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Pelatihan Pembuatan Media Pembelajaran Praktis dan Interaktif untuk Guru SMP Kabupaten Bone Andi Baso Kaswar; Nurjannah Nurjannah; Fathahillah Fathahillah; Dyah Darma Andayani
GERVASI: Jurnal Pengabdian kepada Masyarakat Vol 7, No 1 (2023): GERVASI: Jurnal Pengabdian Kepada Masyarakat
Publisher : LPPM IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/gervasi.v7i1.4530

Abstract

Pesatnya kemajuan teknologi sebagai salah satu sumber belajar bagi siswa tidak sebanding dengan literasi digital guru. Berdasarkan hasil observasi, permasalahan yang ada pada sekolah mitra adalah kurangnya pengetahuan guru tentang media pembelajaran dan sulitnya narasumber untuk sampai ke  sekolah karena terletak di daerah pelosok daerah Kabupaten Bone. Adapun tujuan dari pengabdian ini adalah untuk meningkatkan kemampuan dan kreativitas guru dalam membuat media pembelajaran yang praktis dan interaktif. Adapun metode yang digunakan dalam pelaksanaan kegiatan pengabdian tersebut adalah metode ceramah, tanya jawab dan praktik. Kegiatan ini memberikan dampak yang positif kepada peserta. Setelah mengikuti pelatihan, guru-guru memiliki kemampuan untuk membuat media pembelajaran interaktif dengan bantuan aplikasi Canva dan Prezi. Pengetahuan ini akan menjadi dasar bagi guru-guru untuk mengembangkan media pembelajaran dan bahan ajarnya sesuai dengan bidang ilmu masing-masing. Para peserta merasa puas dengan pengabdian yang dilakukan sehingga meminta agar kegiatan pengabdian dilakukan secara berkelanjutan.
PERANAN E-LEARNING DALAM PEMBELAJARAN MATEMATIKA DI SEKOLAH MENENGAH PERTAMA (SMP) Fitriani; Nurjannah
PEDAMATH: Journal on Pedagogical Mathematics Vol 1 No 2 (2019): Journal on Pedagogical Mathematics
Publisher : Universitas Sulawesi Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (373.586 KB) | DOI: 10.31605/pedamath.v1i2.371

Abstract

Mathematics lessons are one of the subjects that must be studied by students in every level of education, especially in the field of junior high school (SMP). If you look at the mathematics learning objectives in Permendikbud Number 21 Year 2016 requires students to have the ability to think logically, analytically, systematically, critically and creatively. But mathematical material is abstract, making mathematics considered difficult by most students. This is one of the causes for not achieving the goals of mathematics learning. Mathematical concepts can be easily understood if they are concrete and follow the times experienced by students. The stage of development of junior high school students requires students to be able to reason by using abstract and symbolic things. One solution is to help students understand mathematical material using e-learning. Learning e-learning is a concept of education that utilizes the development of information and communication technology, especially in the teaching and learning process. The ease of learning with e-learning is also the teacher can prepare learning effectively and efficiently by using media and learning resources that are more interesting so that they are not focused on printed books. This can increase students' interest in learning where learning is no longer focused on the teacher and class. The function of e-learning in supporting learning activities in the classroom is as a supplement (additional), complement (complementary) and substitution (substitute). Based on the description of the explanation above, it can be concluded that the purpose of writing this paper is to describe how the role of e-learning in learning junior high school (SMP) mathematics.
Pelatihan dan Pendampingan Pembuatan Media Pembelajaran Berbasis Canva Education di MTs Nurul Izzah Irmayanti Iramaynti; Nurjannah Nurjannah; Anggy Heriyanti; Mirna Mirna; Fahmita Sari
AKM Vol 4 No 1 (2023): AKM : Aksi Kepada Masyarakat Jurnal Pengabdian Kepada Masyarakat - Juli 2023
Publisher : Sekolah Tinggi Ekonomi dan Bisnis Syariah (STEBIS) Indo Global Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36908/akm.v4i1.734

