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Developing Mathematical Language Literacy Skills Through the Use of Indonesian in Learning Real Analysis Courses Dewi Leni Mastuti; Buchari; Utin Desy Susiaty
Absis: Mathematics Education Journal Vol 7 No 2 (2025): November 2025
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/absis.v7i2.7277

Abstract

The study's objectives are to: 1) ascertain the extent to which the teaching module aids in learning through the use of Indonesian in the Real Analysis course, and 2) ascertain the features of mathematical language literacy skills following participation in learning through the use of Indonesian in the Real Analysis course. This study used an experimental approach using Posttest-Only Control Design and True Experimental Designs research. Researchers administered an essay test consisting of up to four items to students in the real analysis lecture class in semester VI. The two-tailed significance level is 0.000, where <0.05. This indicates that there is a significant difference, at a probability of 0.05, between the outcomes of the mathematics language literacy skills learned using the Indonesian language actual analysis course teaching module. The mean difference column, which reads 15.31, indicates how much the average or mean of the two groups differed. It is possible to draw the conclusion that students who get instruction using the Indonesian language actual analysis course teaching module have superior mathematical language literacy skills compared to those who receive instruction using standard learning methods.
ANALISIS KESALAHAN SISWA KELAS VII DALAM MENYELESAIKAN SOAL TES PEMAHAMAN KONSEP MATEMATIS PADA MATERI PECAHAN Satriawan, Alfrianus; Syrifah Fadillah; Utin Desy Susiaty
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.34348

Abstract

This research is motivated by students' difficulty in understanding how to convert mixed fractions into improper fractions, which is a misconception in understanding the concept. This study aims to analyze students' errors in solving fraction problems based on their mathematical understanding and the influencing factors. The research employs a qualitative method with a descriptive approach. The study was conducted at in the 2025/2026 academic year. Data were collected through written tests, interviews, and documentation, and then analyzed through data reduction, data presentation, and drawing conclusions. Based on the research results, errors in solving fraction problems are errors in understanding concepts (K1) with a percentage of 40%, calculation errors (K2) contributing only 5% of the total errors, and unidentified answer errors (K3) at 7.5%. This research shows that students' success in solving fraction problems is greatly influenced by conceptual understanding.
Gamified Android Learning to Foster Higher-Order Thinking in Students with ADHD Susiaty, Utin Desy; Chandra Lesmana
International Journal of Applied Mathematics and Computing Vol. 3 No. 1 (2026): January: International Journal of Applied Mathematics and Computing
Publisher : Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/ijamc.v3i1.286

Abstract

This study addresses the problem of how the implementation of HOTS-based Android gamification influences the higher-order thinking skills of students with ADHD, a group that often faces challenges in traditional learning environments. A quantitative experimental research design was applied, involving 26 students with ADHD from four special needs schools (SLBs) in West Kalimantan. The intervention included HOTS-oriented Android gamified learning, and students' performance was measured using pre-tests and post-tests based on HOTS-level questions. The average pre-test score was 23.72, while the post-test score increased to 53.21. A paired sample t-test showed a significant improvement (t = 8.688 > t_table = 1.708, at a 5% significance level). However, only 57.69% of students met the minimum mastery criteria (KKM = 67), indicating that 15 out of 26 students achieved the expected learning standard. The implementation of HOTS-based Android gamification significantly improved the higher-order thinking skills of students with ADHD. Nonetheless, the overall results, based on average scores and classical completeness, indicate that many students still did not reach the expected level of mastery. Further enhancements in instructional design may be necessary to optimize outcomes for this group of learners.
PENGEMBANGAN INSTRUMEN DIAGNOSTIK THREE TIER TEST UNTUK MENGETAHUI MISKONSEPSI SISWA PADA MATERI STATISTIKA Andra Muharram; Utin Desy Susiaty; Yadi Ardiawan
Al-Irsyad Journal of Mathematics Education Vol 4 No 2 (2025): AL–IRSYAD JOURNAL OF MATHEMATICS EDUCATION
Publisher : Sekolah Tinggi Keguruan dan Ilmu Pendidikan Darud Da'wah Wal Irsyad Pinrang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58917/ijme.v4i2.408

