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Integration of Palembang LRT in the E-Module for Alternating Current Electricity STEM: A Study of Validity, Practicality, and Effectiveness Devi Permata Sari; Ketang Wiyono; Sardianto Markos Siahaan
Jurnal Penelitian Pendidikan IPA Vol 11 No 11 (2025): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i11.13105

Abstract

This study aims to develop a STEM-based alternating current electricity e-module integrated with Palembang local wisdom, and to test its validity, practicality, and effectiveness. The development method used is the 4D model, which includes the defining, designing, developing, and disseminating stages. Validation activities involved nine experts, while the trial was carried out in two stages, namely a limited trial with nine students and a broad trial with eighteen students of grade XII. The validation results, all of which were classified as valid to very valid. In the practicality test, the ease of use aspect reached a very practical category, as did the display design and the presentation of material and benefits, all of which were in the very practical category. The highest improvement was obtained in the elaboration indicator, as the e-module provided open-ended problems that encouraged students to use imagination and reasoning in solving them. At the dissemination stage, the developed product was distributed through Google Sites so that it could be easily accessed by students and teachers. Thus, the STEM-based e-module is declared valid, practical, and effective for use as innovative learning media relevant to both the Alternating Current Electricity topic and the context of the Palembang LRT.
Efektivitas Permainan Edukatif Berbasis Canva dalam Meningkatkan Hasil Belajar Ilmu Pengetahuan Alam dan Sosial Siswa Sekolah Dasar Kusmirah; Siti Dewi Maharani; Sardianto Markos Siahaan
Jurnal Penelitian Pendidikan IPA Vol 11 No 12 (2025): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i12.13362

Abstract

This study aims to develop a Canva-based educational game entitled “How Breathing Helps Me in Daily Activities” as an innovative learning medium for Ilmu Pengetahuan Alam dan Sosial (IPAS) in elementary schools. The research employed a Research and Development (R&D) approach consisting of four stages: analysis, design, development, and limited trials. The product was developed using the Canva platform and incorporates interactive game elements to support students’ engagement with the topic of the human respiratory system. Validation was conducted by material, media, and language experts, while practicality was examined through individual and small-group trials involving students. Learning improvement was analyzed using a one-group pretest–posttest design. The validation results indicated that the developed educational game achieved a very valid category in terms of content accuracy, media design, and language clarity. Practicality testing yielded a score above 90%, indicating that the media is easy to use, engaging, and appropriate for the cognitive characteristics of elementary school students. The analysis of learning outcomes showed an increase in students’ average scores from 50,40 in the pretest to 87,13 in the posttest, with an N-gain value of 0.74 categorized as high. These findings suggest that the developed game supports students’ understanding of the human respiratory system and its relationship to daily activities. Overall, this study contributes empirical evidence that a Canva-based educational game on the theme “How Breathing Helps Me in Daily Activities” is valid, practical, and demonstrates promising learning outcomes for IPAS instruction at the elementary level. Further studies using experimental designs with control groups are recommended to strengthen evidence of its effectiveness and generalizability.
Analysis of the Needs for the Development of Interactive Multimedia Based on Augmented Reality in Physics Learning Risky SissyLia; Sardianto Markos Siahaan; Apit Fathurohman
Journal Evaluation in Education (JEE) Vol 6 No 1 (2025): January
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jee.v6i1.1287

Abstract

Purpose of the Study: This study investigates the initial needs of teachers for the development of interactive multimedia based on Augmented Reality (AR) for physics education, specifically in the context of kinetic gas theory. As part of development research at the preliminary study stage, the goal is to design innovative teaching tools that simplify complex physics concepts and enhance student engagement. Methodology: A survey-based research design was adopted, with data collected via questionnaires distributed to middle and high school physics teachers using the Google Form platform. The study examined teacher perspectives on AR-based learning media's necessity, usability, and potential impact in their classrooms. Main Findings: The results revealed a strong demand among physics teachers for AR-based interactive multimedia, highlighting its potential to address the challenges of teaching physics concepts often perceived as abstract and complex by students. Teachers emphasized the need for tools that make the learning process more engaging, interactive, and relatable. The findings also indicated that AR-based multimedia offers a promising solution, aligning with the growing integration of digital technology in education. Teachers noted that AR tools could increase efficiency, foster active learning, and cater to diverse learning styles, making physics more accessible and enjoyable. Novelty/Originality of the Study: This study contributes to the growing field of digital education by emphasizing the application of AR technology in physics learning. It provides a novel perspective on how AR can bridge the gap between theoretical physics and practical understanding, fostering curiosity and deeper comprehension.