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All Journal International Journal of Evaluation and Research in Education (IJERE) Jurnal Infinity Kontinu: Jurnal Penelitian Didaktik Matematika AKSIOMA: Jurnal Program Studi Pendidikan Matematika E-Dimas: Jurnal Pengabdian kepada Masyarakat Union: Jurnal Ilmiah Pendidikan Matematika Wacana Akademika : Majalah Ilmiah Kependidikan IndoMath: Indonesia Mathematics Education Dinamisia: Jurnal Pengabdian Kepada Masyarakat Buana Matematika : Jurnal Ilmiah Matematika dan Pendidikan Matematika JURNAL PENDIDIKAN TAMBUSAI Jurnal Pemikiran dan Penelitian Pendidikan Matematika (JP3M) Jurnal Pendidikan Matematika (Jupitek) Jurnal Pendidikan Matematika (JPM) Delta: Jurnal Ilmiah Pendidikan Matematika Math Educa Journal Indonesian Journal of Community Services Imajiner: Jurnal Matematika dan Pendidikan Matematika JURNAL PEMBELAJARAN DAN MATEMATIKA SIGMA (JPMS) Jurnal ABDINUS : Jurnal Pengabdian Nusantara Jurnal Berdaya Mandiri Mosharafa: Jurnal Pendidikan Matematika Griya Journal of Mathematics Education and Application Jurnal Abdimas Serawai SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA PTK: Jurnal Tindakan Kelas Unnes Journal of Mathematics Education Jurnal Pendidikan Matematika Malikussaleh Cartesian: Jurnal Pendidikan Matematika Journal of Medives: Journal of Mathematics Education IKIP Veteran Semarang Jurnal Pendidikan Sultan Agung Komunita: Jurnal Pengabdian dan Pemberdayaan Masyarakat Jurnal Pengabdian Masyarakat dan Riset Pendidikan Hipotenusa: Journal of Mathematical Society Indonesian Journal of Education and Pedagogy Jurnal Infinity Jurnal Pendidikan Progresif Differential: Journal on Mathematics Education Eduma : Mathematics Education Learning and Teaching
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Pemberdayaan Tentor Lembaga Bimbingan Belajar Tanjungharjo Grobogan melalui Pengembangan Learning Object Material Berbasis Artifial Intelligence Mochamad Abdul Basir; Jupriyanto Jupriyanto; Andi Riansyah; Mohamad Aminudin
KOMUNITA: Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 5 No 1 (2026): Februari
Publisher : PELITA NUSA TENGGARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60004/komunita.v5i1.417

Abstract

Modern technology has created significant opportunities for enhancing personalization in learning, particularly through the utilization of data analytics and artificial intelligence, which enable the customization of learning products based on students’ needs, levels of understanding, and learning styles. This condition requires educators and tutoring instructors to possess adequate digital skills in order to produce instructional materials that are relevant, adaptive, and easily accessible. Responding to this need, this community service program was designed to provide training and assistance in developing digital-based learning products for tutors at the AURORA Tutoring Institute in Grobogan Regency, Central Java. The program was implemented through four stages: socialization, training, mentoring, and monitoring and evaluation. The training consisted of two main sessions: (1) multimedia production through the development of PowerPoint materials assisted by artificial intelligence and the recording of instructional content, and (2) training in managing a Learning Management System using Google Classroom. A total of 10 tutors participated in the entire series of activities. The evaluation results indicate an improvement in participants’ digital competencies, evidenced by all tutors (100%) being able to produce learning multimedia that is more engaging, interactive, flexible, and ready for use in tutoring sessions. This program demonstrates that structured training interventions can effectively enhance the quality of learning digitalization within tutoring institutions.
Pengembangan Komik Digital Untuk Meningkatkan Literasi Numerasi Siswa Pada Materi Statistika Niken Lusia Ningrum; Mochamad Abdul Basir; Hevy Risqi Maharani
Jurnal Pendidikan Matematika (JPM) Vol 9 No 2 (2023): Jurnal Pendidikan Matematika (JPM)
Publisher : Department of Mathematics Education, Faculty of Teacher Training and Education, Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/jpm.v9i2.19761

