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The Effect of Canva Application on Learning Interest and Critical Thinking of Elementary School Students Badriyah, Lailatul; Tindangen, Makrina; Adji, Sandra Sukmaning
ADPEBI International Journal of Business and Social Science Vol. 5 No. 1 (2025)
Publisher : Asosiasi Dosen Peneliti Ilmu Ekonomi dan Bisnis Indonesia (Adpebi)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54099/aijbs.v5i1.1306

Abstract

The research is an experimental study of One Group Pretest-Posttest Design with a quantitative approach. The purpose of this study was to determine the effect of Canva application media on learning interest and critical thinking skills in science subjects at Elementary Schools Data analysis using simple linear regression analysis and multiple linear regression with the help of SPSS 22. The results of the multiple regression test found that the use of learning media based on the canva application had a simultaneous effect on interest in learning and critical thinking skills with atcount>ttablevalue of 3.640> 1.987, a significance level of 0.007. 1.987, the significance level is 0.000 < 0.05, the value ofFcount>Ftbelis 87.363> 3.95, and the Critical Thinking variableFcount>F table value is 65.122> 3.95, the significance level also shows 0.000 < 0.05. Therefore, based on hypothesis testing, it can be concluded that the use of canva application-based learning media on learning interest and critical thinking skills partially and simultaneously has a positive and significant effect.
EFFECTIVENESS OF PBL-BASED MOBILE LEARNING TO IMPROVE STUDENTS' CRITICAL THINKING SKILLS Irawati, Irawati; Huda, Nizlel; Adji, Sandra Sukmaning
Jurnal Pendidikan Matematika (JUPITEK) Vol 5 No 2 (2022): Jurnal Pendidikan Matematika (JUPITEK)
Publisher : Program Studi Pendidikan Matematika FKIP Universitas Pattimura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30598/jupitekvol5iss2pp160-166

Abstract

The purpose of this research is to evaluate whether or not students in the eighth grade at SMP Negeri 2 Betara in the Tanjung Jabung Barat Regency can improve their mathematical critical thinking skills by using mobile learning that is based on problem-based learning (PBL). The participants in this research were all eighth-graders from one junior high school in the Tanjung Jabung Barat Regency. There were a total of 128 students included in this study, and they were distributed across four classes. The sample was selected from as many as two classes, specifically VIIIA with a total of 28 students serving as the experimental group and VIIIB with a total of 28 students serving as the control group. The analysis of the data reveals that the Zcount value is 10,099, and the significance value is 0.000< 0.005; these values were determined to be significant. Therefore, the working hypothesis or alternative hypothesis that was proposed in this study is accepted. It states that there is a difference in the average critical thinking of students who use PBL-based mobile learning compared to students who use standard teaching materials. While the null or nil hypothesis, which states that "there is no difference in the average critical thinking of students who use PBL-based mobile learning and students who use conventional teaching materials," is rejected.
Pelatihan Technological Pedagogical Content Knowledge (TPACK) Sebagai Kerangka Pengetahuan untuk Meningkatkan Kompetensi Guru Sandra Sukmaning Adji; Dyah Aniza Kismiati; Heni Safitri; Hartinawati Hartinawati; Sugilar Sugilar; Idha Novianti; Zakirman Zakirman
Jurnal Pengabdian UNDIKMA Vol. 3 No. 3 (2022): November
Publisher : LPPM Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jpu.v3i3.5897

Abstract

This community service program aims to improve the teacher competence through Technological Pedagogical Content Knowledge (TPACK) training. The targets of this service program are elementary school teachers and twenty one junior high school teachers from various schools in South Tangerang. The service instrument used was a questionnaire with questions in the form of a Likert scale, then analyzed using descriptive analysis method. The result of this service shows that almost all participants agree and strongly agree that the TPACK material is useful for improving teacher competence. According to the teachers, after participating in the TPACK training, they can open their horizons to use learning programs that can be accessed through various learning resources. They even want to explore the material about TPACK. This is because TPACK is able to integrate pedagogic, content and technology elements in learning. After participating in the TPACK training, the teachers stated that they would try to apply TPACK in their classroom learning and try to choose learning strategies according to student needs. They even want to try to find sources of material from various learning resources related to TPACK.
The Influence of Cooperative Learning Models Think-Pair-Share and Jigsaw on the Mathematical Communication Skills of Grade X Students at SMKN 1 Gegerbitung in Terms of Self-Confidence Rohaeni, Yani; Wahyuningrum, Endang; Adji, Sandra Sukmaning
Riwayat: Educational Journal of History and Humanities Vol 8, No 2 (2025): April, Culture and Identity
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jr.v8i2.44984

