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All Journal Jurnal Simetris EDUNOMIC : JURNAL ILMIAH PENDIDIKAN EKONOMI FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN Jurnal Penelitian Humaniora Infotech Journal Naturalistic : Jurnal Kajian dan Penelitian Pendidikan dan Pembelajaran Produktif : Jurnal Ilmiah Pendidikan Teknologi Informasi Justek : Jurnal Sains Dan Teknologi Buletin Ilmiah Nagari Membangun JUPE : Jurnal Pendidikan Mandala Abdimas Umtas : Jurnal Pengabdian kepada Masyarakat MONSU'ANI TANO Jurnal Pengabdian Masyarakat Community Development Journal: Jurnal Pengabdian Masyarakat BERNAS: Jurnal Pengabdian Kepada Masyarakat Jurnal Pengabdian kepada Masyarakat Nusantara SPEKTA (Jurnal Pengabdian Kepada Masyarakat : Teknologi dan Aplikasi) Jurnal Manajemen Pendidikan dan Ilmu Sosial (JMPIS) Jurnal Pengabdian Nasional (JPN) Indonesia International Journal of Global Operations Research International Journal of Quantitative Research and Modeling International Journal Education and Computer Studies Journal of General Education and Humanities Jurnal Pendidikan dan Ilmu Sosial Dedikasi: Jurnal Pengabdian Kepada Masyarakat QISTINA: Jurnal Multidisiplin Indonesia Aurelia: Jurnal Penelitian dan Pengabdian Masyarakat Indonesia AbdimasMu UMTAS: Journal of Community Service Jurnal Maklumatika Jurnal Pengabdian Nasional (JPN) Indonesia International Journal of Industrial Engineering, Technology & Operations Management Journal of Accounting Law Communication and Technology EDUNOMIC : JURNAL ILMIAH PENDIDIKAN EKONOMI FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN Switch: Jurnal Sains dan Teknologi Informasi Merkurius: Jurnal Riset Sistem Informasi dan Teknik Informatika Jurnal SINTA: Sistem Informasi dan Teknologi Komputasi AR-RUMMAN: Journal of Education and Learning Evaluation AT-TAKLIM: Jurnal Pendidikan Multidisiplin Jurnal Pendidikan Progresif Computer Journal Design Journal Journal of Health Education Law Information and Humanities KARISMAS - JURNAL PENGABDIAN KARYA INOVASI MASYARAKAT
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Rancang Bangun Game Edukasi Drag and Drop Berbasis GDLC untuk Peningkatan Pemahaman Materi Profesi Peserta Didik Sekolah Dasar Ramdhani, Rezqi; Rubiani, Hani; Fitri, Sulidar
Computer Journal Vol. 4 No. 1 (2026): February
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/cj.v4i1.352

Abstract

This research aims to design, develop, and test the feasibility and effectiveness of a Drag and Drop educational game (ProFuzzle) for improving first-grade elementary students' understanding of professions material. The primary challenge addressed is the scarcity of interactive media aligned with children's concrete operational cognitive development stage. The study employs a Research and Development (R&D) approach with a One-Group Pretest-Posttest design, utilizing the Game Development Life Cycle (GDLC) as the development framework. Data collection instruments include expert validation questionnaires and pretest-posttest assessments. Results show that ProFuzzle is deemed highly feasible as a learning medium, with an average expert validation score exceeding 80%. Regarding effectiveness, the game demonstrates statistically significant improvement in student understanding, evidenced by a high N-Gain score and significant t-test results. Student feedback also reflects highly positive responses. The Drag and Drop educational game developed through the GDLC method proves to be an effective, feasible, and innovative alternative medium for teaching professions material to elementary school students
Development of Animation Video-Based Learning Media Using Animaker for Grade VII Informatics Subject Aulia, Nasyadila; Fitri, Sulidar; Muhammad, Taofik
Design Journal Vol. 4 No. 1 (2026): January
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/dj.v4i1.382