Abstract

Penelitian ini bertujuan untuk mengembangkan instrumen diagnostik three tier test untuk mengetahui miskonsepsi siswa pada materi statistika. Latar belakang penelitian ini adalah banyaknya siswa yang mengalami miskonsepsi, terutama dalam menentukan mean, median, dan modus, yang mempengaruhi kualitas pembelajaran. Penelitian ini menggunakan metode Penelitian dan Pengembangan (R&D) dengan model 4-D yang terdiri dari tahapan define, design, and development, tanpa tahapan disseminattion karena keterbatasan waktu dan ruang lingkup. Keunggulan penelitian ini terletak pada penggunaan penalaran terbuka pada tingkat kedua, yang memungkinkan peneliti untuk menggali lebih dalam pemikiran siswa dibandingkan dengan penelitian sebelumnya yang menggunakan penalaran tertutup. Alat yang dikembangkan telah divalidasi oleh ahli dan di uji kepraktisannya oleh guru dan siswa. Hasil validasi menunjukkan tingkat validitas yang sangat valid sebesar 90%, dan kepraktisan mencapai rata-rata 87,5%. Dari hasil uji coba awal, ditemukan bahwa siswa mengalami 8,4% miskonsepsi, 23,3% miskonsepsi false positive, dan 12,4% miskonsepsi false negative. Berdasarkan hasil ini, dapat disimpulkan bahwa instrumen ini efektif dalam mengidentifikasi miskonsepsi siswa dan dapat menjadi solusi alternatif bagi guru dalam meningkatkan pembelajaran berbasis pemahaman konsep.
Development of a Character Education-Based Mathematics E-Comic to Improve Elementary School Students’ Numeracy Literacy Skills Buchari Buchari; Wiendi Wiranty; Dwi Oktaviana; Utin Desy Susiaty
JPMI (Jurnal Pendidikan Matematika Indonesia) Vol 11, No 1 (2026): Volume 11 Number 1, March 2026
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jpmi.v11i1.7904

Abstract

Numeracy literacy in Indonesia requires attention, as it remains low, as revealed in the Program for International Student Assessment (PISA) report. A mathematics learning process that can support mathematical abilities, particularly mathematical literacy, must be supported by the characteristics of media skills or tolls that can be adapted to the learning environment. This study aims to develop a mathematics e-comic based on character education to improve elementary school students’ numeracy literacy skills. The research employed a Research and Development (R&D) approach using a simplified Borg & Gall model consisting of seven stages: (1) identifying potential and problems, (2) data collection, (3) product design, (4) design validation, (5) design revision, (6) product trial, and (7) final product revision. The participants were 27 fifth-grade students of SD Negeri 55 Pontianak Barat. Research instruments included expert validation sheets, numeracy literacy tests, and student response questionnaires. The validation results indicated that the e-comic was highly feasible, with scores of 90.67% (content expert) and 93.33% (media expert). The trial results revealed significant improvement in students’ numeracy literacy. The average score for identifying relevant information increased from 64.20 to 92.59, applying whole number operations in real-life problems improved from 62.96 to 93.83, and presenting problem-solving processes with logical reasoning rose from 46.30 to 74.07. The overall average increased from 57.82 to 86.83, reflecting a 50.19% improvement. These findings proves that character education-based e-comic are effective in improving students’ numeracy literacy skills.Rancang Bangun E-Comic Matematika Berbasis Pendidikan Karakter Dalam Meningkatkan Kemampuan Literasi Numerasi Siswa di Sekolah DasarABSTRAKLiterasi numerasi di Indonesia perlu diperhatikan, karena masih rendah seperti yang diungkapkan dalam laporan Program for International Student Assessment (PISA). Proses pembelajaran matematika yang dapat menunjang kemampuan matematika terutama kemampuan literasi matematika tentunya harus didukung dengan karakteristik keterampilan media atau sarana yang dapat disesuaikan dengan kondisi lingkungan belajar. Penelitian ini bertujuan untuk mengembangkan e-comic matematika berbasis pendidikan karakter dalam meningkatkan kemampuan literasi numerasi siswa sekolah dasar. Model pengembangan yang digunakan adalah Borg & Gall yang disederhanakan menjadi tujuh tahap: (1) potensi dan masalah, (2) pengumpulan data, (3) desain produk, (4) validasi desain, (5) revisi desain, (6) uji coba produk, dan (7) revisi produk. Subjek penelitian adalah 27 siswa kelas V SD Negeri 55 Pontianak Barat. Instrumen penelitian terdiri atas lembar validasi ahli, tes literasi numerasi, dan angket respon siswa. Hasil validasi menunjukkan bahwa produk e-comic layak digunakan dengan skor rata-rata 90,67% (ahli materi) dan 93,33% (ahli media). Hasil uji coba terbatas menunjukkan adanya peningkatan signifikan pada kemampuan literasi numerasi siswa, ditunjukkan dengan skor rata-rata: indikator mengidentifikasi informasi relevan meningkat dari 64,20 menjadi 92,59, indikator menggunakan operasi hitung bilangan cacah meningkat dari 62,96 menjadi 93,83, dan indikator menyajikan proses penyelesaian dengan alasan logis meningkat dari 46,30 menjadi 74,07. Rata-rata keseluruhan meningkat dari 57,82 menjadi 86,83 (peningkatan 50,19%). Temuan ini membuktikan bahwa e-comic berbasis pendidikan karakter efektif meningkatkan kemampuan literasi numerasi siswa.Kata Kunci :e-comic; literasi numerasi; pendidikan karakter; sekolah dasar 
Rancang Bangun E-Comic Matematika Berbasis Pendekatan Karakter Terhadap Kemampuan Literasi Matematis Siswa SMP Fransiska Lina; Utin Desy Susiaty; Yadi Ardiawan
Jurnal Inovasi Pendidikan dan Pengajaran (JIPP) Vol. 5 No. 2 (2026): Jurnal Inovasi Pendidikan dan Pembelajaran (JIPP) Juli 2026
Publisher : LPD Universitas PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The low mathematical literacy skills of junior high school students are linked to negative perceptions of mathematics and a lack of contextual, visual, and interactive learning media; meanwhile, character development is a crucial aspect that needs to be integrated into mathematics instruction. This study aimed to design and develop a character-based mathematics e-comic covering the topic of probability for eighth-grade junior high school students and to evaluate its validity, practicality, and effectiveness in enhancing students' mathematical literacy skills. The study employed a Research and Development (R&D) approach using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data were collected via validation sheets from media and subject matter experts, teacher and student response questionnaires, and mathematical literacy tests, with a trial group consisting of 26 eighth-grade students from SMP Agape Pontianak. The results indicate that the developed e-comic was highly valid based on assessments by media experts (91.33%) and subject matter experts (94%), highly practical based on the average teacher and student responses (91.88%), and effective based on post-test results, achieving a mastery rate of 80.76% (21 out of 26 students met the Minimum Mastery Criteria). Thus, the character-based mathematics e-comic is suitable for use as an alternative learning medium to improve the mathematical literacy skills of junior high school students regarding the topic of probability
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY (AR) PADA MATERI BANGUN RUANG SISI DATAR KELAS VIII Devia Ananda Ditami; Utin Desy Susiaty; Iwit Prihatin
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 3, September 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.16407

