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Analisis Kesalahan dalam Menyelesaikan Soal Cerita Materi Peluang Ditinjau dari Gaya Belajar Siswa di SMPN 7 Mataram Sinta Silviana Muslim; Sudi Prayitno; Nilza Humaira Salsabila; Amrullah Amrullah
Griya Journal of Mathematics Education and Application Vol. 2 No. 2 (2022): Juni 2022
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v2i2.192

Abstract

This study aims to describe the types of errors of students who have visual, auditory, and kinesthetic learning styles in solving story problems of opportunity material. Error analysis was carried out based on the Newman procedure. The type of research used is descriptive qualitative research. The subjects of this study were students of class IX-A SMP Negeri 7 Mataram in the academic year 2021/2022 who were selected using a purposive sampling technique, then 2 students were selected from each type of learning style. Data collection techniques used are learning style questionnaires, story test questions, and interview guidelines. Based on the research results, it is known that 18 students have a visual learning style, 10 students have an auditory learning style and 2 students have a kinesthetic learning style. The data obtained from the research are: (i) students with visual learning styles tend to make transformation and encoding errors, (ii) students with auditory learning styles tend to make comprehension, transformation, process skill, and encoding errors, and (iii) students with kinesthetic learning styles tend to make comprehension, transformation, process skill, an encoding error. Although at first glance it looks the same, there are differences in the errors of students with auditory learning styles and students with kinesthetic learning styles, where in the process skill error of students with auditory learning styles are wrong in the calculation process while students with kinesthetic learning styles do not perform calculations to completion (jammed).
Penerapan Metode Gamifikasi dalam Meningkatkan Motivasi Belajar Mahasiswa pada Mata Kuliah Geometri Analitik Bidang Melalui Aplikasi Kahoot Ratna Yulis Tyaningsih; Laila Hayati; Ketut Sarjana; Nyoman Sridana; Sudi Prayitno
Griya Journal of Mathematics Education and Application Vol. 2 No. 2 (2022): Juni 2022
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v2i2.202

Abstract

The gamification method is a learning method that combines elements of learning and games. The gamification learning method uses the Kahoot application to capture things that interest students and inspire them to continue learning mathematics. The purpose of this study was to determine the application of the gamification method in increasing student learning motivation in the Field Analytical Geometry course through the Kahoot application. This type of research is qualitative with a research method that is a survey. The survey was conducted through the provision of questionnaires to determine students' learning motivation after applying learning with the gamification method. The results of this study showed that (1) student learning outcomes before and after the gamification method was applied respectively were 64.13 and 83.56, (2) there was an increase in learning outcomes with a percentage increase of 30.3%, (3) learning the gamification method can increase student learning motivation with an average percentage after the action of 85.33% and is included in the very good category. This shows that learning with the gamification method is alternative learning that can increase student learning motivation, so it is hoped that variations in learning like this will make learning mathematics interesting and fun.
Pelatihan Geogebra Sebagai Media Pembelajaran Matematika Pada Guru-Guru SMP di Kota Mataram Tahun 2021 Amrullah Amrullah; Nilza Humaira Salsabila; Junaidi Junaidi; Hapipi Hapipi; Sudi Prayitno
Rengganis Jurnal Pengabdian Masyarakat Vol. 1 No. 2 (2021): November 2021
Publisher : Pendidikan Matematika, FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (526.505 KB) | DOI: 10.29303/rengganis.v1i2.94

Abstract

In the 2019 survey, 82.2% of teachers never participated in media training, especially learning media based on geogebra technology. Meanwhile, 92.8% of teachers stated that mathematics requires learning media. The low quality of education in NTB requires special attention from both the government and the private sector, so it is important to conduct technology-based learning media training in order to improve the quality of education, especially improving the quality of teachers. The training was carried out using offline and online methods for two days, 19 and 20 August 2021 at SMPN 16 Mataram. The training was attended by 22 participants from junior high school mathematics teachers in the city of Mataram. In the implementation of the training, an evaluation was carried out using questionnaires and observations. The conclusions from the results of the service were as follows: Geogebra training as a medium for learning mathematics for SMP teachers in the city of Mataram in 2021 received a very good response and was well received by the teachers. Geogebra training as a medium for learning mathematics for junior high school teachers in the city of Mataram in 2021 is very in line with what is expected by mathematics teachers in the City of Mataram and increases teacher competence in the context of applying technology in learning to develop technology-based mathematics learning media.
Pengaruh Penerapan Model Pembelajaran Thinking Aloud Pair Problem Solving (TAPPS) terhadap Kemampuan Pemecahan Masalah Matematika Widya Nusywari; Sudi Prayitno; Junaidi Junaidi; Nurul Hikmah
Jurnal Riset Pendidikan Matematika Jakarta Vol 4 No 1 (2022): Jurnal Riset Pendidikan Matematika Jakarta Volume 4, Nomor 1, Tahun 2022
Publisher : Program Studi Pendidikan Matematika jenjang Magister, FMIPA, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (371.407 KB)

