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All Journal Explore: Jurnal Sistem Informasi dan Telematika (Telekomunikasi, Multimedia dan Informatika) Nuansa Informatika Jurnal Informatika dan Teknik Elektro Terapan JUSIFO : Jurnal Sistem Informasi Journal of Information Systems Engineering and Business Intelligence Briliant: Jurnal Riset dan Konseptual Jurnal Pendidikan Informatika dan Sains Syntax Literate: Jurnal Ilmiah Indonesia INOVTEK Polbeng - Seri Informatika Indonesian Journal of Information System IKRA-ITH Informatika : Jurnal Komputer dan Informatika Jurnal Komtika (Komputasi dan Informatika) SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Jurnal Informatika Universitas Pamulang Technomedia Journal Jurnal Nasional Komputasi dan Teknologi Informasi Indonesian Journal of Applied Informatics Jurnal Riset Informatika JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Jurnal Teknologi Terpadu EDUMATIC: Jurnal Pendidikan Informatika Antivirus : Jurnal Ilmiah Teknik Informatika Jurnal Tekno Kompak Jurnal Sistem Informasi Kaputama (JSIK) Jutisi: Jurnal Ilmiah Teknik Informatika dan Sistem Informasi Jurnal Ilmiah ILKOMINFO - Ilmu Komputer & Informatika JURSIMA (Jurnal Sistem Informasi dan Manajemen) JATI (Jurnal Mahasiswa Teknik Informatika) Jurnal Teknika JPM: JURNAL PENGABDIAN MASYARAKAT LOSARI: Jurnal Pengabdian Kepada Masyarakat Jurnal Teknologi Sistem Informasi dan Sistem Komputer TGD DedikasiMU: Journal of Community Service Instal : Jurnal Komputer Indexia Jurnal Impresi Indonesia sudo Jurnal Teknik Informatika Journal International of Lingua and Technology Jurnal Teknik Mesin, Industri, Elektro dan Informatika PEKAT : Jurnal Pengabdian Kepada Masyarakat Jurnal Ilmiah Teknik Informatika dan Komunikasi JURSIMA Jurnal Sistem Informasi Jurnal Sistem Informasi dan Ilmu Komputer JURNAL ILMIAH TEKNIK INDUSTRI DAN INOVASI (JISI) Kohesi: Jurnal Sains dan Teknologi Jurnal Pengabdian Manajemen Jurnal Sains Student Research Indonesian Journal of Science, Technology, and Humanities Saber: Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi Jurnal Sistem Informasi dan Manajemen Jurnal Teknologi Informasi Indonesia Jurnal Multidisiplin Indonesia JURNAL TEKNIK INFORMATIKA DAN KOMPUTER The Journal of Enhanced Studies in Informatics and Computer Applications Merkurius: Jurnal Riset Sistem Informasi dan Teknik Informatika Uranus: Jurnal Ilmiah Teknik Elektro, Sains dan Informatika JuTISI (Jurnal Teknik Informatika dan Sistem Informasi) Jurnal Sistem Informasi Komputer Jurnal Komtika (Komputasi dan Informatika) Semar: Jurnal Pengabdian Kepada Masyarakat Jurnal Sistem Informasi dan Ilmu Komputer Jurnal Ilmiah Teknik Mesin, Elektro dan Komputer Jurnal Nasional Komputasi dan Teknologi Informasi
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Optimalisasi Proses Pembelajaran Inovatif Melalui Pelatihan Perancangan Game Edukasi Berbasis Kecerdasan Buatan Menggunakan Scratch Chotijah, Umi; Bhakti, Henny Dwi; Putri, Erna Dwita Sari Cahyani; Akbar, Muhammad Asad Muhibbin; Fahmi, Yusril
JPM: Jurnal Pengabdian Masyarakat Vol. 6 No. 3 (2026): January 2026
Publisher : Forum Kerjasama Pendidikan Tinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jpm.v6i3.2657