Abstract

This study aims to develop learning media based on Augmented Reality (AR) on the topic of three-dimensional geometry for grade VIII students at MTs Mujahidin Pontianak. The research method used is Research and Development (R&D) with the ADDIE model. The research subjects consisted of material experts, media experts, and grade VIII students of MTs Mujahidin Pontianak. Data collection techniques included indirect communication techniques in the form of validation sheets, teacher and student response questionnaires, and measurement techniques in the form of learning outcome tests. The results showed that the developed AR-based learning media was categorized as highly valid with a validation percentage of 94.25% from material experts and 91.28% from media experts. The practicality test results indicated a very practical category with 95% from teachers and 92.58% from students. In addition, the effectiveness test showed an effective category with a learning completeness percentage of 79.16%. Based on these results, the AR-based learning media on three-dimensional geometry is considered feasible as an alternative mathematics learning media.
DESAIN VIDEO PEMBELAJARAN CERITA RAKYAT BERBASIS TEACHING AT THE RIGHT LEVEL TERHADAP KEMAMPUAN PENALARAN MATEMATIS SISWA SMA PADA MATERI MATRIKS Salsabila Qurratu'ain; Utin Desy Susiaty; Hartono
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 3, September 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.16408

Abstract

This study aimed to develop folklore-based learning videos using the Teaching at the Right Level (TaRL) approach to enhance senior high school students mathematical reasoning abilities on matrix material. The research employed a Research and Development (R&D) method using the ADDIE development model, which consists of Analysis, Design, Development, Implementation, and Evaluation stages. Data were collected through validation sheets, teacher and student response questionnaires, and posttest instruments. The subjects of this study were Grade XI students of SMA Negeri 1 Sungai Ambawang. The results indicated that the developed learning video was categorized as very valid, with an average validation score of 87.5% based on assessments by media and material experts. The learning video was also categorized as very practical, obtaining an average practicality score of 93% from teacher and student responses. Furthermore, the effectiveness test showed that 77.7% of students achieved the minimum learning mastery criteria, indicating that the learning video was effective. Therefore, the folklore-based learning video integrated with the Teaching at the Right Level (TaRL) approach is feasible and effective for use in mathematics learning, particularly on matrix material.
IMPLEMENTASI PENDEKATAN TEACHING AT THE RIGHT LEVEL (TaRL) TERHADAP KEMAMPUAN PEMAHAMAN KONSEP MATEMATIS PADA MATERI PENYAJIAN DATA SISWA SMP Ratu Maharani; Yadi Ardiawan; Utin Desy Susiaty
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 3, September 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.17476

