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Literasi sains pada generasi z: sebuah tinjauan literatur Ni Made Budianti; I Gede Suwindia; I Made Ari Winangun
Education and Social Sciences Review Vol. 5 No. 2 (2024): Education and Social Sciences Review
Publisher : Indonesian Institute for Counseling, Education and Theraphy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/07essr500100

Abstract

Generasi Z yang tumbuh di era digital, menghadapi tantangan besar dalam memahami dan menerapkan konsep-konsep ilmiah di tengah derasnya arus informasi era post-truth. Penelitian ini bertujuan untuk mengkaji literasi sains pada Generasi Z melalui tinjauan literatur guna mengeksplorasi peluang dan strategi peningkatan keterampilan ini. Literasi sains, sebagai keterampilan esensial abad ke-21, tidak hanya membantu individu memahami isu global seperti perubahan iklim dan pandemi, tetapi juga mendorong berpikir kritis dan inovasi. Hasil kajian menunjukkan bahwa teknologi digital, seperti augmented reality dan aplikasi interaktif, dapat menjadi alat efektif untuk meningkatkan pemahaman sains Generasi Z. Namun, tantangan seperti rendahnya literasi digital dan pengaruh disinformasi masih menjadi penghambat utama. Artikel ini menawarkan rekomendasi strategis berupa integrasi teknologi digital dalam pembelajaran, pengembangan kurikulum berbasis proyek, dan penyesuaian metode pengajaran dengan karakteristik digital-native Generasi Z. Dengan pendekatan adaptif dan kolaboratif, literasi sains dapat menjadi fondasi bagi Generasi Z untuk menghadapi tantangan global secara lebih kritis dan inovatif
Gamifikasi untuk meningkatkan motivasi belajar siswa di era digital KOMANG SUPARMINI; I Gede Suwindia; I Made Ari Winangun
Education and Social Sciences Review Vol. 5 No. 2 (2024): Education and Social Sciences Review
Publisher : Indonesian Institute for Counseling, Education and Theraphy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/07essr500200

Abstract

Gamifikasi telah menjadi salah satu pendekatan inovatif dalam dunia pendidikan untuk meningkatkan motivasi dan keterlibatan siswa di era digital. Penerapan elemen permainan dalam konteks pendidikan mampu menciptakan lingkungan belajar yang lebih interaktif dan menyenangkan, yang pada gilirannya dapat meningkatkan motivasi belajar dan kinerja akademik siswa. Studi ini melakukan tinjauan pustaka sistematis untuk mengevaluasi efektivitas gamifikasi dalam meningkatkan motivasi siswa di berbagai konteks pembelajaran digital. Hasil penelitian menunjukkan bahwa gamifikasi memiliki dampak positif pada motivasi, keterlibatan, dan hasil belajar siswa, serta memberikan peluang untuk memenuhi kebutuhan pendidikan generasi digital. Namun, tantangan dalam implementasi, seperti keseimbangan antara elemen permainan dan edukasi, masih menjadi perhatian utama. Tinjauan ini juga mengungkapkan perlunya penyesuaian berkelanjutan agar gamifikasi dapat secara efektif mempertahankan motivasi siswa.
Literasi digital dan kecakapan abad ke-21: analisis komprehensif dari literatur terkini Saifudin Zuhri; I Gede Suwindia; I Made Ari Winangun
Education and Social Sciences Review Vol. 5 No. 2 (2024): Education and Social Sciences Review
Publisher : Indonesian Institute for Counseling, Education and Theraphy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/07essr500300

Abstract

Literasi digital menjadi elemen esensial dalam pendidikan abad ke-21, terutama di jenjang pendidikan dasar. Artikel ini menyajikan kajian literatur terkini mengenai pengembangan literasi digital dalam kaitannya dengan kecakapan abad ke-21. Temuan menunjukkan bahwa literasi digital mendukung keterampilan berpikir kritis, kreativitas, komunikasi, dan kolaborasi siswa, tetapi implementasinya menghadapi kendala signifikan seperti kesenjangan akses teknologi dan keterbatasan pelatihan guru. Dengan mengadopsi pendekatan inovatif seperti pembelajaran berbasis teknologi dan integrasi kurikulum, literasi digital dapat memperkuat kesiapan siswa menghadapi era digital. Artikel ini menyoroti pentingnya kolaborasi lintas sektoral dalam meningkatkan literasi digital untuk menciptakan ekosistem pendidikan yang inklusif dan efektif.
Transformasi literasi di era digital: tantangan dan peluang untuk generasi muda I Made Putrayasa; I Gede Suwindia; I Made Ari Winangun
Education and Social Sciences Review Vol. 5 No. 2 (2024): Education and Social Sciences Review
Publisher : Indonesian Institute for Counseling, Education and Theraphy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/07essr501400