Abstract

Community service activities were carried out to address the problem of low utilization of interactive technology in mathematics learning at SMA Muhammadiyah 5 Digital Content Class, Padang Bandung, Dukun District, Gresik Regency. The purpose of this activity is to improve the competence of teachers and students in designing innovative learning media thru the development of artificial intelligence-based educational games. The implementation methods include workshops, hands-on practice, group discussions, and intensive mentoring. Participants are trained to design game flow, integrate simple artificial intelligence concepts, and apply mathematical logic in Scratch. The evaluation results show an average increase of 35.8% in participants' knowledge scores between the pre-test and post-test. Additionally, based on the satisfaction survey given to teachers and students. From 92% of teachers who felt the training was very beneficial for the development of their teaching skills, and 88% of students stated that this activity was fun and made them more interested in learning mathematics, showing high enthusiasm and being able to produce educational game prototypes relevant to mathematical material. This activity is expected to serve as a model for sustainable training in optimizing the use of artificial intelligence-based technology for more engaging and practical mathematics learning.
Designing a Digital Guest Book Information System Using the Waterfall Method to Improve Visit Management Efficiency Muhammad, Andhika Fairuz; Chotijah, Umi
Bahasa Indonesia Vol 17 No 10 (2025): Instal : Jurnal Komputer
Publisher : Cattleya Darmaya Fortuna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54209/jurnalinstall.v17i10.431

Abstract

Visitor management at PT Swabina Gatra Travel still relies on a manual paper-based system, which hinders operational efficiency. This conventional recording is prone to errors, data loss, and is time-consuming, especially during the recapitulation process for management. These weaknesses directly affect the speed of service and the accuracy of visit information. This study aims to design and implement a web-based digital guest book information system at PT Swabina Gatra Travel to automate data recording and enhance visit management efficiency. The Waterfall Method was used for development due to its systematic, linear, and structured workflow, suitable for projects with stable, defined requirements. The system is designed with digital guest data input features, a monitoring dashboard, and automated report generation. Implementation results show that the system is proven to reduce queuing time and facilitate instant data access, which is a significant improvement compared to the manual system. This study concludes that the implementation of the digital guest book using the Waterfall method successfully modernizes visit administration at PT Swabina Gatra Travel and improves operational efficiency.
Workshop pembuatan game edukasi berbasis artificial intelligence (AI) pada siswa SMK YPI Darussalam 1 Cerme Henny Dwi Bhakti; Umi Chotijah; Herlando Prayitno; Ilham Teguh Prayudha
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 8, No 2 (2024): June
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v8i2.24079