Abstract

The purpose of this training and mentoring activity is for teachers to gain new knowledge about making Canva Education-based interactive learning media. This mentoring method is service learning. The type of service learning used is Integration of Service Learning in Subjects, which is a type of community service that is integrated with courses in study programs. In this service, the team will integrate training and assistance in making Canva Education-based learning media with courses in Mathematics Tadris Study Program. The courses that will be in service learning are Mathematics Learning Workshops in odd semesters of the 2021/2022 Academic year. The result of this community service is that this activity provides opportunities for participants to be more productive in teaching, the activities carried out are their needs and the material that has been taught and assumes that the material being taught can assist participants in teaching material to students in class and canva education becomes solutions for teachers in making interactive learning media.
Dakwah Dan Isu Lesbian, Gay, Biseksual Dan Transgender (LGBT) Faridah Faridah; Rahma Melati Amir; Nurjannah Nurjannah
Jurnal Khabar: Komunikasi dan Penyiaran Islam Vol 5 No 1 (2023): Juni 2023
Publisher : STAI Bumi Silampari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37092/khabar.v5i1.475

Abstract

Lesbian, Gay, Bisexual and Transgender (LGBT) is a form of sexual deviation or dysfunction with a description of the definition of each item which includes the definition lesbian is defined as a term used to indicate that a woman has a sexual orientation among women, Gay is a term used to indicate that a person has same-sex relations or Same Sex Attraction, Bisexual is defined as a term used to indicate that a person has bisexual orientation, namely dual attraction at the same time both to the same sex and to the opposite sex. Transgender is a term used to indicate that a person has the desire to appear opposite of the sex he has whether he has a heterosexual, bisexual, gay or asexual social identity. The phenomenon of these cases, is behavior that is considered deviant, both in the Islamic religious and social dimensions. This became a concern in the community, In dealing with issues related LGBT groups, the role of the preacher is very important to prove that Islam is able and permissible to solve various social problems. This study uses the Library research method,collect and analyze data sources to be processed and presented in the form of a Library Research report.
Pengenalan dan Pembinaan Bahasa Arab melalui Game Edukatif di TKA/TPA Nurul Fawzani; Nurjannah Nurjannah
MANGENTE: JURNAL PENGABDIAN KEPADA MASYARAKAT Vol 1, No 2 (2022): PENDIDIKAN DAN PENGEMBANGAN DESA
Publisher : IAIN AMBON

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33477/mangente.v1i2.2676

Abstract

Arabic is a language that is contained in the Quran and is echoed until now. Apart from being the language of the scriptures, Arabic is a rich language and has its own uniqueness from a linguistic point of view. However, many still consider it a scourge because it is difficult to understand and so on. Through Arabic language development which is packaged in the form of creative and innovative learning such as educational games, it is hoped that it will be able to reduce and even erase negative opinions in the community about Arabic itself. TKA/TPA Al-Ikhtiar in Cinranae Hamlet, Lamatti Riaja Village, Bulupoddo District, as an Islamic religious education institution is one of the objects for conducting Arabic language development from an early age. This is done so that children can recognize and know that Arabic is not as difficult as most people think. The results show that learning Arabic through educational games increases students' interest in learning Arabic.Keywords: Coaching, Arabic, Educational Games.
Pelatihan dan Pendampingan Pembuatan Media Pembelajaran Berbasis Quizizz pada Guru di MTs Darul Hikmah Lenggo-Lenggo Irmayanti Irmayanti; Nurjannah Nurjannah; Mirna Mirna; Hamka Hamka
MANGENTE: JURNAL PENGABDIAN KEPADA MASYARAKAT Vol 1, No 2 (2022): PENDIDIKAN DAN PENGEMBANGAN DESA
Publisher : IAIN AMBON

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33477/mangente.v1i2.2710

Abstract

Improving the quality of learning is the responsibility of a teacher and one way is to improve the quality of learning media. One of the free flatforms that teachers can use in the digital age is Quizizz because it has many interesting features. This community service was carried out at Mts Darul Hikmah Lenggo-Lenggo Sinjai Regency. The general purpose of the implementation of this devotion is to improve the understanding and skills of teachers in the learning process in the digital era. The method of service carried out is training and mentoring related to the creation of Quizizz-based learning media. Its implementation began with the introduction of the Quizizz application and its features were then continued with training and mentoring in creating Quizizz-based learning media. As a result of this training and devotion, Mts Darul Hikmah Lenggo-Lenggo teachers have been able to create Quizizz-based learning media in the form of only materials, quizzes only, or combining materials with quizzes, and teachers have been able to concentrate by dividing the learning media links that have been made by their respective subjects. Quizizz-based media created can be accessed anytime and anywhere without limits and paper.Keywords: Training, Mentoring, learning media, Quizizz
Pelatihan Pembuatan Media Pembelajaran Menarik dan Interaktif Menggunakan E-Media Nearpod Bagi Pendidik UPT SMP Negeri 6 Sinjai Dewi Dewi; Nur Muhlifa Nahli; Nurjannah Nurjannah; Mirna Mirna
Jumat Informatika: Jurnal Pengabdian Masyarakat Vol. 4 No. 1 (2023): April
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/abdimasif.v4i1.3466