Abstract

Artikel ini membahas transformasi literasi di era digital yang mencakup integrasi literasi membaca tradisional dan literasi digital dalam konteks generasi muda. Era digital telah membawa perubahan signifikan dalam konsep literasi, yang kini mencakup keterampilan teknis, pemahaman kritis, dan pengelolaan informasi digital. Di satu sisi, teknologi digital meningkatkan aksesibilitas informasi dan peluang pembelajaran. Di sisi lain, tantangan seperti misinformasi, kesenjangan digital, dan dampak media sosial terhadap kemampuan membaca mendalam menjadi perhatian utama. Artikel ini mengintegrasikan berbagai literatur terkini untuk menganalisis bagaimana kedua jenis literasi tersebut saling melengkapi atau berbenturan dalam membentuk kompetensi literasi generasi muda. Temuan menunjukkan bahwa pendidikan memainkan peran kunci dalam menjembatani kesenjangan literasi digital dan membaca, dengan rekomendasi berupa penguatan kebijakan pendidikan, peningkatan akses teknologi, dan strategi pembelajaran inovatif.
The Effectiveness of Canva AI Media on Fifth-Grade Students' Science Literacy: A Pre-Experimental One-Group Pretest-Posttest Study at SD Negeri 3 Budakeling I Gusti Gede Ariana; Made Adi Nugraha Tristaningrat; I Made Ari Winangun
Literasi: Jurnal Pendidikan Guru Indonesia Vol. 5 No. 2 (2026): Juni
Publisher : Lembaga Bale Literasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58218/literasi.v5i2.3296

Abstract

The low science literacy of elementary school students is a serious concern amid 21st-century competency demands. PISA 2022 data placed Indonesia near the bottom in science literacy, while locally, fifth-grade students at SD Negeri 3 Budakeling demonstrated suboptimal science literacy achievement. This study aims to analyze the effectiveness of Canva AI as a supporting medium for science literacy in fifth-grade science learning at SD Negeri 3 Budakeling. A quantitative approach with a pre-experimental one group pretest-posttest design was employed. The research subjects consisted of 25 students. Data were collected through a science literacy test based on four indicators: observing phenomena, understanding science concepts, analyzing data, and communicating science. Data analysis employed descriptive statistics, paired t-test, and N-Gain. Results showed an increase in mean science literacy scores from 49.00 (pretest) to 79.25 (posttest), with an N-Gain value of 0.59 (medium category). The paired t-test yielded t = 14.73 (p < 0.001), confirming statistically significant improvement. These findings affirm that Canva AI, through its text-to-visual and AI-powered collaborative design features, effectively delivers concrete and engaging representations of scientific phenomena, meaningfully supporting elementary students' science literacy development
PENGARUH MODEL PEMBELAJARAN KOOPERATIF THINK PAIR SHARE (TPS) BERBANTUAN MEDIA WHEEL OF KNOWLEDGE TERHADAP HASIL BELAJAR BILANGAN PECAHAN KELAS V SD Ni Kadek Tresna Ayu Ratnadi; IG Agung Jaya Suryawan; I Made Ari winangun
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.49325