Abstract

Kemampuan yang penting dalam pembelajaran matematika adalah keterampilan komunikasi dimana dengan berkomunikasi kita dapat mengungkapkan ide atau gagasan, dalam pembelajaran matematika seorang siswa diharapkan dapat berinteraksi secara aktif satu sama lain selama proses pembelajaran berlangsung agar pembelajaran berlangsung secara efektif, salah satu hal yang dapat diupayakan untuk meningkatkan keterampilan komunikasi matematika adalah siswa dengan menerapkan pembelajaran kooperatif. Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran kooperatif tipe Think-Pair-Share dan Jigsaw terhadap keterampilan komunikasi matematika ditinjau dari sikap percaya diri. Metode penelitian menggunakan quasi eksperimen dengan rancangan post test only control group design. Teknik pengambilan sampel menggunakan sample purpoship. Populasi dalam penelitian ini adalah siswa Kelas X jurusan Teknik Kendaraan Ringan dengan sampel penelitian di Kelas X TKR1,2 dan 3 SMK Negeri 1 Gegerbitung. Instrumen dalam penelitian ini terdiri dari 10 soal uraian materi program linier untuk mengukur keterampilan komunikasi matematika dan 20 pernyataan angket untuk mengukur sikap percaya diri siswa dalam pembelajaran matematika. Berdasarkan hasil analisis deskriptif penelitian, kemampuan komunikasi matematis siswa yang diberi pembelajaran kooperatif tipe Think-pair-share dengan subjek penelitian memperoleh skor rata-rata 30,20, simpangan baku 1,79. Kelompok Jigsaw dengan 32 subjek penelitian, memperoleh skor rata-rata 28,97, simpangan baku 1,80. Kelompok Konvensional dengan 28 subjek penelitian, memperoleh skor rata-rata 26,64, simpangan baku 2,16. Sedangkan hasil analisis deskriptif untuk kepercayaan diri kelompok Think-Pair-Share Tinggi sebesar 10 atau 33,3, sedang sebesar 19 atau 63,3% dan Rendah sebesar 1 atau 3,33%, kepercayaan diri kelompok Jigsaw Tinggi sebesar 4 atau 12,5%, sedang sebesar 24 atau 75% dan Rendah sebesar 4 atau 12,5% dan kepercayaan diri kelompok Konvensional sebesar 19 atau 67,9% sedangkan Rendah sebesar 9 atau 32,1%. Hasil uji hipotesis dengan ANAVA Dua Arah diperoleh bahwa terdapat pengaruh model pembelajaran terhadap komunikasi matematis dengan nilai tanda sebesar 0,002, terdapat pengaruh kepercayaan diri terhadap komunikasi matematis dengan nilai tanda sebesar 0,000, dan tidak terdapat interaksi antara model pembelajaran dengan komunikasi matematis. Dari hasil penelitian dapat disimpulkan bahwa model pembelajaran kooperatif tipe Think-pair-share dan Jigsaw terdapat pengaruh terhadap kemampuan komunikasi matematis, terdapat pengaruh kepercayaan diri terhadap komunikasi matematis dan tidak terdapat interaksi antara model pembelajaran dan kepercayaan diri siswa terhadap kemampuan komunikasi matematis siswa.
Pengembangan Lembar Kerja Peserta Didik Berbasis Crossword Puzzle dalam Meningkatkan Kreativitas dan Hasil Belajar pada Mata Pelajaran Budaya Alam Minangkabau Elviyasmi, Elviyasmi; Junaidi, Junaidi; Adji, Sandra Sukmaning
Journal of Education Research Vol. 5 No. 4 (2024)
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jer.v5i4.1557