Abstract

This study aimed to develop and assess the feasibility of Animaker-based animated video learning media for Grade VII Informatics, specifically addressing hardware material. The research adopted a Research and Development (R&D) approach utilizing the ADDIE model—encompassing Analysis, Design, Development, Implementation, and Evaluation stages. Twenty seventh-grade students at MTs Mathlabussa'adah participated in the study. Both material and media experts validated the developed learning media, while student feedback was gathered through questionnaires using Likert scale assessments. Material expert validation achieved 92% (highly feasible), whereas media expert validation attained 80% (feasible). Student responses yielded 86.3%, classified as excellent. The high validation scores were attributed to clear material presentation, attractive visual design, appropriate language use, and suitable video duration aligned with student concentration capacity. The findings demonstrate that Animaker-based animated video learning media proves appropriate for Informatics instruction, particularly regarding hardware topics, offering an effective alternative to conventional teaching methods such as textbooks and worksheets.
Pentingnya Literasi Teknologi Informasi Untuk Memberdayakan Perempuan Sulidar Fitri; Hani Rubiani
KARISMAS - JURNAL PENGABDIAN KARYA INOVASI MASYARAKAT Vol. 1 No. 1 (2024):
Publisher : Sahira Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70282/karismas.v1i1.4

Abstract

Kegiatan Pengabdian kepada Masyarakat mengenai pentingnya literasi teknologi informasi untuk memberdayakan perempuan ini dilakukan oleh tim dosen dari Pendidikan Teknologi Informasi dan Teknik Elektro di Universitas Muhammadiyah Tasikmalaya. Metode kegiatan yang digunakan adalah difusi ilmu pengetahuan dan teknologi yang diadakan secara tatap muka. Sasaran dari kegiatan ini adalah masyarakat umum, khususnya ibu rumah tangga. Mitra untuk kegiatan Pengabdian kepada Masyarakat ini adalah kader PDA Aisyiyah Gunungkidul Yogyakarta. Kegiatan akan dilaksanakan pada bulan Oktober 2023 dalam tiga tahap, yaitu persiapan, pelaksanaan, dan evaluasi. Kegiatan ini dilaksanakan melalui serangkaian kegiatan sosialisasi yang mengusung tema pentingnya literasi teknologi informasi untuk memberdayakan perempuan. Dengan melihat partisipasi aktif peserta dalam kegiatan yang dilaksanakan, hasil dari kegiatan menunjukkan bahwa kegiatan Pengabdian kepada Masyarakat mengenai pentingnya literasi teknologi informasi untuk memberdayakan perempuan telah dilaksanakan dengan baik.
Data Visualization for Students’ Perception Toward Online and Offline Learning in Information Technology Education Program Sulidar Fitri; Toafik Muhammad; Cecep Riki; Sivaperumal Sampath
International Journal of Quantitative Research and Modeling Vol. 4 No. 3 (2023): International Journal of Quantitative Research and Modeling
Publisher : Research Collaboration Community (RCC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46336/ijqrm.v4i3.500

Abstract

The comments from student about online and offline learning can be analyzed to evaluate the learning process learning quality. This study focused on visualizing the data from students' perception comments especially one class in Information Technology Education Program between face-to-face learning and online learning. The learning process is observed in order to gain some insight about the difference number of words appearance in the word cloud. The comparative results of this research will be described through data visualization in word cloud using orange software. The results of this study indicate that the words appear in the comments of students who fill out the survey form display more words refer to their choices to take offline learning compared to online learning.
Exploring The Final-Year Undergraduate Research Related to TikTok, Study Motivation, and Data Mining: A Bibliometric Study Sulidar Fitri; Panyaporn Prangjarote; Nilubon Kurubanjerdjit
Justek : Jurnal Sains dan Teknologi Vol 9, No 1 (2026): March
Publisher : Unversitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/justek.v9i1.37012

Abstract

TikTok, as a short video-based platform, is now widely used by students to find learning motivation through content such as study tips, time management, and thesis experiences. This study aims to map the scientific literature that examines the relationship between TikTok, learning motivation, and data mining techniques in the context of final year students. The method used is bibliometric analysis with the Scopus database, covering publications between 2019 and 2025. The results showed a significant increase in publication trends in the last three years. India, the United States and China were recorded as the countries with the highest contributions on this topic. Articles with the highest citations tended to address the integration of learning technologies, the use of data mining, and the influence of social media on academic performance. Co-occurrence analysis revealed nine major thematic clusters that show close interrelationships between keywords such as student motivation, academic performance, and educational data mining. This research contributes to understanding the scientific landscape of TikTok utilization in supporting learning motivation and offers further research directions.
Exploring Students’ Learning Motivation Orientation in the Algorithms and Computer Programming Course (A Case Study of Information Technology Education at UMTAS) Sulidar Fitri; Novi Nurjanah; Dinda Budi Utami; Lutfiah Syifa Nur Kamila; Taufik Nur Wahid Shafari
Journal of General Education and Humanities Vol. 5 No. 3 (2026): June
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/gehu.v5i3.1355