Abstract

This study aims to determine the effect of the Thinking Aloud Pair Problem Solving (TAPPS) learning model on the mathematical problem solving abilities of eighth grade students of SMP. This research is a quasi-experimental research with Non-Equivalent Control Group Design. The population in this study were all eighth grade students of SMP. In determining the sample, the saturated sample technique was used, where the samples in this study were class VIII-A as the control class and class VIII-B as the experimental class. The instrument used in this research is a test of mathematical problem solving ability on number pattern material. Quantitative data analysis was performed using a gain t-test. The results of data analysis obtained thitung = 2.14 and ttable = 2.064 so that thitung > ttable then H0 is rejected which indicates that there are differences in students' mathematical problem solving abilities between classes that receive TAPPS learning and direct learning. This shows that learning with the TAPPS model has an effect on the mathematical problem solving abilities of eighth grade students of SMP. The influence of the application of the Thinking Aloud Pair Problem Solving (TAPPS) learning model on the mathematical problem solving ability of class VIII students at SMP on the number pattern material using the effect size formula (d) is 1.907, which means that the effect given has a high category.
Analisis Kemampuan Representasi Matematis pada Materi Barisan dan Deret Berdasarkan Gaya Belajar Baiq Rachmawatin Ramadhana; Sudi Prayitno; Nourma Pramestie Wulandari; Sri Subarinah
Jurnal Riset Pendidikan Matematika Jakarta Vol 4 No 1 (2022): Jurnal Riset Pendidikan Matematika Jakarta Volume 4, Nomor 1, Tahun 2022
Publisher : Program Studi Pendidikan Matematika jenjang Magister, FMIPA, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (332.612 KB)

Abstract

This study aims to describe the mathematical representation ability based on the learning styles of students for 11th grade of senior high school 4 Praya Academic year 2020/2021. Type of research used descriptive research with a quantitative approach. In determining the sample used purposive sampling technique. The sample in this study was 60 students of class XII MIPA 4 and XII MIPA 6 SMAN 4 Praya. According results of the research, the conclusion was mathematical representation ability of students with visual learning style reach 51.59 in very low category. The mathematical representation ability of students with auditory learning style reach 64.29 in medium category. The mathematical representation ability of students with kinesthetic learning styles reach 49.89 in very low category. The mathematical representation ability of students with auditory learning style has highest category than students with visual and kinesthetic learning styles.
Pengembangan Media Pembelajaran E-learning Berbasis Blogspot untuk Pembelajaran Mandiri Siswa pada Materi Koordinat Kartesius Kelas VIII SMP Negeri 1 Pringgasela Intan Khosi’urrohmah; Nyoman Sridana; Nurul Hikmah; Sudi Prayitno
Journal of Classroom Action Research Vol. 4 No. 4 (2022): November
Publisher : Program Studi Magister Pendidikan IPA, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jcar.v4i4.2512