Abstract

AbstrakKemunculan berbagai game online di smartphone, pasar game online terus meningkat hingga saat ini. Industri game di Indonesia mengalami peningkatan yang signifikan sejak tahun 2016 - 2020. Di mana, mampu meraup pendapatan sebesar USD 1,1 miliar atau sekitar Rp 15,7 triliun. Indonesia dengan pencapaian tersebut, saat ini merupakan pasar Industri game terbesar di Asia Tenggara. Selain itu, juga menduduki peringkat ke-17 dunia, di mana tercatat sebanyak 52 juta penduduknya merupakan gamer. Oleh sebab itu, tim pengabdian kepada masyarakat program studi Teknik Informatika melakukan kegiatan berupa pelatihan, pengembangan, pendampingan dan workshop pembuatan game android untuk siswa SMK YPI Darussalam. Tujuannya mereka dibekali pengetahuan dan keahlian tersebut supaya mereka dapat menjadi creator game atau developer game lokal. Metode yang digunakan pada kegiatan tersebut berupa metode workshop dan pelatihan (ceramah dan diskusi-informasi). Dari hasil kegiatan pelatihan, pengembangan, pendampingan dan workshop pembuatan game android didapatkan bahwa siswa-siswi SMK YPI Darussalam Cerme memahami dengan baik dan dapat membuat rancangan scenario game dan kemudian membangun game dengan framework Unity. Kata kunci: game; unity; workshop; artificial intelligence Abstract The emergence of various online games on smartphones, the online game market continues to increase to this day. The gaming industry in Indonesia has experienced a significant increase from 2016 - 2020. It was able to generate revenue of USD 1.1 billion or around IDR 15.7 trillion. Indonesia, with these achievements, is currently the largest gaming industry market in Southeast Asia. Apart from that, it is also ranked 17th in the world, where 52 million people are gamers. For this reason, the community service team for the Informatics Engineering study program carries out activities in the form of training, development, mentoring and workshops on making Android games for YPI Darussalam Vocational School students. The goal is that they are equipped with this knowledge and expertise so that they can become game creators or local game developers. The methods used in this activity are workshop and training methods (lectures and information discussions). From the results of training, development, mentoring and Android game creation workshops, it was found that YPI Darussalam Cerme Vocational School students understood well and were able to design game scenarios and then build games using the Unity framework. Keywords: game; unity; workshop; artificial intelligence
Rancang Bangun Dan Implementasi Sistem Informasi Absensi Ekstrakurikuler Berbasis Web Latiful Ikhsan; Umi Chotijah
Jurnal Sistem Informasi dan Ilmu Komputer Vol. 2 No. 1 (2024): Februari : Jurnal Sistem Informasi dan Ilmu Komputer
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/jusiik-widyakarya.v2i1.2264

Abstract

Extracurricular activities are an integral part of every educational institution throughout a year of learning. In the current era where information is demanded at an accelerated pace, this research aims to develop a web-based extracurricular attendance information system for SMP Muhammadiyah 8 Benjeng. The current extracurricular attendance system at SMP Muhammadiyah 8 Benjeng is manual, prompting the need for this research to construct a website-based information system to facilitate students, supervising teachers, and staff at SMP Muhammadiyah 8 Benjeng. The extracurricular website serves as a source of information for the school principal, class teachers, and extracurricular supervisors. It provides information about students participating in extracurricular activities, the schedule of extracurricular sessions, and generates attendance reports for students over a semester and a full academic year. The system is designed using the waterfall method, implemented through (PHP) and MySQL. This research has successfully created a web-based platform for the management of extracurricular attendance. It is anticipated that this system will offer support to stakeholders responsible for overseeing extracurricular activities.
PENERAPAN METODE MONTE CARLO UNTUK PREDIKSI KETERSEDIAAN STOK TELUR BERBASIS WEB (STUDI KASUS: TOKO SUBUR ABADI) Shabiq, Raden Muh; Devi, Putri Aisyiyah Rakhma; Husenti, Nadya; Chotijah, Umi; Bhakti, Henny Dwi
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 11, No 1 (2026)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jipi.v11i1.10045

Abstract

Di era digital, pemanfaatan teknologi informasi menjadi kebutuhan yang penting bagi usaha ritel, salah satunya termasuk toko sembako. Salah satu permasalahan yang dihadapi adalah ketidakpastian dalam memprediksi ketersediaan stok, khususnya pada toko sembako yang berada di luar pulau jawa. Penelitian ini menerapkan metode Monte Carlo untuk memprediksi ketersediaan stok telur di Toko Subur Abadi melalui sistem web. Metode ini meliputi pembangkitan bilangan acak menggunakan Linear Congruential Generator (LCG), perhitungan distribusi probabilitas berdasarkan data penjualan telur historis, serta simulasi Monte Carlo untuk menghasilkan estimasi kebutuhan stok di masa mendatang. Hasil pengujian menunjukkan efektivitas model yang diimplementasikan memperoleh rata-rata akurasi sebesar 82.85% dengan MAPE sebesar 17.15%. Hal ini menunjukkan bahwa sistem yang dikembangkan mampu membantu pengelolaan stok telur secara lebih akurat dan efisien.
Perancangan dan Pengembangan Sistem Informasi Pendaftaran Siswa Baru Menggunakan Model Spiral Berbasis Web (Studi Kasus: MINU 22 Al – Falah Sangapura Bawean) Badrus Zaman; Umi Chotijah