Abstract

The Algorithms and Computer Programming course constitutes a fundamental component of information technology education; however, it is often perceived by students as a challenging subject. This condition highlights learning motivation as a crucial factor in successful learning outcomes. This study aims to explore students’ learning motivation orientation in the Algorithms and Computer Programming course. An exploratory quantitative descriptive approach was employed, involving 23 students as respondents. Data were collected using a learning motivation questionnaire and analyzed using descriptive statistics in including frequencies and percentages. The results indicate that 95.7% of students expressed a positive attitude toward the programming course. Students’ learning motivation orientation was predominantly intrinsic (65.2%), while extrinsic motivation also played a notable role (39%). Although 61% of students perceived the course as difficult, overall learning motivation remained high. These findings suggest that students’ learning motivation orientation is adaptive and resilient. The implications of this study emphasize the importance of instructional strategies that strengthen intrinsic motivation while constructively managing extrinsic motivation.
Evaluasi Fungsional Sistem Informasi Manajemen Kemasjidan Berbasis Web Menggunakan Metode Black Box Testing Nur Latifah; Muhammad Taufiq; Sulidar Fitri
Switch : Jurnal Sains dan Teknologi Informasi Vol. 4 No. 4 (2026): Juli : Switch : Jurnal Sains dan Teknologi Informasi
Publisher : Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/switch.v4i4.942

Abstract

Mosque management requires an integrated information system to support the management of mosque data, preachers, religious lecture schedules, and administrative activities more effectively. However, the existing management process is still largely conducted manually, resulting in data inconsistencies, scheduling conflicts, and delays in information dissemination. This study aims to evaluate the functional performance of the Web-Based Mosque Management Information System (SIMAKMU) using the Black Box Testing method. The research employed a descriptive quantitative approach by testing the main functional features of the system, including user authentication, dashboards based on user roles, mosque data management, preacher data management, lecture schedule submission, schedule confirmation, notifications, and logout functions. The testing process was carried out by comparing the expected outputs with the actual outputs generated by the system without examining the internal source code. The results indicate that all testing scenarios were successfully executed and achieved Valid status, demonstrating that every feature functioned according to the predefined system requirements. These findings indicate that SIMAKMU has fulfilled the required functional aspects and is suitable for supporting integrated mosque management activities. The implementation of the system is expected to improve administrative efficiency, facilitate coordination among mosque administrators and preachers, and minimize scheduling conflicts in Muhammadiyah mosque activities.
Perancangan Antarmuka Pengguna Sistem Informasi Ekstrakurikuler Berbasis Web Menggunakan Balsamiq Mockups Sani Yuliani; Sulidar Fitri; Sarmidi Sarmidi
Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika Vol. 4 No. 4 (2026): Juli: Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/merkurius.v4i4.1697

Abstract

The development of information technology encourages schools to utilize web-based information systems to support the management of extracurricular activities. However, many schools still use manual systems so that conveying information, registering members and managing extracurricular data is less effective. This research aims to design a user interface for a web-based extracurricular information system using the User-Centered Design (USD) method and Balsamiq Mockups as a medium for creating system display wireframes. The research method used includes the user needs analysis stage through observation and interviews, making wireframes, making prototypes and evaluating interface designs based on usability principles.  The results of the research are user interface designs that include login pages, dashboards, extracurricular registration, member data, attendance, student achievements and membership reports. The evaluation results of 32 respondents obtained a score of 1,448 out of a maximum score of 1,600 which is in the very good category. The implications of this research show that the interface design is expected to help users and help schools understand the flow of the system and increase the ease of use of the web-based extracurricular information system, speed up access to information, and support extracurricular data documentation in a more structured manner before the system is implemented.
Rancang Bangun Aplikasi Presensi Guru Otomatis dengan Menggunakan Teknologi Radio Frequency Identification (RFID) Deyasmei Maulud Huda; Sulidar Fitri; Sarmidi Sarmidi
Computer Journal Vol. 3 No. 2 (2025): August
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/cj.v3i2.316