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Tujuan dari penelitian ini adalah untuk mengembangkan media pembelajaran e-learning berbasis blogspot untuk pembelajaran mandiri siswa pada materi koordinat kartesius kelas VIII di SMP Negeri 1 Pringgasela yang valid, praktis, dan efektif. Penelitian ini merupakan penelitian pengembangan (Research and development) dengan menggunakan metode pengembangan model 4-D (define, design, development, dissemination). Teknik pengumpulan data yang digunakan dalam penelitian ini adalah wawancara, angket dan tes. Analisis data yang digunakan dalam penelitian ini menggunakan analisis statistik deskriptif. Hasil dari penelitian ini berupa media pembelajaran e-learning berbasis blogspot pada materi koordinat kartesius dalam bentuk web. Validasi media dilakukan oleh ahli materi dan ahli media dengan skor berturut-turut 4,64 dan 4,65 dengan keduanya mendapatkan kategori sangat baik. Kepraktisan media didapatkan dari angket respon guru dan respon siswa dengan masing-masing skor diperoleh skor 4,74 dan 4,61 dengan keduanya mendapatkan kategori sangat baik. Selanjutnya efektifitas media diperoleh berdasarkan hasil belajar siswa dengan melaksanakan posttest dan didapatkan persentase ketuntasan 73% dengan kriteria cukup efektif.
Pengaruh Self-Regulated Learning (SRL) terhadap Hasil Belajar Matematika Siswa Kelas XI SMAN 1 Masbagik Tsania Ardina Sholiha; Nani Kurniati; Ratna Yulis Tyaningsih; Sudi Prayitno
Jurnal Ilmiah Profesi Pendidikan Vol. 7 No. 3 (2022): September
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v7i3.745

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Tercapainya tujuan pembelajaran memerlukan peran aktif siswa dalam merencanakan dan mengatur strateginya dalam belajar. Kemampuan siswa dalam meregulasi diri dalam membuat proses belajar yang efektif disebut self-regulated learning (SRL). Keberhasilan siswa dalam belajar turut dipengaruhi oleh SRL yang siswa miliki. Penelitian ini bertujuan untuk mengetahui pengaruh self-regulated learning (SRL) terhadap hasil belajar matematika siswa Kelas XI SMA Negeri 1 Masbagik Tahun Ajaran 2021/2022. Metode yang digunakan adalah penelitian ex post facto. Analisis data yang digunakan yaitu analisis statistika inferensial meliputi analisis regresi linear sederhana dan uji koefisien determinasi. Hasil analisis regresi linier sederhana diperoleh persamaan regresi . Selain itu, diperoleh nilai t hitung  t tabel  dan nilai signifikansi data 0,00 yang lebih besar dari taraf signifikansi 0,05 sehingga hipotesis diterima yaitu self-regulated learning (SRL) berpengaruh secara signifikan terhadap hasil belajar matematika siswa. Hasil uji koefisien determinasi yang diperoleh sebesar  Dapat disimpulkan bahwa self-regulated learning (SRL) berpengaruh secara signifikan terhadap hasil belajar matematika siswa kelas XI SMA Negeri 1 Masbagik Tahun Ajaran 2021/2022. Siswa yang memiliki SRL yang tinggi cenderung akan memiliki hasil belajar matematika yang tinggi pula.
Pengembangan Media Pembelajaran Matematika Berbasis PowToon Pada Materi Statistika Lina Nuriyanti; Sudi Prayitno; Ratna Yulis Tyaningsih; Ketut Sarjana
Jurnal Ilmiah Profesi Pendidikan Vol. 7 No. 3b (2022): September
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v7i3b.808

