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Survey and Challenges: Event Extraction of Story Narrative in NLP Approach Erna Daniati; Aji Prasetya Wibawa; Wahyu Sakti Gunawan Irianto; Andrew Nafalski
Buletin Ilmiah Sarjana Teknik Elektro Vol. 8 No. 1 (2026): February
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/biste.v8i1.15534

Abstract

Event extraction from story narratives remains a challenging yet underexplored area in natural language processing due to narrative complexity including implicit causality long-range dependencies and temporal ambiguity. This study addresses the research question: How have NLP and deep learning approaches been applied to extract events from story narratives and what gaps persist. Following the PRISMA 2020 guidelines we systematically reviewed 12 peer-reviewed studies published between 2017 and 2024. Our analysis reveals growing adoption of transformer-based models such as BERT alongside emerging architectures like DEEIA and PAIE which leverage prompt-based learning and event-specific contextual aggregation. Commonly used datasets include ROCStories and custom narrative corpora though few are standardized. Key challenges involve handling implicit events limited annotated data cross-domain generalization and integration of commonsense reasoning. The main contribution of this review is the first structured synthesis of event extraction techniques specifically for story narratives using a rigorous systematic methodology. We highlight the need for document-level modeling narrative-aware evaluation metrics and low-resource adaptation strategies. This work provides a foundation for future research aiming to bridge narrative understanding with robust event-centric NLP systems.
Pengaruh Pembelajaran Technopreneur, Marketing dan Lingkungan Sosial terhadap Entrepreneurial intention melalui Inkubasi Bisnis Nur Laila Indra Sapitra Wahyu Ilyasari; Tuwoso Tuwoso; Wahyu Sakti Gunawan Irianto
Ideguru: Jurnal Karya Ilmiah Guru Vol. 11 No. 1 (2026): January 2026 Edition
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v11i1.2250

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh pembelajaran technopreneur, marketing, dan linkunngan sosial terhadap entrepreneurial intention melalui inkubasi bisnis pada siswa SMK di Kabupaten Lamongan. Penelitian ini menggunakan pedekatan kuantitatif dengan desain penelitian explanatory research. Pada penelitian ini menggunakan sampel sejumlah 180 siswa yang terdiri dari kelas XI dan XII keahlian tata busana yang berada di empat sekolah SMK di Kabipaten Lamongan. Pada penelitian ini menggunakan analisis data Partial LeastSquare Structural Equation Modeling (PLS-SEM). Hasil penelitian ini menunjukkan bahwa inkubasi bisnis sosial berpengaruh positif dan signifikan terhadap entrepreneurial intention. Lingkungan sosial dan marketing juga berpengaruh positif dan signifikan terhadap inkubasi bisnis. Namun, pembelajaran technopreneur dan marketing tidak berpengaruh signifikan secara langsung terhadap entrepreneurial intention. Pengujian efek tidak langsung menunjukkan bahwa inkubasi bisnis mampu memediasi pengaruh lingkungan sosial dan marketing terhadap entrepreneurial intention, tetapi tidak mampu memediasi pengaruh pembelajaran technopreneur. Temuan ini menegaskan bahwa pengalaman kewirausahaan nyata melalui program inkubasi bisnis memiliki peran strategis dalam membentuk niat berwirausaha siswa SMK. Oleh karena itu, penguatan pembelajaran kewirausahaan perlu diarahkan pada pendekatan berbasis pengalaman yang terintegrasi dengan inkubasi bisnis agar mampu meningkatkan kesiapan berwirausaha siswa secara berkelanjutan.
Sustainable Tourism Development Based on Local Wisdom in Sutojayan Village, Malang Regency: A Participatory Approach in Masterplan Planning Isnandar Isnandar; Joko Samodra; M. Aris Ichwanto; Wahyu Sakti Gunawan Irianto; Salsabila Thifal Nabil Haq; Rian Syahmulloh Hendranawan; Luhur Adi Prasetya; Amir Rofiudin
Abdimas Pedagogi: Jurnal Ilmiah Pengabdian kepada Masyarakat Vol. 8 No. 2 (2025)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um050v8i22025p117-125