Abstract

This study aims to develop digital comic media to improve students' numeracy literacy in statistical material. Digital comic is mathematics learning comics for statistics material with the aim of increase students' numeracy literacy. This type of research was in the form of development used the ADDIE method (analyzed, designed, developed, implemented, and evaluated). In the research, validation was carried out (material experts, media experts, and mathematics teachers) and practicality analysis, The techniques used to collect research data included validation sheet questionnaires, student and teacher response questionnaires. In this study, based on the collection of data and information in the digital comic media field, it met the valid, and practical,.Digital Comic Media got a validity value of 89.7% (very valid), got a practicality level response from the teacher of 88.3% (very practical), from students of 86.4% (very practical).
Creative Thinking in Prospective Mathematics Teachers: Flexibility in Solving Systems of Linear Equation Hevy Risqi Maharani; Mochamad Abdul Basir; Niken Lusia Ningrum
Jurnal Pendidikan Progresif Vol 14, No 2 (2024): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Creative Thinking in Prospective Mathematics Teachers: Flexibility in Solving Systems of Linear Equations. Objectives: The main aim of this research is to determine the flexibility of prospective mathematics teachers in solving systems of linear equations. Apart from that, this research also aims to find factors that are taken into consideration by prospective mathematics teachers in determining the method for solving systems of linear equations. Methods: Data collection techniques are carried out through tests. The test is used to determine the flexibility or number of methods used by prospective mathematics teachers in solving systems of linear equations. Qualitative descriptive methodology and interviews with prospective mathematics teachers were used in this research to interpret the results and analyze the factors considered by prospective mathematics teachers in choosing the method used to solve systems of linear equations. Findings:The results of this research reveal that prospective mathematics teachers have 6 methods that can be used to solve systems of linear equations. Conclusion: The factors taken into consideration by teachers in determining the chosen method are based on three numerical factors, namely the number of variables to be searched for, the number of operations to be used and the number of steps to be carried out in solving a system of linear equations. Keywords: creative thinking, flexibility, mathematics. DOI: http://dx.doi.org/10.23960/jpp.v14.i2.202459
Developing Contextual Teaching and Learning-Based Interactive Handouts: An Investigation into Students' Mathematical Problem-Solving Performance Yaomil Khoeriyah; Mochamad Abdul Basir; Hevy Risqi Maharani
JURNAL PENDIDIKAN MATEMATIKA Vol. 10, No. 1: May 2026
Publisher : Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/kontinu.10.1.261-280

Abstract

This research aims to develop an interactive handout based on Contextual Teaching and Learning (CTL) that meets the criteria of validity, practicality, and effectiveness. The development of this instructional medium was intended to enhance students' mathematical problem-solving skills, specifically regarding the topic of similarity for seventh-grade students at SMP Islam Sultan Agung 1 Semarang. This study employed a Research and Development (R&D) approach using the ADDIE model, which comprises the stages of analysis, design, development, implementation, and evaluation. The interactive handout was constructed utilizing various digital platforms, including Canva, Quizizz, Liveworksheet, and Heyzine. Data collection techniques involved validation sheets from media, material, and language experts, teacher and student response questionnaires, and pretest-posttest instruments. Validation results demonstrated high levels of validity, reaching 95.38% from media experts, 98.26% from material experts, and 95.56% from language experts. Practicality tests based on teacher and student feedback achieved scores of 87.5% and 94.4%, respectively. Furthermore, effectiveness testing—measured through individual and classical mastery, as well as N-Gain scores—indicated an improvement in posttest results with an N-Gain value of 0.7067, categorized as high. Consequently, the CTL-based interactive handout is declared valid, practical, and effective in enhancing students' mathematical problem-solving skills. Keywords: Contextual teaching and learning (CTL), interactive handout, mathematical problem-solving.