Abstract

Mathematics subjects in elementary schools have an important role in developing students systematic thinking skills and logical thinking skills. Judging from the final examination score, students scores tend to be low and uneven, but mathematics lessons in general are seen by students as difficult subjects, this has a direct impact on students' low mathematical learning outcomes. This study aims to examine the extent to which the Think Pair Share (TPS) cooperative learning model assisted by Wheel of Knowledge media influences the learning outcomes of fifth-grade mathematics fractions. The data collection technique used includes a learning outcome test with a pre-test post-test design to measure students' cognitive learning outcomes at levels C2-C5. The data analysis techniques used in this study are descriptive statistical tests and inferential statistical tests which include the N-gain test, normality and homogeneity tests and hypothesis tests using independent sample T-tests. The results of the study indicate that there is an influence of the use of the Think pair Share (TPS) cooperative learning model assisted by the Wheel of Knowledge on student learning outcomes in the fifth grade fraction material. This can be proven from the increase in the average value of the experimental class which in the pre-test obtained a value of 37.69 rising in the post-test to 77.69. As well as the results of the t-test which shows Sig. (2-tailed) using the independent sample T-test with a value of 0.000 <0.05 which means there is a significant influence between the class taught using the Think pair Share (TPS) model and the class taught with the conventional model.
PERAN KOMIK DIGITAL DALAM MENDUKUNG PEMBELAJARAN VISUAL DAN PENGUATAN KARAKTER PESERTA DIDIK SEKOLAH DASAR Sugiantari, Ni Komang Sri; Winangun, I Made Ari; Wati, Ni Nyoman Kurnia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59922

Abstract

Advances in digital technology in elementary education encourage the use of creative, interactive learning media that align with students' needs. One widely developed medium is digital comics, which combine text, illustrations, color, and storylines in an easy-to-understand visual display. This study aims to examine the role of digital comics in supporting visual learning and strengthening the character of elementary school students. The method used was a literature review with a descriptive analytical approach. Data were obtained through a review of ten scientific articles from the 2022–2026 period selected based on inclusion criteria. These criteria included empirical research on the use of digital comics in elementary education, while articles that did not align with the focus of the study were eliminated. Data analysis techniques used were content analysis and thematic synthesis. Students' conceptual understanding, motivation, participation, literacy skills, and independent learning can be improved through the use of digital comics. In addition, digital comics also support character building by instilling the values ​​of honesty, responsibility, cooperation, discipline, and environmental awareness presented in contextual and engaging stories. The novelty of this study lies in the integrative synthesis that combines various findings regarding the role of digital comics in supporting the knowledge and attitudes of elementary school students.
Pengaruh PENGARUH MODEL BRALANCING BERBASIS TRI PARARTHA TERHADAP SIKAP KEWARGAAN PADA PENDIDIKAN PANCASILA KELAS IV GUGUS VII KECAMATAN SUKASADA Sudiami, Ketut; Ni Putu Candra Prastya Dewi; I Made Ari Winangun
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.63321

Abstract

Fostering character and civic dispositions among elementary school students faces challenges due to learning processes that tend to be monotonous, cognitively oriented, and lacking in the integration of local wisdom. This study aims to analyze the impact of the Tri Parartha-based Bralancing (Brain Balance Learning) model on civic dispositions within the fourth-grade Pancasila Education subject in Cluster VII, Sukasada District. This was demonstrated by the results of an Independent Samples Test using SPSS version 23.0 for Windows, which showed a calculated t-value of -15.536 and a significance value (Sig. 2-tailed) of 0.000 a figure lower than the 0.05 significance level (0.000 < 0.05). Consequently, the null hypothesis (H₀) was rejected, and the alternative hypothesis (H₁) was accepted. The implementation of the *Tri Parartha*-based Bralancing model fosters active, enjoyable, collaborative, and meaningful learning by balancing right- and left-brain activities and integrating the values ​​of *Asih* (compassion), *Punia* (generosity/service), and *Bhakti* (devotion) into the instructional process. These conditions enable students to participate actively, collaborate, express their opinions, and apply civic values ​​in their daily lives. Thus, the *Tri Parartha*-based Bralancing model proved more effective in enhancing students' civic dispositions compared to conventional instruction, based on the civic disposition outcomes observed among fourth-grade students in Cluster VII, Sukasada District, who were taught using the Bralancing model versus those taught using conventional methods.
PENGARUH MODEL PEMBELAJARAN BRALANCING BERBANTUAN PERMAINAN MAGOAK-GOAKAN TERHADAP LITERASI SAINS SISWA KELAS IV SD N GUGUS II KECAMATAN BULELENG Widiantini, Vina; I Made Ari Winangun; Ni Putu Candra Prastya Dewi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64769