Abstract

This research and service aims to develop a sustainable tourism masterplan based on local wisdom in Sutojayan Village, Malang, using the Participatory Rural Appraisal (PRA) approach. Observation, in-depth interviews, focus group discussions (FGDs), and questionnaires were conducted to identify natural and cultural tourism potential, infrastructure readiness, and community interest in participating. The results showed that the village has strong tourism attraction, with natural beauty and local traditions as the main assets. Community participation in tourism development is high, especially through micro-enterprises that support the local economy. However, limited infrastructure and concerns about the impact of tourism on local culture are challenges that need to be addressed. The masterplan includes the development of natural tourism zones, culture, creative economy, supporting infrastructure, and tourist information centers. Collaboration with government and external stakeholders is essential to support infrastructure development and destination promotion. Key recommendations include infrastructure improvements, regulations for cultural protection, MSME assistance, and periodic evaluation of tourism impacts. This masterplan is expected to improve the economic welfare of the village while preserving the culture and environment, making Sutojayan Village a model of sustainable tourism destination based on local wisdom.
DEVELOPMENT OF A CAREER READINESS ASSESSMENT TOOL BASED ON INTERESTS, POTENTIAL, AND SOFT SKILLS FOR VOCATIONAL HIGH SCHOOL STUDENTS RIA FEBRIANTI; Wahyu Sakti Gunawan Irianto; Anik Nur Handayani
SOSIOEDUKASI Vol 15 No 2 (2026): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v15i2.7767

Abstract

This study aims to develop a career readiness instrument for vocational high school students in the Software Engineering and Computer and Network Engineering programs. The instrument was developed by adapting three main constructs related to career readiness: career interests, individual potential, and soft skills. This study employs an instrument development approach that includes the stages of literature review, formulation of indicators and item statements, expert validation, as well as testing the validity and reliability of the instrument. Interest indicators were adapted from the RIASEC theory proposed by Holland, potential indicators were adapted from Gardner’s Multiple Intelligences concept, while soft skills indicators were adapted from work competency concepts relevant to industry needs. The developed instrument was validated by three experts, consisting of one guidance and counseling expert and two industry practitioners serving as Chief Executive Officer (CEO) and Human Resources (HR) professionals. After undergoing a revision process, the instrument was pilot-tested on 30 vocational high school students in the Software Engineering and Computer and Network Engineering programs. The validity test results showed that most items met the validity criteria, while several items were eliminated because they had correlation values below the specified threshold. The reliability test results showed a Cronbach’s Alpha value of 0.946 for the interest instrument, 0.929 for the potential instrument, and 0.982 for the soft skills instrument, indicating a very high level of internal consistency. The results of this study indicate that the developed instruments are valid and reliable for measuring the career readiness of vocational high school students and can be used as tools in career guidance services in the field of information technology.
Building a Narrative Event Dataset from Andersen’s Fairy Tales for Literary and Computational Analysis Erna Daniati; Aji Prasetya Wibawa; Wahyu Sakti Gunawan Irianto
International Journal of Engineering, Science and Information Technology Vol 5, No 3 (2025)
Publisher : Malikussaleh University, Aceh, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52088/ijesty.v5i3.910

Abstract

This paper describes building a narrative event dataset for the entire set of 153 fairy tales written by Hans Christian Andersen as?a resource for literary analysis and computational research. The corpus is?built up through semi-automatic annotation for important narrative events: character actions, period transitions, causal communications, and story themes. Each event is augmented with? metadata such as event type, event participants, event temporality (order) and event thematic relevance. This computer-readable structured data is helpful for NLP applications like event detection and temporal reasoning. Still, it supports in-depth literary?studies of plot structures, moral themes and character archetypes in Andersen's stories. Linking the digital humanities with the domain of computational linguistics, the dataset can be jointly used in inter-disciplinary research, and has the potential to reveal new aspects of classical narrative forms and how these findings?and developments can be usefully integrated in AI-supported storytelling systems.
VISUALISASI INTERAKTIF KOMPONEN PERANGKAT KERAS KOMPUTER BERBASIS AUGMENTED REALITY BAGI SISWA MENENGAH PERTAMA Fildzah Zata Izzati; Wahyu Sakti Gunawan Irianto; Novita Tri Indrasari
EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi Vol. 6 No. 4 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/edutech.v6i4.14377