Abstract

Penelitian ini dilatar belakangi oleh sebagian besar guru mata pelajaran muatan lokal Budaya Alam Minangkabau khususnya di kota Solok dalam proses pembelajaran banyak menggunakan metode ceramah, tanya jawab serta LKPD yang tidak sesuai dengan pendekatan pembelajaran abad 21 sehingga hasil belajar kurang optimal. Pembelajaran muatan lokal Budaya Alam Minangkabau yang dilaksanakan guru belum menekankan pada konsep-konsep yang sesuai dengan konsep adat istiadat Minangkabau. Berdasarkan hal tersebut maka perlu adanya sebuah LKPD yang mampu menggiring peserta didik melakukan penemuan secara mandiri dalam sebuah proses pembelajaran. Jenis penelitian ini adalah penelitian pengembangan, dengan pendekatan Model ADDIE. Teknik pengumpulan data menggunakan instrumen dalam bentuk wawancara, angket, dan tes untuk memperoleh validitas, praktikalitas, dan efektivitas dari LKPD berbasis crossword puzzle dikembangkan. Data yang terkumpul dianalisis validitas, praktikalitas, dan efektivitasnya dengan menggunakan rumus yang telah ditentukan. Berdasarkan analisis data LKPD berbasis crossword puzzle Validasi desain diperoleh persentasi skor 82,22% dengan kriteria interprestasi “sangat valid”, dimana hasil validasi melebihi kriteria minimum “valid”. Sehingga dengan demikian menyatakan bahwa desain LKPD yang dikembangkan ini valid untuk digunakan. Hasil validasi materi diperoleh persentasi skor 83,53% dengan kriteria interprestasi “sangat valid”, dimana hasil validasi melebihi kriteria minimum “valid”. validasi bahasa diperoleh persentasi skor 78.53% dengan kriteria interprestasi “sangat valid”. Hasil angket respon pendidik menunjukkan persentase skor 82,86% dengan kriteria interpretasi “sangat baik. angket respon peserta didik menunjukkan persentase skor sebesar 74,56% dengan kriteria interpretasi "baik", sedangkan persentase skor kreativitas belajar adalah 68,84%, yang menunjukkan bahwa kreativitas belajar peserta didik berada pada kategori yang cukup baik.
Development of Test Instruments Based on Cognitive Processes and Knowledge Dimensions on Environmental Chemistry Adji, Sandra Sukmaning; Anam, Rif’at Shafwatul; Sukmayadi, Dodi
Jurnal Penelitian Pendidikan IPA Vol 9 No 12 (2023): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i12.4853

Abstract

This research aims to develop an instrument that can measure the achievement of student learning outcomes in chemistry education in Environmental Chemistry courses, which refers to Bloom's Taxonomy, which has been revised along with the dimensions of knowledge from Anderson & Krathwohl. The research method used in this research is research and development with 4 (four) stages of research 1) define; 2) design; 3) develop; and 4) dissemination. The validation of this instrument was carried out by two experts in the field of chemistry and tested on 20 students. The instrument used is in the form of a description that takes the cognitive domains C1 to C3. In addition, in the instrument there are also 4 (four) dimensions of knowledge tested, namely factual, conceptual, procedural, and metacognitive. Based on the results of expert validation, it was found that in content there were no problems only in the use of verbs in the instrument requiring more operational verbs and based on the test results it was found that all the questions given showed that 30.15% of the questions were categorized as easy, 44, 80% were categorized as moderate and 25.05% were categorized as difficult. This study shows that the knowledge dimension in Bloom's taxonomy needs to be applied by considering the knowledge dimension to develop thinking skills in students.
Strategi untuk mengurangi food waste di tingkat rumah tangga Gerda, Nunik; Riani, Etty; Adji, Sandra Sukmaning
Jurnal Penelitian Pendidikan IPA Vol 9 No SpecialIssue (2023): UNRAM journals and research based on science education, science applic
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9iSpecialIssue.4875