Abstract

Kegiatan ini dilatarbelakangi beberapa faktor yaitu lemahnya pengetahuan pendidik tentang media pembelajaran yang inovatif, lemahnya keterampilan pendidik dalam membangun pembelajaran yang menarik, inovatif serta interaktif. Tujuan dari pengabdian masyarakat kali ini adalah meningkatkan keterampilan pendidik dalam membangun serta mendesain pembelajaran digital berbasis Nearpod. Metode kegiatan pengabdian yaitu pelatihan pembuatan media pembelajaran menarik dan interaktif, hasil pengabdian masyarakat ini adalah dapat meningkatkan pengetahuan kemampuan dan kualitas tenaga pendidik dalam mendesain bahan ajar untuk pembelajaran di kelas.  
Pelatihan Penggunaan Media Pembelajaran Dakota untuk Meningkatkan Minat Belajar Siswa pada Materi KPK dan FPB Muh. Rais; Nurjannah; Andi Baso Kaswar
Catimore: Jurnal Pengabdian Kepada Masyarakat Vol 2 No 2 (2023): Catimore: Jurnal Pengabdian kepada Masyarakat
Publisher : LSM Catimore dan Sahabat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56921/cpkm.v2i2.81

Abstract

Mathematics is a part of science and takes an important part in the life and improvement of science, information and innovation. The purpose of this service is to explain the use of Dakota learning media (Mathematics Dakon) to attract students' interest in learning and also have fun in learning mathematics, especially on the KPK (Least Alliance Multiples) and FPB (Largest Fellowship Factor) materials. This community service was carried out at SD Negeri 83 Aruhu, Lamatti Riaja Village, Bulupoddo District. From February 23, 2022 to February 26, 2022, Dakota game-based learning activities are carried out in the classroom, with a total of 38 elementary school students, followed by students in grades IV, V and VI. There are three stages, namely the preparation, implementation and evaluation stages. that 86% of students at SD Negeri 83 Aruhu understand the subject matter taught through dakon games and 94% of students enjoy learning mathematics the learning process using mathematics dakon goes smoothly and students are interested in using mathematics dakon media.
DIAGNOSTIK KESULITAN BELAJAR OPERASI HITUNG PEMBAGIAN BERSUSUN PADA SISWA KELAS V SEKOLAH DASAR Nuraziza Rahmah; Nurjannah Nurjannah
SIGMA: JURNAL PENDIDIKAN MATEMATIKA Vol 15, No 2: Desember 2023
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/sigma.v15i2.11892

Abstract

This study aims to diagnose the learning difficulties of multilevel division arithmetic operations in fifth grade students at SD IT Wahdah Islamiyah Sinjai. This research is qualitative research with the subject of this research namely 3 students from class V at SD IT Wahdah Islamiyah Sinjai. The instruments used in this study were diagnostic tests and interview guidelines. For data collection, the technique used consisted of three parts, namely making observations, interviews, and documentation. As well as the analysis of the data used in the research, namely, data reduction, presenting data, and drawing conclusions. From the results of the study, it was concluded that the difficulties experienced by students were a lack of understanding of the concepts of tiered division, they were still weak in remembering multiplication and their haste in solving problems which resulted in students being less thorough. Therefore, the teacher must ensure that students understand and master the prerequisites of the division operation and provide lots of practice to students and provide tips or apply fun learning so that students feel comforTabel and can generate interest in learning mathematics.Penelitian ini bertujuan untuk mendiagnosis kesulitan belajar operasi hitung pembagian bersusun pada siswa kelas V SD IT Wahdah Islamiyah Sinjai. Penelitian ini merupakan penelitian kualitatif dengan subjek penelitian ini yaitu 3 orang siswa dari kelas V di SD IT Wahdah Islamiyah Sinjai. Instrumen yang digunakan dalam penelitian ini adalah tes diagnostik dan pedoman wawancara. Adapun dalam pengumpulan data, teknik yang digunakan terdiri dari tiga bagian, yaitu melakukan pengamatan (observasi), wawancara, dan dokumentasi. Serta analisis data yang digunakan dalam penelitian yaitu, reduksi data, menyajikan data, dan menarik kesimpulan. Dari hasil penelitian diperoleh kesimpulan bahwa kesulitan yang dialami oleh siswa yaitu kurangnya pemahaman terhadap konsep-konsep pembagian bersusun, masih lemah dalam mengingat perkalian dan sifat tergesah-gesah dalam menyelesaikan soal yang mengakibatkan siswa kurang teliti. Oleh karena itu, guru harus memastikan bahwa siswa telah memahami dan menguasai prasyarat dari operasi pembagian dan memberikan banyak latihan kepada siswa serta memberikan tips-tips atau menerapkan pembelajaran yang menyenangkan agar siswa merasa nyaman dan dapat membangkitkan minatnya dalam belajar matematika.
PROSES BERPIKIR KREATIF SISWA SMP BERDASARKAN TAHAPAN WALLAS DALAM MEMECAHKAN MASALAH MATEMATIKA DITINJAU DARI ADVERSITY QUOTIENT (AQ) Nurjannah Nurjannah
JTMT: Journal Tadris Matematika Vol 1 No 1 (2020): Volume 01 Nomor 01 Juli 2020
Publisher : Universitas Islam Ahmad Dahlan (UIAD) Sinjai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47435/jtm.v1i1.391