Abstract

This study aims to analyze the effect of implementing the Bralancing (Brain Balance Learning) model assisted by the traditional game Magoak-Goakan on the science literacy of fourth-grade elementary school students in Cluster II, Buleleng District. The type of research used is quasi-experimental with a Nonequivalent Control Group Design. The research population includes all fourth-grade elementary school students in Cluster II, Buleleng District. The sample was determined using a simple random sampling technique after an average equivalence test, resulting in SDN 2 Tukadmungga as the experimental group (21 students) taught using the Bralancing model assisted by Magoak-Goakan, and SDN 3 Tukadmungga as the control group (29 students) taught using conventional learning models. Data collection was carried out using a multiple-choice science literacy test. The test instrument was declared valid through content validity testing (Gregory) and item validity testing (point biserial). The data were statistically analyzed to test the hypothesis regarding the effect of the treatment on students' science literacy. The results are expected to provide empirical evidence regarding the effectiveness of integrating brain function balance models assisted by local wisdom in enhancing primary school students' science literacy.
Co-Authors ., Komang Surya Adnyana Bagus Bayu Budiarsa Desak Kade Puspita Dewi Devi, Luh Putu Sherly Arima Diarini, I Gusti A. A. Sinta Gusti Ayu Made Ariwimarsi Gusti Ayu Putu Alit Wistari Hariyantini, Made Rian I Dewa Ayu Agung Paramitha I Gde Andika Yudha Pradana I Gede Agus Mahardika I Gede Bayu Indrawan I Gede Bayu Indrawan I Gede Dodik Sanjiartha I Gede Nyoman Sutiawan I Gede Suwindia I Gede Suwindia I Gede Yuda Permana I Gusti Gede Ariana I Gusti Putu Sudiarsana I Kadek Sutrisna I Ketut Dipayana I Ketut Suparya I Komang Edi Santosa I Komang Edi Santosa I Komang Surantika I Komang Wahyu Wiguna I Made Putrayasa I PUTU PRANATHA SENTOSA I Putu Suardipa I Wayan Eka Mahardika I Wayan Sadia I Wayan Suastra IG Agung Jaya Suryawan Ketut Sudiatmika KOMANG SUPARMINI Komang Suparmini Komang Surya Adnyana Komang Suryaninsih L. Heny Nirmayani Luh Candra Dewi Luh Desy Widyantari Luh Ketut Ari Utami Luh Putu Parwika Luh Putu Parwika Luh Putu Sherly Arima Devi Luh Tri Utami Made Adi Nugraha Tristaningrat Made Adi Nugraha Tristaningrat MADE ARTAMA Made Suriadi Made Sutawan Made Sutrisna Maha Terianita Made Wiradana Made Yanthi Sudarmi Nana Samvara Ni Kadek Ari Sugiani Ni Kadek Ayu Winiati Ni Kadek Mirah Dwipayanti Ni Kadek Rina Widianti Ni Kadek Tresna Ayu Ratnadi Ni Komang Sri Polih Ni Komang Sri Wahyu Tistari Ni Luh Gede Sri Susanthi Ni Luh Gede Suryatini Ni Luh Kade Dwi Aryani Ni Luh Putu Karina Dewi Ni Luh Putu Nurtini Ni Made Ari Purwati Ni Made Budianti Ni Made Dwijayanti Ni Made Erpia Ordani Astuti Ni Made Yuliartini Ni Ny. Sri Suryadnyani Ni Nyoman Dian Trisna Dewi Ni Nyoman Kurnia Wati Ni Nyoman Lisna Handayani Ni Putu Candra Prastya Dewi Ni Putu Gina Widaswara Ni Putu Meldania Bestari Ni Putu Ratnawati Ni Putu Sri Utami Ni Wayan Erni Sukanti Ni Wayan Juli Artini Ni Wayan Novitayanti Ni Wayan Ratnadi Ni Wayan Sani Artini Putu Ayu Widiari Suseni Putu Budi Adnyana Saifudin Zuhri Saifudin Zuhri Sanjiartha, I Gede Dodik Santosa, I Komang Edi Sudiami, Ketut Sugiantari, Ni Komang Sri Surini, Ketut Tristaningrat, Made Adi Nugraha Uina Pertiwi Widiantini, Vina Winaastari, Ni Putu Ayu Yeni Angumasanita kusumawati Yudha Pradana, I Gde Andika