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Pendidikan sangat berperan penting dalam pembangunan nasional guna meningkatkan sumberdaya manusia. Salah satu permasalahan pendidikan di Indonesia yang terjadi pada masa pandemi Corona Virus Disease (COVID-19) adalah metode pembelajaran yang tepat untuk digunakan dalam Pembelajaran Jarak Jauh (PJJ), oleh karena itu guru ditunut untuk lebih inovatif menentukan media pembelajaran yang dapat digunakan agar lebih efektif. Media pembelajaran berbasis PowToon merupakan salah satu media yang disajikan dalam bentuk video yang dapat digunakan sebagai media pembelajaran jarak jauh yang efektif. Tujuan penelitian ini adalah untuk mengembangkan media pembelajaran matematika berbasis Powtoon yang valid, praktis, dan efektif serta menjelaskan langkah-langkah pengembangan media pembelajaran matematika berbasis Powtoon pada materi statistika kelas VIII MTs Negeri 2 Mataram. Metode penelitian yang digunakan dalam mengembangkan media pembelajaran ini adalah 4D (Define, Design, Developement, Dissemination). Hasil penelitian berupa media pembelajaran materi statisika berbasis PowToon yang berbentuk Video MP4. Produk mendapatkan skor kevalidan 0,88 dengan kriteria sangat valid oleh 3 orang validator. Kepraktisan produk mendapatkan skor kepraktisan 83,75% dengan kriteria sangat praktis dilihat dari hasil respon 20 orang siswa terhadap penggunaan media pembelajaran matematika berbasis PowToon pada materi statisika. Sedangkan keefektifan media mendapatkan kriteria sangat efektif karena ketuntasan siswa telah kencapai 85%, dilihat dari hasil tes yang diberikan kepada siswa dalam uji coba. Selanjutnya media pembelajaran berbasis PowToon disebarluaskan dengan mengadakan seminar tingkat lokal dan disebarkan melalui YouTube sehingga mudah untuk diakses oleh siswa. Dengan demikian, media pembelajaran matematika berbasis PowToon dapat dinyatakan sebagai media yang valid, praktis, dan efektif untuk selanjutnya digunakan sebagai media pembelajaran matematika.
Pengembangan Aplikasi Augmented Reality sebagai Media Pembelajaran Materi Bangun Ruang Sisi Datar Kelas VIII SMP Negeri 13 Mataram Lalu Riki Gita Sukma; Sudi Prayitno; Baidowi Baidowi; Amrullah Amrullah
PALAPA Vol 10 No 2 (2022): NOVEMBER
Publisher : LP2M STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/palapa.v10i2.1897

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This development research aims to develop applications based on augmented reality as a medium of learning material build flat side space and meet the criteria of valid, practical, and effective to use. This type of research is research and development (R&D) by adopting the 4D model, namely define, design, develop, and disseminate. At the stage of development conducted a trial by using one group Pretest-Posttest Design with research subjects as many as 25 students of Class VIII SMP Negeri 13 Mataram were selected using a simple random sampling technique. Data collection is done using test instruments’ validity, practicality, and effectiveness. The data obtained from this study are: (1) validity test based on the assessment of 3 expert validators get an average result of 4.5933 with a very valid Category; (2) practicality test based on the assessment of students get an average percentage of 92.27% of all aspects assessed; (3) the effectiveness test was conducted by analyzing the results of pretest and posttest with paired t-test Test and there was an increase in student learning outcomes, but the results of the N-gain Test obtained a percentage of 48.9429 with less effective categories. The level of effectiveness obtained by the media is due to some shortcomings of the developed media. Based on these results, it can be concluded that the media developed is very valid and very practical to be used in learning, but still less effective in improving the learning outcomes of learners, so the media needs to be developed further.
Pemberdayaan Guru Sekolah Dasar Gugus II Kecamatan Gerung dalam Mengimplementasikan Alat Peraga Kopermatik Sri Subarinah; Tabita Wahyu Triutami; Sudi Prayitno; Junaidi Junaidi; Dwi Novitasari
Rengganis Jurnal Pengabdian Masyarakat Vol. 2 No. 2 (2022): November 2022
Publisher : Pendidikan Matematika, FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/rengganis.v2i2.228

Abstract

Elementary school teachers in Cluster II of the Gerung sub-district are very rare and some have never even used teaching aids in teaching mathematical concepts. That makes students have difficulty understanding abstract mathematics subject matter, while elementary school children are still in the stage of concrete or semi-abstract thinking. Therefore, this activity aims to empower elementary school teachers in Cluster II of the Gerung sub-district in implementing Kopermatik teaching aids (Math Game Box) by providing training to elementary school teachers on how to make and use Kopermatic props. Kopermatik is a set of elementary school mathematics teaching props that include teaching aids for learning algebra, geometry, and numbers. The training methods include (1) presentation of material, (2) demonstration, (3) making of teaching aids in groups, (4) presentation of group work results, and (5) evaluation and follow-up. The service activity was located at SDN 2 Dasan Geres, with 18 elementary school teachers as participants. all participants actively practice making props for number cards and fraction cards in groups of two. The results of this activity are : (1) all participants practice making props for number cards and fraction cards in groups of two, and (2) 95% of participants can demonstrate the props they made correctly. The results of the questionnaire showed that all participants were happy with this activity and hoped that it would be held again for a longer time and with more materials. Participants can understand the training material because it is interesting and easy to understand