Abstract

Penelitian ini merupakan penelitian deskriptif dengan pendekatan kualitatif yang bertujuan untuk mendeskripsikan proses berpikir kreatif siswa SMP berdasarkan tahapan Wallas dalam memecahkan masalah matematika ditinjau dari adversity quotient. Subjek penelitian ini terdiri dari tiga siswa kelas VIII di SMP Negeri 2 Kahu yang masing-masing merupakan kategori climber, camper dan quitter, berjenis kelamin perempuan dengan kemampuan matematika relatif sama, dan berkemampuan komunikasi baik. Pengumpulan data dilakukan dengan pemberian tugas pemecahan masalah matematika dan wawancara. Untuk menguji kredibilitas data dilakukan dengan triangulasi waktu. Pada waktu yang berbeda diberikan tugas dan wawancara dengan masalah yang ekuivalen dengan tugas sebelumnya. Proses berpikir kreatif siswa climber pada tahap persiapan, memahami masalah dengan membaca soal dengan seksama dan mengaitkan konsep dan informasi yang relevan dengan soal. Pada tahap inkubasi, siswa climber mengendapkan informasi atau masalah saat mengalami kejenuhan dengan melakukan kegiatan lain. Pada tahap iluminasi, siswa menemukan ide kunci pemecahan masalah. Pada tahap verifikasi, siswa menguji ide yang ditemukan, menerapkan ide dengan melakukan substitusi pada ketiga rumus atau cara yang telah diperoleh, menguji dan memeriksa langkah-langkah dan hasil perhitungan berulang kali untuk memastikan bahwa hasil perhitungan ketiga cara tersebut sama. Proses berpikir kreatif siswa camper pada tahap persiapan yaitu memahami masalah dengan membaca soal dengan seksama dan mengaitkan konsep dan informasi yang relevan dengan soal. Pada tahap inkubasi, siswa mengendapkan informasi atau masalah saat mengalami kejenuhan dan memikirkan hal lain yang tidak ada hubungannya dengan masalah. Pada tahap iluminasi, siswa menemukan ide kunci pemecahan masalah. Pada tahap verifikasi, siswamenguji ide yang ditemukan pada dengan membandingkan hasil yang diperoleh, menerapkan ide tersebut pada permasalahan dengan melakukan substitusi. Siswa sempat mencoba untuk mengerjakan cara ketiga, akan tetapi berhenti ketika mengalami kesulitan dan merasa tidak mampu. Proses berpikir kreatif siswa quitter pada tahap persiapan, siswa memahami masalah dengan membaca soal berulang-ulang dan mengaitkan konsep dan informasi yang relevan dengan soal. Pada tahap inkubasi, siswamengendapkan informasi atau masalah saat mengalami kejenuhan dengan melakukan kegiatan lain. Pada tahap iluminasi, siswa menemukan ide kunci pemecahan masalah. Pada tahap verifikasi, siswa tidak melakukan pengujian terhadap cara yang digunakan. Kemudian, siswa menerapkan ide tersebut pada permasalahan dengan melakukan substitusi pada kedua rumus atau cara yang telah diperoleh. Namun, hasil antara cara 1 dan cara 2 berbeda. Siswa kemudian menguji dan memeriksa ulang pemecahan masalah dengan cara melakukan operasi pada rumus-rumus yang digunakan. Siswahanya mengerjakan dua cara dan tidak mau lagi mencoba untuk mengerjakan cara lain karena mengalami kesulitan