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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/jnkti.v8i6.9966

Abstract

Abstrak - Informasi teknologi yang lagi ngeboom ini udah mentransformasi banyak sisi kehidupan manusia, terutama di bidang pendidikan. Salah satu penerapan utamanya adalah sistem informasi berbasis web, yang ternyata efektif banget buat ngecepatin proses administrasi dan layanan pendidikan. Penelitian ini fokusnya ke perancangan dan pengembangan Sistem Informasi Pendaftaran Siswa Baru dengan penerapan model spiral di platform web di MINU 22 Al-Falah Sangkapura Bawean. Kenapa pilih model spiral? Karena pendekatannya yang iteratif dan adaptif dalam mengembangkan perangkat lunak, plus bisa mengurangi risiko kesalahan melalui evaluasi berulang di setiap fase. Pengembangan sistem ini menggunakan bahasa pemrograman HTML, CSS, dan JavaScript untuk membuat antarmuka pengguna, ditambah MySQL sebagai sistem manajemen basis data. Hasil dari penelitian dan magang ini adalah sistem pendaftaran informasi siswa baru yang membuat proses pendaftaran online menjadi lebih lancar, efisiensi operasional administrasi sekolah naik, dan kesalahan entri data berkurang. Sistemnya diuji menggunakan metode black-box testing, dan hasilnya nunjukin kinerja optimal di semua fungsi.Kata Kunci: Sistem Informasi; Pendaftaran Siswa Baru; Model Spiral; Website; Pendidikan; Abstract - The booming information technology has transformed many aspects of human life, particularly in education. One of its primary applications is web-based information systems, which have proven to be highly effective in accelerating administrative processes and educational services. This research focuses on the design and development of a New Student Registration Information System using the spiral model on a web platform at MINU 22 Al-Falah Sangkapura Bawean. Why choose the spiral model? Because of its iterative and adaptive approach to software development, plus it can reduce the risk of errors through repeated evaluation at each phase. The system was developed using HTML, CSS, and JavaScript programming languages to create the user interface, plus MySQL as the database management system. The result of this research and internship is a new student registration information system that streamlines the online registration process, increases the operational efficiency of school administration, and reduces data entry errors. The system was tested using black-box testing methods, and the results demonstrated optimal performance across all functions.Keywords: Information System; New Student Registration; Spiral Model; Website; Education;
Rancang Bangun SIGAT Digital Menggunakan Model Rapid Application Development Lintang Ika Meilani Putri; Umi Chotijah

Publisher :