Abstract

Food waste is a common issue in countries around the world and become the global concern that planned in SDGs (Sustainable Development Goals) Number 12. Huge percentage of food waste discarded and low number of recycled shows that the existing fight is not optimal. This research aims to analyse the influence factors and strategies for reducing food waste from small scope of household level using SWOT analysis. Based on the result, the highest strength is the “Control and management over food needs by family” score of 0.357. The weakness is “No proper planning to process food waste” score of 0.481. The highest opportunity is “Ability to recreate leftover food" score of 0.39. and the highest threat is “Easy to buy food with affordable price" score of 0.496. SWOT analysis shows that the total value of the Strength (S) is lower than Weaknesses (W) with the difference of -0.312. While the total value of the Opportunities (O) is lower than Threats (T) with the difference of -0.125. So, with this unfavored position, the strategy that will be developed to reduce food waste at the household level is a defensive strategy or also called minimizing weakness to survive against threat.
Student Response in Using Smartphone-Assisted Augmented Reality Video in Learning Adji, sandra Sukmaning; Masbukhin, Faizal Akhmad Adi; Wathi, Ayu Fahimah Diniyah
Jurnal Penelitian Pendidikan IPA Vol 9 No 12 (2023): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i12.5921

Abstract

Smartphone-assisted video augmented reality was developed to facilitate students who want to study anywhere, and anytime. The material studied includes the presentation of information about the work procedures of a concept being practiced. This study aims to develop a prototype for Chemistry Learning Using Video Program-Based Augmented Reality Applications and to get student responses about the use of augmented reality videos practiced in chemistry learning. This study uses a research and development approach based on the ADDIE method which has five steps, namely: analysis, design, development, implementation, and evaluation. The activity was preceded by developing a video program and being validated by a media expert, followed by making markers and developing applications. The results of the development were tried 39 students, as well as 4 teachers. The data were obtained through a questionnaire and were analyzed by descriptive qualitative. The results showed that the Prototype Development for Chemistry Learning Using Video Program-Based Augmented Reality Applications has been developed. Students responded stated that Augmented Reality (AR) video shows were able to build an understanding of teaching materials (92.3%), provide an initial understanding before working in the laboratory (95.9%), introduce the object of the experiment to be carried out (100%), explain the procedure for using the tool easily (100%).
Implementation of Traumatic Healing for Earthquake Victim Children through Fun Outbound Activities: Pelaksanaan Traumatic Healing bagi Anak Korban Gempa melalui Kegiatan Fun Outbond Adji, Sandra Sukmaning; Sausan, Inas; Suciana, Dola; Masbukhin, Faizal Akhmad Adi; Fahimah, Ayu
Dinamisia : Jurnal Pengabdian Kepada Masyarakat Vol. 8 No. 3 (2024): Dinamisia: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/dinamisia.v8i3.16791

Abstract

On November 21, 2022, Cianjur, West Java, experienced an earthquake with a magnitude of Mw 5.6, followed by 140 aftershocks until November 22, 2022. The earthquake resulted in loss of life, injuries, and infrastructure damage. The damaged school conditions due to the earthquake affected the learning environment for children, subsequently influencing their motivation and academic performance. Additionally, the psychological impact on survivors, particularly children, included anxiety, depression, and post-traumatic stress disorder (PTSD). This article discusses the importance of psychological recovery for children after a disaster, particularly earthquakes, using fun outbound activities as a method of traumatic healing. Fun outbound comprises outdoor activities involving games, physical challenges, and group cooperation. The study indicates that fun outbound can assist children in overcoming fear and trauma, boost self-confidence, and develop social skills. The research was conducted at SDN Sukamaju 1 Cugenang, one of the schools significantly affected by the earthquake. Through tangram puzzle games and synchronized cooperation, students experienced joy and enthusiasm, with over 50% of them reporting relief from fear and trauma. Evaluation results demonstrate the effectiveness of fun outbound in supporting the psychological recovery of children after a disaster. In conclusion, the fun outbound method can be an effective tool in helping earthquake-affected children overcome trauma, enhance self-confidence, and build social skills, creating a positive and enjoyable environment for children in challenging post-earthquake situations.