Abstract

ABSTRACT Limited access to directly observe computer hardware components has become one of the challenges in Informatics learning at SMP Negeri 28 Malang. The laboratory's use of All-in-One PCs places several components within an enclosed system, causing learning activities to rely primarily on two-dimensional images and theoretical explanations. This study focused on developing an Augmented Reality (AR)-based learning medium to provide more interactive visualization of computer hardware components for seventh-grade students. The study employed the Research and Development (R&D) method using the ADDIE model, which consisted of the Analysis, Design, Development, Implementation, and Evaluation stages. The resulting product was an AR application based on markers, featuring three-dimensional objects, rotation and zoom in/out functions, learning materials, and LOTS and HOTS practice questions. Product feasibility was assessed through validation by a subject-matter expert and a media expert, followed by trials involving small and large student groups. The findings showed that the subject-matter expert validation achieved 91.80%, categorized as Highly Valid, while the media expert validation reached 82.73%, categorized as Fairly Valid. The small- and large-group trials obtained 90.08% and 87.97%, respectively, both categorized as Highly Valid. Therefore, the developed AR application meets the feasibility criteria for use as a learning medium for computer hardware topics. ABSTRAK Keterbatasan akses siswa untuk mengamati komponen perangkat keras komputer secara langsung menjadi salah satu kendala dalam pembelajaran Informatika di SMP Negeri 28 Malang. Kondisi laboratorium yang menggunakan perangkat All-in-One PC menyebabkan sebagian komponen berada dalam sistem tertutup sehingga pembelajaran lebih banyak bergantung pada gambar dua dimensi dan penjelasan teoritis. Penelitian ini berfokus pada pengembangan media pembelajaran berbasis Augmented Reality (AR) untuk memvisualisasikan komponen perangkat keras komputer secara lebih interaktif bagi siswa kelas VII. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi tahap Analysis, Design, Development, Implementation, dan Evaluation. Produk dikembangkan dalam bentuk aplikasi AR berbasis marker yang memuat objek tiga dimensi, fitur rotasi dan zoom in/out, materi pembelajaran, serta latihan soal LOTS dan HOTS. Kelayakan produk dinilai melalui validasi ahli materi, ahli media, dan uji coba kepada siswa dalam kelompok kecil serta kelompok besar. Hasil menunjukkan persentase validasi ahli materi sebesar 91,80% dengan kategori Sangat Valid, ahli media sebesar 82,73% dengan kategori Cukup Valid, uji coba kelompok kecil sebesar 90,08%, dan kelompok besar sebesar 87,97%, yang keduanya berkategori Sangat Valid. Dengan demikian, aplikasi AR yang dikembangkan memenuhi kriteria kelayakan untuk digunakan sebagai media pembelajaran perangkat keras komputer.
Co-Authors Abbar, Habib Muhammad Abdul Hadi, Afif Abdullah Iskandar Syah Agro Lukman Putra Aguwin Ardi Pranata Ahmad Faiz Risvan Haqiqi Ahmad Fuadi Ahsan, Muhammad Zamani Aji Prasetya Wibawa Al-Jabbar, Habib Muhammad Amir Rofiudin Amrullah, Muhammad Shalahuddin Ananda Putri Syaviri Andrew Nafalski Anik Nur Handayani Anusua Ghosh, Anusua Artina Tri Wistiawati Asmoro, Achmad Shoddiq Bayu Budi Wibowotomo Damanhuri, Nor Salwa Didik Dwi Prasetya Dila Umnia Soraya Dimas Jundan Ashshiddiqi Dolly Indra Eka Rahayu Setyaningsih Erma Widayanti Erna Daniati Erna Daniati Ernis Hidayati Evania Kurniawati Falah, Moh. Zainul Febri Handoyo Fildzah Zata Izzati Fitri, Anisa Hilya Hakkun Elmunsyah Hasriani Hermansyah Heru Wahyu Herwanto I Made Wirawan Isnandar Isyatul Karimah Khamdan, Candra Wahyu Nur Kirana, Karika Candra Leonel Hernandez, Leonel lilis nurhayati Luhur Adi Prasetya M. Aris Ichwanto M. Dimas Aviv Fahreza M. Rodhi Faiz Milenia, Herpri Mohammad Husein An Nabawi Muhammad Afnan Habibi Muhammad Jauharul Fuady Mukhammad Riyadi Erwanenda Mungalim, Rifqy Nafalski, Andrew Nor Salwa Damanhuri Novita Tri Indrasari Nugroho, Andhik Catur Nugroho, Bagas Nur Laila Indra Sapitra Wahyu Ilyasari Putra, Adhi Pramana Estiawanda Ria Febrianti Rian Syahmulloh Hendranawan Rina Dewi Indahsari Rizka Afdalia Rosa Andrie Asmara Saifuddin, Farikh Salsabila Thifal Nabil Haq Samodra, Joko Saputra, Ismed Eko Hadi Sari, Gilang Rafiqa Setiadi Cahyono Putro Setyaningsih, Eka Rahayu Shandy Krisnawan Siti Salina Mustakim Siti Sendari Slamet Wibawanto Soraya Norma Mustika Sujito Sujito Syaad Patmanthara Triyanna Widiyaningtyas Tuwoso Tuwoso Ulum, Khoirul Utomo Pujianto Veithzal Rivai Zainal Wardhana, Nyoman Dedi Kusuma Widiyanti Wistiawati, Artina Tri Yosi Kristian Yoto Yoto Yuni Rahmawati