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/jnkti.v8i6.10095

Abstract

Abstrak - Transformasi digital mendorong perusahaan untuk menyediakan wadah yang mampu mengelola ide karyawan secara efektif sebagai bagian dari pengembangan inovasi internal. PT Petrokimia Gresik sebelumnya telah menerapkan sistem pengajuan gagasan, tetapi fitur dan keluwesannya masih belum memadai dalam mendukung kebutuhan organisasi. Penelitian ini berfokus pada perancangan ulang Sistem Informasi Gagasan Transformasi (SIGAT) dengan menggunakan model Rapid Application Development (RAD). Model tersebut dipilih karena proses pengembangannya memungkinkan keterlibatan pengguna sejak tahap awal melalui pembuatan prototipe yang dievaluasi secara berkala. Kolaborasi ini mempercepat tahapan implementasi sekaligus memastikan kesesuaian sistem dengan alur bisnis yang berlaku di perusahaan. Hasil implementasi menunjukkan bahwa SIGAT mampu meningkatkan aksesibilitas, mempercepat pemeriksaan usulan, serta memberikan kejelasan status bagi pengusul maupun pengelola gagasan. Secara keseluruhan, SIGAT menjadi solusi digital yang mendukung pengelolaan ide secara lebih efisien dan transparan serta memperkuat budaya inovasi di lingkungan perusahaan.Kata kunci: Sistem Informasi; SIGAT; Transformasi Digital; RAD; Manajemen Gagasan; Abstract - Digital transformation encourages organizations to provide systems that can manage employee ideas effectively as part of internal innovation development. Although a suggestion platform previously existed at PT Petrokimia Gresik, its functionality was limited and did not fully support operational needs. This research focuses on redesigning the Sistem Informasi Gagasan Transformasi (SIGAT) using the Rapid Application Development (RAD) model. RAD was selected because it facilitates user involvement from the early stages through iterative prototype creation and continuous evaluation. This collaborative process shortens development time while ensuring system alignment with existing business workflows. The results demonstrate that SIGAT improves accessibility, accelerates suggestion evaluation, and offers clearer status information for both submitters and reviewers. Overall, SIGAT provides a digital solution that promotes efficient and transparent idea management while strengthening the company’s innovation culture.Keywords: Information System; SIGAT; Digital Transformation; RAD; Idea Management;
Pengembangan Computerized Maintenance Management System (CMMS) Berbasis Mobile dengan React Native sebagai Solusi Monitoring Asset dan Work Order Muhammad Bakhtiar; Umi Chotijah

Publisher :

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/jnkti.v8i6.10118

Abstract

Abstrak - Dengan meningkatnya kebutuhan perusahaan untuk operasi pemeliharaan yang lebih cepat, akurat, dan terpusat, sistem manajemen pemeliharaan berbasis komputer (CMMS) berbasis seluler semakin penting. Studi sebelumnya menunjukkan bahwa teknisi dapat memperbarui pekerjaan pemeliharaan langsung di lapangan dengan menggunakan CMMS mobile, yang secara signifikan meningkatkan efisiensi work order, meningkatkan pelaporan real-time, dan mengurangi kesalahan data. Studi ini berfokus pada pengembangan aplikasi mobile CMMS menggunakan React Native sebagai solusi untuk pemantauan aset dan manajemen work order. Metodologi Scrum diterapkan karena sifatnya yang iteratif, yang memungkinkan perbaikan terus-menerus sesuai dengan kebutuhan pengguna. Aplikasi ini menyediakan fitur utama seperti pemantauan aset, pengajuan dan pembaruan work order, pemindaian kode QR untuk akses aset yang cepat, dan pemberitahuan status pekerjaan. Hasil evaluasi menunjukkan bahwa aplikasi ini meningkatkan efisiensi alur kerja pemeliharaan, memberikan aksesibilitas data real-time, dan mengurangi risiko kehilangan informasi. Temuan ini menunjukkan bahwa solusi mobile CMMS merupakan alat yang efektif untuk mendukung proses pemeliharaan aset modern.Kata kunci: CMMS; React Native; Mobile Application; Work Order; Maintenance Management; Scrum; Abstract - The development of mobile-based Computerized Maintenance Management Systems (CMMS) has become increasingly essential as organizations demand faster, more accurate, and centralized maintenance operations. Previous research demonstrates that mobile CMMS significantly improves work order efficiency, enhances real-time reporting, and minimizes data entry errors by enabling technicians to update maintenance activities directly from the field. Furthermore, maintenance management is a complex process that is nearly impossible to execute effectively without structured digital support tools such as CMMS. This study focuses on developing a mobile CMMS application using React Native as a solution for asset monitoring and work order management. The Scrum methodology is applied due to its iterative nature, which allows continuous refinement according to user needs. The application provides key features such as asset monitoring, work order submission and updates, QR code scanning for rapid asset access, and job status notifications. Evaluation results show that the application enhances maintenance workflow efficiency, provides real-time data accessibility, and reduces the risk of information loss. These findings demonstrate that mobile CMMS solutions are effective tools to support modern asset maintenance processes.Keywords: CMMS; React Native; Mobile Application; Work Order Management; Asset Maintenance; Scrum;
Rancang Bangun Sistem Manajemen Risiko Rumah Sakit Berbasis Web Menggunakan Laravel dan PostgreSQL (Studi Kasus: PT Cipta Nirmala) Dias Pradana; Umi Chotijah