Abstract

This study aimed to compare the effectiveness of the Teaching at the Right Level (TaRL) approach and conventional learning on the mathematical conceptual understanding ability of seventh-grade students at SMP Negeri 13 Pontianak in the topic of data presentation. This research employed a Quasi-Experimental Design using the Nonequivalent Control Group Design. The sample was selected through purposive sampling, consisting of Class VIIA as the experimental group (32 students), which received the Teaching at the Right Level (TaRL) approach, and Class VIIC as the control group (32 students), which received conventional learning. The research instrument was a test of mathematical conceptual understanding on data presentation material. Data were analyzed using the independent samples t-test. The results showed that both learning approaches improved students’ conceptual understanding abilities. The experimental group’s mean score increased from 31.01 to 80.08, with an average of 49.07, while the control group’s mean score increased from 30.08 to 69.73, with an average of 39.65. The independent samples t-test revealed that t_calculated = 8.1057 was greater than t_table = 1.9990 (α = 0.05), indicating that the mathematical conceptual understanding ability of students taught using the Teaching at the Right Level (TaRL) approach was significantly better than that of students taught through conventional learning. The TaRL approach enables students to learn according to their individual ability levels, thereby facilitating a better understanding of mathematical concepts.
DESAIN VIDEO DENGAN APLIKASI PLOTAGON BERBASIS DENGAN PEMBELAJARAN BERDIFERENSIASI TERHADAP KEMAMPUAN BERPIKIR KREATIF PADA MATERI PERSAMAAN LINEAR SATU VARIABEL Margareta; Utin Desy Susiaty; Wandra Irvandi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 3, September 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.17913

Abstract

The purpose of this study was to develop a differentiated learning-based video design to improve students' creative thinking skills on the topic of linear equations in one variable for eighth-grade students that is valid, practical, and effective. The research method employed was Research and Development (R&D) using the ADDIE development model, which consists of Analysis, Design, Development, Implementation, and Evaluation.The findings of this study indicate that a differentiated learning-based video design was successfully developed. The developed video design had been validated by media experts and subject-matter experts. The validation results showed that the video design was suitable for use without revision. The video design was tested on eighth-grade students at SMP Negeri 13 Pontianak.Based on the results of student response questionnaires and teacher response questionnaires, the practicality level of the video design was categorized as very practical. Furthermore, based on the results of the creative thinking test administered to eighth-grade students, it can be concluded that the developed video design was effective.The implication of this study is that the video design can be further developed for other topics and subjects. In addition, training should be provided to teachers on how to create and utilize video designs that can attract students’ interest in learning and contribute positively to technological development.
Co-Authors Abdillah Abdillah Abdillah Abdillah Abdillah Agustami Agustami Agustina Genda Ahmad Yani T Aisah Aisah Ambarwati, Estira Dewi Andra Muharram Andriati, Novi Ariya, Ariya Atika, Geni Baehaqi Bahri, Irfan Buchari Buchari Buchari Buchari Buchari Chandra Lesmana Dea Armelia Dede Suratman Devia Ananda Ditami Dewi Leni Mastuti Dewi Retno Sari Saputro, Dewi Retno Dewi Risalah Dewi Risalah Dinda Aurielia Ftri Dona Fitriawan Dwi Oktaviana Egy Purwanda Eko Saputra Elfandry Bayunanda Ersa Yuni Arty Fransiska Lina Genda, Agustina Hartono Hartono Hartono Hartono Hartono Hartono Hartono Hendrik Feniber Hesti Valengia Hodiyanto, Hodiyanto I, Ignasius Irvandi, Wandra Iwit Prihatin Iwit Prihatin Iwit Prihatin Jamilah Jamilah Jamilah Januardi, Ade Karina Eka Putri, Karina Eka Laras Ayu Lestari Lulu Sopanda M. Farhan Faranza Alfansa M. Firdaus Mardiyana Mardiyana Margareta Marhadi Saputro Maulidia, Athiyah Maya Sari Meilani Meilani Meri Andani Muhamad Firdaus Muhamad Firdaus Muhamad Firdaus Muhamad Firdaus Nadia, Makdalena Nicolaos Crisfigo Putra Nunuk Parwati Nurmaningsih, Nurmaningsih Nurul Fitria Nurul Fitria Putri Nabila Rahman Haryadi Rahman Haryadi Rahman Haryadi, Rahman Ratu Maharani Rini Marlina Masumba Rizki Yana Nanda Putri Rozi Sianturi Salsabila Qurratu'ain Sandie Sandra Sari, Eviana Satriawan, Alfrianus Sika, Monika Siti Salamah Siti Salamah Sulistiyowati, Yulita Endang Syafitri Wulandari Syarifah Fadilah Syrifah Fadillah Tatang Saputra Wandra Irvandi Wandra Irvandi Wandra Irvandi Wiendi Wiranty Winda Winda Wulan Citra Sari Yadi Ardiawan Yadi Ardiawan Yadi Ardiawan Yudi Darma Yudi Darma