Abstract

Teacher attendance recording at MTs Darussalam still relies on manual methods prone to delays, recording errors, and administrative inefficiency. This research develops an automated attendance system using Radio Frequency Identification (RFID) technology as a solution to these problems. The designed system enables attendance recording through identification card detection on reader devices, producing direct and accurate attendance documentation. Integration of ESP32 microcontroller with web-based applications forms the core of the system, ensuring centralized and easily accessible attendance data management. Functional testing demonstrates the system's success in executing all planned features. Implementation of the RFID attendance system has potential to enhance discipline, accelerate administrative processes, and promote school management digitalization. Research findings indicate that teacher attendance automation through RFID technology represents a viable alternative to replace manual systems.
Rancang Bangun Aplikasi E-Commerce Pemesanan Jasa Fotografi Soulpict.u Berbasis Web Hana Samrotul Fuadah; Sulidar Fitri; Sarmidi Sarmidi
Computer Journal Vol. 3 No. 2 (2025): August
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/cj.v3i2.318

Abstract

Soulpict.u operates a photography service business where bookings are managed through WhatsApp messages and order records are kept in handwritten notebooks. The manual documentation method has created concerns about data security and its impact on customer service quality. This research focuses on creating a web-based e-commerce platform as a digital solution for Soulpict.u, enabling structured and integrated order management. Built with PHP programming language and MySQL database system, the platform streamlines the entire booking workflow. The developed application serves multiple purposes: it simplifies the reservation process for customers, provides administrators with efficient order management tools, and enhances the overall business operations. Through systematic testing and implementation, the platform has shown marked improvements in data organization, customer communication, and service delivery. The results demonstrate the application's effectiveness in transforming Soulpict.u's manual processes into a professional digital system.
Co-Authors Abdul Rojak Aceng Tapjani Ahmad Zaki Mubarak Ai Nurul Kausar Akasah, Muhammad Grimaldi Alfadl Habibie Alfadl Habibie Alfikri, Afiv Kaizen Amelia Nurhayati Ananta Putra Aulia, Nasyadila Baiduri Baiduri Budi Utami, Dinda Cecep Riki Cecep Riki Cecep Riki Darmanta Sulitya Destria Nurul Fauzia Deyasmei Maulud Huda Dinda Budi Utami Eddy Samsoleh eddy samsoleh Elfan Fanhas Fatwa Khomaeny Epi Yulistina Fahmi Dwisep Saputra Fuadah, Hana Samrotul Gian Ramdani Habibie, Alfadl Hana Ariyani Hana Samrotul Fuadah Hani Rubiani Hani Rubiani Hani Rubiani, Hani Herdiani, Ida Huda, Deyasmei Maulud Ilma Amalia Indah Permatasari Indradewa, Rhian Izul, Izul Ahmad Mubaroq Karien Febrian Laksito, Grida Saktian Lutfiah Syifa Nur Kamila Maesaroh Lubis Mailan Fitri Mar'atu Solihah, Mailan Megantara, Tubagus Robbi Mila Karmila Milah Nurkamilah Milah Nurkamilah Muhammad Adzar Al Yaman Muhammad Taufiq Muhammad Taufiq Muhammad Taufiq Nandhini Hudha A Nasyadila Aulia Nilubon Kurubanjerdjit Ninu Marlina Ninu Nishfi Rahmah Maulani Nishfi Rahmah Maulani Nita Yunitasari Nita Yunitasari Noer Laelly B.A.G Noer Laelly Baroroh TAG Novi Nurjanah Novi Nurjanah Nur Kamila, Lutfiah Syifa Nur Latifah NURAENI, RANI Nuriana, Ari Nurjanah, Novi Nurul Ikhsan Panyaporn Prangjarote Pradana, Rizka Muhamad Pudin, Muhammad Afip R Apip Miptahudin Raharjo, Pamuji Rahmani, Najla Mardhiyya Ramdhani, Rezqi Rani Nuraeni Restina, Tika Reva Dewari, Ayu Dyah Rezqi Ramdhani Rifqi Aminullah Rikha Surtika Dewi Rizka Muhamad Pradana Rr. Eko Susetyarini Sagita Imaniar, Melsa Sani Yuliani Saniawati Saniawati Saputro, Zufrufin Sarmidi Sarmidi Sarmidi Sarmidi Sarmidi Setiawan, Muhammad Ikhsan Shofia Rahmah Soprani Shofia Rahmah Soprani Sivaperumal Sampath Sudirman Sudirman Sulimah Sulimah Sulimah, Sulimah Sulistya, Darmanta Suprayogi Taofik Muhammad Taufik Nur Wahid Shafari Tika Restina Toafik Muhammad Umar Al Faruq Utari Nur Ambiya Wahid Shafari, Taufik Nur Windi Astuti Windi Astuti