Publisher :

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/jnkti.v8i6.9965

Abstract

Abstrak - Pengelolaan risiko dalam rumah sakit memainkan peran krusial untuk menjamin kualitas pelayanan dan keamanan pasien melalui identifikasi serta pengendalian risiko yang sistematis. Kajian ini bertujuan merancang dan menerapkan sistem manajemen risiko berbasis web di PT Cipta Nirmala dengan memanfaatkan kerangka kerja Laravel dan database PostgreSQL. Sistem ini dibuat sebagai alternatif dari pencatatan risiko manual yang sebelumnya bergantung pada Excel, yang sering menyebabkan penundaan dan potensi hilangnya data. Penelitian ini menerapkan metode Research and Development (RD) dengan model System Development Life Cycle (SDLC) berjenis Waterfall, mencakup fase analisis kebutuhan, desain, penerapan, uji coba, serta perawatan. Temuan dari pengujian mengindikasikan bahwa sistem yang dikembangkan dapat menyederhanakan proses pelaporan, evaluasi, dan persetujuan risiko melalui fitur akses bertingkat sesuai jabatan pengguna, seperti karyawan, pengawas, pimpinan, dan dewan direksi. Dengan sistem ini, diharapkan manajemen risiko di rumah sakit menjadi lebih terpadu, efektif, dan mendorong implementasi transformasi digital dalam pengelolaan organisasi.Kata kunci: Manajemen Risiko; Rumah Sakit; Laravel; PostgreSQL; Waterfall; Sistem Informasi; Abstract - Hospital risk management is crucial for upholding service standards and safeguarding patient well-being via a systematic approach to identifying and mitigating risks. This research seeks to create and deploy a web-based risk management system at PT Cipta Nirmala, leveraging the Laravel framework alongside a PostgreSQL database. The system serves as a substitute for the prior manual risk documentation process reliant on Excel, which frequently led to setbacks and potential data disappearance. The study employs the Research and Development (RD) methodology with a Waterfall-type System Development Life Cycle (SDLC) model, covering phases such as needs assessment, planning, execution, evaluation, and upkeep. Evaluation outcomes reveal that the constructed system streamlines risk reporting, assessment, and endorsement procedures by incorporating tiered access functionalities aligned with user positions, including employees, overseers, executives, and board members. Through this system, hospital risk handling is anticipated to grow more cohesive, productive, and conducive to digital advancements in organizational governance.Keywords: Risk Management; Hospital, Laravel; PostgreSQL; Waterfall; Information System;
Perancangan Sistem Pelaporan Satpam Berbasis Web pada Rumah Sakit Petrokimia Gresik Al-ibhaam Al-ibhaam; Umi Chotijah
Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI) Vol 8, No 6 (2025): Desember 2025
Publisher : Program Studi Teknik Komputer, Fakultas Teknik. Universitas Serambi Mekkah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/jnkti.v8i6.10007

