, No 2 (2024): July 2024
Publisher : Gorontalo State University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37031/diffusion.v4i2.26277

Abstract

Abstrak  Salah satu dari lembaga pendidikan yang memanfaatkan teknologi informasi adalah sektor pendidikan. Sistem kehadiran di Pondok Pesantren Wahdah Islamiyah Bone Bolango masih menggunakan kertas sebagai media pencatatan. Metode ini masih tidak efisien karena kerentanan bahan kertas terhadap kerusakan dan proses yang memakan waktu lama, sehingga mengurangi efisiensi waktu mengajar. Selain itu, pembayaran SPP di pesantren ini masih dicatat secara manual pada kartu pembayaran individu siswa dan kemudian ditulis kembali ke dalam album sumbangan biaya SPP oleh bendahara keuangan pesantren. Hal ini menyebabkan proses pembayaran SPP menjadi lama, resiko kehilangan data, dan kesulitan dalam penyusunan laporan keuangan. Tujuan dari penelitian ini adalah untuk mengembangkan sistem informasi kehadiran dan administrasi biaya SPP untuk mempermudah proses manajemen. Sistem ini dikembangkan menggunakan metode waterfall dan menjalani pengujian Blackbox dan whitebox. Hasil dari penelitian ini adalah sistem informasi kehadiran yang menggabungkan pengenalan wajah dan sistem administrasi biaya SPP berbasis web, yang dapat digunakan oleh administrator dan guru untuk menyederhanakan manajemen data kehadiran dan administrasi di Pondok Pesantren Wahdah Islamiyah Bone Bolango.  
Desain UI/UX Sistem Informasi Skripsi dan Kerja Praktik (SISKP) Menggunakan Metode Design Thinking Risma Aulia; Lillyan Hadjaratie; Muchlis Polin; Muhammad Rifai Katili; Salahudin Olii; Budiyanto Ahaliki
Diffusion: Journal of Systems and Information Technology Vol 4, No 2 (2024): July 2024
Publisher : Gorontalo State University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37031/diffusion.v4i2.25573

Abstract

Jurusan Teknik Informatika Universitas Negeri Gorontalo telah menggunakan teknologi informasi untuk mempermudah proses administrasi akademik pada mata kuliah skripsi dan kerja praktik dengan adanya aplikasi Sistem Informasi Skripsi dan Kerja Praktik. Berdasarkan wawancara awal dan penelitian sebelumnya, pengguna merasa bahwa masih ada fitur yang dinilai kurang dan tampilan yang dinilai kurang menarik. Penelitian ini bertujuan untuk merancang user interface (UI)/user experience (UX) Sistem Informasi Skripsi dan Kerja Praktik dan memberikan rekomendasi desain solusi yang sesuai dengan kebutuhan pengguna. Penelitian ini menggunakan metode design thinking dengan lima tahapan yaitu empathize, define, ideate, prototype dan test. Hasil dari penelitian ini yaitu rancangan desain solusi UI/UX, kemudian rancangan desain solusi dilakukan pengujian dengan mennggunakan tools maze design untuk menentukan keberhasilan penggunaan. Adapun skor hasil akhir pengujian yaitu berada pada tingkatan menengah, dengan tidak adanya tanggapan negatif dan minimnya masukan dari pengguna. Setelah melakukan pengujian, maka dapat disimpulkan bahwa rekomendasi desain solusi yang ditawarkan sudah memenuhi kebutuhan pengguna.
Analisis Kepuasan Pengguna Sistem Informasi Keuangan Blu Di Universitas Negeri Gorontalo Menggunakan Model EUCS Viviwidyawati A Musa; Lanto Ningrayati Amali; Mohamad Syafri Tuloli; Muhammad Rifai Katili; Lillyan Hadjaratie; Indhitya R Padiku
Diffusion: Journal of Systems and Information Technology Vol 4, No 2 (2024): July 2024
Publisher : Gorontalo State University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37031/diffusion.v4i2.24879

Abstract

The SIKBLU application was created with the aim of being an information system media for employees. SIKBLU is an information system in the form of a web application which is an internal product of the Gorontalo State University information system which is useful for supporting financial management activities. SIKBLU is used to support employee work regarding financial management, but in implementing the SIKBLU application problems often occur such as the system portal link not being accessible when an update occurs to the system. This can affect the user's work or the user's ability to complete work. This research was conducted to determine the extent of user satisfaction with the Gorontalo State University information system (SIKBLU), and what factors influence user satisfaction. This research uses descriptive quantitative methods and uses the EUCS model to measure the level of user satisfaction. The results of the analysis show that the content variable has a positive effect on user satisfaction, the accuracy variable has a positive effect on user satisfaction, the user convenience variable has no positive effect on user satisfaction, the form variable has no positive effect on user satisfaction, and the time variable has no positive effect on user satisfaction. The user satisfaction level reaches 83% and is in the good category.
Co-Authors Abdul Aziz Bouty Abdul Haris PanaI Abdulrahmat E Ahmad Abubakar Siddik Hatala Adi Junaidi Rahman Daud Ahmad Azhar Kadim Al Iqbal Bin Salim Alfian Zakaria Andre Alfri Pua Anissa Nurdin Arip Mulyanto Athifah Nur Azis, Ilham Abd. Bait Syaiful Rijal Bau, Taufik R. L. Budiyanto Ahaliki Butsiarah Dai, Roviana H. Dian Novian Dwinanto, Arif Eka Vickraien Dangkua, Eka Vickraien Evi Hulukati Fhaby Magfirah Mokoagow H, Haeriani Hanifah Mardlatillah Hasdiana hasdiana, hasdiana Hermila A Hidayat, Syifa Nur’Afni Ilham Noval Niati Ilham Wahit Ambo Indhitya R Padiku Indhitya R Padiku Iren Sukmawati R Ui Ismail, Hamid Isni Ardia H. Arieana Iswanto Mohi Kahar, Nurrahmah Fitirani Lanto Ningrayati Amali Manda Rohandi Mas'ud, Huzaima Masaong, Abdul Kadim Meyrin Daud Moch Icksal Paputungan Moh Ramdhan Arif Kaluku Moh. Hidayat Koniyo Moh. Rizwahyudin Tantawi Moh.Ramdhan Arif Kaluku Mohammad Ramdhan Arif Kaluku mohammad syafri tuloli Mohammad V. Lihawa Mokoginta, Ma'rij Mooduto, Siti Mutmainah Muchlis Polin Muh. Fikri F. Walahe Muhammad Arif Assidiq Muhammad Multazam Muhammad Yoswandi Marhaba Muhammad Yunan Tahir Muthia Muthia Muthia, Muthia Nada S. Adilah Nancy Katili Nikmasari Pakaya Nikmasari Pakaya Novianty Djafri Nur Ain Ismail Nurrahmah Fitirani Kahar Nursiya Bito Nuzran Firmansyah Bouti Pakaya, Nikmasari Panu, Mohamad Fiqriansyah Papeo, Dizky Ramadani Putri Paulutu, Masniyati Puluhulawa, Alda Cahyani Puput Pakaya Rahman Takdir Rampi Yusuf Rifky Lutfi Datau Riskiani Ade Putri Tehusula Risma Aulia Roviana Dai Roviana H. Dai Ryan Loanardo Salahudin Olii Sance A Lamusu Sitti Suhada Sri Ayu Ashari Suwandi, Ihsanulfu'ad Syamsu Qomar Badu Tajuddin Abdillah Toolingo, Nurhayati Ulfa Rahmatin Viviwidyawati A Musa Wawan K Tolinggi Yunus, Adinda putri