Abstract

Abstrak - Kemajuan teknologi informasi telah mendorong transformasi proses pelaporan menuju sistem yang lebih cepat, akurat, dan terintegrasi, termasuk dalam kegiatan pengamanan di rumah sakit. Prosedur pelaporan satpam yang sebelumnya dilakukan secara manual melalui grup WhatsApp seringkali menyebabkan keterlambatan penyampaian informasi, kehilangan data, dan kesulitan dalam menelusuri laporan lama. Berdasarkan kondisi tersebut, penelitian ini bertujuan untuk merancang serta membangun aplikasi sistem pelaporan satpam berbasis web guna meningkatkan efektivitas, efisiensi, dan akurasi proses pelaporan keamanan di Rumah Sakit Petrokimia Gresik. Metode pengembangan perangkat lunak yang diterapkan adalah Software Development Life Cycle (SDLC) model Waterfall, yang terdiri atas tahapan analisis kebutuhan, perancangan, implementasi, pengujian, dan pemeliharaan. Aplikasi dikembangkan menggunakan ReactJS untuk antarmuka pengguna (frontend), Node.js dan Express.js pada sisi server (backend), serta MySQL sebagai sistem basis data. Proses perancangan sistem menggunakan pendekatan Unified Modeling Language (UML) yang mencakup Use Case Diagram, Activity Diagram, dan Class Diagram untuk menggambarkan struktur dan alur sistem. Hasil penelitian menunjukkan bahwa aplikasi yang dikembangkan mampu mendukung proses pelaporan keamanan secara digital dengan fitur pembuatan laporan, unggahan foto kejadian, dan pemantauan status laporan. Berdasarkan hasil pengujian menggunakan metode Blackbox Testing, seluruh fungsi utama berjalan dengan baik sesuai dengan kebutuhan pengguna. Dengan demikian, sistem ini diharapkan dapat mempercepat proses penyampaian informasi, meningkatkan transparansi, serta memperkuat efektivitas kinerja satuan keamanan di lingkungan rumah sakit.Kata kunci : Sistem Pelaporan; Satpam; Web; Waterfall; ReactJS; Node.js; MySQL; Abstract - Advancements in information technology have encouraged a shift toward faster, more accurate, and integrated reporting systems, including in hospital security operations. The manual reporting process previously carried out via WhatsApp groups often led to delayed communication, data loss, and difficulties in tracking past reports. Based on these challenges, this research aims to design and develop a web-based security reporting application to enhance the efficiency, accuracy, and reliability of security reporting processes at Petrokimia Gresik Hospital. The system development process applies the Software Development Life Cycle (SDLC) with the Waterfall model, consisting of the stages of requirement analysis, system design, implementation, testing, and maintenance. The application was developed using ReactJS for the frontend, Node.js and Express.js for the backend, and MySQL as the database. The system modeling employed the Unified Modeling Language (UML), including Use Case Diagram, Activity Diagram, and Class Diagram to describe the workflow and data structure. The findings indicate that the developed system effectively facilitates digital security reporting with features such as report submission, incident photo uploads, and status tracking. Based on Blackbox Testing, all major functionalities operate correctly according to user requirements. Therefore, this system can improve information flow, enhance transparency, and support the effectiveness of hospital security operations.Keywords: Reporting System; Security Guard; Web; Waterfall; ReactJS; Node.js; MySQL;
Co-Authors ., Qomaruzzaman Abdul Hafizh Firmansyah Abdullah Muhajir Achmad Bachtiar Primadani Aditama, Darmawan Ahsan, Moh Nafis Aji, Galih Wasito Akbar, Muhammad Asad Muhibbin Aksyal Syahputra Al Mubarok, Muhammad Zaky Al-ibhaam Al-ibhaam aldhiqo yusron mubarok Aldhiqo Yusron Mubarok Aldhiqo Yusron Mubarok Aldino Nur Asa Fisabililah Alfia Dwi Rahma Alief, Naufal Alif Syifa’ul Qulub Alvian Ramandika Andi Rahmad Rahim Angga Mahditya Indra Pratama Ardiansah, Nur Islakhi arni ayuning tyas Asifatul Khanifah Asmaul Fauziyah Ayu Wulandari Azif Arin Hidayah Zein azimaturrafi'ah - Azimaturrafi’ah Aziza, Nur Badrus Zaman Bagus Firmansyah Bagus Firmansyah Bhakti, Henny Dwi Bhakti Citra Ayu Wulandari Crisna Rio Pakusadewa Danang Haedar Guswanrinandi Dano Fadilah Amelya Rizki Darmawan Aditama Deni Sutaji Deni Sutaji Desiyarotur Risykiyana Dewi Sri Widhowati Dias Pradana Didiary Shandy Setiyawan Dwi Agustina Dyah Ayu Fladya Rizky Egi Bahari Dwi Fraska Ervin Setyawan Fahmi, Yusril Fahrudin Fahrudin Fajar, Moh Malik Fanni Rahmah Tsani Ferdian Ferdian Gumilang, Agung Guntur Sahara Hanik Azharul Hidayah Harunur Rosyid Harunur Rosyid Hayati, Triyunita Nur Henny dwi bakti Henny Dwi Bhakti Henry Walker Ferniansa Herlando Prayitno Hidayat, Dwi Nur Husenti , Nadya Husenti, Nadya Ifanka, Rista Ilham Teguh Prayudha Iqbal Adriathama J, Thoifah Ainul Jordan Ramadani Pamungkas Kholisatun Nisa', Widiana Khurin In Noviarani Kunti Inayati LAILATUL FITRIA Lailatul Makhfudah Listari Latiful Ikhsan Lilik Sumiati Lintang Ika Meilani Putri M. Khoirun Nasikin M. Rizaldi Zidan Nabil Mahditya Indra Pratama, Angga Mahesa Ijlal, Muhammad Farhan Mar'i, Farhanna Mas Yoga Johan Permana Maulana Firdaus Maydina Anggita Pravita Sari Misbah Mochammad Ichsan Mochammad Sultan Alfiansyah mohammad amiril fauzi Mohammad Ferdiansyah Mudhofar, Nurul Muhammad Alvian Ardiansyah Muhammad Angga Alfarizy Muhammad Asad Muhibbin Akbar Muhammad Bakhtiar Muhammad Choirul Ikhwan Muhammad Faisal Ramadhan Muhammad Farhan Mahesa Ijlal MUHAMMAD MATHORI ABDUL JALIL Muhammad Nur Zakaria Muhammad Rizaldi Zidan Muhammad Syaichuddin Muhammad Syaifudin Zuhairany Muhammad Vigar Septianta Pratama Muhammad Vikri Bagas Maulana Muhammad Zaky Al Mubarok Muhammad, Andhika Fairuz Muzadi, Achmad Nabilah Fitriani Nur Fauziyah Nuris Sayyidatul Fatimah P. P. S. Saputra Pradana, Jihad Rengga Putra Prayudha, Ilham Teguh Pressa Perdana Surya Saputra Putri, Erna Dwita Sari Cahyani Rachmat Rizqi Kurniawan Raka Wicaksono Ramadhan Ilkham Diasthani Ranti Wilda Nur Octavia Retrialisca, Fitri Richa Fadlilatul Mu’affifah Rifki, Achmad Rini Puji Astutik Rizki Amrizal Ma'ruf Rizki Amrizal Ma'ruf Rizqullah Bagaskara, Farhan Rudy Bachtiar Rizal Isnaini rully fajar alfitroni Sa'adah, Wardatus Salwa Diwwani, Nabilah Sasak Pamuji Santoso Satria Perdana Putra Dika Setiyawan, Didiary Shandy Shabiq, Raden Muh Soffiana Agustin, Soffiana Sukaris Surya, Deva Ady Susilo Setyo Tri Wibowo Syahbana, Ahmad Naufal Syamsiar, Syamsiar Teguh Prayudha, Ilham Uzlifatul Fuaidah Vembri Aulia Rahmi Wafiq Azizah Wahyu lazzuardy Wardatus Sa'adah Wirawan, Bima Yuda Yuda Fahreza Yudillah, Rifki Yulia Ayu Nastiti Yusron Mubarok, Aldhiqo Zahir, Wildan Zakiyah Zakiyah Zulfikar Zulfikar